mode_xinput.cpp 10 KB

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  1. #include "mode_xinput.h"
  2. #include "triton.h"
  3. #include "gamepad_util.h"
  4. #include "config.h"
  5. #include "haptics.h"
  6. #include "bonds.h"
  7. #include <Adafruit_TinyUSB.h>
  8. #include <Arduino.h>
  9. #include <string.h>
  10. // custom class-driver API for the XInput interface
  11. extern "C" {
  12. #include "device/usbd_pvt.h"
  13. }
  14. XboxController g_xboxCtl;
  15. // XInput button bits
  16. enum {
  17. XB_DUP = 0x0001,
  18. XB_DDOWN = 0x0002,
  19. XB_DLEFT = 0x0004,
  20. XB_DRIGHT = 0x0008,
  21. XB_START = 0x0010,
  22. XB_BACK = 0x0020,
  23. XB_L3 = 0x0040,
  24. XB_R3 = 0x0080,
  25. XB_LB = 0x0100,
  26. XB_RB = 0x0200,
  27. XB_GUIDE = 0x0400,
  28. XB_A = 0x1000,
  29. XB_B = 0x2000,
  30. XB_X = 0x4000,
  31. XB_Y = 0x8000
  32. };
  33. // ===================== XInput custom TinyUSB class driver =====================
  34. // Custom class driver + an Adafruit_USBD_Interface subclass emitting the interface + 0x21-blob + 2 endpoints.
  35. #define XINPUT_DESC_LEN \
  36. (9 + 17 + 7 + 7) // interface(9)+vendor0x21(17)+IN ep(7)+OUT ep(7) = 40
  37. static uint8_t g_xiItf = 0xFF, g_xiEpIn = 0, g_xiEpOut = 0;
  38. static uint8_t g_xiInBuf[32], g_xiOutBuf[32];
  39. // XInput rumble strengths from the host's OUT packet; translated to Steam/Triton report 0x80.
  40. static volatile uint16_t g_rumbleLow = 0, g_rumbleHigh = 0;
  41. static volatile unsigned long g_rumbleMs =
  42. 0; // millis of last rumble OUT packet (stuck-rumble watchdog)
  43. // release a held rumble if no OUT packet refreshes it for this long (covers a lost stop)
  44. #define RUMBLE_STUCK_MS 2500u
  45. static void xi_init(void)
  46. {
  47. }
  48. static bool xi_deinit(void)
  49. {
  50. return true;
  51. }
  52. static void xi_reset(uint8_t rhport)
  53. {
  54. (void)rhport;
  55. g_xiEpIn = g_xiEpOut = 0;
  56. }
  57. static uint16_t xi_open(uint8_t rhport, tusb_desc_interface_t const *itf,
  58. uint16_t max_len)
  59. {
  60. if (!(itf->bInterfaceClass == 0xFF && itf->bInterfaceSubClass == 0x5D &&
  61. itf->bInterfaceProtocol == 0x01))
  62. return 0;
  63. g_xiItf = itf->bInterfaceNumber;
  64. uint8_t const *p = (uint8_t const *)itf;
  65. uint8_t const *end = p + max_len;
  66. uint16_t used = itf->bLength;
  67. p += itf->bLength;
  68. uint8_t opened = 0;
  69. while (p < end && opened < itf->bNumEndpoints) {
  70. uint8_t blen = p[0], btype = p[1];
  71. if (btype == TUSB_DESC_ENDPOINT) {
  72. tusb_desc_endpoint_t const *ep =
  73. (tusb_desc_endpoint_t const *)p;
  74. usbd_edpt_open(rhport, ep);
  75. if (tu_edpt_dir(ep->bEndpointAddress) == TUSB_DIR_IN)
  76. g_xiEpIn = ep->bEndpointAddress;
  77. else
  78. g_xiEpOut = ep->bEndpointAddress;
  79. opened++;
  80. }
  81. used += blen;
  82. p += blen;
  83. }
  84. if (g_xiEpOut)
  85. usbd_edpt_xfer(rhport, g_xiEpOut, g_xiOutBuf,
  86. sizeof g_xiOutBuf); // arm OUT (rumble/LED)
  87. return used;
  88. }
  89. static bool xi_ctrl(uint8_t rhport, uint8_t stage,
  90. tusb_control_request_t const *req)
  91. {
  92. (void)rhport;
  93. (void)req;
  94. return stage != CONTROL_STAGE_SETUP;
  95. }
  96. static bool xi_xfer(uint8_t rhport, uint8_t ep, xfer_result_t res, uint32_t n)
  97. {
  98. (void)res;
  99. if (ep == g_xiEpOut) {
  100. // XInput rumble packet: [00][08][00][bigMotor][smallMotor][00][00][00]; LED pkt is [01][03][led]
  101. if (n >= 5 && g_xiOutBuf[0] == 0x00 && g_xiOutBuf[1] == 0x08) {
  102. uint8_t big = g_xiOutBuf[3], sml = g_xiOutBuf[4];
  103. g_rumbleLow = (uint16_t)big * 257u;
  104. g_rumbleHigh = (uint16_t)sml * 257u;
  105. g_rumbleMs =
  106. millis(); // stamp for the stuck-rumble watchdog
  107. hapticSteamRumble(g_rumbleLow, g_rumbleHigh);
  108. }
  109. usbd_edpt_xfer(rhport, g_xiEpOut, g_xiOutBuf,
  110. sizeof g_xiOutBuf); // re-arm OUT
  111. }
  112. return true;
  113. }
  114. static const usbd_class_driver_t g_xiDriver = {
  115. #if CFG_TUSB_DEBUG >= 2
  116. .name = "XINPUT",
  117. #endif
  118. .init = xi_init,
  119. .deinit = xi_deinit,
  120. .reset = xi_reset,
  121. .open = xi_open,
  122. .control_xfer_cb = xi_ctrl,
  123. .xfer_cb = xi_xfer,
  124. .sof = NULL
  125. };
  126. extern "C" const usbd_class_driver_t *usbd_app_driver_get_cb(uint8_t *count)
  127. {
  128. *count = 1;
  129. return &g_xiDriver;
  130. }
  131. class Adafruit_USBD_XInput : public Adafruit_USBD_Interface {
  132. public:
  133. uint16_t getInterfaceDescriptor(uint8_t, uint8_t *buf,
  134. uint16_t bufsize) override
  135. {
  136. if (!buf)
  137. return XINPUT_DESC_LEN;
  138. if (bufsize < XINPUT_DESC_LEN)
  139. return 0;
  140. uint8_t itfnum = TinyUSBDevice.allocInterface(1);
  141. uint8_t epin = TinyUSBDevice.allocEndpoint(TUSB_DIR_IN),
  142. epout = TinyUSBDevice.allocEndpoint(TUSB_DIR_OUT);
  143. const uint8_t t[XINPUT_DESC_LEN] = {
  144. 9, TUSB_DESC_INTERFACE, itfnum, 0x00, 0x02, 0xFF, 0x5D,
  145. 0x01, _strid, 0x11, 0x21, 0x00, 0x01, 0x01, 0x25, epin,
  146. 0x14, 0x00, 0x00, 0x00, 0x00, 0x13, epout, 0x08, 0x00,
  147. 0x00, 7, TUSB_DESC_ENDPOINT, epin, TUSB_XFER_INTERRUPT,
  148. U16_TO_U8S_LE(0x20),
  149. // bInterval 1ms (1000Hz) so the RF rate is the only limit
  150. 1, 7, TUSB_DESC_ENDPOINT, epout, TUSB_XFER_INTERRUPT,
  151. U16_TO_U8S_LE(0x20), 8
  152. };
  153. memcpy(buf, t, XINPUT_DESC_LEN);
  154. return XINPUT_DESC_LEN;
  155. }
  156. bool begin()
  157. {
  158. return TinyUSBDevice.addInterface(*this);
  159. }
  160. };
  161. static Adafruit_USBD_XInput g_xinput;
  162. static void xinputSend(uint16_t buttons, uint8_t lt, uint8_t rt, int16_t lx,
  163. int16_t ly, int16_t rx, int16_t ry)
  164. {
  165. if (!tud_mounted() || g_xiEpIn == 0 || usbd_edpt_busy(0, g_xiEpIn))
  166. return;
  167. uint8_t *r = g_xiInBuf;
  168. r[0] = 0x00;
  169. r[1] = 0x14;
  170. r[2] = buttons & 0xFF;
  171. r[3] = buttons >> 8;
  172. r[4] = lt;
  173. r[5] = rt;
  174. r[6] = lx & 0xFF;
  175. r[7] = lx >> 8;
  176. r[8] = ly & 0xFF;
  177. r[9] = ly >> 8;
  178. r[10] = rx & 0xFF;
  179. r[11] = rx >> 8;
  180. r[12] = ry & 0xFF;
  181. r[13] = ry >> 8;
  182. memset(r + 14, 0, 6);
  183. if (usbd_edpt_claim(0, g_xiEpIn)) {
  184. if (!usbd_edpt_xfer(0, g_xiEpIn, r, 20))
  185. usbd_edpt_release(0, g_xiEpIn);
  186. }
  187. }
  188. // ===================== right-pad mouse interface =====================
  189. static const uint8_t MOUSE_HID_DESC[] = { TUD_HID_REPORT_DESC_MOUSE() };
  190. static Adafruit_USBD_HID g_mouse; // Xbox-mode mouse interface (right trackpad)
  191. // ===================== report 0x45 -> XInput + mouse =====================
  192. // button code (g_back[], g_abSwap targets) -> legacy XInput bit. 0=none 1=A 2=B 3=X 4=Y 5=LB 6=RB 7=L3 8=R3 9=Back 10=Start 11=Guide 12=Dup 13=Ddown 14=Dleft 15=Dright
  193. static uint16_t codeToXB(uint8_t c)
  194. {
  195. switch (c) {
  196. case 1:
  197. return XB_A;
  198. case 2:
  199. return XB_B;
  200. case 3:
  201. return XB_X;
  202. case 4:
  203. return XB_Y;
  204. case 5:
  205. return XB_LB;
  206. case 6:
  207. return XB_RB;
  208. case 7:
  209. return XB_L3;
  210. case 8:
  211. return XB_R3;
  212. case 9:
  213. return XB_BACK;
  214. case 10:
  215. return XB_START;
  216. case 11:
  217. return XB_GUIDE;
  218. case 12:
  219. return XB_DUP;
  220. case 13:
  221. return XB_DDOWN;
  222. case 14:
  223. return XB_DLEFT;
  224. case 15:
  225. return XB_DRIGHT;
  226. default:
  227. return 0;
  228. }
  229. }
  230. static void rfXboxGamepad(const uint8_t *r)
  231. {
  232. uint32_t b = btnsOf(r);
  233. if (g_qamMap && (b & TB_QAM)) {
  234. b &= ~(uint32_t)TB_QAM;
  235. b |= tritonFromCode(g_qamMap);
  236. }
  237. uint16_t btn = 0;
  238. if (b & TB_DUP)
  239. btn |= XB_DUP;
  240. if (b & TB_DDN)
  241. btn |= XB_DDOWN;
  242. if (b & TB_DLF)
  243. btn |= XB_DLEFT;
  244. if (b & TB_DRT)
  245. btn |= XB_DRIGHT;
  246. if (b & TB_VIEW)
  247. btn |= XB_START;
  248. if (b & TB_MENU)
  249. btn |= XB_BACK;
  250. if (b & TB_STEAM)
  251. btn |= XB_GUIDE;
  252. if (b & TB_LB)
  253. btn |= XB_LB;
  254. if (b & TB_RB)
  255. btn |= XB_RB;
  256. if (b & TB_L3)
  257. btn |= XB_L3;
  258. if (b & TB_R3)
  259. btn |= XB_R3;
  260. // face buttons, with optional A/B + X/Y swap (Nintendo layout)
  261. uint16_t fA = g_abSwap ? XB_B : XB_A, fB = g_abSwap ? XB_A : XB_B,
  262. fX = g_abSwap ? XB_Y : XB_X, fY = g_abSwap ? XB_X : XB_Y;
  263. if (b & TB_A)
  264. btn |= fA;
  265. if (b & TB_B)
  266. btn |= fB;
  267. if (b & TB_X)
  268. btn |= fX;
  269. if (b & TB_Y)
  270. btn |= fY;
  271. // back paddles -> configurable mapping (default L4->LB, R4->RB, L5->L3, R5->R3)
  272. if (b & TB_L4)
  273. btn |= codeToXB(g_back[0]);
  274. if (b & TB_R4)
  275. btn |= codeToXB(g_back[1]);
  276. if (b & TB_L5)
  277. btn |= codeToXB(g_back[2]);
  278. if (b & TB_R5)
  279. btn |= codeToXB(g_back[3]);
  280. uint8_t lt = trigU8(u16off(r, 4)),
  281. rt = trigU8(u16off(
  282. r, 6)); // triggers u16 (half-scale) -> full-range u8
  283. xinputSend(btn, lt, rt, (int16_t)s16off(r, 8),
  284. (int16_t)s16off(r, 10), // L stick X/Y
  285. (int16_t)s16off(r, 12),
  286. (int16_t)s16off(r, 14)); // R stick X/Y
  287. }
  288. // Right pad -> mouse on a second HID-mouse interface alongside the XInput gamepad. Same glide model as Lizard's
  289. // right pad; RPad click = left button, LPad click = right.
  290. static void rfXboxMouse(const uint8_t *r)
  291. {
  292. uint32_t b = btnsOf(r);
  293. static int prx = 0, pry = 0;
  294. static bool prt = false;
  295. static float vx = 0, vy = 0, rmx = 0, rmy = 0;
  296. static uint8_t pmb = 0;
  297. bool rtouch = b & TB_RPADT;
  298. int rx = s16off(r, 22), ry = s16off(r, 24);
  299. if (rtouch) {
  300. if (prt) {
  301. vx += (rx - prx);
  302. vy += (ry - pry);
  303. }
  304. prx = rx;
  305. pry = ry;
  306. }
  307. prt = rtouch;
  308. float mxf = vx / (float)(g_mDiv * 10) + rmx,
  309. myf = -(vy / (float)(g_mDiv * 10)) +
  310. rmy; // Y inverted for screen coords
  311. int dx = (int)mxf, dy = (int)myf;
  312. rmx = mxf - dx;
  313. rmy = myf - dy; // sub-pixel carry
  314. if (dx > 127)
  315. dx = 127;
  316. if (dx < -127)
  317. dx = -127;
  318. if (dy > 127)
  319. dy = 127;
  320. if (dy < -127)
  321. dy = -127;
  322. float f = g_mFric / 100.0f;
  323. vx *= f;
  324. vy *= f;
  325. if (vx > -1 && vx < 1)
  326. vx = 0;
  327. if (vy > -1 && vy < 1)
  328. vy = 0; // friction = glide/decay
  329. uint8_t mb = ((b & TB_RPADC) ? 1 : 0) |
  330. ((b & TB_LPADC) ?
  331. 2 :
  332. 0); // RPad click = left, LPad click = right
  333. if (dx || dy || mb != pmb) {
  334. pmb = mb;
  335. hid_mouse_report_t m;
  336. m.buttons = mb;
  337. m.x = (int8_t)dx;
  338. m.y = (int8_t)dy;
  339. m.wheel = 0;
  340. m.pan = 0;
  341. if (g_mouse.ready())
  342. g_mouse.sendReport(0, &m, sizeof m);
  343. }
  344. }
  345. // ===================== IController =====================
  346. void XboxController::begin()
  347. {
  348. g_rumbleLow = g_rumbleHigh = 0;
  349. // 045E:028E -> Windows xusb / SDL / Linux xpad all bind it
  350. USBDevice.setID(0x045E, 0x028E);
  351. // Windows caches the config descriptor by VID:PID:bcdDevice, so any interface change here MUST bump bcdDevice
  352. // or Windows serves a stale descriptor.
  353. USBDevice.setDeviceVersion(0x0115);
  354. USBDevice.setManufacturerDescriptor("Microsoft");
  355. USBDevice.setProductDescriptor("Controller");
  356. g_xinput.setStringDescriptor("Controller");
  357. g_xinput.begin();
  358. g_mouse.setStringDescriptor("OpenPuck Mouse");
  359. g_mouse.setBootProtocol(HID_ITF_PROTOCOL_MOUSE);
  360. g_mouse.setReportDescriptor(MOUSE_HID_DESC, sizeof MOUSE_HID_DESC);
  361. g_mouse.setPollInterval(1);
  362. g_mouse.begin();
  363. }
  364. void XboxController::onReport45(const uint8_t *rep, bool fresh,
  365. uint8_t bodyTlen)
  366. {
  367. (void)fresh;
  368. (void)bodyTlen;
  369. rfXboxGamepad(rep);
  370. rfXboxMouse(rep);
  371. }
  372. // Lost-stop watchdog: Steam/Triton rumble is latched, so force a zero report if the host stops refreshing.
  373. void XboxController::task()
  374. {
  375. if ((g_rumbleLow || g_rumbleHigh) &&
  376. millis() - g_rumbleMs > RUMBLE_STUCK_MS) {
  377. g_rumbleLow = g_rumbleHigh = 0;
  378. hapticSteamRumble(0, 0);
  379. }
  380. }