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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, initial-scale=1">
  6. <title>OpenPuck Config</title>
  7. <style>
  8. :root{ --bg:#11131a; --card:#1b1f2b; --fg:#e7ecf3; --mut:#8a93a6; --acc:#5bd6a0; --acc2:#5b9bd6; --bad:#d65b6e; }
  9. *{box-sizing:border-box}
  10. body{margin:0;font:14px/1.5 -apple-system,Segoe UI,Roboto,sans-serif;background:var(--bg);color:var(--fg);padding:24px}
  11. h1{font-size:20px;margin:0 0 4px}
  12. .sub{color:var(--mut);margin:0 0 20px}
  13. .wrap{max-width:680px;margin:0 auto}
  14. .card{background:var(--card);border:1px solid #272d3d;border-radius:12px;padding:18px 20px;margin-bottom:16px}
  15. .card h2{font-size:13px;text-transform:uppercase;letter-spacing:.06em;color:var(--mut);margin:0 0 14px}
  16. .row{display:flex;align-items:center;gap:14px;margin:12px 0}
  17. .row label{flex:0 0 150px;color:var(--fg)}
  18. .row .val{flex:0 0 64px;text-align:right;color:var(--acc);font-variant-numeric:tabular-nums}
  19. input[type=range]{flex:1;accent-color:var(--acc)}
  20. select{background:#0e1017;color:var(--fg);border:1px solid #313a4f;border-radius:8px;padding:6px 8px;flex:1}
  21. button{background:#222a3a;color:var(--fg);border:1px solid #36405a;border-radius:8px;padding:9px 14px;cursor:pointer;font:inherit}
  22. button:hover{border-color:var(--acc2)}
  23. button.primary{background:var(--acc2);border-color:var(--acc2);color:#06121f;font-weight:600}
  24. button.active{background:var(--acc);border-color:var(--acc);color:#062018;font-weight:600}
  25. button:disabled{opacity:.4;cursor:default}
  26. .pill{display:inline-block;padding:2px 9px;border-radius:99px;font-size:12px;font-weight:600}
  27. .pill.up{background:#143626;color:var(--acc)} .pill.dn{background:#3a1822;color:var(--bad)}
  28. .statgrid{display:grid;grid-template-columns:repeat(3,1fr);gap:10px}
  29. .stat{background:#0e1017;border:1px solid #232a3a;border-radius:8px;padding:10px}
  30. .stat .k{color:var(--mut);font-size:11px;text-transform:uppercase;letter-spacing:.05em}
  31. .stat .v{font-size:18px;margin-top:2px}
  32. .modes{display:flex;gap:10px}
  33. .note{color:var(--mut);font-size:12px;margin-top:10px}
  34. #log{font:12px ui-monospace,Menlo,monospace;color:var(--mut);white-space:pre-wrap;margin-top:8px;max-height:120px;overflow:auto}
  35. .hide{display:none}
  36. /* ---- controller slot tabs ---- */
  37. .slot-tabs{display:flex;gap:6px;margin:0 0 14px;flex-wrap:wrap}
  38. .slot-tab{display:flex;align-items:center;gap:7px;padding:5px 14px;border-radius:8px;font-size:12px;font-weight:600;background:#0e1017;border:1px solid #232a3a;color:var(--mut);cursor:pointer;transition:border-color .15s,color .15s,background .15s}
  39. .slot-tab:hover{border-color:var(--acc2);color:var(--fg)}
  40. .slot-tab.active{background:#111c2e;border-color:var(--acc2);color:var(--fg)}
  41. .slot-tab .dot{width:7px;height:7px;border-radius:50%;background:var(--bad);flex-shrink:0;transition:background .3s}
  42. .slot-tab .dot.up{background:var(--acc);animation:pulse-link 2.2s ease-in-out infinite}
  43. @keyframes pulse-link{
  44. 0%,100%{box-shadow:0 0 0 0 rgba(91,214,160,.5)}
  45. 55%{box-shadow:0 0 0 5px rgba(91,214,160,0)}
  46. }
  47. @media(prefers-reduced-motion:reduce){.slot-tab .dot.up{animation:none}}
  48. .per-slot-grid{margin-bottom:12px}
  49. </style>
  50. </head>
  51. <body>
  52. <div class="wrap">
  53. <h1>OpenPuck Config</h1>
  54. <p class="sub">nRF52840 Steam Controller 2 puck reimplementation — WebUSB. Chrome/Edge only.</p>
  55. <div class="card" id="connectCard">
  56. <div class="row" style="margin:0">
  57. <button id="connectBtn" class="primary">Connect to copycat</button>
  58. <span id="connState" class="pill dn">disconnected</span>
  59. </div>
  60. <p class="note">If nothing appears in the device picker, the copycat may be busy (quit any app holding it) or needs a replug.</p>
  61. </div>
  62. <div id="panel" class="hide">
  63. <div class="card">
  64. <h2>USB mode</h2>
  65. <div class="modes" style="flex-wrap:wrap">
  66. <button data-mode="0" class="modebtn">Steam (puck)</button>
  67. <button data-mode="1" class="modebtn">Xbox 360</button>
  68. <button data-mode="2" class="modebtn">Switch (HORIPAD)</button>
  69. <button data-mode="3" class="modebtn">Lizard (always)</button>
  70. <button data-mode="4" class="modebtn">Switch Pro + gyro</button>
  71. <button data-mode="5" class="modebtn">PS5 DualSense</button>
  72. <button data-mode="6" class="modebtn">HID gyro (DS4)</button>
  73. </div>
  74. <p class="note">Switching reboots the copycat and re-enumerates USB (~2 s). WebUSB works in every mode, including Steam/Lizard with Steam running (Chrome claims the vendor interface; Steam keeps the HID slots). Switch HORIPAD + WebUSB is PC-only.</p>
  75. <div class="row"><label>Persist last mode</label>
  76. <button id="persistMode">off</button>
  77. <span class="note" style="flex:1">Off (default): every restart / fresh reconnect boots into Steam mode. On: remembers the last mode you selected.</span>
  78. </div>
  79. </div>
  80. <div class="card">
  81. <h2>Back4 + face button chords</h2>
  82. <p class="note" style="margin-top:0">Hold all four back paddles (L4+R4+L5+R5) plus a face button to switch mode without the WebUI. <strong>A is always Steam.</strong> B / X / Y are configurable below (defaults: B=Lizard, X=Xbox, Y=Switch HORIPAD).</p>
  83. <div class="row"><label>B + back4 →</label><select class="chord" data-i="0"></select></div>
  84. <div class="row"><label>X + back4 →</label><select class="chord" data-i="1"></select></div>
  85. <div class="row"><label>Y + back4 →</label><select class="chord" data-i="2"></select></div>
  86. </div>
  87. <div class="card">
  88. <h2>Link status</h2>
  89. <!-- Per-controller tabs: visible only when 2+ controllers are bonded -->
  90. <div class="slot-tabs" id="slotTabs" style="display:none"></div>
  91. <!-- Per-slot: RF link / Battery / Signal -->
  92. <div class="statgrid per-slot-grid">
  93. <div class="stat"><div class="k">RF link</div><div class="v" id="stLink">—</div></div>
  94. <div class="stat"><div class="k">Battery</div><div class="v" id="stBatt">—</div></div>
  95. <div class="stat"><div class="k">Signal</div><div class="v" id="stRssi">—</div></div>
  96. </div>
  97. <!-- Global stats -->
  98. <div class="statgrid">
  99. <div class="stat"><div class="k">Delivered</div><div class="v" id="stRate">—</div></div>
  100. <div class="stat"><div class="k">New reports</div><div class="v" id="stNew">—</div></div>
  101. <div class="stat logonly"><div class="k">Polls/s</div><div class="v" id="stPolls">—</div></div>
  102. <div class="stat logonly"><div class="k">Loop period</div><div class="v" id="stLoop">—</div></div>
  103. <div class="stat logonly"><div class="k">Slowest stage</div><div class="v" id="stWorst">—</div></div>
  104. <div class="stat logonly"><div class="k">Poll period act/want</div><div class="v" id="stPollPer">—</div></div>
  105. <div class="stat"><div class="k">Build (git)</div><div class="v" id="stBuild">—</div></div>
  106. <div class="stat"><div class="k">Last reset</div><div class="v" id="stReset">—</div></div>
  107. </div>
  108. <p class="note" style="margin-top:6px"><strong>Reset history</strong> (newest first, persists across power-off): <span id="resetHist" style="font-family:ui-monospace,Menlo,monospace">—</span><br>
  109. <em>watchdog</em>/<em>LOCKUP</em> = a fault (loop hang / crash); <em>soft reboot</em> = an intentional reset (mode change); <em>power-on</em> = normal plug-in.</p>
  110. <p class="note" style="margin-top:8px"><strong>IMU (raw):</strong> <span id="stImu" style="font-family:ui-monospace,Menlo,monospace">—</span><br>
  111. Raw SC2 accel (before scaling). This controller is a ±2 g sensor (~16384 = 1 g); the Switch report divides it by 4 to present the genuine ±8 g (4096 = 1 g) scale so the console's gravity-correction engages and the gyro stops drifting.</p>
  112. <p class="note logonly">Polls/s ≈ 250 expected; it's capped by Loop period (≈4000 µs needed). "Slowest stage" is the loop section eating the most time per iteration.</p>
  113. <div class="row" style="margin:10px 0 0"><button id="hapClear">Clear stuck buzz</button>
  114. <span class="note" style="flex:1">If the controller's haptics get stuck/buzzing, this re-inits them (same as pressing Steam).</span>
  115. </div>
  116. <div class="row" style="margin:10px 0 0"><button id="ctlrOff">Turn off controller</button>
  117. <span class="note" style="flex:1">Fires the controller power-off (0x9F "off!", x3) — the same path Steam's "turn off controller" and host-suspend use. Watch the link status to see it disconnect.</span>
  118. </div>
  119. <div class="row" style="margin:10px 0 0;border-top:1px solid #272d3d;padding-top:14px">
  120. <button id="dfuSerial">Reboot to Serial DFU</button>
  121. <span class="note" style="flex:1">Reboots the puck into serial DFU mode (adafruit-nrfutil). The device drops off USB — flash with <code>adafruit-nrfutil dfu serial …</code> then replug.</span>
  122. </div>
  123. <div class="row" style="margin:10px 0 0">
  124. <button id="dfuUf2">Reboot to UF2 Bootloader</button>
  125. <span class="note" style="flex:1">Reboots the puck into the UF2 mass-storage bootloader. It mounts as a USB drive — drag the <code>.uf2</code> file onto it to flash, then it reboots automatically.</span>
  126. </div>
  127. <div class="row" style="margin:18px 0 0;border-top:1px solid #4a2030;padding-top:14px">
  128. <button id="factoryErase" style="background:#3a1420;border-color:#7a2233;color:#ff9bb0;font-weight:600">⚠ Factory erase</button>
  129. <span class="note" style="flex:1"><strong style="color:#ff9bb0">Danger:</strong> wipes <em>all</em> persistent storage on the copycat — the paired controller bond <em>and</em> every saved setting (mode, chords, back-paddle map, sensitivity). The copycat reboots to factory defaults and you must <strong>re-pair the controller</strong>. This cannot be undone.</span>
  130. </div>
  131. </div>
  132. <div class="card" id="mouseCard">
  133. <h2>Trackpad mouse (lizard + Xbox)</h2>
  134. <div class="row"><label>Sensitivity</label><input type="range" id="mDiv" min="4" max="200" step="1"><span class="val" id="mDivV"></span></div>
  135. <div class="row"><label>Glide / friction</label><input type="range" id="mFric" min="0" max="99" step="1"><span class="val" id="mFricV"></span></div>
  136. <p class="note">Right-pad cursor in Steam-mode lizard (Steam closed) and in Xbox mode. Sensitivity is a divisor — lower = faster pointer. Glide = how long the cursor coasts after a flick.</p>
  137. </div>
  138. <div class="card">
  139. <h2>Rumble</h2>
  140. <div class="row"><label>Strength</label><input type="range" id="rumble" min="0" max="255" step="5"><span class="val" id="rumbleV"></span></div>
  141. <p class="note">Scales rumble amplitude across all modes (100% = native, 200% = double, 0% = off).</p>
  142. </div>
  143. <div class="card">
  144. <h2>Switch Pro motion</h2>
  145. <div class="row"><label>Report rate</label><select id="swRate"></select></div>
  146. <p class="note" style="margin:0 0 6px">120 Hz (default) is low-latency and drift-free. 66 Hz is a genuine-cadence compatibility fallback. Full rate (~250 Hz) is lowest-latency but non-genuine — use only if your console tolerates it.</p>
  147. <div class="row"><label>Gyro scale</label><select id="swGyro"></select></div>
  148. <p class="note">Gyro sensitivity multiplier for Switch Pro mode (1.0× = unchanged).</p>
  149. </div>
  150. <div class="card">
  151. <h2>Button mapping</h2>
  152. <div class="row"><label>A/B + X/Y swap</label>
  153. <button id="abSwap">off</button>
  154. <span class="note" style="flex:1">Nintendo layout (affects Xbox &amp; Switch modes)</span>
  155. </div>
  156. <div class="row"><label>L4 (back upper-left)</label><select class="back" data-i="0"></select></div>
  157. <div class="row"><label>R4 (back upper-right)</label><select class="back" data-i="1"></select></div>
  158. <div class="row"><label>L5 (back lower-left)</label><select class="back" data-i="2"></select></div>
  159. <div class="row"><label>R5 (back lower-right)</label><select class="back" data-i="3"></select></div>
  160. <div class="row"><label>QAM (3 dots)</label><select id="qamMap"></select></div>
  161. <p class="note">Back-paddle → button, applied in Xbox &amp; Switch modes. QAM remap applies to all modes (0 = default per-mode behavior).</p>
  162. </div>
  163. <div class="card logonly">
  164. <h2>Capture — host → controller commands</h2>
  165. <p class="note" style="margin-top:0">The firmware logs everything from boot into a big RAM ring: Steam's writes (<code>ifN</code>), the frames we transmit to the controller (<code>TX→ctlr</code>), and RF <code>LINK UP/DOWN</code> edges. For the reconnect buzz: trigger it (it appears moments after the puck boots / the controller reconnects), then connect here and click <b>Dump from boot</b> — the trigger is still in the ring. (Only present in a logging build, <code>-DOPK_LOG=1</code>.)</p>
  166. <div class="row" style="margin:0;flex-wrap:wrap">
  167. <button id="capStart" class="primary">Dump from boot</button>
  168. <button id="capStop" disabled>Stop</button>
  169. <button id="capDl">Download .txt</button>
  170. </div>
  171. <p class="note">Dump streams the whole ring (oldest→newest) and then keeps live-updating until you press Stop. <code>cmd</code> is the command/report byte, then the raw bytes.</p>
  172. <pre id="capOut" style="font:12px ui-monospace,Menlo,monospace;color:var(--fg);background:#0e1017;border:1px solid #232a3a;border-radius:8px;padding:10px;margin-top:10px;max-height:260px;overflow:auto;white-space:pre-wrap"></pre>
  173. </div>
  174. <div id="log"></div>
  175. </div>
  176. </div>
  177. <script>
  178. const MODE_NAMES = ["Steam (puck)","Xbox 360","Switch (HORIPAD)","Lizard (always)","Switch Pro + gyro","PS5 DualSense","HID gyro (DS4)","PS5 (game/clean)","DS4 (game/clean)"];
  179. const CHORD_FIELD = [17, 18, 19];
  180. const BTN_CODES = [[0,"— none —"],[1,"A"],[2,"B"],[3,"X"],[4,"Y"],[5,"LB"],[6,"RB"],[7,"L3"],[8,"R3"],[9,"Back"],[10,"Quick Access Menu"],[11,"Guide"],[12,"D-pad Up"],[13,"D-pad Down"],[14,"D-pad Left"],[15,"D-pad Right"],[16,"PS Touch Click"],[17,"PS5 Mute"]];
  181. let dev=null, epIn=0, epOut=0, ifNum=0, polling=false, capturing=false;
  182. const $ = s=>document.querySelector(s);
  183. function log(m){ const l=$("#log"); l.textContent=(new Date().toLocaleTimeString()+" "+m+"\n"+l.textContent).slice(0,2000); }
  184. // populate back-paddle + chord dropdowns
  185. for(const sel of document.querySelectorAll("select.back")){
  186. for(const [c,n] of BTN_CODES){ const o=document.createElement("option"); o.value=c; o.textContent=n; sel.appendChild(o); }
  187. }
  188. { const sel = document.getElementById("qamMap");
  189. const d = document.createElement("option"); d.value=0; d.textContent="Default (varies by mode)"; sel.appendChild(d);
  190. for(const [c,n] of BTN_CODES){ if(c===0) continue; const o=document.createElement("option"); o.value=c; o.textContent=n; sel.appendChild(o); }
  191. }
  192. for(const sel of document.querySelectorAll("select.chord")){
  193. MODE_NAMES.forEach((n,i)=>{ if(i===7||i===8) return;
  194. const o=document.createElement("option"); o.value=i; o.textContent=n; sel.appendChild(o); });
  195. }
  196. { const sel=document.getElementById("swRate");
  197. for(const [lbl,v] of [["120 Hz (default)",1],["66 Hz (compatibility)",0],["Full rate (~250 Hz)",2]]){
  198. const o=document.createElement("option"); o.value=v; o.textContent=lbl; sel.appendChild(o); }
  199. }
  200. { const sel=document.getElementById("swGyro");
  201. for(const [lbl,v] of [["0.5×",5],["1.0×",10],["1.5×",15],["2.0×",20],["2.5×",25],["3.0×",30]]){
  202. const o=document.createElement("option"); o.value=v; o.textContent=lbl; sel.appendChild(o); }
  203. }
  204. // ---- per-slot tab state ----
  205. let g_activeSlot = 0;
  206. let g_slotData = []; // [{up, battery, rssi}] indexed by slot 0..3, only set for bonded slots
  207. function updateSlotDisplay(slotIdx) {
  208. const d = g_slotData[slotIdx];
  209. if (!d) { $("#stLink").innerHTML="—"; $("#stBatt").textContent="—"; $("#stRssi").textContent="—"; return; }
  210. $("#stLink").innerHTML = d.up ? '<span class="pill up">up</span>' : '<span class="pill dn">down</span>';
  211. $("#stBatt").textContent = (d.up && d.battery) ? d.battery+"%" : "—";
  212. $("#stRssi").textContent = (d.up && d.rssi) ? ("-"+d.rssi+" dBm") : "—";
  213. }
  214. function renderSlotTabs(bondedCount) {
  215. const bar = $("#slotTabs");
  216. if (bondedCount <= 1) { bar.style.display="none"; updateSlotDisplay(g_activeSlot); return; }
  217. bar.style.display="flex";
  218. bar.innerHTML="";
  219. for (let s=0; s<4; s++) {
  220. const d = g_slotData[s];
  221. if (!d) continue;
  222. const btn = document.createElement("button");
  223. btn.className = "slot-tab" + (s===g_activeSlot ? " active" : "");
  224. const dot = document.createElement("span");
  225. dot.className = "dot" + (d.up ? " up" : "");
  226. btn.appendChild(dot);
  227. btn.appendChild(document.createTextNode("Controller "+(s+1)));
  228. btn.onclick = () => { g_activeSlot=s; renderSlotTabs(bondedCount); };
  229. bar.appendChild(btn);
  230. }
  231. updateSlotDisplay(g_activeSlot);
  232. }
  233. async function connect(){
  234. try{
  235. dev = await navigator.usb.requestDevice({filters:[{vendorId:0x28DE},{vendorId:0x045E},{vendorId:0x057E},{vendorId:0x0F0D},{vendorId:0x054C}]});
  236. await dev.open();
  237. if(dev.configuration===null) await dev.selectConfiguration(1);
  238. let found=null;
  239. for(const itf of dev.configuration.interfaces){
  240. const a=itf.alternate;
  241. if(a.interfaceClass!==0xFF) continue;
  242. if(a.interfaceSubClass===0x5D) continue;
  243. let bin=0,bout=0;
  244. for(const e of a.endpoints){ if(e.type==="bulk"){ if(e.direction==="in")bin=e.endpointNumber; else bout=e.endpointNumber; } }
  245. if(bin&&bout){ found={ifNum:itf.interfaceNumber, epIn:bin, epOut:bout}; break; }
  246. }
  247. if(!found){ log("no WebUSB bulk vendor interface — reflash firmware with WebUSB enabled, or another app may be holding the device"); return; }
  248. ifNum=found.ifNum; epIn=found.epIn; epOut=found.epOut;
  249. await dev.claimInterface(ifNum);
  250. await dev.controlTransferOut({requestType:"class", recipient:"interface", request:0x22, value:0x01, index:ifNum});
  251. $("#connState").textContent="connected"; $("#connState").className="pill up";
  252. $("#connectBtn").textContent="Reconnect";
  253. $("#panel").classList.remove("hide");
  254. log(`connected — VID ${dev.vendorId.toString(16)} iface ${ifNum} epIn ${epIn} epOut ${epOut}`);
  255. navigator.usb.addEventListener("disconnect", e=>{ if(e.device===dev){ onGone(); }});
  256. startPolling();
  257. }catch(e){ log("connect failed: "+e.message); }
  258. }
  259. function onGone(){
  260. polling=false; dev=null;
  261. $("#connState").textContent="disconnected"; $("#connState").className="pill dn";
  262. $("#panel").classList.add("hide");
  263. log("device disconnected (likely a mode-switch reboot — reconnect)");
  264. }
  265. async function send(bytes){
  266. if(!dev) return;
  267. try{ await dev.transferOut(epOut, new Uint8Array(bytes)); }
  268. catch(e){ log("write err: "+e.message); }
  269. }
  270. async function readBlob(){
  271. try{
  272. // v8 blob is 75 bytes (two USB-FS packets); read 128 to capture both in one call.
  273. const r = await dev.transferIn(epIn, 128);
  274. if(r.status!=="ok"||r.data.byteLength<2) return null;
  275. const d=new Uint8Array(r.data.buffer);
  276. let i=0; while(i<d.length && d[i]!==0xA5) i++;
  277. if(i+2>d.length) return null;
  278. const len=d[i+1]; const p=d.slice(i+2, i+2+len);
  279. return p.length>=12 ? p : null;
  280. }catch(e){ if(dev) log("read err: "+e.message); return null; }
  281. }
  282. function applyBlob(p){
  283. const mode=p[1], mDiv=p[2], mFric=p[3], qamMap=p[4], abSwap=p[5];
  284. const back=[p[6],p[7],p[8],p[9]], slot=p[10], up=p[11], f1=(p[12]|(p[13]<<8));
  285. const newps=(p.length>16?(p[15]|(p[16]<<8)):0), persistMode=(p.length>22?p[22]:0);
  286. const chord=(p.length>25)?[p[23],p[24],p[25]]:[3,1,4];
  287. const polls=(p.length>27?(p[26]|(p[27]<<8)):0);
  288. const loopUs=(p.length>29?(p[28]|(p[29]<<8)):0);
  289. const worstIdx=(p.length>30?p[30]:0), worstUs=(p.length>32?(p[31]|(p[32]<<8)):0);
  290. const WORST=["webusb","ctrl.task","serial","rfdiag","rflink","haptic","led"];
  291. const pollUs=(p.length>34?(p[33]|(p[34]<<8)):0);
  292. const pollIntended=(p.length>14?p[14]*100:0);
  293. const logEnabled=(p.length>35?p[35]:0);
  294. for(const el of document.querySelectorAll(".logonly")) el.style.display = logEnabled ? "" : "none";
  295. for(const b of document.querySelectorAll(".modebtn")) b.classList.toggle("active", +b.dataset.mode===mode);
  296. $("#mouseCard").style.opacity = (mode===1||mode===3)?1:0.5;
  297. const battery=(p.length>36?p[36]:0);
  298. const rumbleScale=(p.length>51?p[51]:200);
  299. const swProRate=(p.length>52?p[52]:1);
  300. const swGyro10=(p.length>53?p[53]:10);
  301. const rssi=(p.length>37?p[37]:0);
  302. // per-slot link status (protocol v8, p.length >= 73)
  303. const hasSlotsData = p.length >= 73;
  304. if (hasSlotsData) {
  305. const bondedN = p[60];
  306. g_slotData = [];
  307. for (let s=0; s<4; s++) {
  308. const base = 61 + s*3;
  309. if (p.length >= base+3) {
  310. // only include bonded slots (a slot with up=0 could be bonded but offline)
  311. // check if the slot appears at all in the bonded map by checking if bondedN covers it;
  312. // the firmware only sets non-zero battery/rssi for actually-bonded slots
  313. const slotUp = !!p[base];
  314. const slotBatt = p[base+1];
  315. const slotRssi = p[base+2];
  316. // slot is "bonded" if firmware included it in bondedN coverage
  317. // we populate slotData for all 4 and renderSlotTabs skips gaps
  318. g_slotData[s] = {up: slotUp, battery: slotBatt, rssi: slotRssi};
  319. }
  320. }
  321. // keep only bonded slots by cross-referencing bondedN
  322. // firmware sends bondedSlotCount but not a slot bitmask; use battery>0 || rssi>0 || up as presence hint
  323. // simpler: just count how many of the 4 slots have any non-zero data OR are marked up
  324. // Actually the firmware always writes all 4 slots; we filter by the bond system's "used" flag via presence.
  325. // For clean display: we'll show tabs only for slots that have ever had a reply OR are bonded (battery/rssi set).
  326. // The firmware sets g_battery[s]=0 and g_linkRssi[s]=0 for unused slots, so 0/0/0 = not bonded.
  327. // But a bonded offline slot also has 0/0/0 initially. We rely on bondedN for count and show the first bondedN slots
  328. // that have g_slot[s].used — but we can't easily know which slots are used from the blob.
  329. // Best heuristic: show all 4 slots if bondedN==4, otherwise use slot indices where battery or rssi != 0 OR up==1,
  330. // OR fall back to showing slots 0..bondedN-1 if none have data yet (device just booted).
  331. let bondedSlots = [];
  332. for (let s=0; s<4; s++) {
  333. if (g_slotData[s] && (g_slotData[s].up || g_slotData[s].battery || g_slotData[s].rssi)) bondedSlots.push(s);
  334. }
  335. // fallback: if no data yet (all offline, just booted), show slots 0..bondedN-1
  336. if (bondedSlots.length === 0 && bondedN > 0) {
  337. for (let s=0; s<bondedN; s++) bondedSlots.push(s);
  338. }
  339. // remove slotData for non-bonded slots so tabs don't appear for them
  340. const bondedSet = new Set(bondedSlots);
  341. for (let s=0; s<4; s++) { if (!bondedSet.has(s)) g_slotData[s] = null; }
  342. // clamp active slot to a valid bonded slot
  343. if (!g_slotData[g_activeSlot]) g_activeSlot = bondedSlots[0] || 0;
  344. renderSlotTabs(bondedN);
  345. } else {
  346. // old firmware: single-slot display
  347. $("#slotTabs").style.display="none";
  348. $("#stLink").innerHTML = up? '<span class="pill up">up</span>' : '<span class="pill dn">down</span>';
  349. $("#stBatt").textContent = (up && battery)? battery+"%" : "—";
  350. $("#stRssi").textContent = (up && rssi)? ("-"+rssi+" dBm") : "—";
  351. }
  352. // global stats
  353. $("#stRate").textContent = up? f1+" /s" : "—";
  354. $("#stNew").textContent = up? newps+" /s" : "—";
  355. $("#stPolls").textContent = up? polls+" /s" : "—";
  356. $("#stLoop").textContent = loopUs? loopUs+" µs" : "—";
  357. $("#stWorst").textContent = loopUs? (WORST[worstIdx]||worstIdx)+" "+worstUs+"µs" : "—";
  358. $("#stPollPer").textContent = up? (pollUs+" / "+pollIntended+" µs") : "—";
  359. // reset-cause history (protocol v9): JS p[73]=count, p[74..83]=last 10 causes (newest first).
  360. // Persisted in puck flash, so a reboot that happened on a Switch is still readable here after replugging.
  361. function resetReasonText(rr){
  362. if (rr === 0) return "power-on";
  363. const r = [];
  364. if (rr & 0x02) r.push("watchdog"); // DOG: loop wedge / hang
  365. if (rr & 0x08) r.push("LOCKUP"); // CPU lockup = HardFault escalation (real crash)
  366. if (rr & 0x04) r.push("soft reboot"); // SREQ: NVIC_SystemReset (mode change etc.)
  367. if (rr & 0x01) r.push("reset pin");
  368. return r.length ? r.join("+") : ("0x"+rr.toString(16));
  369. }
  370. if (p.length > 73) {
  371. const n = Math.min(p[73], 10);
  372. const hist = [];
  373. for (let i=0; i<n; i++) hist.push(p[74+i]);
  374. const fault = (rr)=>!!(rr & 0x0A); // watchdog or lockup = a real fault
  375. if (n === 0) { $("#stReset").textContent = "—"; }
  376. else {
  377. const newest = hist[0];
  378. const head = fault(newest) ? ('<span class="pill dn">'+resetReasonText(newest)+'</span>') : resetReasonText(newest);
  379. $("#stReset").innerHTML = head;
  380. // full history list under the tile (newest -> oldest)
  381. const items = hist.map((rr,i)=>{
  382. const t = resetReasonText(rr);
  383. return (i===0?'<strong>':'')+ '#'+(n-i)+' '+(fault(rr)?('<span style="color:#ff6b6b">'+t+'</span>'):t) +(i===0?' (latest)</strong>':'');
  384. });
  385. const el = $("#resetHist"); if (el) el.innerHTML = items.join(' &nbsp;·&nbsp; ');
  386. }
  387. }
  388. const gitDirty=(p.length>38?p[38]:0); let gitHash="";
  389. for(let i=39;i<51 && i<p.length && p[i];i++) gitHash+=String.fromCharCode(p[i]);
  390. $("#stBuild").innerHTML = gitHash
  391. ? (gitHash + (gitDirty ? ' <span class="pill dn">dirty</span>' : ' <span class="pill up">clean</span>'))
  392. : "—";
  393. setSlider("mDiv",mDiv); setSlider("mFric",mFric); setSlider("rumble",rumbleScale);
  394. $("#abSwap").textContent = abSwap? "on":"off"; $("#abSwap").classList.toggle("active",!!abSwap);
  395. $("#persistMode").textContent = persistMode? "on":"off"; $("#persistMode").classList.toggle("active",!!persistMode);
  396. for(const sel of document.querySelectorAll("select.back")){ if(document.activeElement!==sel) sel.value=back[+sel.dataset.i]; }
  397. { const sel=$("#qamMap"); if(document.activeElement!==sel) sel.value=qamMap; }
  398. if(p.length>=60){ const s16=(o)=>{ let v=p[o]|(p[o+1]<<8); return v>32767?v-65536:v; };
  399. const ax=s16(54),ay=s16(56),az=s16(58);
  400. const amag=Math.round(Math.sqrt(ax*ax+ay*ay+az*az));
  401. $("#stImu").textContent = `a=(${ax}, ${ay}, ${az}) |a|=${amag}`;
  402. }
  403. { const sel=$("#swRate"); if(document.activeElement!==sel) sel.value=swProRate; }
  404. { const sel=$("#swGyro"); if(document.activeElement!==sel) sel.value=swGyro10; }
  405. for(const sel of document.querySelectorAll("select.chord")){ if(document.activeElement!==sel) sel.value=chord[+sel.dataset.i]; }
  406. }
  407. function fmtSlider(id,v){ return id==="rumble" ? v+"%" : ""+v; }
  408. function setSlider(id,v){ const el=$("#"+id); if(document.activeElement!==el){ el.value=v; } $("#"+id+"V").textContent=fmtSlider(id,el.value); }
  409. let inflight=false;
  410. async function refresh(){
  411. if(!dev||inflight||capturing) return; inflight=true;
  412. await send([0x01]); const p=await readBlob(); if(p) applyBlob(p);
  413. inflight=false;
  414. }
  415. async function setField(field,value){
  416. await send([0x02, field, value&0xff]); const p=await readBlob(); if(p) applyBlob(p);
  417. }
  418. function fmtCapEntry(e,maxMs){
  419. const hex=e.bytes.map(x=>x.toString(16).padStart(2,"0")).join(" ");
  420. const t = `-${String(maxMs-e.ms).padStart(6," ")}ms `;
  421. if(e.slot===0xFD){ const k=e.bytes[0]; return `${t}════════ ${k===2?"RECONNECT (block+reinit armed)":k===1?"RF LINK UP":"RF LINK DOWN"} ════════`; }
  422. const who = (e.slot===0xFE) ? "TX→ctlr " : `if${e.slot} `;
  423. return `${t}${who} cmd=${e.rid.toString(16).padStart(2,"0")} n=${e.nb}: ${hex}`;
  424. }
  425. function downloadCap(){
  426. const t=window._lastCap||$("#capOut").textContent||"";
  427. const a=document.createElement("a");
  428. a.href=URL.createObjectURL(new Blob([t],{type:"text/plain"}));
  429. a.download="puck-capture.txt"; a.click();
  430. }
  431. let liveTimer=null, draining=false, capLines=[];
  432. function renderCap(){
  433. if(!capLines.length){ $("#capOut").textContent="(nothing captured yet)"; window._lastCap=""; return; }
  434. const maxMs=capLines[capLines.length-1].ms;
  435. const t=capLines.map(e=>fmtCapEntry(e,maxMs)).join("\n");
  436. $("#capOut").textContent=t; window._lastCap=t;
  437. }
  438. async function drainTick(){
  439. if(!dev||draining) return; draining=true;
  440. let acc=new Uint8Array(0);
  441. try{
  442. await send([0x06]);
  443. let done=false, guard=0;
  444. while(!done && guard++<400){
  445. const r=await dev.transferIn(epIn,64);
  446. if(r.status!=="ok") break;
  447. const d=new Uint8Array(r.data.buffer);
  448. const m=new Uint8Array(acc.length+d.length); m.set(acc); m.set(d,acc.length); acc=m;
  449. let i=0;
  450. while(i<acc.length){
  451. if(acc[i]!==0xA6){ i++; continue; }
  452. if(i+2>acc.length) break;
  453. const L=acc[i+1]; if(i+2+L>acc.length) break;
  454. const f=acc.slice(i+2,i+2+L); i+=2+L;
  455. if(f[0]===0){ done=true; break; }
  456. if(f[0]===1 && L>=8){
  457. const ms=((f[1])|(f[2]<<8)|(f[3]<<16)|(f[4]<<24))>>>0;
  458. capLines.push({ms, slot:f[5], rid:f[6], nb:f[7], bytes:[...f.slice(8,8+f[7])]});
  459. }
  460. }
  461. acc=acc.slice(i);
  462. }
  463. }catch(e){ log("drain err: "+e.message); }
  464. draining=false;
  465. if(liveTimer){ const el=$("#capOut"); const atBottom=el.scrollTop+el.clientHeight>=el.scrollHeight-4; renderCap(); if(atBottom) el.scrollTop=el.scrollHeight; }
  466. }
  467. async function startCapture(){
  468. if(!dev||capturing) return;
  469. capturing=true; capLines=[];
  470. $("#capOut").textContent="(dumping ring from boot, then live — press Stop when done)";
  471. $("#capStart").disabled=true; $("#capStop").disabled=false;
  472. await send([0x05,1]);
  473. liveTimer=setInterval(drainTick,100);
  474. }
  475. async function stopCapture(){
  476. if(liveTimer){ clearInterval(liveTimer); liveTimer=null; }
  477. await drainTick();
  478. try{ await send([0x05,0]); }catch(e){}
  479. capturing=false;
  480. $("#capStart").disabled=false; $("#capStop").disabled=true;
  481. renderCap(); log(`capture stopped — ${capLines.length} entries`);
  482. }
  483. async function startPolling(){
  484. polling=true; await refresh();
  485. while(polling && dev){ await new Promise(r=>setTimeout(r,600)); await refresh(); }
  486. }
  487. // UI wiring
  488. $("#connectBtn").onclick=connect;
  489. $("#capDl").onclick=downloadCap;
  490. $("#capStart").onclick=startCapture;
  491. $("#capStop").onclick=stopCapture;
  492. $("#hapClear").onclick=async()=>{ if(dev){ await send([0x07]); log("haptic re-init sent (clear stuck buzz)"); } };
  493. $("#ctlrOff").onclick=async()=>{ if(dev){ await send([0x08]); log("controller power-off attempt sent — watch link status"); } };
  494. $("#dfuSerial").onclick=async()=>{
  495. if(!dev){ log("not connected"); return; }
  496. if(!confirm("Reboot into serial DFU?\n\nThe puck will disconnect immediately. Flash with adafruit-nrfutil, then replug.")) return;
  497. await send([0x0B]); log("serial DFU reboot sent — device disconnecting");
  498. };
  499. $("#dfuUf2").onclick=async()=>{
  500. if(!dev){ log("not connected"); return; }
  501. if(!confirm("Reboot into UF2 bootloader?\n\nThe puck will disconnect and mount as a USB drive. Drag the .uf2 file onto it to flash.")) return;
  502. await send([0x0C]); log("UF2 bootloader reboot sent — device disconnecting");
  503. };
  504. $("#factoryErase").onclick=async()=>{
  505. if(!dev){ log("not connected"); return; }
  506. if(!confirm("Factory erase?\n\nThis wipes ALL persistent storage on the copycat:\n • the paired-controller bond (you'll have to re-pair)\n • every saved setting (mode, chords, back paddles, sensitivity)\n\nThe copycat reboots to factory defaults. This CANNOT be undone.")) return;
  507. if(!confirm("Are you absolutely sure?\n\nThere is no recovery. The controller bond and all settings will be gone.")) return;
  508. const typed=prompt('Final confirmation — type ERASE (all caps) to wipe everything:');
  509. if(typed!=="ERASE"){ log("factory erase cancelled (confirmation text did not match)"); return; }
  510. await send([0x0A,0x45,0x52,0x53]);
  511. log("FACTORY ERASE sent — copycat is reformatting and rebooting to defaults. Re-pair the controller, then reconnect.");
  512. };
  513. $("#abSwap").onclick=()=>{ const on=$("#abSwap").classList.contains("active"); setField(4, on?0:1); };
  514. $("#persistMode").onclick=()=>{ const on=$("#persistMode").classList.contains("active"); setField(16, on?0:1); };
  515. for(const id of ["mDiv","mFric","rumble"]){
  516. const field={mDiv:1,mFric:2,rumble:22}[id];
  517. $("#"+id).addEventListener("input", ()=>{ $("#"+id+"V").textContent=fmtSlider(id,$("#"+id).value); });
  518. $("#"+id).addEventListener("change", ()=>setField(field, +$("#"+id).value));
  519. }
  520. for(const sel of document.querySelectorAll("select.back")){
  521. sel.addEventListener("change", ()=>setField(5 + +sel.dataset.i, +sel.value));
  522. }
  523. $("#qamMap").addEventListener("change", ()=>setField(21, +$("#qamMap").value));
  524. $("#swRate").addEventListener("change", ()=>setField(23, +$("#swRate").value));
  525. $("#swGyro").addEventListener("change", ()=>setField(24, +$("#swGyro").value));
  526. for(const sel of document.querySelectorAll("select.chord")){
  527. sel.addEventListener("change", ()=>setField(CHORD_FIELD[+sel.dataset.i], +sel.value));
  528. }
  529. for(const b of document.querySelectorAll(".modebtn")){
  530. b.onclick=()=>{ const m=+b.dataset.mode;
  531. const clean=(m===7||m===8);
  532. const msg="Switch to "+MODE_NAMES[m]+"? The copycat will reboot."+(clean?"\n\nNOTE: the game/clean PlayStation modes drop WebUSB + host-wake, so THIS PANEL WILL DISCONNECT and can't reach the device while it's in this mode. To get back, chord on the controller: hold back-paddle 4 + A to return to Steam mode.":"");
  533. if(confirm(msg)){ send([0x03, m]); log("mode switch requested — device will reboot"); } };
  534. }
  535. if(!("usb" in navigator)) $("#connectBtn").outerHTML='<b style="color:var(--bad)">WebUSB not supported — use Chrome or Edge.</b>';
  536. </script>
  537. </body>
  538. </html>