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- // controllers.h -- the emulated-USB-controller abstraction.
- //
- // Each USB personality (Steam puck, Xbox/XInput, Switch HORIPAD, Switch Pro, PS5 DualSense, DS4 gyro) is an
- // IController living in its own mode_*.cpp. Exactly ONE is active per boot, selected by g_usbMode. The split
- // of responsibilities:
- // begin() -- called once from setup(): set the USB device VID/PID/strings and register this mode's
- // interface(s). The shared USB lifecycle (detach, clear/keep CDC, serial suffix, WebUSB,
- // attach) stays in setup(); begin() only adds what's specific to this controller.
- // onReport45() -- called from rf_link.cpp each time a controller input report 0x45 is decoded. PUSH-style
- // modes (Xbox, puck/lizard) build + send their host report here. STREAM-style modes ignore
- // it and instead emit at a fixed cadence from task(); they read the decoded g_in directly.
- // task() -- called every loop(): streaming emit, handshake/subcommand draining, mode-specific upkeep.
- // isPuck() -- true for Steam/Lizard (keep the boot CDC composite; different USB lifecycle in setup()).
- //
- // To add a new controller: implement IController in a new mode_*.cpp, give it a singleton, and wire it into
- // controllerFor() in controllers.cpp. Nothing else needs to change.
- #pragma once
- #include <stdint.h>
- class IController {
- public:
- virtual ~IController() {}
- virtual void begin() = 0;
- virtual void onReport45(const uint8_t* rep, bool fresh, uint8_t bodyTlen) { (void)rep; (void)fresh; (void)bodyTlen; }
- virtual void task() {}
- virtual bool isPuck() const { return false; }
- };
- // The singleton for a given mode (nullptr if the mode is unknown). Defined in controllers.cpp.
- IController* controllerFor(uint8_t mode);
- // The active controller for this boot (set in setup()). rf_link/loop dispatch through it.
- extern IController* g_active;
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