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- // OpenPuck.ino -- Steam Controller 2 ("Triton") puck reimplementation for an nRF52840.
- //
- // This firmware impersonates the Valve puck over USB, maintains puck-style bond slots, speaks the
- // reverse-engineered RF protocol to the controller, and re-enumerates into Steam, Xbox, Switch, PS5, or DS4
- // personalities. Build with `make build` (bakes in the required CFG_TUD_HID=4 + CFG_TUD_TASK_QUEUE_SZ=64).
- //
- // This file is just the entry point: setup() builds the USB presentation for the persisted mode and arms the
- // hardware watchdog; loop() pumps each subsystem. Everything substantive lives in the modules below -- see
- // ARCHITECTURE.md for the full map. The short version:
- // config / identity / bonds -- persisted settings, device serial, the four controller bond slots
- // radio / rf_link / rf_diag -- bare-metal nRF52 RADIO, the operational puck protocol, and RE tooling
- // triton / gamepad_util -- the decoded controller input (g_in) + shared host-report build helpers
- // controllers + mode_* -- one IController per USB personality (puck/lizard, xbox, switch, ps5, ds4)
- // haptics / webusb_config / serial_console -- haptic relay, the browser config channel, the CDC debug CLI
- //
- // Protocol reference: docs/PROTOCOL.md. Bond record = [8 uuid][16 serial].
- #include <Adafruit_TinyUSB.h>
- #include <Adafruit_LittleFS.h>
- #include <InternalFileSystem.h>
- using namespace Adafruit_LittleFS_Namespace;
- #include "config.h"
- // OPK_GIT_HASH: tags the one-time factory-reset build
- #include "build_info.h"
- #include "identity.h"
- #include "bonds.h"
- #include "radio.h"
- #include "controllers.h"
- #include "haptics.h"
- #include "rf_link.h"
- #include "puck_hid.h" // puckCmdLogDrain()
- #include "rf_diag.h"
- #include "webusb_config.h"
- #include "lizard_map.h"
- #include "serial_console.h"
- #include "wake_hid.h"
- #include "status_led.h"
- #include "usb_mount.h"
- #include "identity.h"
- #include "fault_diag.h"
- #include "fw_update.h"
- #include "usb_tx.h"
- #include <stdio.h>
- #if CFG_TUD_HID < 4
- #error "CFG_TUD_HID must be >= 4 (up to 4 HID interfaces per mode). Build with `make build` (bakes it in), or pass -DCFG_TUD_HID=4 in build.extra_flags."
- #endif
- // The TinyUSB device-stack event queue (_usbd_q) defaults to 16 entries. tud_task() runs in the dedicated
- // high-priority "usbd" FreeRTOS task, but this firmware emits HID reports from the LOW-priority loop() task
- // (every mode: 0x45 forwards, per-slot 0x79/0x7B/0x43 status, streamed gamepad reports). A cross-task
- // sendReport whose EasyDMA is momentarily busy takes TinyUSB's usbd_defer_func() path, which does a BLOCKING
- // osal_queue_send (xQueueSendToBack WAIT_FOREVER) onto _usbd_q. Under a comms burst (haptics/trackpad floods,
- // the connect-time re-init storm, 4 slots at once) the 16-deep queue saturates; the loop task then blocks
- // posting to it and stops feeding the ~8 s watchdog -> the MCU resets and the controller "disconnects". A
- // deeper queue absorbs realistic bursts so the loop never blocks. Must be set on the build command (it is a
- // TinyUSB-internal #ifndef default, so a sketch header cannot reach usbd.c) -- enforce it here so a build that
- // omits the flag fails loudly instead of shipping the deadlock.
- #if !defined(CFG_TUD_TASK_QUEUE_SZ) || CFG_TUD_TASK_QUEUE_SZ < 32
- #error "CFG_TUD_TASK_QUEUE_SZ must be >= 32: the default 16-deep usbd event queue deadlocks the loop task under comms load -> watchdog reset. Build with `make build` (bakes in 64), or pass -DCFG_TUD_TASK_QUEUE_SZ=64 in build.extra_flags."
- #endif
- // puck composite (4 HID + WebUSB) exceeds the default 256 B config buffer
- static uint8_t g_usbCfgDesc[512];
- // Per-mode USB serial suffix (modes 1..9: X=xbox N=hori L=lizard P=swpro S=ps5 G=hidgyro Q=ps5game D=ds4game 3=ps3).
- static const char MODE_SUFFIX[] = {
- 'X', 'N', 'L', 'P', 'S', 'G', 'Q', 'D', '3'
- };
- // Fixed-interface flags captured at boot so usbReenumerate (dynamic mount, no reboot) replays them.
- static bool s_dynWantWebusb = false, s_dynWantWakeMouse = false;
- // Dynamic re-enumeration (NO MCU reboot): tear down + rebuild the config descriptor presenting `k` connected-
- // controller slots, replaying the fixed interfaces in locked HID-instance order (wake mouse = instance 0,
- // before the slot pool; WebUSB is vendor-class so order-free), then re-attach. RF/firmware state survives.
- // g_usbToBond must already be built for k connected controllers. Called at boot and by usb_mount's watcher.
- void usbReenumerate(uint8_t k)
- {
- USBDevice.detach();
- delay(20);
- USBDevice.clearConfiguration();
- USBDevice.setConfigurationBuffer(g_usbCfgDesc, sizeof g_usbCfgDesc);
- g_active->usbIdentity(); // clearConfiguration reset VID/PID/strings -- restore them
- // serial carries the mounted count so the host invalidates its cached config descriptor on a change
- snprintf(
- g_usbSerial, sizeof g_usbSerial, "%s%c%u", g_unit,
- MODE_SUFFIX[(g_usbMode >= 1 && g_usbMode <= 9) ? g_usbMode - 1 :
- 0],
- (unsigned)k);
- USBDevice.setSerialDescriptor(g_usbSerial);
- if (s_dynWantWakeMouse)
- wakeHidAddInterface(); // HID instance 0
- g_active->mountSlots(
- k); // mode's fixed HIDs (if any) + k slot interfaces
- if (s_dynWantWebusb)
- USBDevice.addInterface(usb_web);
- USBDevice.setConfigurationAttribute(0x80 | 0x20);
- USBDevice.attach();
- }
- void setup()
- {
- // full-board wipe (debug-only "erase everything"): if the panel armed one, this never returns -- it erases
- // the app + config/bond + bootloader-settings flash from RAM and resets into the app-less UF2 bootloader.
- // Checked before the staged-update apply (both use the meta page; only one can be armed at a time).
- fwupWipeIfArmed();
- // staged firmware update (WebUSB "flash on reboot"): if the panel committed one, this never returns --
- // it copies staged->app from RAM and resets into the new firmware. MUST run before anything else touches
- // hardware; the board looks dead for the ~5 s the copy takes.
- fwupApplyIfArmed();
- genSerial();
- ledInit();
- // seed defaults so unbonded slots don't share the discovery address
- for (int s = 0; s < NSLOT; s++)
- rfGenSessionAddr(s);
- InternalFS.begin();
- #if OPK_FACTORY_RESET
- // Recovery build (-DOPK_FACTORY_RESET=1): wipe ALL persistent storage ONCE on the first boot after flashing,
- // then persist normally (tracked by a git-hash tag so it does NOT wipe every boot). See config.h / config.cpp.
- factoryResetOnce(OPK_GIT_HASH);
- #endif
- loadCfg();
- loadBonds();
- // Lizard (desktop) keyboard/mouse binding table. Custom remapping applies ONLY in pure
- // MODE_LIZARD: there we install the user's saved/editable map. In every other mode the
- // seamless lizard (Steam mode with Steam closed) uses the built-in DEFAULT map, so edits
- // made for pure lizard never change Steam-mode desktop behavior. (Without either call
- // g_lizardMap.count stays 0 and lizard produces no keyboard/mouse output at all.)
- if (g_usbMode == MODE_LIZARD)
- loadLizardMap();
- else
- defaultLizardMap();
- // regenerate per-slot session addresses from each bond UUID (deterministic, stable across reboots)
- for (int s = 0; s < NSLOT; s++)
- if (g_slot[s].used)
- rfGenSessionAddr(s);
- // decide USB presentation BEFORE registering interfaces
- g_xbox = !modeIsPuck(g_usbMode);
- g_active = controllerFor(g_usbMode);
- // ---- USB descriptor rebuild ----
- // Puck mode drops the CDC serial console (clearConfiguration) to free a USB endpoint for the wake-mouse
- // interface that wakes a sleeping Windows host. The one-shot debug arm (g_debugCdcThisBoot, set via WebUSB
- // panel / CDC 'D', auto-reverting after one boot) instead KEEPS the boot CDC composite and skips the wake
- // mouse (no endpoint room for both). Clean modes always rebuild bare.
- const bool puckMode = g_active->isPuck();
- const bool keepCdc = puckMode && g_debugCdcThisBoot;
- // The "game" PlayStation modes enumerate as a CLEAN single HID gamepad so games that classify off the raw HID
- // device (Fortnite/UE GameInput, Windows.Gaming.Input) recognise them as PlayStation. A real Sony pad is just
- // the gamepad HID (+ a USB-audio interface); our extra wake-mouse HID and WebUSB vendor interface make those
- // classifiers refuse the PS glyph path even with the correct VID/PID (SDL/Steam tolerate the extras). So
- // clean-PS modes skip BOTH the wake mouse and WebUSB -- no config panel / host-wake; chord back to Steam
- // (back-paddle 4 + A) to reach the panel. Normal MODE_PS5 / MODE_HIDGYRO keep wake + panel.
- const bool psClean = modeIsCleanPS(g_usbMode);
- const bool dynamic = g_active->dynamicMount();
- if (dynamic) {
- // Dynamic mount: present only ACTIVELY-CONNECTED controllers; usbReenumerate re-attaches (no reboot)
- // as the set changes. Emulated modes are never puck; clean-PS drops the wake mouse + WebUSB.
- s_dynWantWakeMouse = !psClean;
- s_dynWantWebusb = !psClean;
- USBDevice.detach();
- delay(30);
- USBDevice.clearConfiguration();
- USBDevice.setConfigurationBuffer(g_usbCfgDesc,
- sizeof g_usbCfgDesc);
- // Lock TinyUSB HID instance indices ONCE, canonical order: wake mouse (HID 0) then the mode's pool.
- if (s_dynWantWakeMouse)
- wakeHidBegin();
- g_active->beginPool();
- if (s_dynWantWebusb)
- usb_web.begin();
- usbMountEnable(true, g_active->maxSlots());
- usbMountRebuildMap(); // initial connected set (usually empty at cold boot)
- usbReenumerate(
- g_usbMountCount); // build the live descriptor + attach
- } else {
- USBDevice.detach();
- delay(30);
- if (keepCdc) {
- USBDevice.setConfigurationBuffer(g_usbCfgDesc,
- sizeof g_usbCfgDesc);
- } else {
- USBDevice.clearConfiguration();
- // headroom over the default 256 B cap
- USBDevice.setConfigurationBuffer(g_usbCfgDesc,
- sizeof g_usbCfgDesc);
- }
- // Distinct USB serial PER MODE (must be set AFTER clearConfiguration, which nulls it). Hosts cache USB
- // identity by VID:PID:serial; reusing one serial under a changing VID:PID can make a host refuse the new
- // identity. Steam keeps the exact unit serial (its pairing identity); the others get a 1-char suffix.
- if (puckMode) {
- USBDevice.setSerialDescriptor(g_unit);
- } else {
- // Bond count in serial so Windows invalidates its cached config descriptor if the count changes.
- snprintf(g_usbSerial, sizeof g_usbSerial, "%s%c%d",
- g_unit, MODE_SUFFIX[g_usbMode - 1],
- bondedSlotCount() > 0 ? bondedSlotCount() : 1);
- USBDevice.setSerialDescriptor(g_usbSerial);
- }
- // SDL3's Proteus/Triton HIDAPI driver only binds slot HIDs on USB interfaces 2..5. Register WebUSB (IF 0)
- // and the wake mouse (IF 1) before the four puck slots so hid[0..3] land on IF 2..5 like the real puck.
- if (puckMode)
- usb_web.begin();
- if (puckMode && !keepCdc)
- wakeHidBegin();
- g_active->begin();
- // Boot-mouse wake interface for clean (non-puck) modes, and for puck on the one-shot debug boot (CDC on,
- // no endpoint room for wake mouse on a normal puck boot -- wake is registered above instead). Skipped for PS
- // modes so the device stays a single clean HID gamepad (see psClean above).
- if (!puckMode && !keepCdc && !psClean)
- wakeHidBegin();
- // WebUSB config panel -- every mode EXCEPT the PlayStation modes. Puck: registered above (IF 0) before wake +
- // slots; other clean modes after controller. PS modes omit it to present a genuine single-HID PS controller.
- if (!puckMode && !psClean)
- usb_web.begin();
- // bmAttributes: required(0x80) | remote_wakeup(0x20). Remote Wakeup lets us signal wake-from-sleep.
- // The PS3/Sixaxis (the only clean-PS mode on this static path) advertises 0x80 only -- match it so a
- // strict console doesn't see a capability the genuine pad never claims.
- USBDevice.setConfigurationAttribute(psClean ? 0x80 :
- (0x80 | 0x20));
- // re-attach with the final descriptor (host re-reads it fresh -> deterministic enumeration)
- USBDevice.attach();
- }
- Serial.begin(115200);
- for (int i = 0; i < 300 && !USBDevice.mounted(); i++)
- delay(10); // wait up to 3s for USB mount, but NEVER hang
- if (USBDevice.suspended()) {
- USBDevice.remoteWakeup();
- ledWakePulse();
- } // wake host if bus was sleeping when we (re-)attached
- // Route all device->host HID sends through the usbd task (SOF drain) so loop() never calls tud_* directly
- // -> the cross-task blocking-defer that deadlocked the loop under comms load can no longer happen.
- usbTxBegin();
- webusbInit(); // also drain the WebUSB status blob from the usbd task (its flush() can block loop() too)
- hapticInit();
- static const char *MODE_NAME[] = {
- "STEAM(puck)", "XBOX(xinput+mouse)",
- "SWITCH(horipad)", "LIZARD(puck kb/mouse)",
- "SWITCH(pro+gyro)", "PS5(dualsense)",
- "HIDGYRO(ds4+motion)", "PS5(dualsense,game/clean)",
- "DS4(ds4,game/clean)", "PS3(dualshock3/sixaxis)"
- };
- Serial.printf("# copycat up: unit=%s board=%s, mode=%s\n", g_unit,
- g_board,
- MODE_NAME[g_usbMode <= MODE_MAX ? g_usbMode : 0]);
- // Classify why we (re)booted: distinguishes a watchdog hang from a HardFault from an intentional reboot
- // (issue #72 -- those are conflated in the field). Surfaced on the WebUSB panel too.
- faultDiagBoot();
- // Clock fingerprint: which crystals/oscillators this (possibly clone) board actually came up on. Surfaced
- // on the panel so flaky clones can be told apart from the known-good board.
- clockDiagBoot();
- if (puckMode)
- Serial.printf(
- "# puck USB: %s\n",
- keepCdc ?
- "DEBUG boot (CDC console on, wake mouse off; reverts next boot)" :
- "normal (CDC off, wake mouse on)");
- Serial.printf(
- "# session ch%u (discovery on ibex/ch2); per-slot session addrs:\n",
- g_sessCh);
- for (int s = 0; s < NSLOT; s++) {
- if (g_slot[s].used) {
- Serial.printf(
- "# slot %d: %02X%02X%02X%02X/%02X (uuid %02X%02X%02X%02X %02X%02X%02X%02X)\n",
- s, g_sessBase[s][0], g_sessBase[s][1],
- g_sessBase[s][2], g_sessBase[s][3],
- g_sessPrefix[s], g_slot[s].rec[0],
- g_slot[s].rec[1], g_slot[s].rec[2],
- g_slot[s].rec[3], g_slot[s].rec[4],
- g_slot[s].rec[5], g_slot[s].rec[6],
- g_slot[s].rec[7]);
- }
- }
- // Hardware watchdog: if loop() ever stops feeding it (wedged radio busy-wait, HardFault spin, blocked CDC
- // write) the WDT resets the nRF52 after ~8s, re-enumerating USB + re-initialising RF, so a hang no longer
- // needs a physical replug. RUN keeps it counting in sleep; PAUSE freezes it under a debugger.
- NRF_WDT->CONFIG = (WDT_CONFIG_HALT_Pause << WDT_CONFIG_HALT_Pos) |
- (WDT_CONFIG_SLEEP_Run << WDT_CONFIG_SLEEP_Pos);
- NRF_WDT->CRV = 8UL * 32768UL - 1; // timeout in 32.768 kHz ticks (~8 s)
- NRF_WDT->RREN = WDT_RREN_RR0_Msk; // arm reload register 0
- NRF_WDT->TASKS_START = 1;
- // Capture the stuck PC on the WDT's pre-reset interrupt (software stand-in for SWD on the clone hangs).
- faultDiagArmHangCapture();
- // Flash black box: at ~6s of loop stall (2s before the WDT reset) dump both tasks' stacked PCs + vitals
- // to a reserved flash page -- the post-mortem channel that survives even the boards that wipe .noinit.
- faultDiagBlackBoxArm();
- }
- // loop-timing diagnostics: poll rate is capped by loop ITERATION time (pacing wants 4000us but the poll only
- // fires as often as the loop comes around). Per-section us accumulates and each second the avg loop period +
- // slowest section are published for the WebUSB panel.
- // avg loop iteration time last second (1e6/iterations)
- uint16_t g_loopPeriodUs = 0;
- // index of the slowest section: 0=webusb 1=ctrl.task 2=serial 3=rfdiag 4=rflink 5=haptic 6=led
- uint8_t g_loopWorst = 0;
- uint16_t g_loopWorstUs = 0; // that section's avg us per iteration
- void loop()
- {
- // feed the watchdog; if we ever stop, the ~8s WDT auto-resets us
- NRF_WDT->RR[0] = WDT_RR_RR_Reload;
- faultDiagBeat(); // loop heartbeat -- the SOF blob reports ms-since-beat so a wedge is visible live
- faultDiagStackTick(); // per-task stack headroom (self-gated ~1Hz) -- usbd-overflow hypothesis check
- faultDiagFlightTick(); // flight recorder: refresh vitals + heartbeat crumb + live CDC vitals line
- hapticStabTask(); // stability-test keepalive buzz (no-op unless armed via WebUSB)
- // cross-check HFCLK(micros) vs LFCLK(millis) once a second -- cheap, both builds (clone clock diagnostic)
- clockDiagTick();
- if (g_dirty) {
- g_dirty = false;
- // A bond flash write erases+programs a page with interrupts effectively stalled for ms -- a known
- // watchdog-hang class on slow-flash clones, so leave a crumb bracketing it in the recorder.
- faultDiagTrace(FR_SAVE, 0);
- saveBonds();
- }
- #if OPK_LOG
- // Diagnostic build: time each loop section so the panel can show the slowest one + the loop period.
- static uint32_t acc[7] = { 0 };
- static uint32_t loops = 0;
- static unsigned long secMs = 0;
- uint32_t t;
- t = micros();
- faultDiagSetStage(0);
- webusbPoll();
- acc[0] += (uint32_t)(micros() - t);
- t = micros();
- faultDiagSetStage(1);
- if (g_active)
- g_active->task();
- acc[1] += (uint32_t)(micros() - t);
- t = micros();
- faultDiagSetStage(2);
- serialConsolePoll();
- acc[2] += (uint32_t)(micros() - t);
- t = micros();
- faultDiagSetStage(3);
- rfDiagTask();
- acc[3] += (uint32_t)(micros() - t);
- t = micros();
- faultDiagSetStage(4);
- rfLinkTask();
- acc[4] += (uint32_t)(micros() - t);
- t = micros();
- faultDiagSetStage(5);
- hapticTask();
- acc[5] += (uint32_t)(micros() - t);
- t = micros();
- faultDiagSetStage(6);
- ledTask();
- acc[6] += (uint32_t)(micros() - t);
- faultDiagSetStage(7);
- usbMountTask(); // dynamic mount/unmount of connected controllers (no-op unless enabled)
- faultDiagSetStage(8);
- usbTxPump(); // drain queued device->host reports HERE, in loop -- never off-loop (jitters the RF poll)
- puckCmdLogDrain(); // print captured USB feature commands (diagnostic; no-op unless g_cmdCapture)
- loops++;
- if (millis() - secMs >= 1000) {
- g_loopPeriodUs = loops ? (uint16_t)(1000000UL / loops) : 0;
- uint8_t wi = 0;
- uint32_t wv = 0;
- for (int i = 0; i < 7; i++) {
- if (acc[i] > wv) {
- wv = acc[i];
- wi = i;
- }
- acc[i] = 0;
- }
- g_loopWorst = wi;
- g_loopWorstUs = loops ? (uint16_t)(wv / loops) : 0;
- loops = 0;
- secMs = millis();
- }
- #else
- // faultDiagSetStage breadcrumb (GPREGRET2) before each stage: if loop() wedges, the watchdog reset's next
- // boot reports which stage was stuck. Cheap (one register write each).
- faultDiagSetStage(0);
- webusbPoll();
- faultDiagSetStage(1);
- if (g_active)
- g_active->task();
- faultDiagSetStage(2);
- serialConsolePoll();
- faultDiagSetStage(3);
- rfDiagTask();
- faultDiagSetStage(4);
- rfLinkTask();
- faultDiagSetStage(5);
- hapticTask();
- faultDiagSetStage(6);
- ledTask();
- faultDiagSetStage(7);
- usbMountTask(); // dynamic mount/unmount of connected controllers (no-op unless enabled)
- faultDiagSetStage(8);
- usbTxPump(); // drain queued device->host reports HERE, in loop -- never off-loop (jitters the RF poll)
- puckCmdLogDrain(); // print captured USB feature commands (diagnostic; no-op unless g_cmdCapture)
- #endif
- }
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