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README.md

OpenPuck RF Sniffer

A passive 2.4 GHz sniffer for the link between a real Valve SC2 puck and its controller. It never transmits, so it cannot disturb the pairing — it only listens, and streams every frame to a browser app in real time with Start Cap / End Cap.

Use it to capture the actual puck↔controller traffic for any function (shutdown, LED, battery, …), isolate the relevant frames, and export them.

What you need

  • A second nRF52840 board (e.g. the same Pro Micro / Feather you flash OpenPuck onto) — not the puck.
  • The real Valve puck + controller, paired and working.
  • Chrome or Edge (WebUSB).

1. Flash the sniffer firmware

arduino-cli compile -b adafruit:nrf52:feather52840 \
  --build-property "build.extra_flags=-DNRF52840_XXAA {build.flags.usb}" \
  --upload -p <PORT> puck_sniffer

(Same manual-DFU/double-tap-reset dance as OpenPuck if the port won't auto-reset.) It enumerates as 28DE:534E "OpenPuck Sniffer".

2. Open the app

WebUSB needs a secure context, so not a file:// path. Either:

Click Connect sniffer, pick OpenPuck Sniffer.

3. Capture — the exact sequence (do it in this order)

Why order matters: the link is Nordic Gazell — the on-air address is random per session, and a connected slot never beacons on ch2; only a reconnecting one does. So you can't lock onto an already-connected controller — you must catch its reconnect. The bond's ibex_uuid is stable across reconnects (only the address changes), so we anchor the lock on that uuid and force a reconnect.

Setup (once)

  1. Unplug the copycat (the OpenPuck dev board) if it's plugged in — it beacons its own E1s and pollutes ch2. Leave only: the real Valve puck, the controller, and the sniffer board.
  2. Controller connected to the real puck (Steam sees it). With pairtui (see ../pairtui/), note the connected slot's ibex_uuid (e.g. EF7171B4) — it's the bond id, stable across sessions.

Arm the sniffer

  1. Flash the sniffer, open the app (docs/sniffer.html over localhost/https — not file://), Connect → OpenPuck Sniffer. Confirm rx is climbing.
  2. In lock ibex, type the uuid (EF7171B4), click Lock. Status → ACQUIRE (waiting on ch2 for only that slot's E1; ignores other slots and the copycat).
  3. Click ● Start Cap.

Trigger (the step that's easy to miss)

  1. Power-cycle the controller — hold its power button until it turns off, wait ~2 s, turn it back on. On reconnect it re-runs ch2 discovery and broadcasts slot 3's E1 (matching the uuid) with a fresh session address → the sniffer matches the uuid, locks that session, and hunts its channels.
  2. Watch the app: link → CAPTURE (session locked) and C→P climbs. Wiggle sticks / trackpad to keep traffic flowing.

Capture the action

  1. With C→P climbing, do the thing in Steam (change brightness / LED, or turn off).
  2. ■ End Cap → Download.

Always: Lock the uuid → Start Cap → then power-cycle. The most common failure is the controller silently auto-reconnecting before the lock is armed, so its E1 is never caught.

Direction: P→C (opcode 0xE_, puck→controller — LED/shutoff/brightness commands ride here) vs C→P (0xF_, controller→puck — input + battery/telemetry).

Filters (find the needle in the input spam)

The table has a filter bar:

  • hide input/polls — drops the 99% routine traffic (the 49-byte 0xF1 input replies and the bare 0xE3 polls), leaving only commands, feature responses, beacons, and anything unusual.
  • dir — P→C / C→P / all.
  • op — exact opcode, e.g. f1, e3.
  • len — ≠ 49 (non-input), > 49, > 1. ≠ 49 is the key for finding feature responses / battery.
  • hex — substring match on the payload (e.g. 9f, 2d).

Filters re-render the visible table from a buffer, so you can change them after the fact.

Capturing battery

Battery is not in the input stream — it's ID_GET_BATTERY_DATA, a feature GET Steam issues on demand (when it shows the battery), answered by the controller in a longer C→P frame (len > 49) carrying a type-04 TLV. To catch it: lock + Start Cap as above, set hide input/polls + dir C→P (or len ≠ 49), then open the controller's page in Steam (Settings → Controller / the battery indicator) so Steam polls it. Grab the non-49 C→P frame that appears.

If C→P won't climb after the power-cycle

  • Survey ch2 and look at the op e1 rows during the reconnect: one payload should contain your uuid in little-endian (EF7171B4 → … b4 71 71 ef …). If you only ever see a different uuid, the copycat or another bonded slot is the only thing reconnecting — make sure the real controller is re-pairing to the real puck.
  • Re-check you did Lock → Start Cap → power-cycle in that order.

Bond info (which controller/slot, its serial + uuids) is read over USB, not the air — see ../pairtui/. Useful for the uuid lock and labelling a capture; it does not give the on-air address (random per session).

How it works

After RX the radio buffer is [LENGTH][S1][payload…]; payload[0] is the opcode. The puck advertises its per-session base/prefix/channel inside the E1 host frame on the shared ibex/ch2 rendezvous, so the sniffer reads those, retunes to the session, and receives both directions (same ESB base — and it now listens on all 8 ESB pipes of that base, so a controller reply on a different prefix is still caught; the pipe column / status last pipe shows which RXMATCH each frame hit). A QoS channel-hop is followed via the E1 keepalive. When the session goes silent it sweeps clean candidate channels keeping the learned address (rather than abandoning to ch2) and only falls back to a full discovery scan after two dry sweeps. Radio parameters are OpenPuck's CRC-validated config (radio.cpp).

If you only see E2/E1 on ch2 and never the controller's 0xF_ replies

That means it never camps on the session. Read a real E1 row in the table (a P→C, op e1 frame): its payload bytes are e1 [proteus:4] [ibex:4] [CH] 00 00 00 [BASE:4] [PFX] — i.e. byte 9 = session channel, bytes 13–16 = session base, byte 17 = prefix (the "E1 advertises" stat shows the sniffer's own read of these). Cross-check that against where traffic actually is, then type the six values into pin session (b0 b1 b2 b3 pfx ch, address bytes hex) and click Pin to force the sniffer onto that exact session — this bypasses auto-acquire entirely, which is the reliable path if the real puck's E1 offsets differ from ours.

Stream protocol (WebUSB bulk)

  • packet: C0 DE [N] [t_us:4 LE] [ch] [flags] [rssi] [match] [N raw bytes] (flags bit0 = CRC ok; match = RXMATCH pipe; raw = [LEN][S1][payload])
  • status: C1 DE [state] [curCh] [base:4] [prefix] [cap] [hb:2] [advCh] [advBase:4] [advPfx] [lastMatch] (19 B; adv* = session parsed from the last E1)
  • commands (bulk OUT): 01 start · 02 stop · 03 re-acquire · 04 <ch> pin channel · 05 <b0 b1 b2 b3 pfx ch> pin full session