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- #include "haptics.h"
- #include "bonds.h"
- #include "config.h"
- #include "rf_link.h"
- // USBDevice.suspended() -> autonomous controller power-off on host sleep
- #include <Adafruit_TinyUSB.h>
- #include <Arduino.h>
- #include <string.h>
- uint8_t g_relayOp = 0xE3; // E3 poll
- // relay sub-TLV TYPE byte. Vestigial: rfConnFlushRelay derives the on-air type from the report id (0x05 for
- // actuators/haptics <0x87, 0x01 for config/settings/LED >=0x87). Still exposed over WebUSB diagnostics.
- uint8_t g_relaySub = 0x05;
- volatile uint8_t g_testHaptic = 0;
- volatile uint8_t g_hapticStop = 0;
- // Post-connect haptic block (see haptics.h): enabled + duration, both persisted and panel-adjustable.
- // Off by default -- opt in from the WebUSB panel if a controller's haptics come up degraded after connect.
- uint8_t g_hapticBlockOn = 0;
- uint16_t g_hapticBlockMs = HAPTIC_BLOCK_MS_DEFAULT;
- // Per-slot reconnect block. 0 = idle; non-zero = drop haptics aimed at this slot until millis() catches up.
- unsigned long g_hapticBlockUntil[NSLOT] = { 0 };
- // Controller power-off. CONFIRMED from a real Windows USB capture of the Valve puck: Steam's "turn off
- // controller" is the single feature-0x01 command 0x9F with payload ASCII "off!" (6F 66 66 21). The dongle
- // forwards host feature reports verbatim, so the controller acts on report 0x9F directly -- we relay it the
- // same way (E3 SET sub-TLV). The wire relay is NO-ACK, so send a small burst: a single lost frame must not
- // leave the controller on.
- void hapticSendShutdown()
- {
- static const uint8_t OFF[4] = { 0x6f, 0x66, 0x66, 0x21 }; // "off!"
- // broadcast: every connected controller should power off, not just the slot the shutdown was triggered
- // from (the trigger can come from a Steam interface, the test button, or host-suspend -- any of which
- // "logically" means "all controllers off").
- for (uint8_t i = 0; i < HAPTIC_SHUTDOWN_SHOTS; i++)
- relayEnqueue(0x9F, OFF, sizeof OFF, 0xFF);
- }
- // millis of last 0x82 haptic OUTPUT relayed (Steam mode)
- static unsigned long g_haptic82Ms = 0;
- // a non-zero 0x82 haptic is currently active (awaiting host stop)
- static bool g_haptic82On = false;
- // millis of last translated host rumble (0x80), per-slot (4 XInput interfaces each have their own stream)
- static unsigned long g_rumble80Ms[NSLOT] = { 0 };
- // Steam/Triton rumble is latched on until an explicit zero report; tracked per-slot so each controller's
- // stuck-rumble watchdog is independent
- static bool g_rumble80On[NSLOT] = { false, false, false, false };
- // when to fire the next post-reconnect haptic re-init (0 = none scheduled)
- static unsigned long g_reinitAt = 0;
- // how many re-init shots remain in this connect window
- static uint8_t g_reinitLeft = 0;
- // haptic activity happened -> arm a clear once it goes idle (catches a
- // latch that engaged during/after use, even seconds after connect)
- static bool g_hapClearArmed = false;
- // ---- relay rings: one per bond slot. Multi-producer (USB ISR + loop-context console/xinput), one consumer
- // per slot (rfConnFlushRelay on that slot's poll turn). Producers serialize under PRIMASK.
- struct RelayMsg {
- uint8_t rid, len;
- uint8_t data[RELAY_MAXP];
- };
- // deep enough to hold a full Steam settings/LED transaction burst without loss
- #define RELAY_QLEN 32
- static RelayMsg g_rq[NSLOT][RELAY_QLEN];
- static volatile uint8_t g_rqHead[NSLOT];
- static volatile uint8_t
- g_rqTail[NSLOT]; // head=next write, tail=next read; empty when equal
- static inline uint8_t rqNext(uint8_t i)
- {
- return (uint8_t)((i + 1) % RELAY_QLEN);
- }
- // Counts times a ring-drain loop hit its iteration cap = head/tail were desynced or corrupted (e.g. an
- // out-of-range g_rqHead from a stray write/stack overflow). These loops run with IRQs DISABLED, so an
- // unterminated one spins forever with interrupts off -> millis()/USB/SOF all freeze and only the hardware
- // watchdog recovers (an invisible "watchdog (hang)" -- the live stall monitor can't see it because the SOF
- // IRQ is dead). The cap turns that into a logged, recovered event instead of a hang. Surfaced on the panel.
- volatile uint16_t g_ringFault = 0;
- bool relayPending()
- {
- // check the current slot's queue; called from rfConnQueueHapticRelay which runs with g_curSlot set
- int cur = (g_curSlot >= 0 && g_curSlot < NSLOT) ? g_curSlot : 0;
- return g_rqHead[cur] != g_rqTail[cur];
- }
- bool relayEnqueue(uint8_t rid, const uint8_t *payload, uint8_t plen,
- uint8_t slot)
- {
- if (plen > RELAY_MAXP)
- plen = RELAY_MAXP;
- if (slot != 0xFF && slot >= NSLOT)
- return false;
- uint32_t pm = __get_PRIMASK();
- __disable_irq();
- // slot=0xFF: broadcast -- enqueue into every slot's ring.
- // Full queue: evict the oldest entry, never the newest. Steam bursts end with the commit/stop, so
- // dropping the oldest keeps the most-recent (meaningful) frame.
- uint8_t s0 = (slot == 0xFF) ? 0 : slot;
- uint8_t s1 = (slot == 0xFF) ? NSLOT : slot + 1;
- for (uint8_t s = s0; s < s1; s++) {
- uint8_t h = g_rqHead[s], nx = rqNext(h);
- if (nx == g_rqTail[s])
- g_rqTail[s] = rqNext(g_rqTail[s]);
- g_rq[s][h].rid = rid;
- g_rq[s][h].len = plen;
- if (plen)
- memcpy(g_rq[s][h].data, payload, plen);
- g_rqHead[s] = nx;
- }
- // Any haptic relay arms the idle-clear (so the during-use latch gets cleared in every mode).
- if (rid == 0x82 || rid == 0x80) {
- g_haptic82Ms = millis();
- g_hapClearArmed = true;
- }
- __set_PRIMASK(pm);
- return true;
- }
- #if OPK_LOG
- // diagnostic capture: a ring of the last OUTPUT reports Steam sends (rid/slot/bytes/ms), dumped with 'H'.
- struct HapLog {
- uint32_t ms;
- uint8_t slot, rid, n, b[16];
- }; // 16 payload bytes: capture full 0x87 settings frames
- // Big always-on ring: log EVERYTHING from boot (Steam writes, our TX-to-controller, link edges) so a rare
- // reconnect-buzz can be caught after the fact -- the trigger happens moments after boot, while this RAM is
- // fresh, and we dump it once the panel reconnects. 4096 * 20B ~= 80KB.
- #define HAPLOG_N 4096
- static HapLog g_hapLog[HAPLOG_N];
- static uint16_t g_hapHead = 0;
- static uint16_t g_hapTail =
- 0; // live/dump drain cursor (loop-context reader; chases g_hapHead)
- void hapLogAdd(uint8_t slot, uint8_t rid, const uint8_t *b, uint16_t n)
- {
- // Written from the USB SET ISR (handleSet) AND loop context (relay flush / link edges) -> guard g_hapHead.
- // Special slot markers for the diagnostic capture: 0xFE = a frame WE transmitted to the controller (TX
- // relay); 0xFD = a link state edge (b[0]=1 up, 0 down). Real Steam writes use the interface index (0..3).
- uint32_t pm = __get_PRIMASK();
- __disable_irq();
- HapLog &e = g_hapLog[g_hapHead];
- e.ms = millis();
- e.slot = slot;
- e.rid = rid;
- e.n = (uint8_t)(n > 255 ? 255 : n);
- for (int i = 0; i < 16; i++)
- e.b[i] = (i < (int)n) ? b[i] : 0;
- // uint16_t, NOT uint8_t: HAPLOG_N is 4096, so a uint8_t cast truncated the head to 0..255 and only the
- // first 256 ring slots were ever used (capture lost ~94% of its depth).
- g_hapHead = (uint16_t)((g_hapHead + 1) %
- (sizeof g_hapLog / sizeof g_hapLog[0]));
- __set_PRIMASK(pm);
- }
- void hapticDumpLog()
- {
- const uint16_t N = HAPLOG_N;
- uint32_t now = millis();
- Serial.printf("# --- capture history (now=%lu, curSlot=%d) ---\n",
- (unsigned long)now, g_curSlot);
- for (uint16_t i = 0; i < N; i++) {
- HapLog &e = g_hapLog[(uint16_t)((g_hapHead + i) % N)];
- if (!e.ms && !e.rid)
- continue;
- Serial.printf("# -%lums if%u rid=%02X n=%u:",
- (unsigned long)(now - e.ms), e.slot, e.rid, e.n);
- for (uint8_t j = 0; j < 16 && j < e.n; j++)
- Serial.printf(" %02X", e.b[j]);
- Serial.println();
- }
- Serial.println("# --- end ---");
- }
- // ---- drain cursor: stream entries to the WebUSB panel. resetDrain(false)=from "now" (live only);
- // resetDrain(true)=from the OLDEST entry (dump the whole ring from boot). pull skips empty slots. ----
- void hapLogResetDrain(bool fromBoot)
- {
- // oldest slot (the next-to-overwrite holds it)
- g_hapTail = fromBoot ? (uint16_t)((g_hapHead + 1) % HAPLOG_N) :
- // "now"
- g_hapHead;
- }
- bool hapLogPull(uint32_t *logMs, uint8_t *slot, uint8_t *rid, uint8_t *n,
- uint8_t bytes16[16])
- {
- while (g_hapTail != g_hapHead) {
- HapLog &e = g_hapLog[g_hapTail];
- g_hapTail = (uint16_t)((g_hapTail + 1) % HAPLOG_N);
- if (!e.ms && !e.rid)
- continue; // skip empty slot (ring not yet full)
- // Return the ABSOLUTE log time (millis since boot), not "age now". The panel drains in batches 100ms
- // apart, so an age computed here would jump between batches; the panel computes age vs the newest entry.
- *logMs = e.ms;
- *slot = e.slot;
- *rid = e.rid;
- *n = (e.n > 16) ? 16 : e.n;
- memcpy(bytes16, e.b, 16);
- return true;
- }
- return false;
- }
- #endif // OPK_LOG
- // Per-slot helpers. slot==-1 (default) checks the CURRENT poll slot (g_curSlot), used by flush-time code
- // paths that don't have a slot in hand. Callers with a real slot pass it in.
- bool hapticLinkUp(int slot)
- {
- int s = (slot >= 0) ? slot : g_curSlot;
- if (s < 0 || s >= NSLOT)
- return false;
- return g_slot[s].used && (millis() - g_connReplyMs[s]) < 300;
- }
- bool haptic82Blocked(int slot)
- {
- int s = (slot >= 0) ? slot : g_curSlot;
- if (s < 0 || s >= NSLOT)
- return true;
- return !hapticLinkUp(s) ||
- (g_hapticBlockUntil[s] &&
- (int32_t)(millis() - g_hapticBlockUntil[s]) < 0);
- }
- // "Is haptics from this USB interface's slot allowed through?" -- the slot must be currently connected.
- bool hapticRelaySlotOk(int slot)
- {
- return slot >= 0 && slot < NSLOT && hapticLinkUp(slot);
- }
- static bool haptic82PayloadOn(const uint8_t *p, uint16_t n)
- {
- if (n < 3)
- return false;
- for (uint16_t i = 2; i < n; i++)
- if (p[i])
- // observed form is [01 01 gain], but treat any trailing non-zero as active
- return true;
- return false;
- }
- static void hapticCancelPendingOn()
- {
- // void queued ON entries across all slot queues (stale haptics / rumble across a reconnect)
- uint32_t pm = __get_PRIMASK();
- __disable_irq();
- for (int s = 0; s < NSLOT; s++) {
- uint8_t guard = RELAY_QLEN + 1;
- for (uint8_t i = g_rqTail[s]; i != g_rqHead[s]; i = rqNext(i)) {
- if (!guard--) { // desynced/corrupt ring -> recover, don't spin IRQs-off
- g_rqHead[s] = g_rqTail[s] = 0;
- g_ringFault++;
- break;
- }
- RelayMsg &m = g_rq[s][i];
- if (m.rid == 0x82) {
- bool on = false;
- for (uint8_t j = 2; j < m.len; j++)
- if (m.data[j]) {
- on = true;
- break;
- }
- if (on)
- m.rid = 0;
- }
- if (m.rid == 0x80) {
- bool on = false;
- for (uint8_t j = 0; j < m.len; j++)
- if (m.data[j]) {
- on = true;
- break;
- }
- if (on)
- m.rid = 0;
- }
- }
- }
- __set_PRIMASK(pm);
- }
- void haptic82HostReport(const uint8_t *p, uint16_t n)
- {
- if (n < 3)
- return;
- g_haptic82Ms = millis();
- // any haptic activity arms a clear when it next goes idle (kills a latch from this use)
- g_hapClearArmed = true;
- // Track on/off only. Do NOT synthesize a stop burst: Steam's own stop is forwarded verbatim, and each extra
- // 0x82 is a discrete pad click -- the spurious end-of-movement "click"/buzz the real puck never produces.
- g_haptic82On = haptic82PayloadOn(p, n);
- }
- bool hapticSteamRumble(uint16_t lowFreq, uint16_t highFreq, uint8_t slot)
- {
- if (slot >= NSLOT)
- return false;
- // user rumble-strength scale (percent; 200 = double). Clamp to 16-bit.
- if (g_rumbleScale != 100) {
- uint32_t l = (uint32_t)lowFreq * g_rumbleScale / 100,
- h = (uint32_t)highFreq * g_rumbleScale / 100;
- lowFreq = (l > 0xFFFF) ? 0xFFFF : (uint16_t)l;
- highFreq = (h > 0xFFFF) ? 0xFFFF : (uint16_t)h;
- }
- bool on = lowFreq || highFreq;
- // Per-slot settle gate (the per-slot reconnect block + link-up check). 0x82 haptics in Steam mode use the
- // same gate; for XInput, the host only sends a stream while a controller is connected, so this also doubles
- // as "no controller here, no relay".
- if (on && haptic82Blocked(slot))
- return false;
- if (!on && !hapticLinkUp(slot))
- return false;
- // SDL's current Steam/Triton structs define output report 0x80 as:
- // type, uint16 intensity, {uint16 speed, int8 gain} left/right.
- // We map conventional gamepad low/high-frequency motors to left/right speeds and use max as intensity.
- uint16_t intensity = lowFreq > highFreq ? lowFreq : highFreq;
- uint8_t p[9];
- // haptic_type_t::HAPTIC_TYPE_RUMBLE; 0 is the off/zero report
- p[0] = on ? 0x04 : 0x00;
- p[1] = (uint8_t)(intensity & 0xFF);
- p[2] = (uint8_t)(intensity >> 8);
- p[3] = (uint8_t)(lowFreq & 0xFF);
- p[4] = (uint8_t)(lowFreq >> 8);
- p[5] = 0;
- p[6] = (uint8_t)(highFreq & 0xFF);
- p[7] = (uint8_t)(highFreq >> 8);
- p[8] = 0;
- if (!relayEnqueue(0x80, p, sizeof p, slot))
- return false;
- g_rumble80Ms[slot] = millis();
- g_rumble80On[slot] = on;
- return true;
- }
- // Queue a pending test-haptic / stop relay (runs inside the poll cadence -- never at raw loop rate). Test
- // haptics broadcast to all connected slots (slot 0xFF); the stop frame is broadcast too (a stuck latch can
- // affect any controller, and the haptic-engine clear-re-init is settings-only so it's harmless on healthy
- // ones).
- // Stability-test keepalive: while g_stabTest, buzz every connected controller for ~150ms once per 10s so an
- // unattended uptime measurement isn't ended by a controller idle-sleeping. Toggled by WebUSB cmd 0x0F; the
- // panel times uptime-until-reset. Reboots clear g_stabTest (the panel re-arms it on reconnect).
- bool g_stabTest = false;
- void hapticStabTask()
- {
- if (!g_stabTest)
- return;
- static const uint8_t on[3] = { 0x01, 0x01, 0xF7 };
- static const uint8_t off[3] = { 0x01, 0x01, 0x00 };
- static unsigned long lastOn = 0, offAt = 0;
- unsigned long now = millis();
- if (lastOn == 0 || (uint32_t)(now - lastOn) >= 10000u) {
- lastOn = now;
- relayEnqueue(0x82, on, 3, 0xFF); // broadcast buzz-on to all slots
- offAt = now + 150;
- }
- if (offAt && (int32_t)(now - offAt) >= 0) {
- relayEnqueue(0x82, off, 3, 0xFF);
- offAt = 0;
- }
- }
- void rfConnQueueHapticRelay()
- {
- if (relayPending())
- return; // host relays first; injectables wait for an idle cycle
- static const uint8_t HAP_ON[3] = { 0x01, 0x01, 0xF7 };
- static const uint8_t HAP_OFF[3] = { 0x01, 0x01, 0x00 };
- if (g_testHaptic) {
- if (relayEnqueue(0x82, HAP_ON, 3, 0xFF))
- g_testHaptic--;
- } else if (g_hapticStop && !g_xbox) {
- if (relayEnqueue(0x82, HAP_OFF, 3, 0xFF))
- g_hapticStop--;
- }
- }
- // rfConnFlushRelay(ch, s1): drain one entry from the current slot's relay queue and TX it. Each slot's queue
- // is independent, so each controller only sees its own commands. With N connected slots the per-slot relay
- // rate is 1/N of the per-cycle rate; sustained buzz streams are still 1 packet/cycle/slot.
- bool rfConnFlushRelay(uint8_t ch, uint8_t s1)
- {
- int cur = (g_curSlot >= 0 && g_curSlot < NSLOT) ? g_curSlot : 0;
- // Snapshot one entry under a short critical section. relayEnqueue() (the producer) runs on the
- // high-priority usbd task and, when the ring is full, evicts the oldest by advancing g_rqTail itself --
- // the same variable this consumer reads/advances. Reading the entry while a producer could overwrite it
- // is a torn read (and dual-writing g_rqTail desyncs head/tail), so copy the entry out and consume the
- // slot atomically here, then do the (slow) RF TX on the copy with interrupts enabled.
- RelayMsg msg;
- bool have = false;
- uint32_t pm = __get_PRIMASK();
- __disable_irq();
- uint8_t guard = RELAY_QLEN + 1;
- while (g_rqTail[cur] != g_rqHead[cur]) {
- if (!guard--) { // desynced/corrupt ring -> recover, don't spin IRQs-off (watchdog-hang class)
- g_rqHead[cur] = g_rqTail[cur] = 0;
- g_ringFault++;
- break;
- }
- RelayMsg &m = g_rq[cur][g_rqTail[cur]];
- g_rqTail[cur] = rqNext(g_rqTail[cur]); // consume the slot
- // rid 0 = entry voided by hapticCancelPendingOn -> skip
- if (m.rid) {
- msg = m; // copy out before the producer can reuse the slot
- have = true;
- break;
- }
- }
- __set_PRIMASK(pm);
- if (have) {
- RelayMsg &m = msg;
- {
- uint8_t rl = m.len;
- if (rl > RELAY_MAXP)
- rl = RELAY_MAXP;
- // On-air sub-TLV framing. CONFIRMED from real puck<->controller sniffs: a command LANDS on
- // the controller only with the type-01 + inner-len form E3 [2+rl][01][rid][innerlen][data];
- // the legacy form E3 [1+rl][05][rid][data] makes the controller DISCARD any 0x87+ command.
- //
- // Whitelist type-01 to only two commands: LED brightness (0x87 reg 0x2D) and power-off
- // (0x9F). Other 0x87 writes (e.g. reg 0x30 IMU enable, 0x34/0x35 haptic amplitude) must
- // stay on legacy form -- landing 0x30 freezes the gyro; landing 0x34/0x35 causes the buzz.
- bool land01 =
- (m.rid == 0x9F) ||
- (m.rid == 0x87 && rl >= 1 && m.data[0] == 0x2D);
- uint8_t p[5 + RELAY_MAXP], plen;
- if (land01) {
- p[0] = g_relayOp;
- p[1] = (uint8_t)(2 + rl);
- p[2] = 0x01;
- p[3] = m.rid;
- p[4] = rl;
- memcpy(p + 5, m.data, rl);
- plen = (uint8_t)(5 + rl);
- } else {
- p[0] = g_relayOp;
- p[1] = (uint8_t)(1 + rl);
- p[2] = 0x05;
- p[3] = m.rid;
- memcpy(p + 4, m.data, rl);
- plen = (uint8_t)(4 + rl);
- }
- hapLogAdd(0xFE, m.rid, m.data, rl);
- // slot was already consumed under the critical section above.
- // s1 carries a PID distinct from the GET poll (caller cycles it) so the controller's ESB
- // dedup never treats the GET as a retransmit of this relay. 80us RX: relay is NO-ACK.
- rfConnTx(ch, s1, p, plen,
- 80); // one relay per poll cycle
- }
- }
- return have; // true = a relay frame went out this cycle (steals a reply window from the E3 poll)
- }
- // Haptic-subsystem re-init: the captured sequence Steam sends when it (re)takes control (0x81 reset + 0x87
- // register writes). Brightness (reg 0x2D) is omitted to avoid stomping the LED. The 0x87 frames go out on
- // legacy framing so the controller discards them; the three 0x81 frames are the effective reset. slot=0xFF
- // broadcasts to all connected controllers (the re-init is settings-only and harmless on healthy controllers).
- // One-shot SET_SETTINGS (0x87) write of the controller's GLOBAL trackpad-haptics enable. The controller plays
- // touchpad haptic sequences autonomously (haptics-sequencer-touchpad) gated by settings/haptics/enabled; in the
- // emulated (non-Steam) modes the host never sends SC haptic reports, so the only way to silence the pad buzz is
- // to write this setting. Wire format [id][val u16 LE] -- confirmed from the controller's SET_SETTINGS handler
- // (decomp FUN_0001f61c; id 0x30 == settings/sensors/imu/mode is the cross-check anchor in the same id space).
- // The exact id for settings/haptics/enabled needs a one-time `scmd labels` HW read (candidates from the captured
- // reinit: 0x18 / 0x2e / 0x34 / 0x35). Until it is set, SETTING_HAPTICS_ENABLED stays 0xFF and this is inert.
- #define SETTING_HAPTICS_ENABLED 0xFF
- void hapticSetPadEnabled(uint8_t slot, bool on)
- {
- #if SETTING_HAPTICS_ENABLED != 0xFF
- uint8_t pl[3] = { SETTING_HAPTICS_ENABLED, (uint8_t)(on ? 1 : 0), 0 };
- relayEnqueue(0x87, pl, 3, slot);
- #else
- (void)slot;
- (void)on;
- #endif
- }
- void hapticReinit(uint8_t slot)
- {
- static const uint8_t H30[] = { 0x30, 0x00, 0x00, 0x07, 0x07,
- 0x00, 0x08, 0x07, 0x00, 0x31,
- 0x02, 0x00, 0x52, 0x03, 0x00 };
- static const uint8_t H18[] = { 0x18, 0x00, 0x00, 0x2e, 0x00,
- 0x00, 0x34, 0xff, 0xff, 0x35,
- 0xff, 0xff, 0x34, 0xff, 0xff };
- static const uint8_t H35[] = { 0x35, 0xff, 0xff, 0x2e, 0x00, 0x00 };
- static const uint8_t T81A[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- static const uint8_t T81B[] = {
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- // reset action (FUN_0001f554) -- Steam sends this first
- relayEnqueue(0x81, nullptr, 0, slot);
- relayEnqueue(0x87, H30, sizeof H30, slot);
- // haptic config (enabled/amplifier/gain): the part that clears a latch
- relayEnqueue(0x87, H18, sizeof H18, slot);
- relayEnqueue(0x87, H35, sizeof H35, slot);
- relayEnqueue(0x81, T81A, sizeof T81A, slot);
- relayEnqueue(0x81, T81B, sizeof T81B, slot);
- // Re-apply the active emulated type's trackpad-haptics preference last (after the haptic-config writes
- // above, which would otherwise re-enable it). Default-on types send "enable"; Switch (padHaptics=0)
- // disables. Inert until the setting id is captured.
- hapticSetPadEnabled(slot, g_padHaptics != 0);
- // Apply the configured LED brightness for the active emulated type. Steam sets the
- // brightness each session; emulated modes never do, so the controller comes up at
- // full brightness. 0 = no override (preserve controller default).
- if (g_etype < ET_COUNT && g_ledBright > 0) {
- uint8_t pl[3] = { 0x2D, g_ledBright, 0x00 };
- relayEnqueue(0x87, pl, sizeof pl, slot);
- }
- }
- void hapticInit()
- {
- g_haptic82On = false;
- g_hapticStop = 0;
- for (int s = 0; s < NSLOT; s++) {
- g_rqHead[s] = g_rqTail[s] = 0;
- g_rumble80On[s] = false;
- g_rumble80Ms[s] = 0;
- // post-connect haptic block is permanently disabled (not armed, not configurable)
- g_hapticBlockUntil[s] = 0;
- }
- }
- // Arm the post-(re)connect haptic block + schedule the clearing re-init. Called on the reliable first-reply
- // signal from rf_link and again from hapticTask's link-up edge detector. Per-slot: only the reconnected
- // slot is blocked; the broadcast re-init covers all slots.
- void hapticOnReconnect(int slot)
- {
- if (slot < 0 || slot >= NSLOT)
- return;
- // post-connect haptic block is permanently disabled -- relay haptics immediately on (re)connect
- g_hapticBlockUntil[slot] = 0;
- g_haptic82On = false;
- g_rumble80On[slot] = false;
- g_rumble80Ms[slot] = 0;
- hapticCancelPendingOn();
- // Re-init repeatedly across the settle window: the connect buzz engages early (during the block,
- // controller-internal), so a single late shot misses it.
- g_reinitAt = millis() + 200u;
- g_reinitLeft = HAPTIC_REINIT_SHOTS;
- uint8_t mk = 2;
- hapLogAdd(0xFD, 0xEE, &mk, 1);
- }
- void hapticTask()
- {
- // Per-slot link-edge detect (backup for hapticOnReconnect in rf_link).
- static bool wasHapticLinkUp[NSLOT] = { 0 };
- for (int s = 0; s < NSLOT; s++) {
- if (!g_slot[s].used)
- continue;
- bool up = hapticLinkUp(s);
- if (up && !wasHapticLinkUp[s]) {
- uint8_t mk = 1;
- hapLogAdd(0xFD, 0xEE, &mk, 1);
- hapticOnReconnect(s);
- }
- if (!up && wasHapticLinkUp[s]) {
- uint8_t mk = 0;
- hapLogAdd(0xFD, 0xEE, &mk, 1);
- }
- wasHapticLinkUp[s] = up;
- }
- if (g_reinitAt && anySlotLinkUp() &&
- (int32_t)(millis() - g_reinitAt) >= 0) {
- hapticReinit();
- g_reinitAt = (g_reinitLeft && --g_reinitLeft) ?
- (millis() + HAPTIC_REINIT_GAP_MS) :
- 0;
- }
- // Power-off on host sleep: only when VBUS is present (genuine sleep, not a cable unplug which also
- // trips the suspend edge briefly) AND the suspend has PERSISTED >= SUSPEND_OFF_MS. A brief USB
- // selective-suspend (host idle power-management) resumes in <1s; firing the power-off on its edge
- // powered the controllers off ourselves -> random drop/reconnect churn. Arm only on a genuine
- // resume->suspend edge (wasSusp=true at boot suppresses a false fire on boot-into-suspended).
- static bool wasSusp = true;
- static unsigned long suspSinceMs = 0;
- static bool suspArmed = false;
- bool susp = USBDevice.suspended();
- bool vbus = (NRF_POWER->USBREGSTATUS &
- POWER_USBREGSTATUS_VBUSDETECT_Msk) != 0;
- if (susp && !wasSusp) {
- suspSinceMs = millis();
- suspArmed = true;
- }
- if (!susp)
- suspArmed = false;
- if (suspArmed && vbus && (millis() - suspSinceMs) >= SUSPEND_OFF_MS) {
- hapticSendShutdown();
- suspArmed = false; // fire once per suspend
- }
- wasSusp = susp;
- // Steam-mode quiet timeout: mark 0x82 stream inactive. No synthesized stop -- Steam forwards its own.
- if (!g_xbox && g_haptic82On &&
- millis() - g_haptic82Ms > HAPTIC_QUIET_MS)
- g_haptic82On = false;
- // Per-slot stuck-rumble watchdog: force zero after 2.5s without a refresh.
- for (int s = 0; s < NSLOT; s++) {
- if (g_rumble80On[s] && millis() - g_rumble80Ms[s] > 2500u)
- hapticSteamRumble(0, 0, (uint8_t)s);
- }
- // Idle-clear: after haptic activity goes quiet, re-init once to clear any latch left behind.
- if (g_hapClearArmed &&
- (millis() - g_haptic82Ms) > HAPTIC_CLEAR_IDLE_MS) {
- g_hapClearArmed = false;
- hapticReinit();
- }
- }
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