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@@ -104,7 +104,14 @@ Context& context() noexcept {
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return g_context;
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}
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-/** @return True when every extracted domain is complete in State. */
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+/**
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+ * @return True when every extracted domain is complete in State.
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+ *
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+ * The nodes domain is not written to the cache, so counting it here means a warm start finds the
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+ * build data incomplete and extracts again. That is slower than a cache hit and it is correct:
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+ * without it the node table is empty on every launch but the first, no presentation node is counted,
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+ * and no progress bar can move whatever the claims say. Persisting nodes would buy the speed back.
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+ */
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bool all_domains_ready() noexcept {
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constants::InvestmentConstants published{};
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return runtime::named::ready() && item_definitions_ready() && configured_item_details_ready()
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@@ -112,6 +119,7 @@ bool all_domains_ready() noexcept {
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&& material_requirement_sets_ready() && inventory_bucket_descriptors_ready()
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&& socket_entry_lists_ready() && ability_buckets_ready()
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&& progression_definitions_ready() && record_definitions_ready()
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+ && node_definitions_ready()
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&& scenario_layouts_ready() && spawn_sets_ready()
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&& hash_names_ready() && constants::find(published);
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}
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