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@@ -37,8 +37,8 @@ constexpr Range<std::int8_t> kAudioVolume{0, 10};
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constexpr Range<std::int8_t> kBrightness{0, 6};
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/** VSync stores the DXGI presentation interval from 0 to 4. */
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constexpr Range<std::uint8_t> kVerticalSyncInterval{0, 4};
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-/** Field of view exposes the 55 through 105 degree range. */
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-constexpr Range<std::int32_t> kFieldOfView{55, 105};
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+/** Field of view accepts the game's full 55 through 155 degree range. */
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+constexpr Range<std::int32_t> kFieldOfView{55, 155};
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/** The first unidentified calibration field uses the working renderer fallback. */
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constexpr float kCalibrationPrimary = 10000.0F;
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/** The second unidentified calibration field uses the working renderer alpha. */
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