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- #include "puck_hid.h"
- #include "bonds.h"
- #include "config.h"
- #include "identity.h"
- #include "haptics.h"
- #include "fault_diag.h"
- #include "rf_link.h"
- #include "triton.h"
- #include "mode_lizard.h"
- #include "wake_hid.h"
- #include "usb_tx.h"
- #include <Adafruit_TinyUSB.h>
- #include <Arduino.h>
- #include <string.h>
- uint8_t g_fwdNewOnly = 1;
- // Content dedup for the Steam input forward: only forward a 0x45/0x42 report when its body EXCLUDING the
- // counter byte differs from the last one forwarded on that slot. The controller's counter (rep[1]) FREE-RUNS
- // -- it advances on every reply even with static input -- so the seq-based g_fwdNewOnly can't suppress true
- // repeats, and a poll rate above the controller's ~250 Hz sample rate forwards identical inputs with only the
- // counter bumped (host tester reads >250/s for a <=250 Hz controller). Content dedup is what the real puck
- // effectively does. On by default; console "CD" toggles for A/B.
- uint8_t g_fwdContentDedup = 1;
- SteamPuckController g_steamPuck;
- // Cloned puck HID report descriptor: mouse(0x40)+keyboard(0x41)+vendor(FF00) with the 63-byte FEATURE
- // command reports on report id 1/2. Each of the 4 interfaces uses this.
- static const uint8_t PUCK_HID_DESC[] = {
- 0x05, 0x01, 0x09, 0x02, 0xA1, 0x01, 0x85, 0x40, 0x09, 0x01, 0xA1, 0x00,
- 0x05, 0x09, 0x19, 0x01, 0x29, 0x02, 0x15, 0x00, 0x25, 0x01, 0x75, 0x01,
- 0x95, 0x02, 0x81, 0x02, 0x75, 0x06, 0x95, 0x01, 0x81, 0x01, 0x05, 0x01,
- 0x09, 0x30, 0x09, 0x31, 0x15, 0x81, 0x25, 0x7F, 0x75, 0x08, 0x95, 0x02,
- 0x81, 0x06, 0x95, 0x01, 0x09, 0x38, 0x81, 0x06, 0x05, 0x0C, 0x0A, 0x38,
- 0x02, 0x95, 0x01, 0x81, 0x06, 0xC0, 0xC0, 0x05, 0x01, 0x09, 0x06, 0xA1,
- 0x01, 0x85, 0x41, 0x05, 0x07, 0x19, 0xE0, 0x29, 0xE7, 0x15, 0x00, 0x25,
- 0x01, 0x75, 0x01, 0x95, 0x08, 0x81, 0x02, 0x81, 0x01, 0x19, 0x00, 0x29,
- 0x65, 0x15, 0x00, 0x25, 0x65, 0x75, 0x08, 0x95, 0x06, 0x81, 0x00, 0xC0,
- 0x06, 0x00, 0xFF, 0x09, 0x01, 0xA1, 0x01, 0x85, 0x42, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x35, 0x09, 0x42, 0x81, 0x02, 0x85, 0x44,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x05, 0x09, 0x44, 0x81,
- 0x02, 0x85, 0x79, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x01,
- 0x09, 0x79, 0x81, 0x02, 0x85, 0x43, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x0E, 0x09, 0x43, 0x81, 0x02, 0x85, 0x7B, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x0C, 0x09, 0x7B, 0x81, 0x02, 0x85, 0x45,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x2D, 0x09, 0x45, 0x81,
- 0x02, 0x85, 0x80, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x09,
- 0x09, 0x80, 0x91, 0x02, 0x85, 0x81, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x07, 0x09, 0x81, 0x91, 0x02, 0x85, 0x82, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x03, 0x09, 0x82, 0x91, 0x02, 0x85, 0x83,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x09, 0x09, 0x83, 0x91,
- 0x02, 0x85, 0x84, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x08,
- 0x09, 0x84, 0x91, 0x02, 0x85, 0x85, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x03, 0x09, 0x85, 0x91, 0x02, 0x85, 0x86, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x03, 0x09, 0x86, 0x91, 0x02, 0x85, 0x87,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x3F, 0x09, 0x87, 0x91,
- 0x02, 0x85, 0x89, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x3F,
- 0x09, 0x89, 0x91, 0x02, 0x85, 0x88, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x3F, 0x09, 0x88, 0x91, 0x02, 0x85, 0x01, 0x95, 0x3F, 0x09,
- 0x01, 0xB1, 0x02, 0x85, 0x02, 0x95, 0x3F, 0x09, 0x01, 0xB1, 0x02, 0xC0
- };
- // Pure MODE_LIZARD only: same puck/lizard descriptor plus a tiny Consumer Control report for media keys.
- // MODE_STEAM must keep PUCK_HID_DESC verbatim so Steam's controller/haptics path sees the normal puck shape.
- static const uint8_t PUCK_LIZARD_HID_DESC[] = {
- 0x05, 0x01, 0x09, 0x02, 0xA1, 0x01, 0x85, 0x40, 0x09, 0x01, 0xA1, 0x00,
- 0x05, 0x09, 0x19, 0x01, 0x29, 0x02, 0x15, 0x00, 0x25, 0x01, 0x75, 0x01,
- 0x95, 0x02, 0x81, 0x02, 0x75, 0x06, 0x95, 0x01, 0x81, 0x01, 0x05, 0x01,
- 0x09, 0x30, 0x09, 0x31, 0x15, 0x81, 0x25, 0x7F, 0x75, 0x08, 0x95, 0x02,
- 0x81, 0x06, 0x95, 0x01, 0x09, 0x38, 0x81, 0x06, 0x05, 0x0C, 0x0A, 0x38,
- 0x02, 0x95, 0x01, 0x81, 0x06, 0xC0, 0xC0, 0x05, 0x01, 0x09, 0x06, 0xA1,
- 0x01, 0x85, 0x41, 0x05, 0x07, 0x19, 0xE0, 0x29, 0xE7, 0x15, 0x00, 0x25,
- 0x01, 0x75, 0x01, 0x95, 0x08, 0x81, 0x02, 0x81, 0x01, 0x19, 0x00, 0x29,
- 0x65, 0x15, 0x00, 0x25, 0x65, 0x75, 0x08, 0x95, 0x06, 0x81, 0x00, 0xC0,
- 0x06, 0x00, 0xFF, 0x09, 0x01, 0xA1, 0x01, 0x85, 0x42, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x35, 0x09, 0x42, 0x81, 0x02, 0x85, 0x44,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x05, 0x09, 0x44, 0x81,
- 0x02, 0x85, 0x79, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x01,
- 0x09, 0x79, 0x81, 0x02, 0x85, 0x43, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x0E, 0x09, 0x43, 0x81, 0x02, 0x85, 0x7B, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x0C, 0x09, 0x7B, 0x81, 0x02, 0x85, 0x45,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x2D, 0x09, 0x45, 0x81,
- 0x02, 0x85, 0x80, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x09,
- 0x09, 0x80, 0x91, 0x02, 0x85, 0x81, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x07, 0x09, 0x81, 0x91, 0x02, 0x85, 0x82, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x03, 0x09, 0x82, 0x91, 0x02, 0x85, 0x83,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x09, 0x09, 0x83, 0x91,
- 0x02, 0x85, 0x84, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x08,
- 0x09, 0x84, 0x91, 0x02, 0x85, 0x85, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x03, 0x09, 0x85, 0x91, 0x02, 0x85, 0x86, 0x15, 0x00, 0x26,
- 0xFF, 0x00, 0x75, 0x08, 0x95, 0x03, 0x09, 0x86, 0x91, 0x02, 0x85, 0x87,
- 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x3F, 0x09, 0x87, 0x91,
- 0x02, 0x85, 0x89, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75, 0x08, 0x95, 0x3F,
- 0x09, 0x89, 0x91, 0x02, 0x85, 0x88, 0x15, 0x00, 0x26, 0xFF, 0x00, 0x75,
- 0x08, 0x95, 0x3F, 0x09, 0x88, 0x91, 0x02, 0x85, 0x01, 0x95, 0x3F, 0x09,
- 0x01, 0xB1, 0x02, 0x85, 0x02, 0x95, 0x3F, 0x09, 0x01, 0xB1, 0x02, 0xC0,
- 0x05, 0x0C, 0x09, 0x01, 0xA1, 0x01, 0x85, 0x03, 0x15, 0x00, 0x25, 0x01,
- 0x09, 0xE9, 0x09, 0xEA, 0x75, 0x01, 0x95, 0x02, 0x81, 0x02, 0x75, 0x06,
- 0x95, 0x01, 0x81, 0x01, 0xC0
- };
- static Adafruit_USBD_HID hid[NSLOT];
- // Drop Steam's relayed 0x81 CLEAR_DIGITAL_MAPPINGS in Steam mode (console "S81" toggles; on by default). It's
- // the confirmed amp-clicker in Steam's per-connect config and OpenPuck doesn't need it (own input translation
- // + id9=0 keepalive). Reversible from the console if it regresses.
- bool g_drop81 = true;
- // Per-slot shadow of the controller's SET_SETTINGS_VALUES array (id-indexed u16, ids 0..0x52). Steam writes
- // it with 0x87 and READS IT BACK with 0x89 to verify its config "took"; on the real puck the controller
- // answers 0x89 from this array. OpenPuck can't relay-and-return over the NO-ACK RF link, so it maintains the
- // shadow here and answers 0x89 from it -- WITHOUT this, Steam's verify never matches and it re-clears (0x81)
- // + re-writes (0x87) forever = the connect config storm that buzzes the amp and floods the usbd task.
- static uint16_t g_setShadow[NSLOT][0x53];
- // ---- feature-command capture (diagnostic) ---------------------------------------------------------------
- // Log the USB feature command channel (Steam's SET/GET) to serial to see the connect handshake -- WITHOUT a
- // Serial.printf on the fragile 800B usbd task (that path can blow the stack -> LOCKUP; it's why production
- // avoids printf here). handleSet/handleGet (usbd task) push a compact record under PRIMASK; puckCmdLogDrain()
- // prints them from loop() context. When g_cmdCapture is on, the high-rate I45 input stream is also suppressed
- // (rf_link) so the command sequence is readable. Toggle from the console with "FC".
- bool g_cmdCapture = true;
- struct FCmdRec {
- uint8_t dir; // 0 = SET (host->puck write), 1 = GET (host read)
- uint8_t iface; // HID interface index = bond slot the command hit
- uint8_t rid, cmd, len, b[10];
- };
- static FCmdRec g_fc[32];
- static volatile uint8_t g_fcHead, g_fcTail;
- static void fcPush(uint8_t dir, int iface, uint8_t rid, uint8_t cmd,
- uint8_t len, const uint8_t *b, uint8_t n)
- {
- if (!g_cmdCapture)
- return;
- uint32_t pm = __get_PRIMASK();
- __disable_irq();
- uint8_t h = g_fcHead, nx = (uint8_t)((h + 1) & 31);
- if (nx !=
- g_fcTail) { // drop-newest when full (loop drains fast); never block the usbd task
- g_fc[h].dir = dir;
- g_fc[h].iface = (uint8_t)iface;
- g_fc[h].rid = rid;
- g_fc[h].cmd = cmd;
- g_fc[h].len = len;
- for (uint8_t i = 0; i < 10; i++)
- g_fc[h].b[i] = (i < n) ? b[i] : 0;
- g_fcHead = nx;
- }
- __set_PRIMASK(pm);
- }
- void puckCmdLogDrain(void)
- {
- // boosted: runs at Steam's feature-storm rate and CDC flush enters the same TinyUSB DMA claim window
- // as HID sends (the issue-72 livelock; see usb_tx.cpp)
- usbTxBoost();
- while (g_fcHead != g_fcTail) {
- if (Serial.availableForWrite() < 70)
- break; // don't stall loop on CDC backpressure; resume next iteration
- FCmdRec r = g_fc[g_fcTail];
- g_fcTail = (uint8_t)((g_fcTail + 1) & 31);
- Serial.printf("# FC %s if=%u rid=%u cmd=%02X len=%u:",
- r.dir ? "GET" : "SET", r.iface, r.rid, r.cmd,
- r.len);
- for (uint8_t i = 0; i < 10; i++)
- Serial.printf(" %02X", r.b[i]);
- Serial.println();
- }
- usbTxUnboost();
- }
- // ===================== seamless LIZARD decision =====================
- // Steam, while running, re-sends settings report 0x87 (lizard-off) every ~3s as a heartbeat (captured on HW),
- // and ANY OUTPUT report likewise stamps g_steamAliveMs. When the heartbeat stops we fall back to lizard, so the
- // controller drives desktop keyboard+mouse whenever Steam isn't running. MODE_LIZARD forces lizard always.
- // millis of last Steam OUTPUT/settings write; 0 at boot => lizard until Steam appears
- static unsigned long g_steamAliveMs = 0;
- // Fall back to lizard this long after Steam's ~3s settings heartbeat stops. Keep >2x the cadence: the haptic
- // relay is gated by !lizardActive(), so a shorter window lets a jittered/delayed heartbeat flip lizard
- // mid-session while Steam is still running -> a haptic arriving in that window gets gated out (dropped). 7s
- // tolerates one missed beat. Do not shorten without a lizard trigger independent of the heartbeat timeout.
- #define LIZARD_WD_MS 7000u
- static bool g_autoLizard =
- true; // master switch; false => Steam mode always forwards 0x45
- // Single source of truth, shared by the USB input path AND the haptic relay gate: if we ever relay a 0x82 to
- // the controller while presenting lizard (Steam isn't reading 0x45 back), Steam loops the same haptic -> buzz.
- static inline bool steamDrivingGamepad()
- {
- return g_steamAliveMs && (millis() - g_steamAliveMs < LIZARD_WD_MS);
- }
- static inline bool lizardActive()
- {
- return modeIsPuck(g_usbMode) &&
- (g_usbMode == MODE_LIZARD ||
- (g_autoLizard && !steamDrivingGamepad()));
- }
- // Public accessor for the haptic layer (haptics.cpp gates the lizard-suppression keepalive on this).
- bool puckLizardActive()
- {
- return lizardActive();
- }
- static inline void hostStampAlive()
- {
- g_steamAliveMs = millis();
- }
- // Right after the host resumes from suspend, MUTE input forwarding briefly. Otherwise the controller's input
- // in that instant (a trackpad click/trigger, or residual button state from the wake gesture) gets forwarded
- // as a real click/keypress into the just-woken desktop. Set when task() sees the suspended->active transition.
- static unsigned long g_resumeMs = 0;
- #define POST_RESUME_MUTE_MS 1500u
- // ===================== puck feature command channel =====================
- // `slot` is the interface index (interface N == bond slot N).
- static void handleSet(int slot, uint8_t rid, hid_report_type_t type,
- uint8_t const *b, uint16_t n)
- {
- // Steam OUTPUT reports 0x80-0x89. The haptic/actuator reports (0x80-0x86) are relayed to the controller,
- // and ONLY when they arrive on the CONNECTED slot's interface: we have one controller but expose 4 puck
- // slots, and a report aimed at a DIFFERENT slot made the controller buzz at random (the slot gate below
- // fixes that). Must NOT clamp to 0x82-only: ping/grip/test haptics ride other report IDs (0x85/0x86). The
- // 63-byte settings/config reports 0x87/0x88/0x89 are NOT haptics and reach the controller via the
- // feature-0x01 passthrough path instead.
- if (type == HID_REPORT_TYPE_OUTPUT) {
- if (rid >= 0x80 && rid <= 0x89) {
- // capture ALL OUTPUT reports (even un-relayed) for the 'H' dump
- hapLogAdd((uint8_t)slot, rid, b, n);
- // ANY Steam OUTPUT report (not just the 0x87 heartbeat) means Steam is present and driving ->
- // leave lizard for gamepad NOW, so a haptic arriving before the first 0x87 isn't relayed while
- // we're still presenting lizard (-> buzz loop).
- hostStampAlive();
- }
- // Post-resume mute also gates haptics: while onReport45 is muted Steam reads NO 0x45 back, which is the
- // exact condition under which Steam loops the same haptic command (-> connect/wake buzz loop).
- bool muted = g_resumeMs &&
- millis() - g_resumeMs < POST_RESUME_MUTE_MS;
- // Drop the OUTPUT-report form of 0x81 too (Steam's haptic-reset action, a 7-byte report id 0x81 with
- // payloads 00../01..). Same amp-clicker as the feature-0x01 0x81; g_drop81 only covered the feature
- // path, so this OUTPUT form was still leaking through and clicking. OpenPuck doesn't need it.
- bool dropOut81 =
- (g_drop81 && g_usbMode == MODE_STEAM && rid == 0x81);
- if (g_hapticRelay && rid >= 0x80 && rid <= 0x86 && !dropOut81 &&
- n >= 1 && hapticRelaySlotOk(slot) && !lizardActive() &&
- !muted) {
- if (!haptic82Blocked(slot)) {
- relayEnqueue(rid, b,
- (uint8_t)(n > RELAY_MAXP ?
- RELAY_MAXP :
- n),
- (uint8_t)slot);
- // Track on/off from what was actually RELAYED (= the controller's believed state): a
- // BLOCKED stop must leave "on" set (controller may be latched -> reconnect stop-burst),
- // a blocked ON must not set it (nothing reached the controller -> no spurious clicks).
- if (rid == 0x82)
- haptic82HostReport(b, n);
- }
- }
- #if OPK_LOG
- // Per-report Serial echo: gated to the diagnostic build only. handleSet runs on the TinyUSB device
- // task, whose FreeRTOS stack is just 800 bytes; a Serial.printf there costs 200-500B and, stacked
- // under TinyUSB's control-transfer frames + a preempting USB ISR, can blow the stack -> the exact
- // SP-corruption-during-exception-entry that shows up as RR_LOCKUP. Production keeps this path
- // printf-free; the same data is already in the OPK_LOG capture ring (hapLogAdd) for the WebUSB panel.
- if (Serial.availableForWrite() > 80) {
- Serial.printf("# OUT if%d rid=%02X n=%u:", slot, rid,
- n);
- for (uint16_t i = 0; i < n && i < 14; i++)
- Serial.printf(" %02X", b[i]);
- Serial.println();
- }
- #endif
- return;
- }
- if (type != HID_REPORT_TYPE_FEATURE || n < 1)
- return;
- Slot &S = g_slot[slot];
- uint8_t cmd = b[0], len = (n > 1) ? b[1] : 0;
- const uint8_t *pl = b + 2;
- uint16_t pln = (n >= 2) ? n - 2 : 0;
- // Capture EVERY feature SET (the whole cmd channel: 0x83 attr, 0xAE strings, 0xB4 conn, 0xA2/A3 bond, the
- // feature-1 relay, AND any host battery query) to the WebUSB ring so the panel's capture view shows it.
- hapLogAdd((uint8_t)slot, cmd, b, n);
- // ...and to the serial feature-command capture (diagnostic; drained in loop, see puckCmdLogDrain).
- fcPush(0, slot, rid, cmd, len, pl, pln > 10 ? 10 : (uint8_t)pln);
- // ...and to the flight recorder (survives a watchdog reset). This runs ON the fragile usbd task, so the
- // command flood that (theory) overflows it lands in the post-mortem trail rather than being lost with USB.
- faultDiagTrace(FR_SET, (uint16_t)((rid << 8) | cmd));
- // settings/haptic/LED report (incl. 0x87 lizard-off heartbeat, SDL Triton lizard-disable)
- if (cmd >= 0x80 && cmd <= 0x89)
- hostStampAlive();
- // Controller power-off: Steam's "turn off controller" is feature-0x01 frame 9F 04 6F 66 66 21 ("off!"),
- // confirmed from a real puck capture. The feature-0x01 relay below forwards it once; hapticSendShutdown
- // bursts it for NO-ACK reliability. Slot-targeted: the command arrived on THIS controller's interface,
- // so only this controller powers off (broadcasting killed all connected controllers at once).
- if (rid == 1 && cmd == 0x9F)
- hapticSendShutdown((uint8_t)slot);
- // report 0x01 = raw passthrough -> queue for RF relay to the controller
- if (rid == 1 && n >= 2) {
- // (feature-1 commands -- haptics, LED, 0x87 settings, 0x9F power-off -- are captured by the
- // general feature-SET hapLogAdd above.)
- bool haptic82 = (cmd == 0x82 && len <= pln);
- bool muted = g_resumeMs &&
- millis() - g_resumeMs < POST_RESUME_MUTE_MS;
- // Steam-mode: DROP the relayed 0x81 CLEAR_DIGITAL_MAPPINGS (g_drop81, console "S81"). It EXECUTES on
- // the controller (rid<0x87, legacy framing) and each one re-arms the haptic amp (non-idempotent, ibex
- // func_0x0001bbf0) = the connect click/buzz; Steam sends ~13 in its per-connect config. OpenPuck does
- // its OWN input translation and holds mappings cleared via the id9=0 keepalive, so it does NOT need the
- // controller's mapping engine -> Steam's 0x81 is pure downside here. The manual "Clear stuck buzz"
- // (hapticReinit) sends its own 0x81 via relayEnqueue directly, so that cure path is unaffected.
- bool drop =
- (g_drop81 && g_usbMode == MODE_STEAM && cmd == 0x81);
- // Do NOT relay commands OpenPuck answers LOCALLY (identity/bond/settings READS). Relaying them to the
- // controller is pointless (their reply can't come back over the NO-ACK RF link -- we answer from the
- // handleSet/handleGet switch), and 0x83 GET_ATTRIBUTES in particular is < 0x87 so it EXECUTES on the
- // controller -- captured as the remaining periodic CLICK, fired every time Steam re-polls identity
- // (0x83/0xAE on all 4 interfaces). Only actuator/config commands (0x80-0x82/0x84-0x88 haptics+config,
- // 0x9F power) should reach the controller.
- bool localAnswer = (cmd == 0x83 || cmd == 0x89 || cmd == 0xAE ||
- cmd == 0xA2 || cmd == 0xA3 || cmd == 0xAD ||
- cmd == 0xB4 || cmd == 0xED || cmd == 0xA4);
- // never push haptics while presenting lizard (Steam isn't reading 0x45 -> would buzz-loop).
- // HR toggle (g_hapticRelay): when off, suppress the actuator/haptic range (0x80-0x86) -- the
- // trackpad texture-feedback stream Steam pushes while dragging -- to isolate its cost on drag
- // smoothness. Config (0x87/0x88) and power-off (0x9F) still relay so nothing else regresses.
- bool hapticCmd = (cmd >= 0x80 && cmd <= 0x86);
- bool relayOk = hapticRelaySlotOk(slot) && !drop &&
- !localAnswer &&
- !(haptic82 && (lizardActive() || muted)) &&
- !(hapticCmd && !g_hapticRelay);
- if (relayOk && (!haptic82 || !haptic82Blocked(slot))) {
- // Relay the DECLARED length (up to the 60B RF frame ceiling), not a truncation: Steam's
- // multi-register 0x87 settings blocks (LED brightness) and calibration writes exceed the old
- // 18B cap, and the chopped frames were why those settings never landed on the controller.
- uint8_t rl = (len <= pln) ? len : (uint8_t)pln;
- #if OPK_LOG
- if (len > RELAY_MAXP && Serial.availableForWrite() > 60)
- Serial.printf(
- "# RELAY TRUNC cmd=%02X len=%u>%u\n",
- cmd, len, (unsigned)RELAY_MAXP);
- #endif
- relayEnqueue(cmd, pl, rl, (uint8_t)slot);
- // track from RELAYED frames only (see the OUTPUT path)
- if (haptic82)
- haptic82HostReport(pl, len);
- }
- }
- #if OPK_LOG
- // Diagnostic-build only -- see the OUTPUT-path note: no Serial.printf on the 800B usbd-task stack in
- // production (LOCKUP mitigation). The feature SET is already captured to the OPK_LOG ring above.
- if (Serial.availableForWrite() > 80) {
- Serial.printf("# SET if%d rid=%02X cmd=%02X len=%u:", slot, rid,
- cmd, len);
- for (uint16_t i = 0; i < n && i < 14; i++)
- Serial.printf(" %02X", b[i]);
- Serial.println();
- }
- #endif
- memset(S.resp, 0, sizeof S.resp);
- S.resp_len = 0;
- switch (cmd) {
- case 0x83:
- S.resp[0] = 0x83;
- S.resp[1] = sizeof ATTR83;
- memcpy(S.resp + 2, ATTR83, sizeof ATTR83);
- // Report-id 1 = an attributes query RELAYED to the bonded CONTROLLER; it must report the CONTROLLER's
- // product id (0x1302), NOT the puck/dongle's (0x1304) -- else Steam sees "a controller with a dongle's
- // id" (HANDOFF.md) and drops to the LEGACY 0x81 CLEAR_DIGITAL_MAPPINGS init path, whose rapid re-arm
- // storm is the connect buzz; with the correct id Steam uses the modern quiet 0x87 id9=0 path. Report-id
- // 2 stays the puck (0x1304). ATTR83 stores product as u32 LE at offset 1, so only the low byte flips
- // (0x04 -> 0x02); everything else in the blob is identical.
- if (rid == 1)
- S.resp[2 + 1] =
- 0x02; // product 0x1304 -> 0x1302 (controller)
- S.resp_len = 63;
- break;
- case 0xAE: {
- uint8_t idx = pln > 0 ? pl[0] : 1;
- // Report-id 1 = string attributes of the bonded CONTROLLER, not the puck. Steam matches the connected
- // controller to its bond by SERIAL: it reads the controller's serial here (rid 1) and compares to the
- // 16-byte serial in the bond record it reads via 0xA3. OpenPuck was returning the PUCK's serial (g_unit,
- // "FXB..."), which never matches any bond's controller serial ("FXA...") -> Steam can't associate the
- // controller with a puck -> "paired to" list is EMPTY -> Steam treats it as unconfigured and re-runs the
- // 0x81/0x87 config storm every connect (the buzz). So on rid 1, answer with the CONTROLLER's serial from
- // this interface's bond record (rec[8..24], the same 16-byte serial 0xA3 returns). Captured: Steam
- // hammered this read (AE x39 on rid1) exactly because the identity never matched. rid 2 = puck (unchanged).
- // idx 0/1/4 = board/unit/alt serial (real controller returns the SAME serial for 0 and 4; the clone
- // was returning "NA" for idx 4, which failed Steam's read -> retry).
- S.resp[0] = 0xAE;
- S.resp[1] = 0x14;
- S.resp[2] = idx;
- memset(S.resp + 3, 0, 60);
- if (rid == 1 && slot >= 0 && slot < NSLOT &&
- g_slot[slot].used && (idx == 0 || idx == 1 || idx == 4)) {
- // THIS slot's paired-controller serial, straight from its bond record (rec[8..24], the same
- // 16-byte serial 0xA3 returns) -- per device, nothing hardcoded. Copied without a stack temp
- // (this runs on the fragile 800B usbd task; every byte off the stack helps under a Steam
- // re-enumeration burst).
- memcpy(S.resp + 3, g_slot[slot].rec + 8, 16);
- } else {
- // rid 2 = the puck's own board/unit serials (device-derived). Any other idx -> "NA".
- const char *s = (rid == 1) ? "NA" :
- (idx == 0 || idx == 4) ? g_board :
- (idx == 1) ? g_unit :
- "NA";
- memcpy(S.resp + 3, s, strlen(s));
- }
- S.resp_len = 63;
- break;
- }
- // connection/version state per slot: value 0x02 = controller connected, 0x01 = not
- case 0xB4:
- // SDL Triton polls this on init; treat like Steam contact so we forward 0x45
- hostStampAlive();
- S.resp[0] = 0xB4;
- S.resp[1] = 0x01;
- S.resp[2] = (slot >= 0 && slot < NSLOT && !g_xbox &&
- g_slot[slot].used &&
- (millis() - g_connReplyMs[slot] < 500)) ?
- 0x02 :
- 0x01;
- S.resp_len = 63;
- break;
- case 0xAD:
- g_pairing = (pln > 0 && pl[0] != 0);
- #if OPK_LOG
- Serial.printf("# pairing %s\n", g_pairing ? "ON" : "off");
- #endif
- S.resp[0] = 0xAD;
- S.resp[1] = 0;
- S.resp_len = 63;
- break;
- case 0xA2: // write/clear THIS interface's slot
- if (len >= 24 && pln >= 24) {
- if (recEmpty(pl)) {
- S.used = false;
- memset(S.rec, 0, 24);
- } else {
- memcpy(S.rec, pl, 24);
- S.used = true;
- }
- g_dirty = true;
- #if OPK_LOG
- Serial.printf("# slot %d %s\n", slot,
- recEmpty(pl) ? "cleared" : "bonded");
- #endif
- }
- S.resp[0] = 0xA2;
- S.resp[1] = 0;
- S.resp_len = 63;
- break;
- case 0xA3: // read THIS interface's slot
- S.resp[0] = 0xA3;
- S.resp[1] = 0x18;
- memset(S.resp + 2, 0, 24);
- if (S.used)
- memcpy(S.resp + 2, S.rec, 24);
- S.resp_len = 63;
- break;
- case 0x87:
- // SET_SETTINGS_VALUES: payload = N x [id][val16 LE]. Shadow each into g_setShadow[slot] so the 0x89
- // read-back below matches what Steam wrote -- this is THE fix that stops Steam's endless config-verify
- // retry (the 0x81/0x87 storm that buzzes the amp). (Still relayed to the controller by the feature-1
- // path above; this just maintains the dongle-side shadow the real controller would return on 0x89.)
- // ACK with [0x87][0], not the default payload echo (a clean success reply, like the real dongle).
- if (slot >= 0 && slot < NSLOT)
- for (uint16_t i = 0; i + 2 < pln; i += 3) {
- uint8_t id = pl[i];
- if (id < 0x53)
- g_setShadow[slot][id] =
- (uint16_t)(pl[i + 1] |
- (pl[i + 2] << 8));
- }
- S.resp[0] = 0x87;
- S.resp[1] = 0;
- S.resp_len = 63;
- break;
- case 0x89: {
- // GET_SETTINGS_VALUES: Steam reads back setting `id` (payload[0]) from the id-indexed array. Answer
- // from the shadow 0x87 populated: [0x89][3][id][val16 LE]. (Steam didn't use 0x89 in the captured
- // session -- it provisions via 0xED below -- but this is the correct real-dongle behavior; harmless.)
- uint8_t id = (pln > 0) ? pl[0] : 0;
- uint16_t v = (slot >= 0 && slot < NSLOT && id < 0x53) ?
- g_setShadow[slot][id] :
- 0;
- S.resp[0] = 0x89;
- S.resp[1] = 3;
- S.resp[2] = id;
- S.resp[3] = (uint8_t)v;
- S.resp[4] = (uint8_t)(v >> 8);
- S.resp_len = 63;
- break;
- }
- case 0xED: {
- // GET-SETTING-BY-PATH (keyed). Steam SETs the path string, then GETs the value; the REAL controller
- // returns the setting's value, but OpenPuck was ECHOING the path -> Steam sees the controller as
- // un-provisioned/un-bonded and re-runs its full LEGACY config every connect (0x81 CLEAR_DIGITAL_MAPPINGS
- // = the amp clicks/buzz; captured: 0xED reads of "esb/bond"/"user/wireless_transport" that got echoed).
- // Answer the paths Steam checks at connect so it treats the controller as provisioned + bonded:
- // esb/bond -> this slot's 24-byte bond record (the controller's record of ITS puck)
- // esb/bond_2 -> a 2nd-puck bond; OpenPuck bonds one puck per slot -> absent (empty)
- // user/wireless_transport -> 1 byte = the ACTIVE (connected) slot's transport code (see below)
- // Anything else -> empty ([0xED][0]) rather than a garbage path echo.
- const char *p = (const char *)pl;
- uint16_t pl_n = pln;
- auto pathIs = [&](const char *k) -> bool {
- uint16_t kl = (uint16_t)strlen(k);
- return pl_n >= kl && memcmp(p, k, kl) == 0 &&
- (pl_n == kl || p[kl] == 0);
- };
- S.resp[0] = 0xED;
- if (slot >= 0 && slot < NSLOT && g_slot[slot].used &&
- pathIs("esb/bond")) {
- S.resp[1] = 0x18;
- memcpy(S.resp + 2, g_slot[slot].rec, 24);
- } else if (pathIs("user/wireless_transport")) {
- // Steam reads this (a CONTROLLER setting, relayed rid1) to mark which bond slot is ACTIVE in the
- // pairing list, mapping active_slot = value XOR 2 (HANDOFF: slot0->0x02, slot1->0x03, slot2->0x00,
- // slot3->0x01). It's a single DONGLE-WIDE value = the currently-connected slot, NOT this
- // interface's own index (returning the raw index made Steam mark slot^2 active -> the live puck
- // showed "Inactive"). Report the connected slot's code so Steam marks the live puck active.
- int act = 0;
- unsigned long best = 0, now = millis();
- for (int s2 = 0; s2 < NSLOT; s2++)
- if (g_slot[s2].used && g_connReplyMs[s2] &&
- (now - g_connReplyMs[s2]) < 1200u &&
- (best == 0 || g_connReplyMs[s2] > best)) {
- best = g_connReplyMs[s2];
- act = s2;
- }
- S.resp[1] = 1;
- S.resp[2] = (uint8_t)(act ^ 2);
- } else {
- S.resp[1] =
- 0; // absent/empty -- valid "no value" reply, not a path echo
- }
- S.resp_len = 63;
- break;
- }
- default:
- S.resp[0] = cmd;
- S.resp[1] = len;
- if (pln)
- memcpy(S.resp + 2, pl, pln > 60 ? 60 : pln);
- S.resp_len = 63;
- break;
- }
- }
- static uint16_t handleGet(int slot, uint8_t rid, hid_report_type_t type,
- uint8_t *buf, uint16_t reqlen)
- {
- (void)rid;
- if (type != HID_REPORT_TYPE_FEATURE)
- return 0;
- // Do NOT treat a feature GET as "Steam is driving." A bare read is weak evidence: on Linux the kernel
- // hid-steam driver (and any hidapi enumerator) issues GET_FEATURE probes even with Steam's window closed,
- // which pinned steamDrivingGamepad() true forever and blocked the Steam-closed lizard fallback (keyboard/
- // mouse dead, and the lizard-off writes those readers pair with the probe also killed the autonomous
- // touchpad haptics). Steam actually taking over is detected by its OUTPUT/SET WRITES (the 0x87 lizard-off
- // heartbeat ~every 3s, and 0x82 haptics), which stamp g_steamAliveMs on the handleSet paths. So drop the
- // GET-based stamp entirely; a read alone no longer suppresses lizard.
- Slot &S = g_slot[slot];
- uint16_t n = S.resp_len ? S.resp_len : 63;
- if (n > reqlen)
- n = reqlen;
- memcpy(buf, S.resp, n);
- // Flight recorder (every GET, un-deduped): a read STORM -- e.g. the "AE x39" identity hammering seen before
- // the identity fix -- is itself a wedge signal, so we want it filling the post-mortem trail if it happens.
- faultDiagTrace(FR_GET, (uint16_t)((rid << 8) | S.resp[0]));
- // Battery diagnostic: in gamepad (Steam) mode battery is read host-side via the feature channel, NOT the
- // forwarded 0x43 (that path is verbatim-identical to lizard mode, where battery works). Capture what Steam
- // GETs so a WebUSB-panel (or CDC) capture in Steam mode shows the report id it polls for battery (then we
- // answer it with g_battery in handleSet). De-duped by report id so the high-rate polling doesn't flood the
- // ring/console -- a freshly-requested id is logged once, then again only after 1s.
- {
- // Dedup by (rid, interface, response-cmd) so each interface's GET is captured (not collapsed to one
- // line across all 4 slots) -- the per-interface bond/identity responses are exactly what we need to
- // see -- while still not flooding on high-rate same-report polling.
- static uint8_t lastRid = 0xFF, lastSlot = 0xFF, lastCmd = 0xFF;
- static unsigned long lastMs = 0;
- if (rid != lastRid || (uint8_t)slot != lastSlot ||
- S.resp[0] != lastCmd || millis() - lastMs > 1000) {
- lastRid = rid;
- lastSlot = (uint8_t)slot;
- lastCmd = S.resp[0];
- lastMs = millis();
- // ring marker 0xFC = "host feature GET" (panel renders it as "GET rid=.."); payload = what we returned
- hapLogAdd(0xFC, rid, S.resp, n);
- // serial feature-command capture: what Steam READ on this interface + our answer
- fcPush(1, slot, rid, S.resp[0], (uint8_t)n, S.resp + 2,
- 10);
- #if OPK_LOG
- // Diagnostic build only -- no Serial.printf on the 800B usbd-task stack in production (LOCKUP
- // mitigation). The GET is captured to the OPK_LOG ring above for the WebUSB panel.
- if (Serial.availableForWrite() > 80)
- Serial.printf(
- "# GET if%d rid=%02X reqlen=%u -> %02X %02X %02X (batt=%u%%)\n",
- slot, rid, reqlen, S.resp[0], S.resp[1],
- S.resp[2],
- (slot >= 0 && slot < NSLOT) ?
- g_battery[slot] :
- 0);
- #endif
- }
- }
- return n;
- }
- // one callback pair per interface (the Adafruit core routes by interface to the matching object)
- #define SLOTCB(N) \
- static void setcb##N(uint8_t r, hid_report_type_t t, uint8_t const *b, \
- uint16_t n) \
- { \
- handleSet(N, r, t, b, n); \
- } \
- static uint16_t getcb##N(uint8_t r, hid_report_type_t t, uint8_t *bf, \
- uint16_t rl) \
- { \
- return handleGet(N, r, t, bf, rl); \
- }
- // clang-format off
- SLOTCB(0)
- SLOTCB(1)
- SLOTCB(2)
- SLOTCB(3)
- // clang-format on
- typedef uint16_t (*getcb_t)(uint8_t, hid_report_type_t, uint8_t *, uint16_t);
- typedef void (*setcb_t)(uint8_t, hid_report_type_t, uint8_t const *, uint16_t);
- static getcb_t GETCB[NSLOT] = { getcb0, getcb1, getcb2, getcb3 };
- static setcb_t SETCB[NSLOT] = { setcb0, setcb1, setcb2, setcb3 };
- // ===================== IController =====================
- void SteamPuckController::begin()
- {
- USBDevice.setID(0x28DE, 0x1304);
- // Distinct bcdDevice so Windows keys a FRESH usbflags entry (cache is VID:PID:bcdDevice) and actually runs
- // MS OS 2.0 / WinUSB binding for the WebUSB vendor interface, instead of reusing a stale "no WinUSB" entry
- // tied to the real Steam Controller (28DE:1304, no WebUSB interface). The normal (wake-mouse) and one-shot
- // debug (CDC) boots present DIFFERENT interface sets, so they need DIFFERENT bcdDevice values or Windows
- // serves one's cached descriptor for the other across a reboot.
- USBDevice.setDeviceVersion(
- g_debugCdcThisBoot ?
- 0x0212 :
- (g_usbMode == MODE_LIZARD ? 0x0213 : 0x0211));
- USBDevice.setManufacturerDescriptor("Valve Software");
- USBDevice.setProductDescriptor("Steam Controller Puck");
- const uint8_t *desc = (g_usbMode == MODE_LIZARD) ?
- PUCK_LIZARD_HID_DESC :
- PUCK_HID_DESC;
- const uint16_t descLen = (g_usbMode == MODE_LIZARD) ?
- sizeof PUCK_LIZARD_HID_DESC :
- sizeof PUCK_HID_DESC;
- for (int i = 0; i < NSLOT; i++) {
- hid[i].setReportDescriptor(desc, descLen);
- hid[i].setReportCallback(GETCB[i], SETCB[i]);
- // 1ms USB poll (was default 10ms = 100/s cap -> choppy)
- hid[i].setPollInterval(1);
- hid[i].begin();
- }
- }
- // Forward the controller's report 0x45 to Steam, or drive lizard kb/mouse when Steam is closed. PURELY a
- // USB-side decision -- changes nothing about the RF poll or the host->controller relay. Per-slot: each
- // controller's 0x45 goes to its OWN hid[slot], so Steam sees four independent inputs. Lizard, by contrast,
- // presents ONE mouse + keyboard (a desktop can only consume one): rfLizard merges every bonded controller's
- // input (g_in[] across all used slots, populated by the per-slot decode) onto hid[0], so all connected
- // controllers drive the same cursor/keys together -- and it works regardless of which bond slot is live.
- void SteamPuckController::onReport45(int slot, const uint8_t *rep, bool fresh,
- uint8_t bodyTlen)
- {
- (void)fresh;
- (void)bodyTlen;
- // Host asleep -> forward NOTHING. While suspended, every sendReport attempt can translate into a host wake,
- // making the PC wake on any controller movement. Waking is an explicit gesture only (Steam-button short
- // press / controller connect), handled in rf_link.cpp via the device-level USB resume signal.
- if (USBDevice.suspended())
- return;
- // Just woke? Hold off forwarding so the wake gesture's residual controller input doesn't click/type into
- // the freshly-woken desktop.
- if (g_resumeMs && millis() - g_resumeMs < POST_RESUME_MUTE_MS)
- return;
- if (slot < 0 || slot >= NSLOT)
- return;
- if (!g_slot[slot].used)
- return;
- // Report id: 0x45 = legacy main input; 0x42 = new-firmware (SC2 beta ~2026-07) main input (53B). Forward
- // whichever the controller actually sent, verbatim, under its own id -- both are declared in PUCK_HID_DESC
- // and this is exactly what the real puck does. rep[0] is the id byte (rep points at it in the F1 TLV).
- const uint8_t rid = rep[0];
- if (lizardActive()) {
- // All bonded controllers share ONE desktop mouse/keyboard (mounted on hid[0] regardless of
- // which RF slots are in use). rfLizard merges g_in[] across every used slot internally, so we
- // fire it ONCE per cycle -- gated on the lowest CONNECTED slot's report so it runs at a steady
- // cadence (not once per slot, which would multiply the output rate). g_in[] is populated by the
- // per-slot decode for BOTH report 0x45 and the beta 0x42 (byte-identical front section), so
- // lizard works on new-firmware controllers too without reading rep[] here.
- // Gate on the lowest RECENTLY-REPLYING slot, not merely the lowest bonded one: a bonded-but-
- // offline low slot (e.g. a stale/phantom bond from a cloned backup) must not starve lizard when
- // a higher slot is the live controller (main's #98 fix -- do not regress it). onReport45 only
- // runs for a slot that just decoded a report, so the reporting slot is itself connected.
- unsigned long now = millis();
- int lizSlot = -1;
- for (int s = 0; s < NSLOT; s++)
- if (g_slot[s].used && g_connReplyMs[s] &&
- (now - g_connReplyMs[s]) < 1200u) {
- lizSlot = s;
- break;
- }
- if (slot == lizSlot)
- rfLizard(&hid[0], &hid[0], 0x40, 0x41);
- } else {
- // body length after the id byte, clamped to the descriptor's declared size for this report id
- // (0x42 = 53B vendor input, 0x45 = 45B input).
- uint8_t maxb = (rid == 0x42) ? 53 : 45;
- uint8_t blen = bodyTlen - 1;
- if (blen > maxb)
- blen = maxb;
- // forward the puck's raw pad coords untouched (Steam does its own interpolation/smoothing). Forward
- // only FRESH reports: the real puck dedupes, so stale repeats make Steam's velocity/smoothing
- // stair-step. g_fwdNewOnly toggles for A/B.
- //
- // Do NOT gate on hid[slot].ready() here: usbTxHid enqueues into a ring buffer (drop-oldest)
- // that exists precisely to hold a report while the endpoint is briefly busy -- usbTxDrain
- // sends it the instant the host next polls. Gating on ready() at enqueue time DROPPED every
- // fresh report that landed while the endpoint was busy (~1 ms after each send), which at
- // 300+ captured reports/s silently discarded ~a third of them (measured: RF new/s ~313 but
- // host delivered ~180). Always enqueue; the ring paces delivery to the host without loss.
- bool send = (fresh || !g_fwdNewOnly);
- // Content dedup: the counter byte (rep[1]) free-runs, so drop a report whose body AFTER the
- // counter is byte-identical to the last one forwarded on this slot -- a true repeat (same
- // physical input, bumped counter), not a new sample. Caps delivery at the controller's real
- // distinct-report rate instead of the (higher) poll rate. See g_fwdContentDedup above.
- if (send && g_fwdContentDedup && blen >= 2) {
- static uint8_t lastBody[NSLOT][53];
- static uint8_t lastBodyLen[NSLOT] = { 0 };
- uint8_t clen =
- (uint8_t)(blen - 1); // bytes after the counter
- if (clen > sizeof lastBody[0])
- clen = sizeof lastBody[0];
- if (lastBodyLen[slot] == clen &&
- memcmp(lastBody[slot], rep + 2, clen) == 0)
- send = false; // identical input, only the counter moved
- else {
- lastBodyLen[slot] = clen;
- memcpy(lastBody[slot], rep + 2, clen);
- }
- }
- if (send)
- usbTxHid(
- &hid[slot], rid, rep + 1,
- blen); // Steam/SDL Triton: input report 0x45 (old) / 0x42 (new fw)
- }
- }
- // Forward the controller's NON-input status reports (0x43 power/battery, 0x44) to Steam verbatim -- the real
- // puck does this and it's how Steam reads battery. Same host-asleep / post-resume gating as 0x45; no lizard
- // path (status reports aren't input, so they forward regardless of the lizard decision). Per-slot: each
- // controller's status goes to its own hid[slot].
- void SteamPuckController::onAuxReport(int slot, uint8_t rid,
- const uint8_t *data, uint8_t n)
- {
- if (USBDevice.suspended())
- return;
- if (g_resumeMs && millis() - g_resumeMs < POST_RESUME_MUTE_MS)
- return;
- if (slot < 0 || slot >= NSLOT)
- return;
- // Forward the controller's status report VERBATIM (the real puck does this; it's how the host reads
- // battery). Padding the report to the descriptor-declared length broke battery in both lizard and
- // Steam, so it's reverted -- send exactly what the controller sent.
- if (g_slot[slot].used && hid[slot].ready()) {
- // capture the pushed status report (0x43 battery / 0x44) device->host for the WebUSB panel: this is
- // the channel Steam actually reads battery from; marker 0xFB = "->host push".
- hapLogAdd(0xFB, rid, data, n);
- usbTxHid(&hid[slot], rid, data, n);
- }
- }
- // wake nudge: a bare USB resume signal is NOT enough to wake some hosts (Windows in particular) -- they only
- // wake when actual mouse/keyboard input follows. So on a deliberate wake gesture we play a HARMLESS mouse
- // JIGGLE (move a few px right, then back -- NET ZERO cursor, NO button): real mouse activity wakes the host
- // but clicks/activates nothing (an open Start menu stays open). Queued by wakeEvent() (rf_link, on a Steam
- // short press / controller connect while suspended); delivered once the suspended bus has resumed. Per-slot
- // so every connected interface gets the jiggle (Windows can credit any of them with the wake).
- static uint8_t g_nudgeStep[NSLOT] = { 0 }; // 0=idle; 1=jiggle+, 2=jiggle-
- static unsigned long g_nudgeMs[NSLOT] = { 0 };
- #define NUDGE_JIGGLE_PX 10
- void SteamPuckController::wakeEvent()
- {
- // arm the jiggle on every connected slot -- any one of them is enough to wake Windows
- for (int s = 0; s < NSLOT; s++) {
- if (g_slot[s].used) {
- g_nudgeStep[s] = 1;
- g_nudgeMs[s] = millis();
- }
- }
- }
- static void wakeNudgeTask()
- {
- if (USBDevice.suspended())
- return; // wait for resume; reports can't cross a suspended bus
- // Expire stale arms (bus never resumed) and see if any slot still wants a wake nudge.
- bool armed = false;
- for (int s = 0; s < NSLOT; s++) {
- if (!g_nudgeStep[s])
- continue;
- if (millis() - g_nudgeMs[s] > 5000) {
- g_nudgeStep[s] = 0;
- continue;
- }
- armed = true;
- }
- if (!armed)
- return;
- // Ride the BOOT MOUSE -- the interface Windows armed as the wake source; a gamepad-slot report does not
- // wake Modern Standby. A single jiggle on it wakes the host regardless of how many slots are connected.
- if (wakeHidPresent()) {
- if (!wakeHidReady())
- return;
- static unsigned long stepMs = 0;
- static uint8_t step = 1;
- if (millis() - stepMs < 15)
- return; // pace the edges
- stepMs = millis();
- wakeHidMove((step == 1) ? NUDGE_JIGGLE_PX : -NUDGE_JIGGLE_PX,
- 0);
- if (step >=
- 2) { // jiggle (right, then back) delivered -> disarm every slot
- step = 1;
- for (int s = 0; s < NSLOT; s++)
- g_nudgeStep[s] = 0;
- } else
- step++;
- return;
- }
- // Fallback (debug-CDC boot: no wake mouse): per-slot jiggle on the gamepad slot HIDs.
- static unsigned long stepMs[NSLOT] = { 0 };
- for (int s = 0; s < NSLOT; s++) {
- if (!g_nudgeStep[s])
- continue;
- if (!hid[s].ready())
- continue;
- if (millis() - stepMs[s] < 15)
- continue; // pace the edges
- stepMs[s] = millis();
- hid_mouse_report_t m;
- m.buttons = 0;
- m.x = (g_nudgeStep[s] == 1) ? NUDGE_JIGGLE_PX :
- -NUDGE_JIGGLE_PX;
- m.y = 0;
- m.wheel = 0;
- m.pan = 0;
- usbTxHid(&hid[s], 0x40, &m,
- sizeof m); // jiggle right, then back
- g_nudgeStep[s] = (g_nudgeStep[s] >= 2) ?
- 0 :
- (uint8_t)(g_nudgeStep[s] + 1);
- }
- }
- // USB connection presentation (like the real dongle): report 0x79 = connection state (01=disc, 02=conn),
- // edge-triggered, + periodic 0x7B status. Live-captured: this is what Steam reads to mark the controller
- // connected. Without it Steam shows disconnected even though 0x45 input is streaming.
- void SteamPuckController::task()
- {
- wakeNudgeTask();
- {
- static bool wasSusp = false;
- // stamp the suspended->active edge for the post-resume mute
- bool susp = USBDevice.suspended();
- if (wasSusp && !susp)
- g_resumeMs = millis();
- wasSusp = susp;
- }
- // no periodic 0x79/0x7B while the host sleeps -- those sends can wake it too
- if (USBDevice.suspended())
- return;
- // Lizard<->Steam handoff: release whatever the OUTGOING path was holding. lizardActive() is a pure
- // runtime decision -- Steam opening/closing (its ~3s settings heartbeat starting/stopping) flips it with
- // NO USB re-enumeration -- so a key/mouse-button held when Steam TAKES OVER, or a gamepad button held
- // when Steam CLOSES, is otherwise never released and sticks on the host until a reconnect or power-cycle
- // (the reported "stuck input after switching modes"). The link-drop neutral in rf_link only covers an RF
- // outage, not this handoff. Fire a neutral through the path we're leaving on each edge. Placed after the
- // suspend early-return: while suspended nothing can be sent, and a flip across a sleep is covered on
- // resume (this edge fires once, plus the post-resume input mute). MODE_LIZARD never leaves lizard, so
- // this is inert there.
- {
- static bool wasLizard = lizardActive();
- bool nowLizard = lizardActive();
- if (nowLizard != wasLizard) {
- if (wasLizard) {
- // leaving lizard -> release held desktop keyboard/mouse/consumer
- rfLizardRelease(&hid[0], &hid[0], 0x40, 0x41);
- } else {
- // leaving gamepad-forward -> release held 0x45 buttons/sticks/triggers on every slot
- static const uint8_t neutral45[45] = { 0 };
- for (int s = 0; s < NSLOT; s++)
- if (g_slot[s].used && hid[s].ready())
- usbTxHid(&hid[s], 0x45, neutral45,
- sizeof neutral45);
- }
- wasLizard = nowLizard;
- }
- }
- // Per-slot 0x79/0x7B: each connected slot reports its OWN edge and its OWN status. State arrays are
- // per-slot so each controller's "connected" edge fires once and is re-sent only until Steam acks THAT
- // slot. The real puck's per-slot edge-triggered 0x79 prevents re-triggering Steam's connect-chime loop.
- static bool usbConn[NSLOT] = { 0 };
- static unsigned long last79[NSLOT] = { 0 }, last7B[NSLOT] = { 0 },
- connEdgeMs[NSLOT] = { 0 }, last43[NSLOT] = { 0 };
- for (int s = 0; s < NSLOT; s++) {
- if (!g_slot[s].used || !hid[s].ready())
- continue;
- bool conn = (millis() - g_connReplyMs[s] < 300);
- // 0x79 connection state: on edge, then repeated every 750ms ONLY until Steam reacts (its first OUTPUT/
- // settings write after the edge -- g_steamAliveMs). The real puck sends 0x79 ONCE, edge-triggered; an
- // unconditional forever-resend re-triggers Steam's connect handling (connect chime) every 750ms before
- // Steam consumes 0x45 -> a loop of connect-time haptic buzzes. Resending until acked still covers
- // "Steam missed the edge".
- bool steamAcked = g_steamAliveMs &&
- (int32_t)(g_steamAliveMs - connEdgeMs[s]) >=
- 0;
- if (conn != usbConn[s] ||
- (conn && !steamAcked && millis() - last79[s] >= 750)) {
- if (conn && !usbConn[s])
- connEdgeMs[s] = millis();
- uint8_t st = conn ? 0x02 : 0x01;
- hapLogAdd(0xFB, 0x79, &st, 1); // ->host push (capture)
- usbTxHid(&hid[s], 0x79, &st, 1);
- usbConn[s] = conn;
- last79[s] = millis();
- } else if (conn && millis() - last7B[s] >= 2000) {
- // 0x7B status, live-captured template. Byte 8 is the controller->puck signal strength as signed
- // dBm (capture showed 0xDD = -35) -- patch in the smoothed RSSI the radio samples on each
- // controller reply (rf_link). 0 = no sample yet -> keep the capture value rather than garbage.
- //
- // CALIBRATION: our raw RSSISAMPLE reads ~RSSI_DBM_OFFSET dB lower than the real Valve puck at the
- // same distance (Pro Micro PCB-trace antenna vs Valve's tuned front-end). The 2Mbit ESB link has
- // ~55dB margin, so a -75dBm reading still works across a house, but Steam's bar maps raw dBm to
- // "weak" long before that. The offset lines our close-range value up with the puck's captured -35
- // so the bar tracks usable range, not antenna gain. Clamp keeps it in a sane window.
- uint8_t s7b[12] = { 0xF7, 0x01, 0x89, 0x00, 0x00, 0x00,
- 0x03, 0x00, 0xDD, 0x00, 0x3A, 0x02 };
- if (g_linkRssi[s]) {
- int mag = (int)g_linkRssi[s] - RSSI_DBM_OFFSET;
- if (mag < 25)
- mag = 25;
- else if (mag > 95)
- mag = 95;
- s7b[8] = (uint8_t)(0u - (uint8_t)mag);
- }
- hapLogAdd(0xFB, 0x7B, s7b, 12); // ->host push (capture)
- usbTxHid(&hid[s], 0x7B, s7b, 12);
- last7B[s] = millis();
- }
- // Synthesized 0x43 = ID_TRITON_BATTERY_STATUS for SDL/Steam's gamepad driver. The verbatim forward of
- // the controller's own 0x43 (onAuxReport) is what the LIZARD/kernel path reads, but SDL's Triton driver
- // requires the FULL TritonBatteryStatus_t length (r >= 1 + 14) and lapses to the "wired" glyph without a
- // fresh one -- so we push a clean 14-byte report from g_battery every 2s. Body: [ucChargeState][ucBattery
- // Level][voltages/current/temp = 0]; SDL only reads the first two. Map unknown/reset state -> discharging
- // so it shows ON_BATTERY + % rather than UNKNOWN. Skipped until the controller has reported a level.
- if (conn && g_battery[s] && millis() - last43[s] >= 2000) {
- uint8_t st = g_batteryState[s];
- // EChargeState discharging -> SDL_POWERSTATE_ON_BATTERY
- if (st != 1 && st != 2 && st != 4)
- st = 1;
- uint8_t b43[14] = { 0 };
- b43[0] = st; // ucChargeState
- b43[1] = g_battery[s]; // ucBatteryLevel (percent)
- hapLogAdd(0xFB, 0x43, b43, 14); // ->host push (capture)
- usbTxHid(&hid[s], 0x43, b43, sizeof b43);
- last43[s] = millis();
- }
- }
- // Reset edge state for slots that are no longer used/ready (so a re-bond sees a fresh edge).
- for (int s = 0; s < NSLOT; s++)
- if (!g_slot[s].used || !hid[s].ready())
- usbConn[s] = false;
- }
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