| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- // controllers.h -- the emulated-USB-controller abstraction.
- //
- // Each USB personality (Steam puck, Xbox/XInput, Switch HORIPAD, Switch Pro, PS5 DualSense, DS4 gyro) is an
- // IController living in its own mode_*.cpp. Exactly ONE is active per boot, selected by g_usbMode. Methods:
- // begin() -- called once from setup(): set the USB VID/PID/strings and register this mode's
- // interface(s). Shared USB lifecycle (detach, clear/keep CDC, serial suffix, WebUSB,
- // attach) stays in setup(); begin() only adds what's specific to this controller.
- // onReport45() -- called from rf_link.cpp each time a controller input report 0x45 is decoded. The `slot`
- // argument is the bond slot the report arrived on (0..NSLOT-1, or -1 for the pre-bond
- // catch-all). PUSH-style modes (Xbox, puck/lizard) build + send their host report here;
- // the puck/lizard mode uses `slot` to fan out to hid[slot]. STREAM-style modes ignore
- // `slot`; STREAM-style modes emit at a fixed cadence from task() reading g_in[s].
- // task() -- called every loop(): streaming emit, handshake/subcommand draining, mode-specific upkeep.
- // isPuck() -- true for Steam/Lizard (keep the boot CDC composite; different USB lifecycle in setup()).
- //
- // To add a new controller: implement IController in a new mode_*.cpp, give it a singleton, and wire it into
- // controllerFor() in controllers.cpp.
- #pragma once
- #include <stdint.h>
- class IController {
- public:
- virtual ~IController()
- {
- }
- virtual void begin() = 0;
- virtual void onReport45(int slot, const uint8_t *rep, bool fresh,
- uint8_t bodyTlen)
- {
- (void)slot;
- (void)rep;
- (void)fresh;
- (void)bodyTlen;
- }
- // Other controller->host input reports decoded from the F1 reply (NOT 0x45): power/battery status report
- // 0x43, status event 0x44. The real puck forwards these to Steam verbatim -- that's how Steam reads battery.
- // rid = report id, data/n = body after the id. Default no-op (clean modes don't expose these reports).
- virtual void onAuxReport(int slot, uint8_t rid, const uint8_t *data,
- uint8_t n)
- {
- (void)slot;
- (void)rid;
- (void)data;
- (void)n;
- }
- virtual void task()
- {
- }
- // a wake gesture fired while suspended; queue any post-resume input the host needs to actually wake
- virtual void wakeEvent()
- {
- }
- virtual bool isPuck() const
- {
- return false;
- }
- // ---- Dynamic USB mounting (see usb_mount.h). Emulated modes that present only CONNECTED controllers
- // override these; the defaults keep the legacy "begin() mounts everything" behavior for puck/lizard
- // and any not-yet-converted mode. ----
- // true => this mode uses the dynamic mount/unmount path (usbReenumerate driven by the connectivity watcher)
- // rather than registering its slot interfaces in begin(). maxSlots() then caps the mounted count.
- virtual bool dynamicMount() const
- {
- return false;
- }
- // HID-instance budget for slot interfaces (CFG_TUD_HID minus any fixed HID like the wake mouse).
- virtual uint8_t maxSlots() const
- {
- return 0;
- }
- // Re-apply this mode's USB identity (VID/PID, manufacturer/product strings, bcdDevice). Called by
- // usbReenumerate after clearConfiguration (which resets them). begin() also calls it.
- virtual void usbIdentity()
- {
- }
- // One-time at boot: create the slot interface/HID object pool and lock their TinyUSB instance indices
- // (begin() each). Adds them to the throwaway descriptor; usbReenumerate then presents the live prefix.
- virtual void beginPool()
- {
- }
- // (Re)add the first k slot interfaces (a dense prefix of the pool) to the freshly-cleared config descriptor.
- virtual void mountSlots(uint8_t k)
- {
- (void)k;
- }
- };
- // The singleton for a given mode (nullptr if the mode is unknown). Defined in controllers.cpp.
- IController *controllerFor(uint8_t mode);
- // The active controller for this boot (set in setup()). rf_link/loop dispatch through it.
- extern IController *g_active;
|