OpenPuck.ino 20 KB

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  1. // OpenPuck.ino -- Steam Controller 2 ("Triton") puck reimplementation for an nRF52840.
  2. //
  3. // This firmware impersonates the Valve puck over USB, maintains puck-style bond slots, speaks the
  4. // reverse-engineered RF protocol to the controller, and re-enumerates into Steam, Xbox, Switch, PS5, or DS4
  5. // personalities. Build with `make build` (bakes in the required CFG_TUD_HID=4 + CFG_TUD_TASK_QUEUE_SZ=64).
  6. //
  7. // This file is just the entry point: setup() builds the USB presentation for the persisted mode and arms the
  8. // hardware watchdog; loop() pumps each subsystem. Everything substantive lives in the modules below -- see
  9. // ARCHITECTURE.md for the full map. The short version:
  10. // config / identity / bonds -- persisted settings, device serial, the four controller bond slots
  11. // radio / rf_link / rf_diag -- bare-metal nRF52 RADIO, the operational puck protocol, and RE tooling
  12. // triton / gamepad_util -- the decoded controller input (g_in) + shared host-report build helpers
  13. // controllers + mode_* -- one IController per USB personality (puck/lizard, xbox, switch, ps5, ds4)
  14. // haptics / webusb_config / serial_console -- haptic relay, the browser config channel, the CDC debug CLI
  15. //
  16. // Protocol reference: docs/PROTOCOL.md. Bond record = [8 uuid][16 serial].
  17. #include <Adafruit_TinyUSB.h>
  18. #include <Adafruit_LittleFS.h>
  19. #include <InternalFileSystem.h>
  20. using namespace Adafruit_LittleFS_Namespace;
  21. #include "config.h"
  22. #include "board_config.h"
  23. // OPK_GIT_HASH: tags the one-time factory-reset build
  24. #include "build_info.h"
  25. #include "identity.h"
  26. #include "bonds.h"
  27. #include "radio.h"
  28. #include "controllers.h"
  29. #include "haptics.h"
  30. #include "rf_link.h"
  31. #include "puck_hid.h" // puckCmdLogDrain()
  32. #include "rf_diag.h"
  33. #include "webusb_config.h"
  34. #include "lizard_map.h"
  35. #include "serial_console.h"
  36. #include "wake_hid.h"
  37. #include "status_led.h"
  38. #include "pwr_switch.h"
  39. #include "usb_mount.h"
  40. #include "identity.h"
  41. #include "fault_diag.h"
  42. #include "fw_update.h"
  43. #include "usb_tx.h"
  44. #include <stdio.h>
  45. #if CFG_TUD_HID < 4
  46. #error "CFG_TUD_HID must be >= 4 (up to 4 HID interfaces per mode). Build with `make build` (bakes it in), or pass -DCFG_TUD_HID=4 in build.extra_flags."
  47. #endif
  48. // The TinyUSB device-stack event queue (_usbd_q) defaults to 16 entries. tud_task() runs in the dedicated
  49. // high-priority "usbd" FreeRTOS task, but this firmware emits HID reports from the LOW-priority loop() task
  50. // (every mode: 0x45 forwards, per-slot 0x79/0x7B/0x43 status, streamed gamepad reports). A cross-task
  51. // sendReport whose EasyDMA is momentarily busy takes TinyUSB's usbd_defer_func() path, which does a BLOCKING
  52. // osal_queue_send (xQueueSendToBack WAIT_FOREVER) onto _usbd_q. Under a comms burst (haptics/trackpad floods,
  53. // the connect-time re-init storm, 4 slots at once) the 16-deep queue saturates; the loop task then blocks
  54. // posting to it and stops feeding the ~8 s watchdog -> the MCU resets and the controller "disconnects". A
  55. // deeper queue absorbs realistic bursts so the loop never blocks. Must be set on the build command (it is a
  56. // TinyUSB-internal #ifndef default, so a sketch header cannot reach usbd.c) -- enforce it here so a build that
  57. // omits the flag fails loudly instead of shipping the deadlock.
  58. #if !defined(CFG_TUD_TASK_QUEUE_SZ) || CFG_TUD_TASK_QUEUE_SZ < 32
  59. #error "CFG_TUD_TASK_QUEUE_SZ must be >= 32: the default 16-deep usbd event queue deadlocks the loop task under comms load -> watchdog reset. Build with `make build` (bakes in 64), or pass -DCFG_TUD_TASK_QUEUE_SZ=64 in build.extra_flags."
  60. #endif
  61. // puck composite (4 HID + WebUSB) exceeds the default 256 B config buffer
  62. static uint8_t g_usbCfgDesc[512];
  63. // Per-mode USB serial suffix (modes 1..MODE_MAX: X=xbox N=hori L=lizard P=swpro S=ps5 G=hidgyro Q=ps5game
  64. // D=ds4game 3=ps3 O=original-xbox J=dinput I=sinput).
  65. // 'C' is reserved for the CDC mode, see puck_hid.cpp
  66. static const char MODE_SUFFIX[] = { 'X', 'N', 'L', 'P', 'S', 'G',
  67. 'Q', 'D', '3', 'O', 'J', 'I' };
  68. // Fixed-interface flags captured at boot so usbReenumerate (dynamic mount, no reboot) replays them.
  69. static bool s_dynWantWebusb = false, s_dynWantWakeMouse = false;
  70. // Dynamic re-enumeration (NO MCU reboot): tear down + rebuild the config descriptor presenting `k` connected-
  71. // controller slots, replaying the fixed interfaces in locked HID-instance order (wake mouse = instance 0,
  72. // before the slot pool; WebUSB is vendor-class so order-free), then re-attach. RF/firmware state survives.
  73. // g_usbToBond must already be built for k connected controllers. Called at boot and by usb_mount's watcher.
  74. void usbReenumerate(uint8_t k)
  75. {
  76. USBDevice.detach();
  77. delay(20);
  78. USBDevice.clearConfiguration();
  79. USBDevice.setConfigurationBuffer(g_usbCfgDesc, sizeof g_usbCfgDesc);
  80. g_active->usbIdentity(); // clearConfiguration reset VID/PID/strings -- restore them
  81. // serial carries the mounted count so the host invalidates its cached config descriptor on a change
  82. snprintf(g_usbSerial, sizeof g_usbSerial, "%s%c%u", g_unit,
  83. MODE_SUFFIX[(g_usbMode >= 1 && g_usbMode <= MODE_MAX) ?
  84. g_usbMode - 1 :
  85. 0],
  86. (unsigned)k);
  87. USBDevice.setSerialDescriptor(g_usbSerial);
  88. if (s_dynWantWakeMouse)
  89. wakeHidAddInterface(); // HID instance 0
  90. g_active->mountSlots(
  91. k); // mode's fixed HIDs (if any) + k slot interfaces
  92. if (s_dynWantWebusb)
  93. USBDevice.addInterface(usb_web);
  94. USBDevice.setConfigurationAttribute(0x80 | 0x20);
  95. USBDevice.attach();
  96. }
  97. // Persist a new USB personality and reboot into it. The clean DETACH before the reset is the point: a bare
  98. // NVIC_SystemReset drops the D+ pullup only for the ~ms the reset takes -- too briefly for some hosts to
  99. // register a real unplug -- so when switching between DIFFERENT personalities (e.g. Steam <-> Xbox, which are
  100. // distinct VID/PID + class drivers), the OUTGOING device can linger as a ghost until a physical replug, and
  101. // any input held at the instant of the switch stays stuck on it. Detaching first makes the reboot behave like
  102. // that replug: the host tears the old device down (releasing all its input) before the new one enumerates.
  103. // Used by every user-facing mode change (back-4 chord, WebUSB panel, CDC console).
  104. void modeSwitchReboot(uint8_t mode)
  105. {
  106. if (modeValid(mode))
  107. saveMode(
  108. mode); // 0xFF / invalid => keep the current mode (bond-import reboot)
  109. if (USBDevice.mounted())
  110. USBDevice.detach();
  111. delay(60); // let the host see the disconnect before the pullup returns on reset
  112. faultDiagArmIntentionalReset();
  113. NVIC_SystemReset();
  114. }
  115. void setup()
  116. {
  117. // full-board wipe (debug-only "erase everything"): if the panel armed one, this never returns -- it erases
  118. // the app + config/bond + bootloader-settings flash from RAM and resets into the app-less UF2 bootloader.
  119. // Checked before the staged-update apply (both use the meta page; only one can be armed at a time).
  120. // Both are Adafruit-bootloader-specific (UF2 recovery drive + Adafruit-format settings page), so on
  121. // boards without one they're compiled out -- the panel ops that arm them are rejected there too.
  122. #if OPK_HAS_ADAFRUIT_DFU
  123. fwupWipeIfArmed();
  124. // staged firmware update (WebUSB "flash on reboot"): if the panel committed one, this never returns --
  125. // it copies staged->app from RAM and resets into the new firmware. MUST run before anything else touches
  126. // hardware; the board looks dead for the ~5 s the copy takes.
  127. fwupApplyIfArmed();
  128. #endif
  129. genSerial();
  130. ledInit();
  131. #if OPK_PWR_SWITCH
  132. pwrSwitchInit();
  133. #endif
  134. // seed defaults so unbonded slots don't share the discovery address
  135. for (int s = 0; s < NSLOT; s++)
  136. rfGenSessionAddr(s);
  137. InternalFS.begin();
  138. #if OPK_FACTORY_RESET
  139. // Recovery build (-DOPK_FACTORY_RESET=1): wipe ALL persistent storage ONCE on the first boot after flashing,
  140. // then persist normally (tracked by a git-hash tag so it does NOT wipe every boot). See config.h / config.cpp.
  141. factoryResetOnce(OPK_GIT_HASH);
  142. #endif
  143. loadCfg();
  144. rfApplyStartupLastGoodChannel();
  145. loadBonds();
  146. // Lizard (desktop) keyboard/mouse binding table. Custom remapping applies ONLY in pure
  147. // MODE_LIZARD: there we install the user's saved/editable map. In every other mode the
  148. // seamless lizard (Steam mode with Steam closed) uses the built-in DEFAULT map, so edits
  149. // made for pure lizard never change Steam-mode desktop behavior. (Without either call
  150. // g_lizardMap.count stays 0 and lizard produces no keyboard/mouse output at all.)
  151. if (g_usbMode == MODE_LIZARD)
  152. loadLizardMap();
  153. else
  154. defaultLizardMap();
  155. // regenerate per-slot session addresses from each bond UUID (deterministic, stable across reboots)
  156. for (int s = 0; s < NSLOT; s++)
  157. if (g_slot[s].used)
  158. rfGenSessionAddr(s);
  159. // decide USB presentation BEFORE registering interfaces
  160. g_xbox = !modeIsPuck(g_usbMode);
  161. g_active = controllerFor(g_usbMode);
  162. // ---- USB descriptor rebuild ----
  163. // Puck mode drops the CDC serial console (clearConfiguration) to free a USB endpoint for the wake-mouse
  164. // interface that wakes a sleeping Windows host. The one-shot debug arm (g_debugCdcThisBoot, set via WebUSB
  165. // panel / CDC 'D', auto-reverting after one boot) instead KEEPS the boot CDC composite and skips the wake
  166. // mouse (no endpoint room for both). Clean modes always rebuild bare.
  167. const bool puckMode = g_active->isPuck();
  168. const bool keepCdc = puckMode && g_debugCdcThisBoot;
  169. // The "game" PlayStation modes enumerate as a CLEAN single HID gamepad so games that classify off the raw HID
  170. // device (Fortnite/UE GameInput, Windows.Gaming.Input) recognise them as PlayStation. A real Sony pad is just
  171. // the gamepad HID (+ a USB-audio interface); our extra wake-mouse HID and WebUSB vendor interface make those
  172. // classifiers refuse the PS glyph path even with the correct VID/PID (SDL/Steam tolerate the extras). So
  173. // clean-PS modes skip BOTH the wake mouse and WebUSB -- no config panel / host-wake; chord back to Steam
  174. // (back-paddle 4 + A) to reach the panel. Normal MODE_PS5 / MODE_HIDGYRO keep wake + panel.
  175. const bool psClean = modeIsCleanPS(g_usbMode);
  176. const bool dynamic = g_active->dynamicMount();
  177. if (dynamic) {
  178. // Dynamic mount: present only ACTIVELY-CONNECTED controllers; usbReenumerate re-attaches (no reboot)
  179. // as the set changes. Emulated modes are never puck; clean-PS drops the wake mouse + WebUSB.
  180. s_dynWantWakeMouse = !psClean;
  181. s_dynWantWebusb = !psClean;
  182. USBDevice.detach();
  183. delay(30);
  184. USBDevice.clearConfiguration();
  185. USBDevice.setConfigurationBuffer(g_usbCfgDesc,
  186. sizeof g_usbCfgDesc);
  187. // Lock TinyUSB HID instance indices ONCE, canonical order: wake mouse (HID 0) then the mode's pool.
  188. if (s_dynWantWakeMouse)
  189. wakeHidBegin();
  190. g_active->beginPool();
  191. if (s_dynWantWebusb)
  192. usb_web.begin();
  193. usbMountEnable(true, g_active->maxSlots());
  194. usbMountRebuildMap(); // initial connected set (usually empty at cold boot)
  195. usbReenumerate(
  196. g_usbMountCount); // build the live descriptor + attach
  197. } else {
  198. USBDevice.detach();
  199. delay(30);
  200. if (keepCdc) {
  201. USBDevice.setConfigurationBuffer(g_usbCfgDesc,
  202. sizeof g_usbCfgDesc);
  203. } else {
  204. USBDevice.clearConfiguration();
  205. // headroom over the default 256 B cap
  206. USBDevice.setConfigurationBuffer(g_usbCfgDesc,
  207. sizeof g_usbCfgDesc);
  208. }
  209. // Distinct USB serial PER MODE (must be set AFTER clearConfiguration, which nulls it). Hosts cache USB
  210. // identity by VID:PID:serial; reusing one serial under a changing VID:PID can make a host refuse the new
  211. // identity. Steam keeps the exact unit serial (its pairing identity); the others get a 1-char suffix.
  212. if (puckMode) {
  213. USBDevice.setSerialDescriptor(g_unit);
  214. } else {
  215. // Bond count in serial so Windows invalidates its cached config descriptor if the count changes.
  216. snprintf(g_usbSerial, sizeof g_usbSerial, "%s%c%d",
  217. g_unit, MODE_SUFFIX[g_usbMode - 1],
  218. bondedSlotCount() > 0 ? bondedSlotCount() : 1);
  219. USBDevice.setSerialDescriptor(g_usbSerial);
  220. }
  221. // SDL3's Proteus/Triton HIDAPI driver only binds slot HIDs on USB interfaces 2..5. Register WebUSB (IF 0)
  222. // and the wake mouse (IF 1) before the four puck slots so hid[0..3] land on IF 2..5 like the real puck.
  223. if (puckMode)
  224. usb_web.begin();
  225. if (puckMode && !keepCdc)
  226. wakeHidBegin();
  227. g_active->begin();
  228. // Boot-mouse wake interface for clean (non-puck) modes, and for puck on the one-shot debug boot (CDC on,
  229. // no endpoint room for wake mouse on a normal puck boot -- wake is registered above instead). Skipped for PS
  230. // modes so the device stays a single clean HID gamepad (see psClean above).
  231. if (!puckMode && !keepCdc && !psClean)
  232. wakeHidBegin();
  233. // WebUSB config panel -- every mode EXCEPT the PlayStation modes. Puck: registered above (IF 0) before wake +
  234. // slots; other clean modes after controller. PS modes omit it to present a genuine single-HID PS controller.
  235. if (!puckMode && !psClean)
  236. usb_web.begin();
  237. // bmAttributes: required(0x80) | remote_wakeup(0x20). Remote Wakeup lets us signal wake-from-sleep.
  238. // The PS3/Sixaxis (the only clean-PS mode on this static path) advertises 0x80 only -- match it so a
  239. // strict console doesn't see a capability the genuine pad never claims.
  240. USBDevice.setConfigurationAttribute(psClean ? 0x80 :
  241. (0x80 | 0x20));
  242. // re-attach with the final descriptor (host re-reads it fresh -> deterministic enumeration)
  243. USBDevice.attach();
  244. }
  245. Serial.begin(115200);
  246. for (int i = 0; i < 300 && !USBDevice.mounted(); i++)
  247. delay(10); // wait up to 3s for USB mount, but NEVER hang
  248. if (USBDevice.suspended()) {
  249. USBDevice.remoteWakeup();
  250. ledWakePulse();
  251. } // wake host if bus was sleeping when we (re-)attached
  252. // Route all device->host HID sends through the usbd task (SOF drain) so loop() never calls tud_* directly
  253. // -> the cross-task blocking-defer that deadlocked the loop under comms load can no longer happen.
  254. usbTxBegin();
  255. webusbInit(); // also drain the WebUSB status blob from the usbd task (its flush() can block loop() too)
  256. hapticInit();
  257. static const char *MODE_NAME[] = {
  258. "STEAM(puck)", "XBOX(xinput+mouse)",
  259. "SWITCH(horipad)", "LIZARD(puck kb/mouse)",
  260. "SWITCH(pro+gyro)", "PS5(dualsense)",
  261. "HIDGYRO(ds4+motion)", "PS5(dualsense,game/clean)",
  262. "DS4(ds4,game/clean)", "PS3(dualshock3/sixaxis)",
  263. "XBOX-OG(controller s)", "DINPUT(joystick+motion)",
  264. "SINPUT(sdl-native)"
  265. };
  266. Serial.printf("# copycat up: unit=%s board=%s, mode=%s\n", g_unit,
  267. g_board,
  268. MODE_NAME[g_usbMode <= MODE_MAX ? g_usbMode : 0]);
  269. // Classify why we (re)booted: distinguishes a watchdog hang from a HardFault from an intentional reboot
  270. // (issue #72 -- those are conflated in the field). Surfaced on the WebUSB panel too.
  271. faultDiagBoot();
  272. // Clock fingerprint: which crystals/oscillators this (possibly clone) board actually came up on. Surfaced
  273. // on the panel so flaky clones can be told apart from the known-good board.
  274. clockDiagBoot();
  275. if (puckMode)
  276. Serial.printf(
  277. "# puck USB: %s\n",
  278. keepCdc ?
  279. "DEBUG boot (CDC console on, wake mouse off; reverts next boot)" :
  280. "normal (CDC off, wake mouse on)");
  281. Serial.printf(
  282. "# session ch%u (discovery on ibex/ch2); per-slot session addrs:\n",
  283. g_sessCh);
  284. for (int s = 0; s < NSLOT; s++) {
  285. if (g_slot[s].used) {
  286. Serial.printf(
  287. "# slot %d: %02X%02X%02X%02X/%02X (uuid %02X%02X%02X%02X %02X%02X%02X%02X)\n",
  288. s, g_sessBase[s][0], g_sessBase[s][1],
  289. g_sessBase[s][2], g_sessBase[s][3],
  290. g_sessPrefix[s], g_slot[s].rec[0],
  291. g_slot[s].rec[1], g_slot[s].rec[2],
  292. g_slot[s].rec[3], g_slot[s].rec[4],
  293. g_slot[s].rec[5], g_slot[s].rec[6],
  294. g_slot[s].rec[7]);
  295. }
  296. }
  297. // Hardware watchdog: if loop() ever stops feeding it (wedged radio busy-wait, HardFault spin, blocked CDC
  298. // write) the WDT resets the nRF52 after ~8s, re-enumerating USB + re-initialising RF, so a hang no longer
  299. // needs a physical replug. RUN keeps it counting in sleep; PAUSE freezes it under a debugger.
  300. NRF_WDT->CONFIG = (WDT_CONFIG_HALT_Pause << WDT_CONFIG_HALT_Pos) |
  301. (WDT_CONFIG_SLEEP_Run << WDT_CONFIG_SLEEP_Pos);
  302. NRF_WDT->CRV = 8UL * 32768UL - 1; // timeout in 32.768 kHz ticks (~8 s)
  303. NRF_WDT->RREN = WDT_RREN_RR0_Msk; // arm reload register 0
  304. NRF_WDT->TASKS_START = 1;
  305. // Capture the stuck PC on the WDT's pre-reset interrupt (software stand-in for SWD on the clone hangs).
  306. faultDiagArmHangCapture();
  307. // Flash black box: at ~6s of loop stall (2s before the WDT reset) dump both tasks' stacked PCs + vitals
  308. // to a reserved flash page -- the post-mortem channel that survives even the boards that wipe .noinit.
  309. faultDiagBlackBoxArm();
  310. }
  311. // loop-timing diagnostics: poll rate is capped by loop ITERATION time (pacing wants 4000us but the poll only
  312. // fires as often as the loop comes around). Per-section us accumulates and each second the avg loop period +
  313. // slowest section are published for the WebUSB panel.
  314. // avg loop iteration time last second (1e6/iterations)
  315. uint16_t g_loopPeriodUs = 0;
  316. // index of the slowest section: 0=webusb 1=ctrl.task 2=serial 3=rfdiag 4=rflink 5=haptic 6=led
  317. uint8_t g_loopWorst = 0;
  318. uint16_t g_loopWorstUs = 0; // that section's avg us per iteration
  319. void loop()
  320. {
  321. // feed the watchdog; if we ever stop, the ~8s WDT auto-resets us
  322. NRF_WDT->RR[0] = WDT_RR_RR_Reload;
  323. faultDiagBeat(); // loop heartbeat -- the SOF blob reports ms-since-beat so a wedge is visible live
  324. faultDiagStackTick(); // per-task stack headroom (self-gated ~1Hz) -- usbd-overflow hypothesis check
  325. faultDiagFlightTick(); // flight recorder: refresh vitals + heartbeat crumb + live CDC vitals line
  326. hapticStabTask(); // stability-test keepalive buzz (no-op unless armed via WebUSB)
  327. // cross-check HFCLK(micros) vs LFCLK(millis) once a second -- cheap, both builds (clone clock diagnostic)
  328. clockDiagTick();
  329. if (g_dirty) {
  330. g_dirty = false;
  331. // A bond flash write erases+programs a page with interrupts effectively stalled for ms -- a known
  332. // watchdog-hang class on slow-flash clones, so leave a crumb bracketing it in the recorder.
  333. faultDiagTrace(FR_SAVE, 0);
  334. saveBonds();
  335. }
  336. #if OPK_LOG
  337. // Diagnostic build: time each loop section so the panel can show the slowest one + the loop period.
  338. static uint32_t acc[7] = { 0 };
  339. static uint32_t loops = 0;
  340. static unsigned long secMs = 0;
  341. uint32_t t;
  342. t = micros();
  343. faultDiagSetStage(0);
  344. webusbPoll();
  345. acc[0] += (uint32_t)(micros() - t);
  346. t = micros();
  347. faultDiagSetStage(1);
  348. if (g_active)
  349. g_active->task();
  350. acc[1] += (uint32_t)(micros() - t);
  351. t = micros();
  352. faultDiagSetStage(2);
  353. serialConsolePoll();
  354. acc[2] += (uint32_t)(micros() - t);
  355. t = micros();
  356. faultDiagSetStage(3);
  357. rfDiagTask();
  358. acc[3] += (uint32_t)(micros() - t);
  359. t = micros();
  360. faultDiagSetStage(4);
  361. rfLinkTask();
  362. acc[4] += (uint32_t)(micros() - t);
  363. t = micros();
  364. faultDiagSetStage(5);
  365. hapticTask();
  366. acc[5] += (uint32_t)(micros() - t);
  367. t = micros();
  368. faultDiagSetStage(6);
  369. ledTask();
  370. acc[6] += (uint32_t)(micros() - t);
  371. #if OPK_PWR_SWITCH
  372. pwrSwitchTask();
  373. #endif
  374. faultDiagSetStage(7);
  375. usbMountTask(); // dynamic mount/unmount of connected controllers (no-op unless enabled)
  376. faultDiagSetStage(8);
  377. usbTxPump(); // drain queued device->host reports HERE, in loop -- never off-loop (jitters the RF poll)
  378. puckCmdLogDrain(); // print captured USB feature commands (diagnostic; no-op unless g_cmdCapture)
  379. loops++;
  380. if (millis() - secMs >= 1000) {
  381. g_loopPeriodUs = loops ? (uint16_t)(1000000UL / loops) : 0;
  382. uint8_t wi = 0;
  383. uint32_t wv = 0;
  384. for (int i = 0; i < 7; i++) {
  385. if (acc[i] > wv) {
  386. wv = acc[i];
  387. wi = i;
  388. }
  389. acc[i] = 0;
  390. }
  391. g_loopWorst = wi;
  392. g_loopWorstUs = loops ? (uint16_t)(wv / loops) : 0;
  393. loops = 0;
  394. secMs = millis();
  395. }
  396. #else
  397. // faultDiagSetStage breadcrumb (GPREGRET2) before each stage: if loop() wedges, the watchdog reset's next
  398. // boot reports which stage was stuck. Cheap (one register write each).
  399. faultDiagSetStage(0);
  400. webusbPoll();
  401. faultDiagSetStage(1);
  402. if (g_active)
  403. g_active->task();
  404. faultDiagSetStage(2);
  405. serialConsolePoll();
  406. faultDiagSetStage(3);
  407. rfDiagTask();
  408. faultDiagSetStage(4);
  409. rfLinkTask();
  410. faultDiagSetStage(5);
  411. hapticTask();
  412. faultDiagSetStage(6);
  413. ledTask();
  414. #if OPK_PWR_SWITCH
  415. pwrSwitchTask();
  416. #endif
  417. faultDiagSetStage(7);
  418. usbMountTask(); // dynamic mount/unmount of connected controllers (no-op unless enabled)
  419. faultDiagSetStage(8);
  420. usbTxPump(); // drain queued device->host reports HERE, in loop -- never off-loop (jitters the RF poll)
  421. puckCmdLogDrain(); // print captured USB feature commands (diagnostic; no-op unless g_cmdCapture)
  422. #endif
  423. }