# OpenPuck Controller Protocol This document describes the complete controller-to-puck protocol implemented by `OpenPuck.ino`. ## 1. Scope OpenPuck emulates the Valve Steam Controller 2 "puck" dongle. There are two separate protocols: 1. USB host-facing protocol between the puck and the computer. 2. 2.4 GHz radio protocol between the puck and the controller. Both are required for a fully compatible implementation. ## 2. Bond record A bond slot is 24 bytes: ```text offset size meaning 0x00 4 proteus_uuid / token, little-endian 0x04 4 ibex_uuid, little-endian 0x08 16 controller serial, ASCII, not null-terminated if fully filled ``` The puck stores four independent bond slots. Slot `N` is exposed as USB HID interface `N`. An empty slot is all zeroes. ## 3. USB protocol ### 3.1 Steam-mode USB layout Steam mode enumerates as Valve `28DE:1142` and exposes four HID interfaces with the same report descriptor as the real puck. Each interface owns one bond slot. The firmware uses the classic Steam Controller dongle PID because SDL's Steam HIDAPI driver reliably treats `0x1142` as the four-slot wireless receiver; newer puck PIDs may work in Steam but are not consistently surfaced as Steam Controllers to SDL apps. SDL also expects the Steam slot HIDs on USB interface numbers 1..4, so WebUSB is registered before the slot HIDs in puck mode to reserve interface 0. Relevant report IDs: - Input: `0x40`, `0x41`, `0x42`, `0x43`, `0x44`, `0x45`, `0x79`, `0x7B` - Output: `0x80` to `0x89` - Feature: `0x01`, `0x02` ### 3.2 Feature commands Feature payload framing is: ```text [cmd][len][payload...] ``` Implemented commands: - `0x83`: attribute block - `0xAE`: string attribute - `0xB4`: connection state for the interface's slot - `0xAD`: pairing mode enable/disable - `0xA2`: write or clear the interface's 24-byte bond slot - `0xA3`: read the interface's 24-byte bond slot #### `0xB4` response ```text [0xB4][0x01][state] ``` - `0x02`: controller connected on this slot - `0x01`: not connected #### `0xA2` write `len` must be at least `24`. A zero-filled 24-byte payload clears the slot. Any non-zero valid payload writes the bond verbatim. #### `0xA3` read Returns: ```text [0xA3][0x18][24-byte bond] ``` ### 3.3 Host-to-controller relay When Steam writes feature report `0x01`, OpenPuck forwards it over RF to the controller as an `E3` frame containing a sub-TLV. There are two on-air forms: ```text legacy [E3][1+len][0x05][report_id][data...] (no inner-len) landing [E3][2+len][0x01][report_id][innerlen][data...] (type 01, KEEPS inner-len; controller ACTS on it) ``` A command only **lands** on the controller in the `landing` form (type `0x01` — the same type byte the GET poll uses, `E3 02 01 45 `; the `report_id` selects the action, `innerlen` is the report's own `[len]`). In the `legacy` form the controller discards any `0x87+` command (it reads the first data byte as the length). **OpenPuck sends the `legacy` form for everything EXCEPT a tight whitelist** — only LED brightness (`0x87` whose first register byte is `0x2D`) and controller power-off (`0x9F`) use the `landing` form: ```text haptic on E3 04 05 82 01 01 F7 (report 0x82, legacy) brightness E3 05 01 87 03 2D 00 (report 0x87 reg 0x2D, LANDING -- whitelisted) power-off E3 06 01 9F 04 6F 66 66 21 (report 0x9F "off!", LANDING -- whitelisted) Steam 0x87 cfg E3 .. 05 87 .. (haptic/IMU config: legacy -> DISCARDED, by design) ``` **Why the whitelist is tight, not "land everything `0x87+`":** Steam continuously writes its own `0x87` passthrough during normal play — the haptic-config block including reg `0x30` (IMU/subsystem enable) and `0x34/0x35` (haptic amplitude). If those *land*, reg `0x30` **freezes the controller's gyro stream** and `0x34/0x35` drive the **connect-time buzz**. The long-working build never landed any `0x87`, so neither happened. Landing the whole class regresses both (stuck gyro + buzz); landing only the brightness register and power-off adds those two features while leaving Steam's config writes discarded exactly as before. The relay carries the command's declared length, up to 60 bytes — the most one RF frame fits. Relays are staged in a small ring (not a single buffer): the USB SET callbacks run in ISR context and Steam sends settings/calibration as back-to-back bursts, so a single pending slot both drops reports and can be torn mid-flush. One queued relay is emitted per poll cycle. ### 3.4 Connection presentation (input reports `0x79` / `0x7B`) - `0x79` (1 byte): connection state, `0x02` = connected, `0x01` = disconnected. **Edge-triggered**, like the real puck. OpenPuck additionally re-sends it every 750 ms after a connect edge *until Steam reacts* (its first OUTPUT/settings write after the edge), covering a missed edge. It must not be re-sent unconditionally: each `0x79=02` can re-trigger Steam's connect handling (connect chime) and loop the haptic before Steam starts consuming `0x45`. - `0x7B` (12 bytes): periodic status, sent every 2 s while connected. Byte 8 is the controller→puck signal strength as **signed dBm** (live-captured example `0xDD` = −35 dBm). OpenPuck fills it with the smoothed radio RSSI sampled on each CRC-good controller reply (`RSSISAMPLE`, started by an `ADDRESS→RSSISTART` short during the poll RX window). The other bytes are replayed from the live capture (`F7 01 89 00 00 00 03 00 __ 00 3A 02`); their semantics are unconfirmed. ## 4. Radio physical layer OpenPuck uses Nordic raw radio mode configured to match the puck firmware: - PHY: `Ble_2Mbit` - Dynamic-length packet format - `PCNF0 = 0x00030008` - `PCNF1 = 0x01040040` - 5-byte address (`BALEN=4`) - Big-endian - Whitening disabled - CRC16, address included - Polynomial `0x11021` - Init `0xFFFF` CRC is standard CRC-16-CCITT over address plus payload, MSB-first. ### 4.1 Address transform Stored address bytes are converted to on-air address bytes by bit-reversing each byte. For the nRF `BASE0` register, the bit-reversed base bytes are then packed big-endian: ```text BASE0 = bitrev8(base[0]) << 24 | bitrev8(base[1]) << 16 | bitrev8(base[2]) << 8 | bitrev8(base[3]) PREFIX0 = bitrev8(prefix) ``` ## 5. Discovery / reconnect Discovery uses a fixed address and fixed channel: - Base bytes: ASCII `"ibex"` = `69 62 65 78` - Prefix: `0x10` - Channel: `2` The puck transmits a host frame on that address until the controller connects. ## 6. Host frame (`E1`) OpenPuck's discovery host frame is a dynamic-length ESB payload: ```text RAM buffer: [0] = 0x12 ; payload length [1] = S1 byte ; PID in bits 1..2, no-ack bit clear [2] = 0xE1 ; host-frame opcode [3..6] = proteus_uuid ; 4 bytes, little-endian [7..10] = ibex_uuid ; 4 bytes, little-endian [11] = session channel [12..14] = 0x00 0x00 0x00 [15..18] = session base ; 4 bytes, stored form [19] = session prefix ``` Semantics: - `proteus_uuid` is the first 4 bytes of the bond record. - `ibex_uuid` is the next 4 bytes of the bond record. - The host chooses the connected-session channel and address and advertises them here. - The session base/prefix are PER-BOND (one address per controller, derived from the bond UUID + the puck's FICR DEVICEID so two pucks that bond the same controller still isolate). The real puck supports up to four simultaneous controllers on the same channel; OpenPuck mirrors that. ## 7. Connected session After discovery, the puck becomes the poll master. ### 7.1 Controller wake / version frame (`E7`) OpenPuck sends: ```text E7 00 00 ``` This is the normal "host awake" form. ### 7.2 Input poll (`E3`) OpenPuck polls for report `0x45` using: ```text E3 [len] 0x01 0x45 [param] ``` - `0x01`: GET subtype - `0x45`: controller input report - `param`: implementation tunable, usually `0x00` or `0x2D` The controller replies in the ACK window. ### 7.3 Controller replies Observed reply opcodes: - `0xF1`: full TLV container carrying input data - `0xF2`: disconnect / shutdown - `0xF3`: status #### `0xF1` container The TLV scan starts at byte 6. Each record is: ```text [len][tag][value...] ``` Known tags: - `0x02`: 4-byte control/status field - `0x04`: bulk data blob - `0x06`: embedded report wrapper For controller input, the embedded report is `0x45`. ## 8. Report `0x45` layout Report `0x45` is 46 bytes: ```text offset size meaning 0x00 1 report id = 0x45 0x01 1 sequence 0x02 4 buttons, little-endian u32 0x06 2 left trigger, u16 0x08 2 right trigger, u16 0x0A 2 left stick X, s16 0x0C 2 left stick Y, s16 0x0E 2 right stick X, s16 0x10 2 right stick Y, s16 0x12 2 left pad X, s16 0x14 2 left pad Y, s16 0x16 2 left pad press, s16 0x18 2 right pad X, s16 0x1A 2 right pad Y, s16 0x1C 2 right pad press, s16 0x1E 4 IMU timestamp, u32 0x22 2 accel X, s16 0x24 2 accel Y, s16 0x26 2 accel Z, s16 0x28 2 gyro X, s16 0x2A 2 gyro Y, s16 0x2C 2 gyro Z, s16 ``` ### 8.1 Button bitfield ```text 0x00000001 A 0x00000002 B 0x00000004 X 0x00000008 Y 0x00000010 QAM 0x00000020 R3 0x00000040 View 0x00000080 R4 0x00000100 R5 0x00000200 RB 0x00000400 D-pad down 0x00000800 D-pad right 0x00001000 D-pad left 0x00002000 D-pad up 0x00004000 Menu 0x00008000 L3 0x00010000 Steam 0x00020000 L4 0x00040000 L5 0x00080000 LB 0x00100000 right stick touch 0x00200000 right pad touch 0x00400000 right pad click 0x00800000 right trigger click 0x01000000 left stick touch 0x02000000 left pad touch 0x04000000 left pad click 0x08000000 left trigger click 0x10000000 right grip touch 0x20000000 left grip touch ``` ## 9. USB presentation modes The RF side stays the same across modes. Only USB enumeration changes. There are three switchable modes (`0=Steam 1=Xbox 2=Switch`). Steam mode is a CDC + WebUSB composite; Xbox and Switch are **clean controller-only** devices — the auto-added CDC/WebUSB interfaces are torn down (`clearConfiguration`) and `bcdUSB` stays `0x0200` (no USB-2.1 BOS). This is required because Windows' `xusb` driver expects the Xbox 360 controller on the primary device/interface, and a real Switch console rejects composite devices. Every boot/mode-switch does a `detach -> rebuild -> attach` so the host re-reads the descriptor cleanly. ### 9.1 Steam mode - VID:PID `28DE:1142` - Four puck HID interfaces (CDC + WebUSB also present) - `0x45` reports are forwarded to the connected slot's HID interface - **Seamless lizard**: when Steam is driving the device, `0x45` is forwarded; when it isn't (Steam closed, 7 s watchdog) the same `0x45` is translated into mouse (`0x40`) + keyboard (`0x41`) reports on the **same** puck interface, so the device is a driverless desktop keyboard+mouse with no mode switch. This is purely USB-side; the RF poll and relay are unchanged. (There is no standalone lizard mode.) - **"Steam is driving" signal**: *any* Steam OUTPUT/settings report (`0x80`–`0x89`, e.g. the `0x87` lizard-off heartbeat, LED, or a `0x82` haptic) refreshes the watchdog — not just `0x87`. This makes the puck leave lizard for gamepad on Steam's **first** contact, even if that first packet is a haptic that arrives before the heartbeat. - **Haptics are gated on this decision**: haptic reports are **never** relayed to the controller while the puck is presenting lizard. Relaying haptics while Steam isn't reading `0x45` back made Steam loop the same command, leaving the controller buzzing; suppressing them keeps the lizard state clean. The same gate applies during the post-resume input mute (`POST_RESUME_MUTE_MS`): Steam can't read `0x45` back in that window either, so a wake-time haptic would loop identically. - **Which OUTPUT reports are relayed**: the haptic/actuator reports `0x80`–`0x86` are forwarded to the **connected slot only** (the slot gate is what stops a haptic aimed at another of the four exposed slots from buzzing the single controller). The 63-byte settings/config reports `0x87`/`0x88`/`0x89` are not haptics and are not pushed on this path (`0x87` lizard-off reaches the controller via the feature `0x01` passthrough). Restricting this to `0x82` alone silently dropped the ping/grip/test haptics, which use other report IDs. ### 9.2 Xbox mode - VID:PID `045E:028E`, clean device (no CDC/WebUSB) - Custom XInput-compatible vendor interface on `MI_00` + HID boot mouse on `MI_01` (right-pad emulation) - `0x45` is converted into a 20-byte XInput report ### 9.3 Switch mode - VID:PID `0F0D:0092` (HORI Pokkén Tournament Pro Pad), clean device (no CDC/WebUSB) - Single HID interface with the canonical HORIPAD descriptor (interrupt IN + OUT endpoints), accepted by a real Switch console with no handshake; an 8-byte report is streamed at ~250 Hz ## 10. WebUSB control channel The WebUSB vendor interface is present only in Steam mode (Xbox/Switch are clean controllers with no config interface — configure them from Steam mode or switch via the back-paddle chord). Messages: - Host to device: - `0x01`: get status blob - `0x02 `: set one field - `0x03 `: switch mode and reboot - `0x07`: re-init haptics (clear a stuck buzz) - `0x08`: send controller power-off - `0x09`: export all bond slots (reply: `0xA7` frame) — see §10.1 - `0x0A 0x45 0x52 0x53`: factory erase (`"ERS"` magic), then reboot - `0x0B` / `0x0C`: reboot into serial DFU / UF2 bootloader - `0x0D <24-byte rec>`: write one bond slot into RAM — see §10.1 - `0x0E `: commit imported bonds (+ apply mode, `0xFF` = unchanged), then reboot - `0x11`: get the lizard binding map (device replies `0xAA`). **Requires status-blob version ≥ 16** — older firmware drops the unknown op silently and never replies, so a host that issues a blocking read for the `0xAA` frame would hang the shared endpoint. The panel gates all `0x11`–`0x15` sends on the version byte (`0xA5` payload byte 0) reaching 16 first. - `0x13 `: begin a lizard-map edit — set the binding count - `0x12 <16-byte binding>`: set one lizard binding (see below) - `0x14`: commit the edited lizard map to flash (device echoes `0xAA`) - `0x15`: reset the lizard map to built-in defaults (device echoes `0xAA`) - `0x20`–`0x24`: staged firmware update (begin/data/end/reboot/abort), acked with `0xAB` frames - `0x25 0x57 0x49 0x50 0x45`: **full board wipe** (`"WIPE"` magic, debug panel only). Erases the app region + LittleFS (settings + bonds) + bootloader-settings page and reboots app-less, so the board mounts as the UF2 bootloader drive on **every** boot until firmware is flashed again. Unlike `0x0A` (factory reset, which keeps the firmware), this leaves no trace of OpenPuck. Irreversible without re-flashing. - Device to host: - `0xA5 `: status blob - `0xA7 `: bond export (§10.1) - `0xA8 ...`: flight-recorder stream - `0xA9 ...`: live wedge report - `0xAA `: lizard binding map - `0xAB 5 `: firmware-update ack Lizard binding wire format (16 bytes), matching `LizardBinding` in `lizard_map.h`: ```text [0] outType (0 none, 1 keyboard chord, 2 mouse btn, 3 mouse axis, 4 scroll, 5 consumer) [1..7] outData[0..6] (type-specific payload) [8..11] trigMask u32 LE (button bits: any-of) [12..15] holdMask u32 LE (button bits: all-of guard) ``` > Lizard-map commands and the `0xAA` reply were renumbered from `0x0D–0x11`/`0xA7` on the merges with > `main`, which had independently claimed `0x0D–0x10`, `0xA7` (bond export) and `0xA8` (flight > recorder). Status blob payload: ```text [0] version [1] usb mode [2] xbox mouse sensitivity divisor [3] xbox mouse friction [4] steam pad smoothing [5] A/B + X/Y swap [6] back mapping 0 [7] back mapping 1 [8] back mapping 2 [9] back mapping 3 [10] connected slot or 0xFF [11] link up flag [12] delivered reports/s low [13] delivered reports/s high [14] poll interval / 100 [15] new reports/s low [16] new reports/s high [17] E7 mode byte [18] relay opcode [19] relay subtype [20] forward-new-only flag [21] QoS auto-hop flag [22] persist-mode flag ``` ### 10.1 Backup / clone (bond export & import) A puck's whole portable identity is its four 24-byte bond records (`[proteus_uuid 4][ibex_uuid 4][serial 16]`, §2). The per-bond on-air *session address* is **not** stored or transferred: each puck re-derives it from the bond UUID mixed with its own FICR `DEVICEID`, and the bonded controller relearns it from the `E1` host beacon on every reconnect. So copying the bond records onto a second puck is sufficient for any controller paired to the first to connect to the second **with no re-pairing** — the two pucks just derive different (non-colliding) session addresses for the same controller. This makes a puck cloneable. The WebUSB panel exposes it as **Export to file** / **Import from file**. **Export — `0x09` → `0xA7` frame:** ```text [0] format version (1) [1] used mask (bit s = slot s bonded) [2..] slot 0..3 records, 24 bytes each (96 bytes) (len = 2 + 4*24 = 98) ``` **Import — `0x0D` (per slot) then `0x0E` (commit):** ```text 0x0D <24-byte record> writes one slot into RAM (used=0 clears it) 0x0E persist all slots, apply mode (0xFF=unchanged), reboot ``` Bonds are written one slot at a time so no command exceeds a single USB-FS packet, and each `0x0D`/`0x02` is acked with a status blob so the host's read-after-write keeps the OUT pipe flowing. The panel sends all four `0x0D` slot writes plus every config field via `0x02`, then a single `0x0E` to persist and reboot — so the reboot regenerates the session addresses from the new UUIDs and the restored puck reproduces both the pairings and all settings. Other settings (mouse, rumble, chords, per-type button maps, Switch Pro motion) ride in the backup file as plain `0x02` field values, not in the bond commands. ## 11. Timing notes - Default poll interval: `4000` microseconds (250 Hz, matches SC2 report rate) - Default RX window: `1200` microseconds - Discovery beacon continues on channel 2 even after a connected session exists - Connected session can be moved to a cleaner channel such as 18 or 52 ## 12. Reimplementation checklist To build a compatible puck from scratch: 1. Expose four independent bond slots over USB. 2. Implement `0x83`, `0xAE`, `0xB4`, `0xAD`, `0xA2`, `0xA3`. 3. Persist 24-byte bond records exactly. 4. Configure the radio exactly as described above. 5. Beacon `E1` host frames on `"ibex"` / prefix `0x10` / channel 2. 6. Poll with `E7` then `E3 GET 0x45`. 7. Parse `F1` and unpack report `0x45`. 8. Relay host feature writes to the controller as `E3` SET sub-TLVs. 9. Re-enumerate USB cleanly when switching Steam/Xbox/Switch modes (Xbox/Switch as clean non-composite devices). If those pieces match, the controller-to-puck protocol is fully reimplemented.