// mode_xinput.h -- Xbox 360 wired (XInput) personality (MODE_XBOX): XInput gamepad + right-pad mouse. // // Real Xbox 360 pads are NOT HID: they use a vendor interface (class 0xFF / sub 0x5D / proto 0x01) carrying a // 20-byte XInput report. We register a custom TinyUSB class driver for that interface (see mode_xinput.cpp) // plus a second boot-mouse interface for the right trackpad. Steam/SDL/Windows xusb bind by VID/PID // (045E:028E) + the FF/5D/01 interface. The host's OUT endpoint carries rumble, relayed to the controller as // a haptic by task(). #pragma once #include "controllers.h" #include class XboxController : public IController { public: void begin() override; void onReport45(const uint8_t* rep, bool fresh, uint8_t bodyTlen) override; void task() override; // legacy XInput rumble -> haptic relay + stuck-rumble watchdog }; extern XboxController g_xboxCtl;