ConfigMemberType.cs 1.3 KB

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  1. using System.ComponentModel;
  2. namespace Neptune.Model.ProjectManagement
  3. {
  4. public enum ConfigMemberType
  5. {
  6. [Description("Clue scroll rewards")]
  7. ClueScrollRewards,
  8. [Description("Door properties")]
  9. DoorProperties,
  10. [Description("Interface properties")]
  11. InterfaceProperties,
  12. [Description("Item properties")]
  13. ItemProperties,
  14. [Description("Item spawn locations")]
  15. ItemGroundSpawns,
  16. [Description("Music area definitions")]
  17. MusicAreaDefinitions,
  18. [Description("NPC drop tables")]
  19. NpcDropTables,
  20. [Description("NPC properties")]
  21. NpcProperties,
  22. [Description("NPC spawn locations")]
  23. NpcSpawns,
  24. [Description("Object properties")]
  25. ObjectProperties,
  26. [Description("Ranged weapon properties")]
  27. RangedWeaponProperties,
  28. [Description("Ranged ammunition properties")]
  29. RangedAmmunitionProperties,
  30. [Description("Shop definitions")]
  31. ShopDefinitions,
  32. [Description("Varbit definitions")]
  33. VarbitDefinitions,
  34. [Description("XTEA keys")]
  35. XteaKeys,
  36. [Description("Unknown/unsupported")]
  37. Unknown
  38. }
  39. }