OpenPuck.ino 19 KB

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  1. // OpenPuck.ino -- Steam Controller 2 ("Triton") puck reimplementation for an nRF52840.
  2. //
  3. // This firmware impersonates the Valve puck over USB, maintains puck-style bond slots, speaks the
  4. // reverse-engineered RF protocol to the controller, and re-enumerates into Steam, Xbox, Switch, PS5, or DS4
  5. // personalities. Build with `make build` (bakes in the required CFG_TUD_HID=4 + CFG_TUD_TASK_QUEUE_SZ=64).
  6. //
  7. // This file is just the entry point: setup() builds the USB presentation for the persisted mode and arms the
  8. // hardware watchdog; loop() pumps each subsystem. Everything substantive lives in the modules below -- see
  9. // ARCHITECTURE.md for the full map. The short version:
  10. // config / identity / bonds -- persisted settings, device serial, the four controller bond slots
  11. // radio / rf_link / rf_diag -- bare-metal nRF52 RADIO, the operational puck protocol, and RE tooling
  12. // triton / gamepad_util -- the decoded controller input (g_in) + shared host-report build helpers
  13. // controllers + mode_* -- one IController per USB personality (puck/lizard, xbox, switch, ps5, ds4)
  14. // haptics / webusb_config / serial_console -- haptic relay, the browser config channel, the CDC debug CLI
  15. //
  16. // Protocol reference: docs/PROTOCOL.md. Bond record = [8 uuid][16 serial].
  17. #include <Adafruit_TinyUSB.h>
  18. #include <Adafruit_LittleFS.h>
  19. #include <InternalFileSystem.h>
  20. using namespace Adafruit_LittleFS_Namespace;
  21. #include "config.h"
  22. // OPK_GIT_HASH: tags the one-time factory-reset build
  23. #include "build_info.h"
  24. #include "identity.h"
  25. #include "bonds.h"
  26. #include "radio.h"
  27. #include "controllers.h"
  28. #include "haptics.h"
  29. #include "rf_link.h"
  30. #include "puck_hid.h" // puckCmdLogDrain()
  31. #include "rf_diag.h"
  32. #include "webusb_config.h"
  33. #include "lizard_map.h"
  34. #include "serial_console.h"
  35. #include "wake_hid.h"
  36. #include "status_led.h"
  37. #include "usb_mount.h"
  38. #include "identity.h"
  39. #include "fault_diag.h"
  40. #include "fw_update.h"
  41. #include "usb_tx.h"
  42. #include <stdio.h>
  43. #if CFG_TUD_HID < 4
  44. #error "CFG_TUD_HID must be >= 4 (up to 4 HID interfaces per mode). Build with `make build` (bakes it in), or pass -DCFG_TUD_HID=4 in build.extra_flags."
  45. #endif
  46. // The TinyUSB device-stack event queue (_usbd_q) defaults to 16 entries. tud_task() runs in the dedicated
  47. // high-priority "usbd" FreeRTOS task, but this firmware emits HID reports from the LOW-priority loop() task
  48. // (every mode: 0x45 forwards, per-slot 0x79/0x7B/0x43 status, streamed gamepad reports). A cross-task
  49. // sendReport whose EasyDMA is momentarily busy takes TinyUSB's usbd_defer_func() path, which does a BLOCKING
  50. // osal_queue_send (xQueueSendToBack WAIT_FOREVER) onto _usbd_q. Under a comms burst (haptics/trackpad floods,
  51. // the connect-time re-init storm, 4 slots at once) the 16-deep queue saturates; the loop task then blocks
  52. // posting to it and stops feeding the ~8 s watchdog -> the MCU resets and the controller "disconnects". A
  53. // deeper queue absorbs realistic bursts so the loop never blocks. Must be set on the build command (it is a
  54. // TinyUSB-internal #ifndef default, so a sketch header cannot reach usbd.c) -- enforce it here so a build that
  55. // omits the flag fails loudly instead of shipping the deadlock.
  56. #if !defined(CFG_TUD_TASK_QUEUE_SZ) || CFG_TUD_TASK_QUEUE_SZ < 32
  57. #error "CFG_TUD_TASK_QUEUE_SZ must be >= 32: the default 16-deep usbd event queue deadlocks the loop task under comms load -> watchdog reset. Build with `make build` (bakes in 64), or pass -DCFG_TUD_TASK_QUEUE_SZ=64 in build.extra_flags."
  58. #endif
  59. // puck composite (4 HID + WebUSB) exceeds the default 256 B config buffer
  60. static uint8_t g_usbCfgDesc[512];
  61. // Per-mode USB serial suffix (modes 1..9: X=xbox N=hori L=lizard P=swpro S=ps5 G=hidgyro Q=ps5game D=ds4game 3=ps3).
  62. static const char MODE_SUFFIX[] = {
  63. 'X', 'N', 'L', 'P', 'S', 'G', 'Q', 'D', '3'
  64. };
  65. // Fixed-interface flags captured at boot so usbReenumerate (dynamic mount, no reboot) replays them.
  66. static bool s_dynWantWebusb = false, s_dynWantWakeMouse = false;
  67. // Dynamic re-enumeration (NO MCU reboot): tear down + rebuild the config descriptor presenting `k` connected-
  68. // controller slots, replaying the fixed interfaces in locked HID-instance order (wake mouse = instance 0,
  69. // before the slot pool; WebUSB is vendor-class so order-free), then re-attach. RF/firmware state survives.
  70. // g_usbToBond must already be built for k connected controllers. Called at boot and by usb_mount's watcher.
  71. void usbReenumerate(uint8_t k)
  72. {
  73. USBDevice.detach();
  74. delay(20);
  75. USBDevice.clearConfiguration();
  76. USBDevice.setConfigurationBuffer(g_usbCfgDesc, sizeof g_usbCfgDesc);
  77. g_active->usbIdentity(); // clearConfiguration reset VID/PID/strings -- restore them
  78. // serial carries the mounted count so the host invalidates its cached config descriptor on a change
  79. snprintf(
  80. g_usbSerial, sizeof g_usbSerial, "%s%c%u", g_unit,
  81. MODE_SUFFIX[(g_usbMode >= 1 && g_usbMode <= 9) ? g_usbMode - 1 :
  82. 0],
  83. (unsigned)k);
  84. USBDevice.setSerialDescriptor(g_usbSerial);
  85. if (s_dynWantWakeMouse)
  86. wakeHidAddInterface(); // HID instance 0
  87. g_active->mountSlots(
  88. k); // mode's fixed HIDs (if any) + k slot interfaces
  89. if (s_dynWantWebusb)
  90. USBDevice.addInterface(usb_web);
  91. USBDevice.setConfigurationAttribute(0x80 | 0x20);
  92. USBDevice.attach();
  93. }
  94. // Persist a new USB personality and reboot into it. The clean DETACH before the reset is the point: a bare
  95. // NVIC_SystemReset drops the D+ pullup only for the ~ms the reset takes -- too briefly for some hosts to
  96. // register a real unplug -- so when switching between DIFFERENT personalities (e.g. Steam <-> Xbox, which are
  97. // distinct VID/PID + class drivers), the OUTGOING device can linger as a ghost until a physical replug, and
  98. // any input held at the instant of the switch stays stuck on it. Detaching first makes the reboot behave like
  99. // that replug: the host tears the old device down (releasing all its input) before the new one enumerates.
  100. // Used by every user-facing mode change (back-4 chord, WebUSB panel, CDC console).
  101. void modeSwitchReboot(uint8_t mode)
  102. {
  103. if (modeValid(mode))
  104. saveMode(
  105. mode); // 0xFF / invalid => keep the current mode (bond-import reboot)
  106. if (USBDevice.mounted())
  107. USBDevice.detach();
  108. delay(60); // let the host see the disconnect before the pullup returns on reset
  109. faultDiagArmIntentionalReset();
  110. NVIC_SystemReset();
  111. }
  112. void setup()
  113. {
  114. // full-board wipe (debug-only "erase everything"): if the panel armed one, this never returns -- it erases
  115. // the app + config/bond + bootloader-settings flash from RAM and resets into the app-less UF2 bootloader.
  116. // Checked before the staged-update apply (both use the meta page; only one can be armed at a time).
  117. fwupWipeIfArmed();
  118. // staged firmware update (WebUSB "flash on reboot"): if the panel committed one, this never returns --
  119. // it copies staged->app from RAM and resets into the new firmware. MUST run before anything else touches
  120. // hardware; the board looks dead for the ~5 s the copy takes.
  121. fwupApplyIfArmed();
  122. genSerial();
  123. ledInit();
  124. // seed defaults so unbonded slots don't share the discovery address
  125. for (int s = 0; s < NSLOT; s++)
  126. rfGenSessionAddr(s);
  127. InternalFS.begin();
  128. #if OPK_FACTORY_RESET
  129. // Recovery build (-DOPK_FACTORY_RESET=1): wipe ALL persistent storage ONCE on the first boot after flashing,
  130. // then persist normally (tracked by a git-hash tag so it does NOT wipe every boot). See config.h / config.cpp.
  131. factoryResetOnce(OPK_GIT_HASH);
  132. #endif
  133. loadCfg();
  134. loadBonds();
  135. // Lizard (desktop) keyboard/mouse binding table. Custom remapping applies ONLY in pure
  136. // MODE_LIZARD: there we install the user's saved/editable map. In every other mode the
  137. // seamless lizard (Steam mode with Steam closed) uses the built-in DEFAULT map, so edits
  138. // made for pure lizard never change Steam-mode desktop behavior. (Without either call
  139. // g_lizardMap.count stays 0 and lizard produces no keyboard/mouse output at all.)
  140. if (g_usbMode == MODE_LIZARD)
  141. loadLizardMap();
  142. else
  143. defaultLizardMap();
  144. // regenerate per-slot session addresses from each bond UUID (deterministic, stable across reboots)
  145. for (int s = 0; s < NSLOT; s++)
  146. if (g_slot[s].used)
  147. rfGenSessionAddr(s);
  148. // decide USB presentation BEFORE registering interfaces
  149. g_xbox = !modeIsPuck(g_usbMode);
  150. g_active = controllerFor(g_usbMode);
  151. // ---- USB descriptor rebuild ----
  152. // Puck mode drops the CDC serial console (clearConfiguration) to free a USB endpoint for the wake-mouse
  153. // interface that wakes a sleeping Windows host. The one-shot debug arm (g_debugCdcThisBoot, set via WebUSB
  154. // panel / CDC 'D', auto-reverting after one boot) instead KEEPS the boot CDC composite and skips the wake
  155. // mouse (no endpoint room for both). Clean modes always rebuild bare.
  156. const bool puckMode = g_active->isPuck();
  157. const bool keepCdc = puckMode && g_debugCdcThisBoot;
  158. // The "game" PlayStation modes enumerate as a CLEAN single HID gamepad so games that classify off the raw HID
  159. // device (Fortnite/UE GameInput, Windows.Gaming.Input) recognise them as PlayStation. A real Sony pad is just
  160. // the gamepad HID (+ a USB-audio interface); our extra wake-mouse HID and WebUSB vendor interface make those
  161. // classifiers refuse the PS glyph path even with the correct VID/PID (SDL/Steam tolerate the extras). So
  162. // clean-PS modes skip BOTH the wake mouse and WebUSB -- no config panel / host-wake; chord back to Steam
  163. // (back-paddle 4 + A) to reach the panel. Normal MODE_PS5 / MODE_HIDGYRO keep wake + panel.
  164. const bool psClean = modeIsCleanPS(g_usbMode);
  165. const bool dynamic = g_active->dynamicMount();
  166. if (dynamic) {
  167. // Dynamic mount: present only ACTIVELY-CONNECTED controllers; usbReenumerate re-attaches (no reboot)
  168. // as the set changes. Emulated modes are never puck; clean-PS drops the wake mouse + WebUSB.
  169. s_dynWantWakeMouse = !psClean;
  170. s_dynWantWebusb = !psClean;
  171. USBDevice.detach();
  172. delay(30);
  173. USBDevice.clearConfiguration();
  174. USBDevice.setConfigurationBuffer(g_usbCfgDesc,
  175. sizeof g_usbCfgDesc);
  176. // Lock TinyUSB HID instance indices ONCE, canonical order: wake mouse (HID 0) then the mode's pool.
  177. if (s_dynWantWakeMouse)
  178. wakeHidBegin();
  179. g_active->beginPool();
  180. if (s_dynWantWebusb)
  181. usb_web.begin();
  182. usbMountEnable(true, g_active->maxSlots());
  183. usbMountRebuildMap(); // initial connected set (usually empty at cold boot)
  184. usbReenumerate(
  185. g_usbMountCount); // build the live descriptor + attach
  186. } else {
  187. USBDevice.detach();
  188. delay(30);
  189. if (keepCdc) {
  190. USBDevice.setConfigurationBuffer(g_usbCfgDesc,
  191. sizeof g_usbCfgDesc);
  192. } else {
  193. USBDevice.clearConfiguration();
  194. // headroom over the default 256 B cap
  195. USBDevice.setConfigurationBuffer(g_usbCfgDesc,
  196. sizeof g_usbCfgDesc);
  197. }
  198. // Distinct USB serial PER MODE (must be set AFTER clearConfiguration, which nulls it). Hosts cache USB
  199. // identity by VID:PID:serial; reusing one serial under a changing VID:PID can make a host refuse the new
  200. // identity. Steam keeps the exact unit serial (its pairing identity); the others get a 1-char suffix.
  201. if (puckMode) {
  202. USBDevice.setSerialDescriptor(g_unit);
  203. } else {
  204. // Bond count in serial so Windows invalidates its cached config descriptor if the count changes.
  205. snprintf(g_usbSerial, sizeof g_usbSerial, "%s%c%d",
  206. g_unit, MODE_SUFFIX[g_usbMode - 1],
  207. bondedSlotCount() > 0 ? bondedSlotCount() : 1);
  208. USBDevice.setSerialDescriptor(g_usbSerial);
  209. }
  210. // SDL3's Proteus/Triton HIDAPI driver only binds slot HIDs on USB interfaces 2..5. Register WebUSB (IF 0)
  211. // and the wake mouse (IF 1) before the four puck slots so hid[0..3] land on IF 2..5 like the real puck.
  212. if (puckMode)
  213. usb_web.begin();
  214. if (puckMode && !keepCdc)
  215. wakeHidBegin();
  216. g_active->begin();
  217. // Boot-mouse wake interface for clean (non-puck) modes, and for puck on the one-shot debug boot (CDC on,
  218. // no endpoint room for wake mouse on a normal puck boot -- wake is registered above instead). Skipped for PS
  219. // modes so the device stays a single clean HID gamepad (see psClean above).
  220. if (!puckMode && !keepCdc && !psClean)
  221. wakeHidBegin();
  222. // WebUSB config panel -- every mode EXCEPT the PlayStation modes. Puck: registered above (IF 0) before wake +
  223. // slots; other clean modes after controller. PS modes omit it to present a genuine single-HID PS controller.
  224. if (!puckMode && !psClean)
  225. usb_web.begin();
  226. // bmAttributes: required(0x80) | remote_wakeup(0x20). Remote Wakeup lets us signal wake-from-sleep.
  227. // The PS3/Sixaxis (the only clean-PS mode on this static path) advertises 0x80 only -- match it so a
  228. // strict console doesn't see a capability the genuine pad never claims.
  229. USBDevice.setConfigurationAttribute(psClean ? 0x80 :
  230. (0x80 | 0x20));
  231. // re-attach with the final descriptor (host re-reads it fresh -> deterministic enumeration)
  232. USBDevice.attach();
  233. }
  234. Serial.begin(115200);
  235. for (int i = 0; i < 300 && !USBDevice.mounted(); i++)
  236. delay(10); // wait up to 3s for USB mount, but NEVER hang
  237. if (USBDevice.suspended()) {
  238. USBDevice.remoteWakeup();
  239. ledWakePulse();
  240. } // wake host if bus was sleeping when we (re-)attached
  241. // Route all device->host HID sends through the usbd task (SOF drain) so loop() never calls tud_* directly
  242. // -> the cross-task blocking-defer that deadlocked the loop under comms load can no longer happen.
  243. usbTxBegin();
  244. webusbInit(); // also drain the WebUSB status blob from the usbd task (its flush() can block loop() too)
  245. hapticInit();
  246. static const char *MODE_NAME[] = {
  247. "STEAM(puck)", "XBOX(xinput+mouse)",
  248. "SWITCH(horipad)", "LIZARD(puck kb/mouse)",
  249. "SWITCH(pro+gyro)", "PS5(dualsense)",
  250. "HIDGYRO(ds4+motion)", "PS5(dualsense,game/clean)",
  251. "DS4(ds4,game/clean)", "PS3(dualshock3/sixaxis)"
  252. };
  253. Serial.printf("# copycat up: unit=%s board=%s, mode=%s\n", g_unit,
  254. g_board,
  255. MODE_NAME[g_usbMode <= MODE_MAX ? g_usbMode : 0]);
  256. // Classify why we (re)booted: distinguishes a watchdog hang from a HardFault from an intentional reboot
  257. // (issue #72 -- those are conflated in the field). Surfaced on the WebUSB panel too.
  258. faultDiagBoot();
  259. // Clock fingerprint: which crystals/oscillators this (possibly clone) board actually came up on. Surfaced
  260. // on the panel so flaky clones can be told apart from the known-good board.
  261. clockDiagBoot();
  262. if (puckMode)
  263. Serial.printf(
  264. "# puck USB: %s\n",
  265. keepCdc ?
  266. "DEBUG boot (CDC console on, wake mouse off; reverts next boot)" :
  267. "normal (CDC off, wake mouse on)");
  268. Serial.printf(
  269. "# session ch%u (discovery on ibex/ch2); per-slot session addrs:\n",
  270. g_sessCh);
  271. for (int s = 0; s < NSLOT; s++) {
  272. if (g_slot[s].used) {
  273. Serial.printf(
  274. "# slot %d: %02X%02X%02X%02X/%02X (uuid %02X%02X%02X%02X %02X%02X%02X%02X)\n",
  275. s, g_sessBase[s][0], g_sessBase[s][1],
  276. g_sessBase[s][2], g_sessBase[s][3],
  277. g_sessPrefix[s], g_slot[s].rec[0],
  278. g_slot[s].rec[1], g_slot[s].rec[2],
  279. g_slot[s].rec[3], g_slot[s].rec[4],
  280. g_slot[s].rec[5], g_slot[s].rec[6],
  281. g_slot[s].rec[7]);
  282. }
  283. }
  284. // Hardware watchdog: if loop() ever stops feeding it (wedged radio busy-wait, HardFault spin, blocked CDC
  285. // write) the WDT resets the nRF52 after ~8s, re-enumerating USB + re-initialising RF, so a hang no longer
  286. // needs a physical replug. RUN keeps it counting in sleep; PAUSE freezes it under a debugger.
  287. NRF_WDT->CONFIG = (WDT_CONFIG_HALT_Pause << WDT_CONFIG_HALT_Pos) |
  288. (WDT_CONFIG_SLEEP_Run << WDT_CONFIG_SLEEP_Pos);
  289. NRF_WDT->CRV = 8UL * 32768UL - 1; // timeout in 32.768 kHz ticks (~8 s)
  290. NRF_WDT->RREN = WDT_RREN_RR0_Msk; // arm reload register 0
  291. NRF_WDT->TASKS_START = 1;
  292. // Capture the stuck PC on the WDT's pre-reset interrupt (software stand-in for SWD on the clone hangs).
  293. faultDiagArmHangCapture();
  294. // Flash black box: at ~6s of loop stall (2s before the WDT reset) dump both tasks' stacked PCs + vitals
  295. // to a reserved flash page -- the post-mortem channel that survives even the boards that wipe .noinit.
  296. faultDiagBlackBoxArm();
  297. }
  298. // loop-timing diagnostics: poll rate is capped by loop ITERATION time (pacing wants 4000us but the poll only
  299. // fires as often as the loop comes around). Per-section us accumulates and each second the avg loop period +
  300. // slowest section are published for the WebUSB panel.
  301. // avg loop iteration time last second (1e6/iterations)
  302. uint16_t g_loopPeriodUs = 0;
  303. // index of the slowest section: 0=webusb 1=ctrl.task 2=serial 3=rfdiag 4=rflink 5=haptic 6=led
  304. uint8_t g_loopWorst = 0;
  305. uint16_t g_loopWorstUs = 0; // that section's avg us per iteration
  306. void loop()
  307. {
  308. // feed the watchdog; if we ever stop, the ~8s WDT auto-resets us
  309. NRF_WDT->RR[0] = WDT_RR_RR_Reload;
  310. faultDiagBeat(); // loop heartbeat -- the SOF blob reports ms-since-beat so a wedge is visible live
  311. faultDiagStackTick(); // per-task stack headroom (self-gated ~1Hz) -- usbd-overflow hypothesis check
  312. faultDiagFlightTick(); // flight recorder: refresh vitals + heartbeat crumb + live CDC vitals line
  313. hapticStabTask(); // stability-test keepalive buzz (no-op unless armed via WebUSB)
  314. // cross-check HFCLK(micros) vs LFCLK(millis) once a second -- cheap, both builds (clone clock diagnostic)
  315. clockDiagTick();
  316. if (g_dirty) {
  317. g_dirty = false;
  318. // A bond flash write erases+programs a page with interrupts effectively stalled for ms -- a known
  319. // watchdog-hang class on slow-flash clones, so leave a crumb bracketing it in the recorder.
  320. faultDiagTrace(FR_SAVE, 0);
  321. saveBonds();
  322. }
  323. #if OPK_LOG
  324. // Diagnostic build: time each loop section so the panel can show the slowest one + the loop period.
  325. static uint32_t acc[7] = { 0 };
  326. static uint32_t loops = 0;
  327. static unsigned long secMs = 0;
  328. uint32_t t;
  329. t = micros();
  330. faultDiagSetStage(0);
  331. webusbPoll();
  332. acc[0] += (uint32_t)(micros() - t);
  333. t = micros();
  334. faultDiagSetStage(1);
  335. if (g_active)
  336. g_active->task();
  337. acc[1] += (uint32_t)(micros() - t);
  338. t = micros();
  339. faultDiagSetStage(2);
  340. serialConsolePoll();
  341. acc[2] += (uint32_t)(micros() - t);
  342. t = micros();
  343. faultDiagSetStage(3);
  344. rfDiagTask();
  345. acc[3] += (uint32_t)(micros() - t);
  346. t = micros();
  347. faultDiagSetStage(4);
  348. rfLinkTask();
  349. acc[4] += (uint32_t)(micros() - t);
  350. t = micros();
  351. faultDiagSetStage(5);
  352. hapticTask();
  353. acc[5] += (uint32_t)(micros() - t);
  354. t = micros();
  355. faultDiagSetStage(6);
  356. ledTask();
  357. acc[6] += (uint32_t)(micros() - t);
  358. faultDiagSetStage(7);
  359. usbMountTask(); // dynamic mount/unmount of connected controllers (no-op unless enabled)
  360. faultDiagSetStage(8);
  361. usbTxPump(); // drain queued device->host reports HERE, in loop -- never off-loop (jitters the RF poll)
  362. puckCmdLogDrain(); // print captured USB feature commands (diagnostic; no-op unless g_cmdCapture)
  363. loops++;
  364. if (millis() - secMs >= 1000) {
  365. g_loopPeriodUs = loops ? (uint16_t)(1000000UL / loops) : 0;
  366. uint8_t wi = 0;
  367. uint32_t wv = 0;
  368. for (int i = 0; i < 7; i++) {
  369. if (acc[i] > wv) {
  370. wv = acc[i];
  371. wi = i;
  372. }
  373. acc[i] = 0;
  374. }
  375. g_loopWorst = wi;
  376. g_loopWorstUs = loops ? (uint16_t)(wv / loops) : 0;
  377. loops = 0;
  378. secMs = millis();
  379. }
  380. #else
  381. // faultDiagSetStage breadcrumb (GPREGRET2) before each stage: if loop() wedges, the watchdog reset's next
  382. // boot reports which stage was stuck. Cheap (one register write each).
  383. faultDiagSetStage(0);
  384. webusbPoll();
  385. faultDiagSetStage(1);
  386. if (g_active)
  387. g_active->task();
  388. faultDiagSetStage(2);
  389. serialConsolePoll();
  390. faultDiagSetStage(3);
  391. rfDiagTask();
  392. faultDiagSetStage(4);
  393. rfLinkTask();
  394. faultDiagSetStage(5);
  395. hapticTask();
  396. faultDiagSetStage(6);
  397. ledTask();
  398. faultDiagSetStage(7);
  399. usbMountTask(); // dynamic mount/unmount of connected controllers (no-op unless enabled)
  400. faultDiagSetStage(8);
  401. usbTxPump(); // drain queued device->host reports HERE, in loop -- never off-loop (jitters the RF poll)
  402. puckCmdLogDrain(); // print captured USB feature commands (diagnostic; no-op unless g_cmdCapture)
  403. #endif
  404. }