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      README.md

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README.md

@@ -83,27 +83,6 @@ $ cmake -B build -G Ninja -DCMAKE_TOOLCHAIN_FILE=$(pwd)/linux-to-win-toolchain.c
 $ cmake --build build
 ```
 
-## Saved progression
-
-Sunrise stores account and character progression in `Sunrise/data/investment.sqlite3`, relative
-to the DLL. Inventory, currencies, sockets, subclass choices, titles, unlocks, objectives,
-seasonal progress, claims, and ownership survive restarts. Character unlock banks are separate.
-Earned world rewards also survive while waiting for their inventory grant and pickup notification.
-In-game account preferences, account keybindings, and each item's seen marker are also saved.
-Client-mod options and local server policy remain in `Sunrise/settings.json`. Selection, current
-activity, and sign-in time last only for the current run.
-
-The DLL embeds `Sunrise/resources/database/investment_schema.sql`, `investment_defaults.sql`,
-`account_settings_schema.sql`, and `account_settings_defaults.sql`. New databases use these
-defaults. Version-1 saves upgrade to version 2 without replacing their inventory or progression;
-the added account preferences start with the bundled defaults.
-Settings files with an older or missing version are deleted and replaced with bundled defaults.
-There is no settings migration or progression import. Existing SQLite saves are kept.
-
-Close the game before copying or editing the database. Back up the whole `Sunrise/data` folder.
-Removing that database starts a new save from the bundled defaults. A database with a newer
-schema is refused rather than replaced.
-
 ## Contributing
 
 Pull Requests are welcome. Please follow these rules: