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@@ -0,0 +1,256 @@
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+#include "puck_hid.h"
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+#include "bonds.h"
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+#include "config.h"
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+#include "identity.h"
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+#include "haptics.h"
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+#include "triton.h"
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+#include "mode_lizard.h"
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+#include <Adafruit_TinyUSB.h>
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+#include <Arduino.h>
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+#include <string.h>
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+
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+uint8_t g_fwdNewOnly = 1;
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+SteamPuckController g_steamPuck;
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+
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+// ---- cloned puck HID report descriptor (verbatim): mouse(0x40)+keyboard(0x41)+vendor(FF00) with the 63-byte
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+// FEATURE command reports on report id 1/2. Each of the 4 interfaces uses this. ----
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+static const uint8_t PUCK_HID_DESC[] = {
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+ 0x05,0x01,0x09,0x02,0xA1,0x01,0x85,0x40,0x09,0x01,0xA1,0x00,0x05,0x09,0x19,0x01,
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+ 0x29,0x02,0x15,0x00,0x25,0x01,0x75,0x01,0x95,0x02,0x81,0x02,0x75,0x06,0x95,0x01,
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+ 0x81,0x01,0x05,0x01,0x09,0x30,0x09,0x31,0x15,0x81,0x25,0x7F,0x75,0x08,0x95,0x02,
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+ 0x81,0x06,0x95,0x01,0x09,0x38,0x81,0x06,0x05,0x0C,0x0A,0x38,0x02,0x95,0x01,0x81,
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+ 0x06,0xC0,0xC0,0x05,0x01,0x09,0x06,0xA1,0x01,0x85,0x41,0x05,0x07,0x19,0xE0,0x29,
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+ 0xE7,0x15,0x00,0x25,0x01,0x75,0x01,0x95,0x08,0x81,0x02,0x81,0x01,0x19,0x00,0x29,
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+ 0x65,0x15,0x00,0x25,0x65,0x75,0x08,0x95,0x06,0x81,0x00,0xC0,0x06,0x00,0xFF,0x09,
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+ 0x01,0xA1,0x01,0x85,0x42,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x35,0x09,0x42,
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+ 0x81,0x02,0x85,0x44,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x05,0x09,0x44,0x81,
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+ 0x02,0x85,0x79,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x01,0x09,0x79,0x81,0x02,
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+ 0x85,0x43,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x0E,0x09,0x43,0x81,0x02,0x85,
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+ 0x7B,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x0C,0x09,0x7B,0x81,0x02,0x85,0x45,
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+ 0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x2D,0x09,0x45,0x81,0x02,0x85,0x80,0x15,
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+ 0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x09,0x09,0x80,0x91,0x02,0x85,0x81,0x15,0x00,
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+ 0x26,0xFF,0x00,0x75,0x08,0x95,0x07,0x09,0x81,0x91,0x02,0x85,0x82,0x15,0x00,0x26,
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+ 0xFF,0x00,0x75,0x08,0x95,0x03,0x09,0x82,0x91,0x02,0x85,0x83,0x15,0x00,0x26,0xFF,
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+ 0x00,0x75,0x08,0x95,0x09,0x09,0x83,0x91,0x02,0x85,0x84,0x15,0x00,0x26,0xFF,0x00,
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+ 0x75,0x08,0x95,0x08,0x09,0x84,0x91,0x02,0x85,0x85,0x15,0x00,0x26,0xFF,0x00,0x75,
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+ 0x08,0x95,0x03,0x09,0x85,0x91,0x02,0x85,0x86,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,
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+ 0x95,0x03,0x09,0x86,0x91,0x02,0x85,0x87,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,
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+ 0x3F,0x09,0x87,0x91,0x02,0x85,0x89,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x3F,
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+ 0x09,0x89,0x91,0x02,0x85,0x88,0x15,0x00,0x26,0xFF,0x00,0x75,0x08,0x95,0x3F,0x09,
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+ 0x88,0x91,0x02,0x85,0x01,0x95,0x3F,0x09,0x01,0xB1,0x02,0x85,0x02,0x95,0x3F,0x09,
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+ 0x01,0xB1,0x02,0xC0
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+};
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+
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+static Adafruit_USBD_HID hid[NSLOT];
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+
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+// ===================== seamless LIZARD decision =====================
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+// Steam, while running, re-sends settings report 0x87 (lizard-off) every ~3s as a heartbeat (captured on HW),
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+// and ANY OUTPUT report likewise stamps g_steamAliveMs. When the heartbeat stops we fall back to lizard, so the
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+// controller drives desktop keyboard+mouse whenever Steam isn't running. MODE_LIZARD forces lizard always.
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+static unsigned long g_steamAliveMs = 0; // millis of last Steam OUTPUT/settings write; 0 at boot => lizard until Steam appears
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+// Fall back to lizard this long after Steam's ~3s settings heartbeat stops. Keep >2x the cadence (7s): the
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+// haptic relay is gated by !lizardActive(), so a shorter window lets a single jittered/delayed heartbeat flip
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+// lizard mid-session while Steam is still running -> a haptic that arrives in that window gets gated out
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+// (dropped/missing haptic). 7s tolerates one missed beat. (This matches main; do not shorten without a lizard
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+// trigger that doesn't depend on the heartbeat timeout.)
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+#define LIZARD_WD_MS 7000u
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+static bool g_autoLizard = true; // master switch; false => Steam mode always forwards 0x45
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+// Single source of truth, shared by the USB input path AND the haptic relay gate: if we ever relay a 0x82 to
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+// the controller while presenting lizard (Steam isn't reading 0x45 back), Steam loops the same haptic -> buzz.
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+static inline bool steamDrivingGamepad(){ return g_steamAliveMs && (millis()-g_steamAliveMs < LIZARD_WD_MS); }
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+static inline bool lizardActive(){ return modeIsPuck(g_usbMode) && (g_usbMode==MODE_LIZARD || (g_autoLizard && !steamDrivingGamepad())); }
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+// Right after the host resumes from suspend, MUTE input forwarding briefly. Otherwise the controller's input
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+// in that instant (a trackpad click/trigger, or residual button state from the wake gesture) gets forwarded
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+// as a real click/keypress into the just-woken desktop -- which was activating the highlighted Start tile
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+// (Edge) and closing the Start menu on every wake. Set when task() sees the suspended->active transition.
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+static unsigned long g_resumeMs = 0;
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+#define POST_RESUME_MUTE_MS 1500u
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+
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+// ===================== puck feature command channel =====================
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+// `slot` is the interface index (interface N == bond slot N).
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+static void handleSet(int slot, uint8_t rid, hid_report_type_t type, uint8_t const *b, uint16_t n) {
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+ if (type == HID_REPORT_TYPE_OUTPUT) { // Steam OUTPUT reports 0x80-0x89. The haptic/actuator reports (0x80-0x86)
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+ // are relayed to the controller, and ONLY when they arrive on the CONNECTED slot's interface. We have one
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+ // controller but expose 4 puck slots, and a report aimed at a DIFFERENT slot made the controller buzz at
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+ // random -> that is what the slot gate below fixes. (This used to also clamp to 0x82-ONLY, which silently
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+ // dropped the ping / grip / test haptics: those ride other report IDs such as 0x85/0x86, so they never
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+ // reached the controller.) The 63-byte settings/config reports 0x87/0x88/0x89 are NOT haptics and are not
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+ // pushed here -- 0x87 (lizard-off/settings) reaches the controller through the feature-0x01 passthrough path.
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+ if (rid >= 0x80 && rid <= 0x89) {
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+ hapLogAdd((uint8_t)slot, rid, b, n); // capture ALL OUTPUT reports (even un-relayed) for the 'H' dump
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+ g_steamAliveMs = millis(); // ANY Steam OUTPUT report (not just the 0x87 heartbeat) means Steam is present and
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+ // driving -> leave lizard for gamepad NOW, so a haptic that arrives before the
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+ // first 0x87 doesn't get relayed while we're still presenting lizard (-> buzz loop).
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+ }
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+ if (rid >= 0x80 && rid <= 0x86 && n >= 1 && hapticRelaySlotOk(slot) && !lizardActive()) { // wrap as a SET sub-TLV like the report-01 path
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+ if (!haptic82Blocked()) {
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+ uint8_t m = n > (uint16_t)(sizeof g_relayBuf - 2) ? (sizeof g_relayBuf - 2) : n;
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+ g_relayBuf[0] = rid; g_relayBuf[1] = m; memcpy(g_relayBuf + 2, b, m);
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+ g_relayN = m + 2; g_relayPend = true;
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+ }
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+ if (rid == 0x82) haptic82HostReport(b, n); // on/off tracking is only meaningful for the 0x82 stream
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+ }
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+ if (Serial.availableForWrite() > 80) { // log so we can see what Steam actually sends (e.g. glide haptics)
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+ Serial.printf("# OUT if%d rid=%02X n=%u:", slot, rid, n);
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+ for (uint16_t i = 0; i < n && i < 14; i++) Serial.printf(" %02X", b[i]);
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+ Serial.println();
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+ }
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+ return;
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+ }
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+ if (type != HID_REPORT_TYPE_FEATURE || n < 1) return;
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+ Slot &S = g_slot[slot];
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+ uint8_t cmd = b[0], len = (n > 1) ? b[1] : 0;
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+ const uint8_t *pl = b + 2; uint16_t pln = (n >= 2) ? n - 2 : 0;
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+ if (cmd >= 0x80 && cmd <= 0x89) g_steamAliveMs = millis(); // any Steam settings/haptic/LED report (incl. the 0x87 lizard-off heartbeat) -> Steam present, forward gamepad, suppress auto-lizard
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+ if (rid == 1 && n >= 2) { // report 0x01 = raw passthrough -> queue for RF relay to the controller
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+ if (cmd >= 0x80 && cmd <= 0x89) hapLogAdd((uint8_t)slot, cmd, b, n); // capture feature-passthrough haptics/LED too (rid shown = cmd; bytes start [cmd][len]...)
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+ bool haptic82 = (cmd == 0x82 && len <= pln);
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+ bool relayOk = hapticRelaySlotOk(slot) && !(haptic82 && lizardActive()); // never push haptics to the controller while presenting lizard (Steam isn't reading 0x45 -> would buzz-loop)
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+ if (relayOk && (!haptic82 || !haptic82Blocked())) {
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+ uint16_t m = n > sizeof g_relayBuf ? sizeof g_relayBuf : n;
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+ memcpy(g_relayBuf, b, m); g_relayN = m; g_relayPend = true;
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+ }
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+ if (haptic82) haptic82HostReport(pl, len); // Steam can send haptics through feature passthrough too
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+ }
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+ if (Serial.availableForWrite() > 80) { // log host feature writes (non-blocking)
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+ Serial.printf("# SET if%d rid=%02X cmd=%02X len=%u:", slot, rid, cmd, len);
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+ for (uint16_t i = 0; i < n && i < 14; i++) Serial.printf(" %02X", b[i]);
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+ Serial.println();
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+ }
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+ memset(S.resp, 0, sizeof S.resp); S.resp_len = 0;
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+ switch (cmd) {
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+ case 0x83:
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+ S.resp[0] = 0x83; S.resp[1] = sizeof ATTR83; memcpy(S.resp + 2, ATTR83, sizeof ATTR83); S.resp_len = 63; break;
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+ case 0xAE: {
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+ uint8_t idx = pln > 0 ? pl[0] : 1; const char *s = (idx == 0) ? g_board : (idx == 1) ? g_unit : "NA";
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+ S.resp[0] = 0xAE; S.resp[1] = 0x14; S.resp[2] = idx; memset(S.resp + 3, 0, 60); memcpy(S.resp + 3, s, strlen(s)); S.resp_len = 63; break; }
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+ case 0xB4: // connection/version state per slot: value 0x02 = controller connected, 0x01 = not
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+ S.resp[0] = 0xB4; S.resp[1] = 0x01;
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+ S.resp[2] = (slot == g_connSlot && !g_xbox && (millis() - g_connReplyMs < 500)) ? 0x02 : 0x01;
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+ S.resp_len = 63; break;
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+ case 0xAD:
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+ g_pairing = (pln > 0 && pl[0] != 0); Serial.printf("# pairing %s\n", g_pairing ? "ON" : "off");
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+ S.resp[0] = 0xAD; S.resp[1] = 0; S.resp_len = 63; break;
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+ case 0xA2: // write/clear THIS interface's slot
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+ if (len >= 24 && pln >= 24) {
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+ if (recEmpty(pl)) { S.used = false; memset(S.rec, 0, 24); }
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+ else { memcpy(S.rec, pl, 24); S.used = true; }
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+ g_dirty = true; Serial.printf("# slot %d %s\n", slot, recEmpty(pl) ? "cleared" : "bonded");
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+ }
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+ S.resp[0] = 0xA2; S.resp[1] = 0; S.resp_len = 63; break;
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+ case 0xA3: // read THIS interface's slot
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+ S.resp[0] = 0xA3; S.resp[1] = 0x18; memset(S.resp + 2, 0, 24);
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+ if (S.used) memcpy(S.resp + 2, S.rec, 24); S.resp_len = 63; break;
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+ default:
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+ S.resp[0] = cmd; S.resp[1] = len; if (pln) memcpy(S.resp + 2, pl, pln > 60 ? 60 : pln); S.resp_len = 63; break;
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+ }
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+}
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+static uint16_t handleGet(int slot, uint8_t rid, hid_report_type_t type, uint8_t *buf, uint16_t reqlen) {
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+ (void)rid;
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+ if (type != HID_REPORT_TYPE_FEATURE) return 0;
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+ Slot &S = g_slot[slot];
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+ uint16_t n = S.resp_len ? S.resp_len : 63; if (n > reqlen) n = reqlen;
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+ memcpy(buf, S.resp, n); return n;
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+}
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+
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+// one callback pair per interface (the Adafruit core routes by interface to the matching object)
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+#define SLOTCB(N) \
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+ static void setcb##N(uint8_t r, hid_report_type_t t, uint8_t const *b, uint16_t n) { handleSet(N, r, t, b, n); } \
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+ static uint16_t getcb##N(uint8_t r, hid_report_type_t t, uint8_t *bf, uint16_t rl) { return handleGet(N, r, t, bf, rl); }
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+SLOTCB(0) SLOTCB(1) SLOTCB(2) SLOTCB(3)
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+typedef uint16_t (*getcb_t)(uint8_t, hid_report_type_t, uint8_t *, uint16_t);
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+typedef void (*setcb_t)(uint8_t, hid_report_type_t, uint8_t const *, uint16_t);
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+static getcb_t GETCB[NSLOT] = { getcb0, getcb1, getcb2, getcb3 };
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+static setcb_t SETCB[NSLOT] = { setcb0, setcb1, setcb2, setcb3 };
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+
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+// ===================== IController =====================
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+void SteamPuckController::begin(){
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+ USBDevice.setID(0x28DE, 0x1304);
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+ // Distinct bcdDevice so Windows keys a FRESH usbflags entry (cache is VID:PID:bcdDevice) and actually runs
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+ // MS OS 2.0 / WinUSB binding for the WebUSB vendor interface -- instead of reusing a stale "no WinUSB" entry
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+ // tied to the real Steam Controller (28DE:1304), which has no WebUSB interface. The normal (wake-mouse) and
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+ // one-shot debug (CDC) boots present DIFFERENT interface sets, so they use DIFFERENT bcdDevice values --
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+ // otherwise Windows would serve one's cached descriptor for the other when you reboot between them.
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+ USBDevice.setDeviceVersion(g_debugCdcThisBoot ? 0x0212 : 0x0211);
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+ USBDevice.setManufacturerDescriptor("Valve Software");
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+ USBDevice.setProductDescriptor("Steam Controller Puck");
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+ for (int i = 0; i < NSLOT; i++) {
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+ hid[i].setReportDescriptor(PUCK_HID_DESC, sizeof PUCK_HID_DESC);
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+ hid[i].setReportCallback(GETCB[i], SETCB[i]);
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+ hid[i].setPollInterval(1); // 1ms USB poll (was default 10ms = 100/s cap -> choppy)
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+ hid[i].begin();
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+ }
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+}
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+
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+// Forward the controller's report 0x45 to Steam, or drive lizard kb/mouse when Steam is closed. This is a
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+// PURELY USB-SIDE decision -- it changes nothing about the RF poll or the host->controller relay.
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+void SteamPuckController::onReport45(const uint8_t* rep, bool fresh, uint8_t bodyTlen){
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+ // Host asleep -> forward NOTHING. While suspended, every sendReport attempt (a lizard-mouse report from a
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+ // trackpad graze, a 0x45 forward) can translate into a host wake -- which made the PC wake on any controller
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+ // movement and nearly impossible to keep asleep. Waking is an explicit gesture only (Steam-button short press
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+ // / controller connect), handled in rf_link.cpp via the device-level USB resume signal.
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+ if (USBDevice.suspended()) return;
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+ // Just woke? Hold off forwarding for a beat so the wake gesture's residual controller input doesn't click /
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+ // type into the freshly-woken desktop (it was launching Edge from the Start menu on every wake).
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+ if (g_resumeMs && millis()-g_resumeMs < POST_RESUME_MUTE_MS) return;
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+ if (g_connSlot < 0 || g_connSlot >= NSLOT) return;
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+ if (lizardActive()){
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+ rfLizard(rep, &hid[g_connSlot], &hid[g_connSlot], 0x40, 0x41);
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+ } else {
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+ uint8_t blen = bodyTlen - 1; if(blen>45)blen=45; // body after the 0x45 id byte
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+ // forward the puck's raw pad coords untouched -- Steam does its own interpolation/smoothing. Forward only
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+ // FRESH reports (the real puck dedupes -> Steam gets a clean unique stream; sending stale repeats makes
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+ // Steam's velocity/smoothing stair-step). g_fwdNewOnly toggles for A/B.
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+ if((fresh || !g_fwdNewOnly) && g_slot[g_connSlot].used && hid[g_connSlot].ready())
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+ hid[g_connSlot].sendReport(0x45, rep+1, blen); // Steam/SDL: input report -> "connected"
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+ }
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+}
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+
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+// ---- wake nudge: a bare USB resume signal is NOT enough to wake some hosts (Windows in particular) -- they
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+// only wake when actual mouse/keyboard input follows. So on a deliberate wake gesture we play a HARMLESS mouse
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+// JIGGLE (move a few px right, then back -- NET ZERO cursor, NO button): real mouse activity wakes the host,
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+// but it clicks nothing and doesn't close/activate anything (an open Start menu stays open). Earlier versions
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+// also sent a click / space / Ctrl; those either activated the focused item or weren't needed. Queued by
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+// wakeEvent() (rf_link, on a Steam short press / controller connect while suspended); reports can't cross a
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+// suspended bus, so it's delivered once the bus has resumed.
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+static uint8_t g_nudgeStep = 0; // 0=idle; 1=jiggle+, 2=jiggle-
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+static unsigned long g_nudgeMs = 0;
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+#define NUDGE_JIGGLE_PX 10
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+void SteamPuckController::wakeEvent(){
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+ g_nudgeStep = 1; g_nudgeMs = millis();
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+}
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+static void wakeNudgeTask(){
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+ if(!g_nudgeStep) return;
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+ if(millis()-g_nudgeMs > 5000){ g_nudgeStep=0; return; } // bus never resumed -> drop the nudge
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+ if(USBDevice.suspended()) return; // wait for resume; reports can't cross a suspended bus
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+ if(g_connSlot<0 || g_connSlot>=NSLOT || !hid[g_connSlot].ready()) return;
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+ static unsigned long stepMs=0;
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+ if(millis()-stepMs < 15) return; // pace the edges
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+ stepMs=millis();
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|
+ hid_mouse_report_t m; m.buttons=0; m.x=(g_nudgeStep==1)?NUDGE_JIGGLE_PX:-NUDGE_JIGGLE_PX; m.y=0; m.wheel=0; m.pan=0;
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+ hid[g_connSlot].sendReport(0x40,&m,sizeof m); // jiggle right, then back
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|
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+ g_nudgeStep = (g_nudgeStep>=2) ? 0 : (uint8_t)(g_nudgeStep+1);
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|
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+}
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|
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+
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|
|
+// USB connection presentation (like the real dongle): report 0x79 = connection state (01=disc, 02=conn),
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|
|
+// edge-triggered, + periodic 0x7B status. Live-captured: this is what Steam reads to mark the controller
|
|
|
+// connected. Without it Steam shows disconnected even though 0x45 input is streaming.
|
|
|
+void SteamPuckController::task(){
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|
|
+ wakeNudgeTask();
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|
|
+ { static bool wasSusp=false; bool susp=USBDevice.suspended(); // stamp the suspended->active edge for the post-resume mute
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|
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+ if(wasSusp && !susp) g_resumeMs=millis();
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|
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+ wasSusp=susp; }
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|
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+ if (USBDevice.suspended()) return; // no periodic 0x79/0x7B while the host sleeps -- those sends can wake it too
|
|
|
+ static bool usbConn=false; static unsigned long last79=0, last7B=0;
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|
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+ bool conn = (g_connSlot>=0 && millis()-g_connReplyMs < 300);
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|
|
+ if (g_connSlot>=0 && g_connSlot<NSLOT && hid[g_connSlot].ready()){
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|
|
+ // 0x79 connection state: on edge AND repeated every 750ms while connected (Steam can miss the edge, and
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|
|
+ // the 0x45 stream can starve the endpoint at the transition instant -> resend until it sticks).
|
|
|
+ if (conn!=usbConn || (conn && millis()-last79>=750)){
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|
|
+ uint8_t st=conn?0x02:0x01; hid[g_connSlot].sendReport(0x79,&st,1); usbConn=conn; last79=millis();
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|
|
+ } else if (conn && millis()-last7B>=2000){
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|
|
+ static const uint8_t s7b[12]={0xF7,0x01,0x89,0x00,0x00,0x00,0x03,0x00,0xDD,0x00,0x3A,0x02};
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+ hid[g_connSlot].sendReport(0x7B,s7b,12); last7B=millis();
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|
|
+ }
|
|
|
+ } else if(!conn) usbConn=false;
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|
|
+}
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