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- // OpenPuck.ino -- Steam Controller 2 ("Triton") puck reimplementation for an nRF52840.
- //
- // This firmware impersonates the Valve puck over USB, maintains puck-style bond slots, speaks the
- // reverse-engineered RF protocol to the controller, and re-enumerates into Steam, Xbox, Switch, PS5, or DS4
- // personalities. Build with -DCFG_TUD_HID=4 (the Adafruit nRF port defaults to 2).
- //
- // This file is just the entry point: setup() builds the USB presentation for the persisted mode and arms the
- // hardware watchdog; loop() pumps each subsystem. Everything substantive lives in the modules below -- see
- // ARCHITECTURE.md for the full map. The short version:
- // config / identity / bonds -- persisted settings, device serial, the four controller bond slots
- // radio / rf_link / rf_diag -- bare-metal nRF52 RADIO, the operational puck protocol, and RE tooling
- // triton / gamepad_util -- the decoded controller input (g_in) + shared host-report build helpers
- // controllers + mode_* -- one IController per USB personality (puck/lizard, xbox, switch, ps5, ds4)
- // haptics / webusb_config / serial_console -- haptic relay, the browser config channel, the CDC debug CLI
- //
- // Protocol reference: docs/PROTOCOL.md. Bond record = [8 uuid][16 serial].
- #include <Adafruit_TinyUSB.h>
- #include <Adafruit_LittleFS.h>
- #include <InternalFileSystem.h>
- using namespace Adafruit_LittleFS_Namespace;
- #include "config.h"
- // OPK_GIT_HASH: tags the one-time factory-reset build
- #include "build_info.h"
- #include "identity.h"
- #include "bonds.h"
- #include "radio.h"
- #include "controllers.h"
- #include "haptics.h"
- #include "rf_link.h"
- #include "rf_diag.h"
- #include "webusb_config.h"
- #include "serial_console.h"
- #include "wake_hid.h"
- #include "status_led.h"
- #if CFG_TUD_HID < 4
- #error "build with -DCFG_TUD_HID=4 (extra_flags): up to 4 HID interfaces per mode"
- #endif
- // puck composite (4 HID + WebUSB) exceeds the default 256 B config buffer
- static uint8_t g_usbCfgDesc[512];
- void setup()
- {
- genSerial();
- ledInit();
- // per-device default RF session address (per-slot). The real generation is below, AFTER loadBonds, so
- // the address can be derived from the bond UUID for each slot. The pre-load call here is just to
- // populate the defaults so a slot with no bond doesn't accidentally share the discovery address.
- for (int s = 0; s < NSLOT; s++)
- rfGenSessionAddr(s);
- InternalFS.begin();
- #if OPK_FACTORY_RESET
- // Recovery build (-DOPK_FACTORY_RESET=1): wipe ALL persistent storage ONCE on the first boot after flashing,
- // then persist normally (tracked by a git-hash tag so it does NOT wipe every boot). See config.h / config.cpp.
- factoryResetOnce(OPK_GIT_HASH);
- #endif
- loadCfg();
- loadBonds();
- // Now that bonds are loaded, regenerate per-slot session addresses from each bond's UUID. This is
- // deterministic (a slot's address is stable across reboots) and avoids persisting the address in
- // bonds.bin -- no schema bump needed.
- for (int s = 0; s < NSLOT; s++)
- if (g_slot[s].used)
- rfGenSessionAddr(s);
- // decide USB presentation BEFORE registering interfaces
- g_xbox = !modeIsPuck(g_usbMode);
- g_active = controllerFor(g_usbMode);
- // ---- USB descriptor rebuild ----
- // Puck mode drops the CDC serial console (clearConfiguration) to free a USB endpoint for the wake-mouse
- // interface that wakes a sleeping Windows host. The one-shot debug arm (g_debugCdcThisBoot, set via WebUSB
- // panel / CDC 'D', auto-reverting after one boot) instead KEEPS the boot CDC composite and skips the wake
- // mouse (no endpoint room for both). Clean modes always rebuild bare.
- const bool puckMode = g_active->isPuck();
- const bool keepCdc = puckMode && g_debugCdcThisBoot;
- // The "game" PlayStation modes enumerate as a CLEAN single HID gamepad so games that classify off the raw HID
- // device (Fortnite/UE GameInput, Windows.Gaming.Input) recognise them as PlayStation. A real Sony pad is just
- // the gamepad HID (+ a USB-audio interface); our extra wake-mouse HID and WebUSB vendor interface make those
- // classifiers refuse the PS glyph path even with the correct VID/PID (SDL/Steam tolerate the extras). So
- // clean-PS modes skip BOTH the wake mouse and WebUSB -- no config panel / host-wake; chord back to Steam
- // (back-paddle 4 + A) to reach the panel. Normal MODE_PS5 / MODE_HIDGYRO keep wake + panel.
- const bool psClean = modeIsCleanPS(g_usbMode);
- USBDevice.detach();
- delay(30);
- if (keepCdc) {
- USBDevice.setConfigurationBuffer(g_usbCfgDesc,
- sizeof g_usbCfgDesc);
- } else {
- USBDevice.clearConfiguration();
- // headroom over the default 256 B cap
- USBDevice.setConfigurationBuffer(g_usbCfgDesc,
- sizeof g_usbCfgDesc);
- }
- // Distinct USB serial PER MODE (must be set AFTER clearConfiguration, which nulls it). Hosts cache USB
- // identity by VID:PID:serial; reusing one serial under a changing VID:PID can make a host refuse the new
- // identity. Steam keeps the exact unit serial (its pairing identity); the others get a 1-char suffix.
- static const char MODE_SUFFIX[] = {
- 'X', 'N', 'L', 'P', 'S', 'G', 'Q', 'D'
- }; // modes 1..8 (Q=PS5 game, D=DS4 game)
- if (puckMode) {
- USBDevice.setSerialDescriptor(g_unit);
- } else {
- snprintf(g_usbSerial, sizeof g_usbSerial, "%s%c", g_unit,
- MODE_SUFFIX[g_usbMode - 1]);
- USBDevice.setSerialDescriptor(g_usbSerial);
- }
- // SDL3's Proteus/Triton HIDAPI driver only binds slot HIDs on USB interfaces 2..5. Register WebUSB (IF 0)
- // and the wake mouse (IF 1) before the four puck slots so hid[0..3] land on IF 2..5 like the real puck.
- if (puckMode)
- usb_web.begin();
- if (puckMode && !keepCdc)
- wakeHidBegin();
- g_active->begin();
- // Boot-mouse wake interface for clean (non-puck) modes, and for puck on the one-shot debug boot (CDC on,
- // no endpoint room for wake mouse on a normal puck boot -- wake is registered above instead). Skipped for PS
- // modes so the device stays a single clean HID gamepad (see psClean above).
- if (!puckMode && !keepCdc && !psClean)
- wakeHidBegin();
- // WebUSB config panel -- every mode EXCEPT the PlayStation modes. Puck: registered above (IF 0) before wake +
- // slots; other clean modes after controller. PS modes omit it to present a genuine single-HID PS controller.
- if (!puckMode && !psClean)
- usb_web.begin();
- // bmAttributes: required(0x80) | remote_wakeup(0x20). Remote Wakeup lets us signal wake-from-sleep.
- USBDevice.setConfigurationAttribute(0x80 | 0x20);
- // re-attach with the final descriptor (host re-reads it fresh -> deterministic enumeration)
- USBDevice.attach();
- Serial.begin(115200);
- for (int i = 0; i < 300 && !USBDevice.mounted(); i++)
- delay(10); // wait up to 3s for USB mount, but NEVER hang
- if (USBDevice.suspended()) {
- USBDevice.remoteWakeup();
- ledWakePulse();
- } // wake host if bus was sleeping when we (re-)attached
- // loadBonds() was called earlier (after the bond-UUID-derived session addresses were generated);
- // this is a no-op now but kept for forward-compat (a future migration to lazy-loading).
- hapticInit();
- static const char *MODE_NAME[] = {
- "STEAM(puck)", "XBOX(xinput+mouse)",
- "SWITCH(horipad)", "LIZARD(puck kb/mouse)",
- "SWITCH(pro+gyro)", "PS5(dualsense)",
- "HIDGYRO(ds4+motion)", "PS5(dualsense,game/clean)",
- "DS4(ds4,game/clean)"
- };
- Serial.printf("# copycat up: unit=%s board=%s, mode=%s\n", g_unit,
- g_board,
- MODE_NAME[g_usbMode <= MODE_MAX ? g_usbMode : 0]);
- if (puckMode)
- Serial.printf(
- "# puck USB: %s\n",
- keepCdc ?
- "DEBUG boot (CDC console on, wake mouse off; reverts next boot)" :
- "normal (CDC off, wake mouse on)");
- Serial.printf(
- "# session ch%u (discovery on ibex/ch2); per-slot session addrs:\n",
- g_sessCh);
- for (int s = 0; s < NSLOT; s++) {
- if (g_slot[s].used) {
- Serial.printf(
- "# slot %d: %02X%02X%02X%02X/%02X (uuid %02X%02X%02X%02X %02X%02X%02X%02X)\n",
- s, g_sessBase[s][0], g_sessBase[s][1],
- g_sessBase[s][2], g_sessBase[s][3],
- g_sessPrefix[s], g_slot[s].rec[0], g_slot[s].rec[1],
- g_slot[s].rec[2], g_slot[s].rec[3],
- g_slot[s].rec[4], g_slot[s].rec[5],
- g_slot[s].rec[6], g_slot[s].rec[7]);
- }
- }
- // Hardware watchdog: if loop() ever stops feeding it (wedged radio busy-wait, HardFault spin, blocked CDC
- // write) the WDT resets the nRF52 after ~8s, re-enumerating USB + re-initialising RF, so a hang no longer
- // needs a physical replug. RUN keeps it counting in sleep; PAUSE freezes it under a debugger.
- NRF_WDT->CONFIG = (WDT_CONFIG_HALT_Pause << WDT_CONFIG_HALT_Pos) |
- (WDT_CONFIG_SLEEP_Run << WDT_CONFIG_SLEEP_Pos);
- NRF_WDT->CRV = 8UL * 32768UL - 1; // timeout in 32.768 kHz ticks (~8 s)
- NRF_WDT->RREN = WDT_RREN_RR0_Msk; // arm reload register 0
- NRF_WDT->TASKS_START = 1;
- }
- // loop-timing diagnostics: poll rate is capped by loop ITERATION time (pacing wants 4000us but the poll only
- // fires as often as the loop comes around). Per-section us accumulates and each second the avg loop period +
- // slowest section are published for the WebUSB panel.
- // avg loop iteration time last second (1e6/iterations)
- uint16_t g_loopPeriodUs = 0;
- // index of the slowest section: 0=webusb 1=ctrl.task 2=serial 3=rfdiag 4=rflink 5=haptic 6=led
- uint8_t g_loopWorst = 0;
- uint16_t g_loopWorstUs = 0; // that section's avg us per iteration
- void loop()
- {
- // feed the watchdog; if we ever stop, the ~8s WDT auto-resets us
- NRF_WDT->RR[0] = WDT_RR_RR_Reload;
- if (g_dirty) {
- g_dirty = false;
- saveBonds();
- }
- #if OPK_LOG
- // Diagnostic build: time each loop section so the panel can show the slowest one + the loop period.
- static uint32_t acc[7] = { 0 };
- static uint32_t loops = 0;
- static unsigned long secMs = 0;
- uint32_t t;
- t = micros();
- webusbPoll();
- acc[0] += (uint32_t)(micros() - t);
- t = micros();
- if (g_active)
- g_active->task();
- acc[1] += (uint32_t)(micros() - t);
- t = micros();
- serialConsolePoll();
- acc[2] += (uint32_t)(micros() - t);
- t = micros();
- rfDiagTask();
- acc[3] += (uint32_t)(micros() - t);
- t = micros();
- rfLinkTask();
- acc[4] += (uint32_t)(micros() - t);
- t = micros();
- hapticTask();
- acc[5] += (uint32_t)(micros() - t);
- t = micros();
- ledTask();
- acc[6] += (uint32_t)(micros() - t);
- loops++;
- if (millis() - secMs >= 1000) {
- g_loopPeriodUs = loops ? (uint16_t)(1000000UL / loops) : 0;
- uint8_t wi = 0;
- uint32_t wv = 0;
- for (int i = 0; i < 7; i++) {
- if (acc[i] > wv) {
- wv = acc[i];
- wi = i;
- }
- acc[i] = 0;
- }
- g_loopWorst = wi;
- g_loopWorstUs = loops ? (uint16_t)(wv / loops) : 0;
- loops = 0;
- secMs = millis();
- }
- #else
- webusbPoll();
- if (g_active)
- g_active->task();
- serialConsolePoll();
- rfDiagTask();
- rfLinkTask();
- hapticTask();
- ledTask();
- #endif
- }
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