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- #include "mode_switch_hori.h"
- #include "triton.h"
- #include "gamepad_util.h"
- #include "config.h"
- #include <Adafruit_TinyUSB.h>
- #include <Arduino.h>
- SwitchHoriController g_switchHori;
- // 8-byte input report: [btn_lo][btn_hi][hat][LX][LY][RX][RY][vendor], sticks uint8 center 0x80.
- static const uint8_t SWITCH_HID_DESC[] = {
- // Usage Page (Generic Desktop), Usage (Game Pad), Collection (App)
- 0x05, 0x01, 0x09, 0x05, 0xA1, 0x01, 0x15, 0x00, 0x25, 0x01, 0x35, 0x00,
- 0x45, 0x01, 0x75, 0x01, 0x95, 0x10, // 16 x 1-bit buttons
- 0x05, 0x09, 0x19, 0x01, 0x29, 0x10, 0x81, 0x02, 0x05, 0x01, 0x25, 0x07,
- 0x46, 0x3B, 0x01, 0x75, 0x04, 0x95, 0x01, 0x65, 0x14, 0x09, 0x39, 0x81,
- 0x42, // hat switch (4 bits)
- 0x65, 0x00, 0x95, 0x01, 0x81, 0x01, // 4-bit padding to a byte
- 0x26, 0xFF, 0x00, 0x46, 0xFF, 0x00, 0x09, 0x30, 0x09, 0x31, 0x09, 0x32,
- 0x09, 0x35, 0x75, 0x08, 0x95, 0x04, 0x81, 0x02, // X,Y,Z,Rz
- // vendor byte (input)
- 0x06, 0x00, 0xFF, 0x09, 0x20, 0x95, 0x01, 0x81, 0x02,
- // vendor (output, 8 bytes; unused)
- 0x0A, 0x21, 0x26, 0x95, 0x08, 0x91, 0x02, 0xC0
- };
- static Adafruit_USBD_HID g_switch; // HORIPAD gamepad HID interface
- static unsigned long g_swLastMs = 0;
- // back-paddle code (g_back[]) -> Switch button bit. 0=none 1=A 2=B 3=X 4=Y 5=LB 6=RB 7=L3 8=R3 9=Back(Minus) 10=Start(Plus) 11=Guide(Home)
- static uint16_t codeToSwitch(uint8_t c, uint16_t fA, uint16_t fB, uint16_t fX,
- uint16_t fY)
- {
- switch (c) {
- case 1:
- return fA;
- case 2:
- return fB;
- case 3:
- return fX;
- case 4:
- return fY;
- case 5:
- return 0x10;
- case 6:
- return 0x20;
- case 7:
- return 0x400;
- case 8:
- return 0x800;
- case 9:
- return 0x100;
- case 10:
- return 0x200;
- case 11:
- return 0x1000;
- default:
- return 0;
- }
- }
- // Back-paddle code 12..15 map to D-pad Up/Down/Left/Right; fold them into the hat direction flags.
- static inline void backCodeToHatDirs(uint8_t c, bool &u, bool &d, bool &l,
- bool &r)
- {
- if (c == 12)
- u = true;
- else if (c == 13)
- d = true;
- else if (c == 14)
- l = true;
- else if (c == 15)
- r = true;
- }
- // HORIPAD/Switch button bits: Y=1 B=2 A=4 X=8 L=10 R=20 ZL=40 ZR=80 Minus=100 Plus=200 LClick=400 RClick=800 Home=1000 Capture=2000
- static void switchBuildHoripad(uint8_t out[8])
- {
- uint32_t b = g_in.buttons;
- uint16_t btn = 0;
- if (g_qamMap && (b & TB_QAM)) {
- b &= ~(uint32_t)TB_QAM;
- b |= tritonFromCode(g_qamMap);
- }
- // Mode-switch chord (all 4 back + A/X/Y): don't pass the face press to the console while the back-4 are held.
- if ((b & CHORD_BACK4) == CHORD_BACK4)
- b &= ~(uint32_t)(TB_A | TB_X | TB_Y);
- // face buttons with optional A/B + X/Y swap (Nintendo physical-vs-label layout)
- uint16_t fY = g_abSwap ? 0x08 : 0x01, fB = g_abSwap ? 0x04 : 0x02,
- fA = g_abSwap ? 0x02 : 0x04, fX = g_abSwap ? 0x01 : 0x08;
- if (b & TB_Y)
- btn |= fY;
- if (b & TB_B)
- btn |= fB;
- if (b & TB_A)
- btn |= fA;
- if (b & TB_X)
- btn |= fX;
- if (b & TB_LB)
- btn |= 0x10;
- if (b & TB_RB)
- btn |= 0x20; // L, R
- // ZL/ZR digital: trip on the analog threshold (activates early) OR the full-press click bit
- if ((g_in.lt >= SW_TRIG_ON) || (b & 0x8000000u))
- btn |= 0x40;
- if ((g_in.rt >= SW_TRIG_ON) || (b & 0x800000u))
- btn |= 0x80;
- if (b & TB_MENU)
- btn |= 0x100;
- if (b & TB_VIEW)
- btn |= 0x200; // Minus, Plus
- if (b & TB_L3)
- btn |= 0x400;
- if (b & TB_R3)
- btn |= 0x800; // LClick, RClick
- if (b & TB_STEAM)
- btn |= 0x1000; // Home
- // back paddles -> configurable mapping (same g_back[] as Xbox: default L4->LB R4->RB L5->L3 R5->R3)
- if (b & TB_L4)
- btn |= codeToSwitch(g_back[0], fA, fB, fX, fY);
- if (b & TB_R4)
- btn |= codeToSwitch(g_back[1], fA, fB, fX, fY);
- if (b & TB_L5)
- btn |= codeToSwitch(g_back[2], fA, fB, fX, fY);
- if (b & TB_R5)
- btn |= codeToSwitch(g_back[3], fA, fB, fX, fY);
- bool u = b & TB_DUP, d = b & TB_DDN, l = b & TB_DLF,
- r = b & TB_DRT; // hat: 0=N..7=NW, 8=neutral
- if (b & TB_L4)
- backCodeToHatDirs(g_back[0], u, d, l, r);
- if (b & TB_R4)
- backCodeToHatDirs(g_back[1], u, d, l, r);
- if (b & TB_L5)
- backCodeToHatDirs(g_back[2], u, d, l, r);
- if (b & TB_R5)
- backCodeToHatDirs(g_back[3], u, d, l, r);
- uint8_t hat = 8;
- if (u && r)
- hat = 1;
- else if (r && d)
- hat = 3;
- else if (d && l)
- hat = 5;
- else if (l && u)
- hat = 7;
- else if (u)
- hat = 0;
- else if (r)
- hat = 2;
- else if (d)
- hat = 4;
- else if (l)
- hat = 6;
- out[0] = btn & 0xFF;
- out[1] = btn >> 8;
- out[2] = hat;
- out[3] = swStick(g_in.lx, false);
- out[4] = swStick(g_in.ly, true); // HID Y is down-positive -> invert
- out[5] = swStick(g_in.rx, false);
- out[6] = swStick(g_in.ry, true);
- out[7] = 0;
- }
- void SwitchHoriController::begin()
- {
- USBDevice.setID(0x0F0D, 0x0092);
- // Windows caches config by VID:PID:bcdDevice, so any interface change MUST bump this
- USBDevice.setDeviceVersion(0x0202);
- USBDevice.setManufacturerDescriptor("HORI CO.,LTD.");
- USBDevice.setProductDescriptor("POKKEN CONTROLLER");
- g_switch.enableOutEndpoint(true);
- g_switch.setReportDescriptor(SWITCH_HID_DESC, sizeof SWITCH_HID_DESC);
- // 1ms bInterval so the RF rate is the only latency limit (matches Xbox)
- g_switch.setPollInterval(1);
- g_switch.begin();
- }
- void SwitchHoriController::task()
- { // stream the 8-byte HORIPAD report at ~250Hz (no handshake needed)
- if (!g_switch.ready())
- return;
- if (millis() - g_swLastMs < USB_STREAM_MS)
- return;
- g_swLastMs = millis();
- uint8_t p[8];
- switchBuildHoripad(p);
- g_switch.sendReport(0, p, sizeof p); // report-id-less descriptor
- }
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