#include #include "resource.h" IDR_DEFAULT_SETTINGS RCDATA "default_settings.json" IDR_IMGUI_LICENSE RCDATA "LICENSE.txt" IDR_DETOURS_LICENSE RCDATA "LICENSE.md" VS_VERSION_INFO VERSIONINFO FILEVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD PRODUCTVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD FILEFLAGSMASK VS_FFI_FILEFLAGSMASK FILEFLAGS 0x0L FILEOS VOS_NT_WINDOWS32 FILETYPE VFT_DLL FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN // 0409 is US English and 04B0 is UTF-16, which is the pair the VarFileInfo block declares. BLOCK "040904B0" BEGIN VALUE "FileDescription", "Sunrise" VALUE "FileVersion", SUNRISE_VER_STRING VALUE "InternalName", "Sunrise" // The shipped file carries the name the game delay-imports, not the module's own. VALUE "OriginalFilename", "steam_api64.dll" VALUE "ProductName", "Sunrise" VALUE "ProductVersion", SUNRISE_VER_STRING END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END