#include "identity.h" #include #include #include char g_unit[16]; char g_board[16]; // 0x83 attributes for the CONTROLLER -- the EXACT 25-byte blob read from a real Steam Controller // (28DE:1302) over USB: `scmd 1302 --up 1 83` -> `01 83 19 `. As [tag][u32-LE] records: // tag 01 = product 0x1302; tag 02 = capabilities; tag 0A = bootloader build 0x68D2F92E; tag 04 = fw // build 0x6A18D057; tag 09 = board rev 0x48. These are firmware/model values (shared across units, not // per-device), so verbatim is correct; the per-unit serial lives in 0xAE instead. Steam validates these // byte-for-byte -- two wrong bytes (the puck's bootloader build + board rev) were why it kept re-asking. const uint8_t ATTR83[] = { 0x01, 0x02, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x2E, 0xF9, 0xD2, 0x68, 0x04, 0x57, 0xD0, 0x18, 0x6A, 0x09, 0x48, 0x00, 0x00, 0x00 }; const uint16_t ATTR83_LEN = sizeof ATTR83; void genSerial() { uint32_t id = NRF_FICR->DEVICEID[0] ^ NRF_FICR->DEVICEID[1]; snprintf(g_unit, sizeof g_unit, "FXA99602%05lX", (unsigned long)(id & 0xFFFFF)); snprintf(g_board, sizeof g_board, "MXA99602%05lX", (unsigned long)(id & 0xFFFFF)); }