config.h 5.8 KB

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  1. // config.h -- USB-presentation modes + persisted, runtime-tunable settings.
  2. //
  3. // One puck speaks the SAME RF protocol no matter which USB face it wears; only the USB enumeration and the
  4. // input-report mapping change. The active face is g_usbMode, persisted to flash (cfg.bin). Tunables here
  5. // (mouse sensitivity, back-paddle mapping, A/B swap, chord assignments, QoS) are set over the CDC console
  6. // (serial_console.cpp) and the WebUSB panel (webusb_config.cpp) and likewise persist.
  7. #pragma once
  8. #include <stdint.h>
  9. // ---- Compile-time logging / diagnostics ----
  10. // 0 (default) = PRODUCTION build: no host->controller capture ring (reclaims ~80KB RAM), no per-event
  11. // logging, no main-loop section timing, no WebUSB capture channel. The functional bits (haptic reconnect
  12. // block, the buzz-clear re-init, rate stats) stay. Build the diagnostic firmware with -DOPK_LOG=1.
  13. // The WebUSB panel reads this back in the status blob and hides its logging UI when it's 0.
  14. #ifndef OPK_LOG
  15. #define OPK_LOG 0
  16. #endif
  17. // Build-time FACTORY RESET (recovery build). 0 (default) = normal. Build with -DOPK_FACTORY_RESET=1 to produce a
  18. // firmware that wipes ALL persistent storage (cfg.bin + bonds.bin) ONCE -- on the first boot after flashing --
  19. // then behaves exactly like a normal build that persists settings. It is NOT a wipe-every-boot image: a git-hash
  20. // tag file (written after the wipe) records that this build already did its one-time reset, so subsequent boots
  21. // skip it. This makes it a safe recovery image for a bad config/bond: flash it, boot once (cleaned), keep using
  22. // it. Flashing a DIFFERENT build re-triggers the one-time wipe; for an on-demand wipe use the serial "ERASE-ALL"
  23. // or WebUSB "Factory erase". Re-pair the controller after the reset. See factoryResetOnce() in config.cpp.
  24. #ifndef OPK_FACTORY_RESET
  25. #define OPK_FACTORY_RESET 0
  26. #endif
  27. // ---- USB presentation modes (g_usbMode). RF poll/relay is identical across all; only USB enumeration +
  28. // report mapping differ. ----
  29. #define MODE_STEAM 0 // Valve puck; auto-lizard when Steam closed
  30. #define MODE_XBOX 1 // XInput + right-pad mouse
  31. #define MODE_SW_HORI 2 // HORIPAD (Switch console whitelist)
  32. #define MODE_LIZARD 3 // Puck HID; always keyboard+mouse (ignores Steam heartbeat)
  33. #define MODE_SW_PRO 4 // Nintendo Switch Pro Controller (057E:2009) + gyro
  34. #define MODE_PS5 5 // Sony DualSense (054C:0CE6) + gyro + split trackpad
  35. #define MODE_HIDGYRO 6 // DS4-layout generic HID gamepad + gyro (Fortnite-friendly)
  36. #define MODE_MAX 6
  37. static inline bool modeIsPuck(uint8_t m){ return m==MODE_STEAM || m==MODE_LIZARD; }
  38. static inline bool modeValid(uint8_t m){ return m<=MODE_MAX; }
  39. extern uint8_t g_usbMode; // loaded from flash at boot
  40. extern bool g_xbox; // true for all non-puck presentations (cached !modeIsPuck(g_usbMode))
  41. extern uint8_t g_chordBtn[3]; // back4+B/X/Y -> these modes (A always STEAM)
  42. // Mode persistence policy: by DEFAULT every fresh power-on/reconnect lands in STEAM mode (0). An explicit
  43. // mode switch still works for the session via a ONE-SHOT bootMode (honored once, then cleared, so the next
  44. // cold boot reverts to Steam). The WebUI "persist last mode" toggle (g_persistMode) instead remembers the
  45. // last selected mode across reboots.
  46. extern bool g_persistMode; // false (default) = always boot Steam; true = boot into last mode
  47. extern uint8_t g_bootMode; // one-shot: boot into this mode once then clear (!persistMode + explicit switch)
  48. // One-shot debug CDC. Puck mode normally DROPS the CDC serial console to free the USB endpoint its wake-mouse
  49. // interface needs (so puck can wake a sleeping Windows host). Arming this keeps CDC for the NEXT boot only --
  50. // dropping the wake mouse that boot -- so someone can attach the serial debugger; the boot after reverts to
  51. // normal automatically. Mirrors the g_bootMode one-shot. Armed from the WebUSB panel or CDC 'D' command.
  52. extern bool g_debugCdcThisBoot; // decision for THIS boot: true => keep CDC, skip the wake interface
  53. void armDebugCdcNextBoot(); // persist the one-shot (caller reboots)
  54. // persisted, runtime-tunable config:
  55. extern int g_mDiv, g_mFric; // xbox/lizard mouse sensitivity divisor / friction%
  56. extern uint8_t g_abSwap; // 1 = swap A/B and X/Y (Nintendo face-button layout)
  57. extern uint8_t g_back[4]; // back paddles L4,R4,L5,R5 -> button codes (0..11 buttons, 12..15 D-pad U/D/L/R)
  58. #define POLL_US_DEFAULT 4000u // 250 Hz -- matches SC2 input report rate (1000000/250 = 4000 us)
  59. #define USB_STREAM_MS 4u // host-side HID stream cadence for translated modes (~250 Hz)
  60. extern const uint32_t g_pollUs; // RF poll cadence (us). FIXED -- not configurable (see loadCfg).
  61. // loop-timing diagnostics (defined in OpenPuck.ino) -- surfaced in the WebUSB status blob to find what caps
  62. // the poll rate: avg loop period, slowest section index, and that section's avg us/iteration.
  63. extern uint16_t g_loopPeriodUs;
  64. extern uint8_t g_loopWorst;
  65. extern uint16_t g_loopWorstUs;
  66. void loadCfg();
  67. void saveCfg();
  68. // FULL factory wipe: reformat the internal LittleFS, erasing cfg.bin (modes/tunables/chords) AND bonds.bin
  69. // (paired controller). Irreversible; the caller reboots so the next boot comes up on clean defaults and the
  70. // controller must be re-paired. Gated behind explicit confirmation at every call site.
  71. void factoryErase();
  72. // One-time factory reset for the -DOPK_FACTORY_RESET recovery build: wipe ONCE on the first boot after flashing
  73. // (tracked by a git-hash tag file so it doesn't wipe on every boot), then persist normally. buildTag = OPK_GIT_HASH.
  74. void factoryResetOnce(const char* buildTag);
  75. // Mode switch (chord / WebUI): persist mode if the toggle is on, else arm a one-shot so this reboot lands in
  76. // the new mode but the next cold boot returns to Steam. Either way saveCfg + caller reboots.
  77. void saveMode(uint8_t m);