#include #include #include #include #include #include #include #include #include #include "../../core/logging/log.h" #include "../../middleware/datagen/family4/loadout/loadout_resolver.h" #include "../build_data/runtime.h" #include "runtime.h" #include "state.h" #include "storage/internal.h" namespace sunrise::state { namespace { namespace authored_inventory = account::inventory; namespace item_details = build_data::items::details; namespace inventory_buckets = build_data::inventory::buckets; namespace family4_loadout = middleware::datagen::family4::loadout; /** First SOID reserved for item instances created by this local runtime. */ constexpr std::uint64_t kFirstGeneratedItemSoid = 0x4000000000000001ULL; /** Historical profile definitions returned by ordinary gear dismantles. */ constexpr std::uint32_t kLegendaryShardsDefinitionHash = 0x3CF2E8E2U; constexpr std::uint32_t kGunsmithMaterialsDefinitionHash = 0x28D6AC07U; /** Base gear payout for the supported pre-Beyond-Light client. */ constexpr std::int32_t kLegendaryShardDismantleQuantity = 4; constexpr std::int32_t kGunsmithMaterialDismantleQuantity = 3; /** Equipment slots 0-2 are weapons and 3-7 are class-specific armor. */ constexpr std::uint8_t kGearEquipmentSlotCount = 8; struct DismantleRewardPolicy { std::uint32_t definitionHash{}; std::int32_t quantity{}; }; constexpr std::array kGearDismantleRewards{{ {kLegendaryShardsDefinitionHash, kLegendaryShardDismantleQuantity}, {kGunsmithMaterialsDefinitionHash, kGunsmithMaterialDismantleQuantity}, }}; /** Writes one exhaustive equipment-transaction checkpoint to the persistent diagnostic log. */ void report_equipment(std::string_view stage, std::string_view result, EquipmentMutationKind kind, std::uint64_t characterSoid, std::uint64_t previousSoid, std::uint64_t requestedSoid, std::size_t equipmentIndex, std::size_t inventoryIndex, std::uint8_t nativeSlot, std::size_t movedItemCount, std::uint32_t previousHash, std::uint32_t requestedHash) noexcept { const std::string_view operation = kind == EquipmentMutationKind::unequip ? "unequip" : "equip"; std::array line{}; const int count = std::snprintf( line.data(), line.size(), "ev=equip operation=%.*s stage=%.*s result=%.*s character=0x%llX previous=0x%llX " "requested=0x%llX equipment_index=%zu inventory_index=%zu native_slot=%u " "moved_items=%zu previous_hash=%u requested_hash=%u", static_cast(operation.size()), operation.data(), static_cast(stage.size()), stage.data(), static_cast(result.size()), result.data(), static_cast(characterSoid), static_cast(previousSoid), static_cast(requestedSoid), equipmentIndex, inventoryIndex, static_cast(nativeSlot), movedItemCount, previousHash, requestedHash); if (count > 0) { core::log::write(core::log::Channel::state, result == "ok" ? core::log::Level::debug : core::log::Level::warn, {line.data(), static_cast(count)}); } } /** Writes one exhaustive item-acquisition transaction checkpoint. */ void report_acquisition(std::string_view stage, std::string_view result, std::string_view reason, std::uint32_t definitionHash, std::uint64_t characterSoid, std::uint64_t instanceSoid, std::size_t inventoryIndex, std::uint16_t inventoryRow, std::uint8_t equipmentSlot, std::uint32_t nextInventorySerial) noexcept { std::array line{}; const int count = std::snprintf( line.data(), line.size(), "ev=acquire stage=%.*s result=%.*s reason=%.*s definition_hash=%u character=0x%llX " "instance=0x%llX inventory_index=%zu inventory_row=%u equipment_slot=%u next_serial=%u", static_cast(stage.size()), stage.data(), static_cast(result.size()), result.data(), static_cast(reason.size()), reason.data(), definitionHash, static_cast(characterSoid), static_cast(instanceSoid), inventoryIndex, static_cast(inventoryRow), static_cast(equipmentSlot), nextInventorySerial); if (count > 0) { core::log::write(core::log::Channel::state, result == "ok" ? core::log::Level::debug : core::log::Level::warn, {line.data(), static_cast(count)}); } } /** Writes one bounded profile-stack acquisition checkpoint. */ void report_profile_acquisition(std::string_view stage, std::string_view result, std::string_view reason, std::uint32_t definitionHash, std::uint64_t accountSoid, std::uint64_t instanceSoid, std::uint8_t bucketId, std::size_t profileIndex, std::size_t itemCount, std::int32_t previousQuantity, std::int32_t acquiredQuantity, bool appended) noexcept { std::array line{}; const int count = std::snprintf(line.data(), line.size(), "ev=profile_acquire stage=%.*s result=%.*s reason=%.*s definition_hash=%u " "account=0x%llX instance=0x%llX bucket=%u profile_index=%zu item_count=%zu " "quantity_before=%d " "quantity_after=%d appended=%u", static_cast(stage.size()), stage.data(), static_cast(result.size()), result.data(), static_cast(reason.size()), reason.data(), definitionHash, static_cast(accountSoid), static_cast(instanceSoid), static_cast(bucketId), profileIndex, itemCount, previousQuantity, acquiredQuantity, static_cast(appended)); if (count > 0) { core::log::write(core::log::Channel::state, result == "ok" ? core::log::Level::debug : core::log::Level::warn, {line.data(), static_cast(count)}); } } /** @return True when two profile stack rows carry identical authored values. */ [[nodiscard]] bool same_profile_item(const authored_inventory::ProfileItem& left, const authored_inventory::ProfileItem& right) noexcept { return left.instanceSoid == right.instanceSoid && left.definitionHash == right.definitionHash && left.quantity == right.quantity && left.mutationSerial == right.mutationSerial; } /** @return True when a complete fixed profile inventory equals one captured view. */ [[nodiscard]] bool same_profile_inventory(const AccountState& account, const std::array& expected, std::size_t expectedCount) noexcept { if (account.profileItemCount != expectedCount) { return false; } for (std::size_t index = 0; index < account.profileItems.size(); ++index) { if (!same_profile_item(account.profileItems[index], expected[index])) { return false; } } return true; } /** @return True when two fixed profile views, including their empty tails, are identical. */ [[nodiscard]] bool same_profile_views( const std::array& left, std::size_t leftCount, const std::array& right, std::size_t rightCount) noexcept { if (leftCount != rightCount) { return false; } for (std::size_t index = 0; index < left.size(); ++index) { if (!same_profile_item(left[index], right[index])) { return false; } } return true; } /** * Checks every dense profile stack and mirrors the account encoder's bucket-row placement. * This keeps State rejection independent of whether a later push happens to have scratch space. */ [[nodiscard]] bool valid_profile_inventory(const AccountState& account) noexcept { if (account.profileItemCount > account.profileItems.size()) { return false; } constexpr std::size_t kBucketIdentityCapacity = 256; std::array taken{}; std::array occupied{}; std::size_t actionSourceCount = 0; for (std::size_t index = 0; index < account.profileItems.size(); ++index) { const authored_inventory::ProfileItem& item = account.profileItems[index]; if (index >= account.profileItemCount) { if (item.instanceSoid != 0 || item.definitionHash != 0 || item.quantity != 0 || item.mutationSerial != 0) { return false; } continue; } build_data::items::Definition definition{}; item_details::Definition detail{}; inventory_buckets::Descriptor bucket{}; if (item.quantity <= 0 || item.mutationSerial < 0 || !build_data::find_item_definition_hash(item.definitionHash, definition) || definition.definitionHash != item.definitionHash || !build_data::find_configured_item_detail(definition.definitionIndex, detail) || detail.definitionIndex != definition.definitionIndex || detail.definitionHash != definition.definitionHash || detail.bucketId != definition.bucketId || detail.instancedDefinitionState != item_details::InstancedDefinitionState::stackable || !build_data::find_inventory_bucket_descriptor(definition.bucketId, bucket) || bucket.arraySelector != inventory_buckets::ArraySelector::profile) { return false; } const bool actionSource = build_data::is_profile_action_source(definition.definitionIndex, definition.bucketId); if (actionSource != (item.instanceSoid != 0) || (actionSource && ++actionSourceCount > authored_inventory::kProfileActionSourceCapacity)) { return false; } const std::uint16_t used = taken[definition.bucketId]; if (used >= bucket.slotCount) { return false; } const std::size_t row = static_cast(bucket.firstSlot) + used; if (row >= occupied.size() || occupied[row]) { return false; } occupied[row] = true; taken[definition.bucketId] = static_cast(used + 1U); } return true; } /** Resolved, aggregated material charge for one installed native requirement set. */ struct MaterialCharge { std::uint32_t definitionHash{}; std::uint64_t quantity{}; bool deleteOnAction{}; }; /** * Validates one native material requirement set and applies its deletions to a copied account. * Requirements which are not deleted still gate the action by balance. Material rows must be * ordinary non-resident profile stacks; removing an instance-backed action source would also owe * a resident release and is deliberately rejected here. */ template [[nodiscard]] bool apply_material_requirements(const AccountState& before, std::span requirements, AccountState& after, bool& changed) noexcept { after = before; changed = false; if (requirements.size() > build_data::material_requirements::kRequirementCapacity) { return false; } std::array charges{}; std::size_t chargeCount = 0; for (const Requirement& requirement : requirements) { if (requirement.quantity == 0) { continue; } build_data::items::Definition definition{}; item_details::Definition detail{}; inventory_buckets::Descriptor bucket{}; if (requirement.itemDefinitionIndex == build_data::material_requirements::kUnavailableItemDefinitionIndex || !build_data::find_item_definition_index(requirement.itemDefinitionIndex, definition) || definition.definitionIndex != requirement.itemDefinitionIndex || !build_data::find_configured_item_detail(requirement.itemDefinitionIndex, detail) || detail.definitionIndex != requirement.itemDefinitionIndex || detail.definitionHash != definition.definitionHash || detail.bucketId != definition.bucketId || detail.instancedDefinitionState != item_details::InstancedDefinitionState::stackable || !build_data::find_inventory_bucket_descriptor(definition.bucketId, bucket) || bucket.arraySelector != inventory_buckets::ArraySelector::profile || build_data::is_profile_action_source(definition.definitionIndex, definition.bucketId)) { return false; } std::size_t chargeIndex = chargeCount; for (std::size_t existing = 0; existing < chargeCount; ++existing) { if (charges[existing].definitionHash == definition.definitionHash && charges[existing].deleteOnAction == requirement.deleteOnAction) { chargeIndex = existing; break; } } if (chargeIndex == chargeCount) { if (chargeCount >= charges.size()) { return false; } charges[chargeCount].definitionHash = definition.definitionHash; charges[chargeCount].deleteOnAction = requirement.deleteOnAction; ++chargeCount; } if (charges[chargeIndex].quantity > (std::numeric_limits::max)() - requirement.quantity) { return false; } charges[chargeIndex].quantity += requirement.quantity; } for (std::size_t charge = 0; charge < chargeCount; ++charge) { std::uint64_t available = 0; for (std::size_t index = 0; index < before.profileItemCount; ++index) { const authored_inventory::ProfileItem& item = before.profileItems[index]; if (item.definitionHash != charges[charge].definitionHash) { continue; } if (item.instanceSoid != 0 || item.quantity <= 0 || available > (std::numeric_limits::max)() - static_cast(item.quantity)) { return false; } available += static_cast(item.quantity); } if (available < charges[charge].quantity) { return false; } } std::array remaining{}; bool hasDeletion = false; for (std::size_t charge = 0; charge < chargeCount; ++charge) { if (charges[charge].deleteOnAction) { remaining[charge] = charges[charge].quantity; hasDeletion = true; } } if (!hasDeletion) { return true; } std::array compacted{}; std::size_t compactedCount = 0; for (std::size_t index = 0; index < before.profileItemCount; ++index) { authored_inventory::ProfileItem item = before.profileItems[index]; for (std::size_t charge = 0; charge < chargeCount; ++charge) { if (remaining[charge] == 0 || item.definitionHash != charges[charge].definitionHash) { continue; } const auto available = static_cast(item.quantity); const auto consumed = (std::min)(available, remaining[charge]); item.quantity -= static_cast(consumed); remaining[charge] -= consumed; } if (item.quantity != 0) { if (compactedCount >= compacted.size()) { return false; } compacted[compactedCount++] = item; } } if (std::any_of(remaining.cbegin(), remaining.cbegin() + static_cast(chargeCount), [](std::uint64_t value) noexcept { return value != 0; })) { return false; } std::int32_t greatestMutationSerial = 0; for (std::size_t index = 0; index < before.profileItemCount; ++index) { greatestMutationSerial = (std::max)(greatestMutationSerial, before.profileItems[index].mutationSerial); } std::size_t changedRows = 0; for (std::size_t index = 0; index < compactedCount; ++index) { if (index >= before.profileItemCount || !same_profile_item(compacted[index], before.profileItems[index])) { ++changedRows; } } if (changedRows > static_cast((std::numeric_limits::max)() - greatestMutationSerial)) { return false; } for (std::size_t index = 0; index < compactedCount; ++index) { if (index >= before.profileItemCount || !same_profile_item(compacted[index], before.profileItems[index])) { compacted[index].mutationSerial = ++greatestMutationSerial; } } after.profileItems = compacted; after.profileItemCount = compactedCount; changed = !same_profile_inventory(after, before.profileItems, before.profileItemCount); return changed && account::valid(after) && valid_profile_inventory(after); } /** Resolves one Collections row's installed cost without embedding any item or quantity policy. */ [[nodiscard]] bool apply_collection_materials(const AccountState& before, const build_data::collectibles::Definition& collectible, AccountState& after, bool& changed) noexcept { after = before; changed = false; if (collectible.materialRequirementCount == 0) { return collectible.materialRequirementSetIndex == build_data::collectibles::kUnavailableMaterialRequirementSetIndex && collectible.materialRequirementSetHash == 0; } if (collectible.materialRequirementCount > collectible.materialRequirements.size() || collectible.materialRequirementSetIndex == build_data::collectibles::kUnavailableMaterialRequirementSetIndex || collectible.materialRequirementSetHash == 0) { return false; } return apply_material_requirements( before, std::span(collectible.materialRequirements) .first(static_cast(collectible.materialRequirementCount)), after, changed); } /** Applies one dense installed action-cost set resolved from the selected plug or action row. */ [[nodiscard]] bool apply_action_materials(const AccountState& before, const build_data::material_requirements::Definition& definition, AccountState& after, bool& changed) noexcept { if (definition.requirementSetHash == 0 || definition.requirementSetIndex == build_data::material_requirements::kUnavailableSetIndex || definition.requirementCount == 0 || definition.requirementCount > definition.requirements.size()) { after = {}; changed = false; return false; } for (std::size_t index = 0; index < definition.requirementCount; ++index) { if (definition.requirements[index].condition != build_data::material_requirements::kUnconditionalRequirement) { after = {}; changed = false; return false; } } return apply_material_requirements( before, std::span(definition.requirements) .first(static_cast(definition.requirementCount)), after, changed); } /** @return True when a pending profile acquisition carries canonical dense before/after images. */ [[nodiscard]] bool valid_profile_mutation_shape(const PendingProfileItemAcquisition& mutation) noexcept { if (!mutation.prepared || mutation.accountSoid == 0 || mutation.actionSource != (mutation.acquiredInstanceSoid != 0) || mutation.acquiredDefinitionHash == authored_inventory::kNoDefinitionHash || mutation.expectedItemCount > authored_inventory::kProfileItemCapacity || mutation.afterItemCount > authored_inventory::kProfileItemCapacity || mutation.profileIndex >= mutation.afterItemCount || mutation.previousQuantity < 0 || mutation.acquiredQuantity <= mutation.previousQuantity || mutation.acquiredQuantity - mutation.previousQuantity != 1 || mutation.previousMutationSerial < 0 || mutation.acquiredMutationSerial <= mutation.previousMutationSerial) { return false; } if (mutation.appended) { if (mutation.afterItemCount == 0 || mutation.previousQuantity != 0) { return false; } } else if (mutation.previousQuantity == 0) { return false; } bool foundBeforeTarget = mutation.appended; for (std::size_t index = 0; index < mutation.beforeItems.size(); ++index) { const authored_inventory::ProfileItem& before = mutation.beforeItems[index]; const authored_inventory::ProfileItem& after = mutation.afterItems[index]; if (index < mutation.expectedItemCount && before.mutationSerial >= mutation.acquiredMutationSerial) { return false; } if (index >= mutation.expectedItemCount && (before.instanceSoid != 0 || before.definitionHash != 0 || before.quantity != 0 || before.mutationSerial != 0)) { return false; } if (index >= mutation.afterItemCount && (after.instanceSoid != 0 || after.definitionHash != 0 || after.quantity != 0 || after.mutationSerial != 0)) { return false; } if (!mutation.appended && index < mutation.expectedItemCount && before.instanceSoid == mutation.acquiredInstanceSoid && before.definitionHash == mutation.acquiredDefinitionHash && before.quantity == mutation.previousQuantity && before.mutationSerial == mutation.previousMutationSerial) { if (foundBeforeTarget) { return false; } foundBeforeTarget = true; } } const authored_inventory::ProfileItem& acquired = mutation.afterItems[mutation.profileIndex]; return foundBeforeTarget && acquired.instanceSoid == mutation.acquiredInstanceSoid && acquired.definitionHash == mutation.acquiredDefinitionHash && acquired.quantity == mutation.acquiredQuantity && acquired.mutationSerial == mutation.acquiredMutationSerial; } /** Applies one validated pending profile after-image over a current, matching account. */ [[nodiscard]] bool materialize_profile_acquisition(const AccountState& current, const PendingProfileItemAcquisition& mutation, AccountState& after) noexcept { if (!valid_profile_mutation_shape(mutation) || current.primarySoid != mutation.accountSoid || !same_profile_inventory(current, mutation.beforeItems, mutation.expectedItemCount)) { return false; } item_details::Definition detail{}; inventory_buckets::Descriptor bucket{}; build_data::items::Definition item{}; build_data::collectibles::Definition collectible{}; if (!build_data::find_collectible_definition(mutation.collectibleIndex, collectible) || collectible.itemDefinitionIndex == build_data::collectibles::kUnavailableItemDefinitionIndex || collectible.materialRequirementSetHash != mutation.materialRequirementSetHash || collectible.materialRequirementCount != mutation.materialRequirementCount || !build_data::find_item_definition_hash(mutation.acquiredDefinitionHash, item) || collectible.itemDefinitionIndex != item.definitionIndex || !build_data::find_configured_item_detail(item.definitionIndex, detail) || detail.definitionHash != mutation.acquiredDefinitionHash || detail.definitionIndex != item.definitionIndex || detail.bucketId != item.bucketId || detail.bucketId != mutation.bucketId || detail.instancedDefinitionState != item_details::InstancedDefinitionState::stackable || detail.maxStackSize <= 0 || mutation.acquiredQuantity > detail.maxStackSize || !build_data::find_inventory_bucket_descriptor(detail.bucketId, bucket) || bucket.arraySelector != inventory_buckets::ArraySelector::profile || build_data::is_profile_action_source(item.definitionIndex, item.bucketId) != mutation.actionSource) { return false; } after = current; after.profileItems = mutation.afterItems; after.profileItemCount = mutation.afterItemCount; return account::valid(after) && valid_profile_inventory(after); } /** Writes one exhaustive item-dismantle transaction checkpoint. */ void report_dismantle(std::string_view stage, std::string_view result, std::string_view reason, std::uint32_t definitionHash, std::uint64_t characterSoid, std::uint64_t instanceSoid, std::size_t inventoryIndex, std::uint16_t inventoryRow, std::uint8_t equipmentSlot, std::size_t movedItemCount, std::uint32_t nextInventorySerial) noexcept { std::array line{}; const int count = std::snprintf(line.data(), line.size(), "ev=dismantle stage=%.*s result=%.*s reason=%.*s definition_hash=%u " "character=0x%llX instance=0x%llX inventory_index=%zu inventory_row=%u " "equipment_slot=%u moved_items=%zu next_serial=%u", static_cast(stage.size()), stage.data(), static_cast(result.size()), result.data(), static_cast(reason.size()), reason.data(), definitionHash, static_cast(characterSoid), static_cast(instanceSoid), inventoryIndex, static_cast(inventoryRow), static_cast(equipmentSlot), movedItemCount, nextInventorySerial); if (count > 0) { core::log::write(core::log::Channel::state, result == "ok" ? core::log::Level::debug : core::log::Level::warn, {line.data(), static_cast(count)}); } } /** Writes one bounded opcode-903 socket-selection transaction checkpoint. */ void report_socket_plug(std::string_view stage, std::string_view result, std::string_view reason, std::uint64_t characterSoid, std::uint64_t targetInstanceSoid, std::uint16_t targetDefinitionIndex, std::uint8_t socketLane, std::uint16_t plugDefinitionIndex, std::uint8_t targetBucketId, std::uint8_t plugBucketId, bool targetEquipped, std::size_t itemIndex) noexcept { std::array line{}; const int count = std::snprintf( line.data(), line.size(), "ev=socket_plug stage=%.*s result=%.*s reason=%.*s character=0x%llX " "instance=0x%llX target_definition=%u target_bucket=%u lane=%u plug_definition=%u " "plug_bucket=%u equipped=%u item_index=%zu", static_cast(stage.size()), stage.data(), static_cast(result.size()), result.data(), static_cast(reason.size()), reason.data(), static_cast(characterSoid), static_cast(targetInstanceSoid), static_cast(targetDefinitionIndex), static_cast(targetBucketId), static_cast(socketLane), static_cast(plugDefinitionIndex), static_cast(plugBucketId), static_cast(targetEquipped), itemIndex); if (count > 0) { core::log::write(core::log::Channel::state, result == "ok" ? core::log::Level::debug : core::log::Level::warn, {line.data(), static_cast(count)}); } } /** Resolves the installed native equipment slot for one configured authored item. */ [[nodiscard]] bool native_equipment_slot(const authored_inventory::Item& item, std::uint8_t& slot) noexcept { build_data::items::Definition definition{}; item_details::Definition detail{}; if (!build_data::find_item_definition_hash(item.definitionHash, definition) || definition.definitionHash != item.definitionHash || !build_data::find_configured_item_detail(definition.definitionIndex, detail) || detail.definitionIndex != definition.definitionIndex || detail.definitionHash != definition.definitionHash || detail.bucketId != definition.bucketId || !detail.equipmentSlot.has_value() || *detail.equipmentSlot < 0 || static_cast(*detail.equipmentSlot) >= item_details::kEquipmentSlotCount) { return false; } slot = static_cast(*detail.equipmentSlot); return true; } /** Resolves the installed physical inventory bucket for one configured authored item. */ [[nodiscard]] bool inventory_bucket_id(const authored_inventory::Item& item, std::uint8_t& bucketId) noexcept { build_data::items::Definition definition{}; item_details::Definition detail{}; if (!build_data::find_item_definition_hash(item.definitionHash, definition) || definition.definitionHash != item.definitionHash || !build_data::find_configured_item_detail(definition.definitionIndex, detail) || detail.definitionIndex != definition.definitionIndex || detail.definitionHash != definition.definitionHash || detail.bucketId != definition.bucketId) { return false; } bucketId = detail.bucketId; return true; } /** Maps the 16 proven native equipment positions onto their stable authored State slots. */ [[nodiscard]] bool semantic_equipment_slot(std::uint8_t nativeSlot, std::size_t& semanticIndex) noexcept { using EquipmentSlot = authored_inventory::EquipmentSlot; EquipmentSlot semanticSlot = EquipmentSlot::count; switch (nativeSlot) { case 0: semanticSlot = EquipmentSlot::subclass; break; case 1: semanticSlot = EquipmentSlot::helmet; break; case 2: semanticSlot = EquipmentSlot::gauntlets; break; case 4: semanticSlot = EquipmentSlot::chest; break; case 5: semanticSlot = EquipmentSlot::legs; break; case 6: semanticSlot = EquipmentSlot::classItem; break; case 7: semanticSlot = EquipmentSlot::kinetic; break; case 8: semanticSlot = EquipmentSlot::energy; break; case 9: semanticSlot = EquipmentSlot::heavy; break; case 10: semanticSlot = EquipmentSlot::ship; break; case 11: semanticSlot = EquipmentSlot::vehicle; break; case 12: semanticSlot = EquipmentSlot::ghost; break; case 13: semanticSlot = EquipmentSlot::emblem; break; case 14: semanticSlot = EquipmentSlot::emote; break; case 15: semanticSlot = EquipmentSlot::clanBanner; break; case 17: semanticSlot = EquipmentSlot::finisher; break; default: return false; } semanticIndex = static_cast(semanticSlot); return semanticIndex < authored_inventory::kEquipmentSlotCount; } /** One instance's unique native row and equipped marker in a resolved character loadout. */ struct ResolvedPosition { std::uint16_t inventoryRow{}; std::uint8_t equipmentSlot{}; bool equipped{}; std::int32_t mutationSerial{}; }; /** Finds one instance exactly once in a checked, row-sorted loadout. */ [[nodiscard]] bool find_resolved_position(const family4_loadout::ResolvedLoadout& loadout, std::uint64_t instanceSoid, ResolvedPosition& position) noexcept { bool found = false; for (std::size_t index = 0; index < loadout.itemCount; ++index) { const family4_loadout::ResolvedItem& item = loadout.items[index]; if (item.instance.instanceSoid != instanceSoid) { continue; } if (found) { return false; } found = true; position.inventoryRow = item.inventoryRow; position.equipmentSlot = item.equipmentSlot; position.equipped = item.equipped; position.mutationSerial = item.mutationSerial; } return found; } /** @return True when the native placement and equipped marker are unchanged. */ [[nodiscard]] bool same_position(const ResolvedPosition& left, const ResolvedPosition& right) noexcept { return left.inventoryRow == right.inventoryRow && left.equipmentSlot == right.equipmentSlot && left.equipped == right.equipped; } /** * Applies canonical mutation generations after one shape-only equipment transition. * * Every surviving instance must preserve its native bucket. A generation advances exactly when * its published native row or equipped marker changes, and a second resolution proves that the * stamped after-image retained the staged placement. */ [[nodiscard]] bool finalize_equipment_transition(const AccountState& account, std::size_t characterIndex, std::uint64_t requestedInstanceSoid, EquipmentMutationKind kind, std::uint8_t expectedNativeSlot, const family4_loadout::ResolvedLoadout& beforeLoadout, CharacterState& after, std::size_t& movedItemCount) noexcept { movedItemCount = 0; if (characterIndex >= account.characterCount || kind == EquipmentMutationKind::none) { return false; } AccountState candidate = account; candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout placedAfter{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, characterIndex, placedAfter) || placedAfter.itemCount != beforeLoadout.itemCount) { return false; } ResolvedPosition beforeRequested{}; ResolvedPosition afterRequested{}; if (!find_resolved_position(beforeLoadout, requestedInstanceSoid, beforeRequested) || !find_resolved_position(placedAfter, requestedInstanceSoid, afterRequested) || beforeRequested.equipmentSlot != expectedNativeSlot || afterRequested.equipmentSlot != expectedNativeSlot || (kind == EquipmentMutationKind::equip && (beforeRequested.equipped || !afterRequested.equipped)) || (kind == EquipmentMutationKind::unequip && (!beforeRequested.equipped || afterRequested.equipped))) { return false; } const auto count_move = [&](const authored_inventory::Item& item) noexcept { ResolvedPosition beforePosition{}; ResolvedPosition afterPosition{}; if (!find_resolved_position(beforeLoadout, item.instanceSoid, beforePosition) || !find_resolved_position(placedAfter, item.instanceSoid, afterPosition) || beforePosition.equipmentSlot != afterPosition.equipmentSlot) { return false; } movedItemCount += static_cast(!same_position(beforePosition, afterPosition)); return true; }; for (const auto& item : after.equipment.slots) { if (item.has_value() && !count_move(*item)) { return false; } } for (std::size_t index = 0; index < after.inventory.count; ++index) { if (!count_move(after.inventory.values[index])) { return false; } } constexpr std::uint32_t kMaximumInventorySerial = static_cast((std::numeric_limits::max)()); if (movedItemCount == 0 || after.nextInventorySerial > kMaximumInventorySerial || movedItemCount > kMaximumInventorySerial - after.nextInventorySerial) { return false; } const auto stamp_move = [&](authored_inventory::Item& item) noexcept { ResolvedPosition beforePosition{}; ResolvedPosition afterPosition{}; if (!find_resolved_position(beforeLoadout, item.instanceSoid, beforePosition) || !find_resolved_position(placedAfter, item.instanceSoid, afterPosition) || beforePosition.equipmentSlot != afterPosition.equipmentSlot) { return false; } if (!same_position(beforePosition, afterPosition)) { item.mutationSerial = static_cast(after.nextInventorySerial++); } return true; }; for (auto& item : after.equipment.slots) { if (item.has_value() && !stamp_move(*item)) { return false; } } for (std::size_t index = 0; index < after.inventory.count; ++index) { if (!stamp_move(after.inventory.values[index])) { return false; } } candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout checkedAfter{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, characterIndex, checkedAfter) || checkedAfter.itemCount != placedAfter.itemCount) { return false; } for (const auto& item : after.equipment.slots) { if (!item.has_value()) { continue; } ResolvedPosition placed{}; ResolvedPosition checked{}; if (!find_resolved_position(placedAfter, item->instanceSoid, placed) || !find_resolved_position(checkedAfter, item->instanceSoid, checked) || !same_position(placed, checked) || checked.mutationSerial != item->mutationSerial) { return false; } } for (std::size_t index = 0; index < after.inventory.count; ++index) { const authored_inventory::Item& item = after.inventory.values[index]; ResolvedPosition placed{}; ResolvedPosition checked{}; if (!find_resolved_position(placedAfter, item.instanceSoid, placed) || !find_resolved_position(checkedAfter, item.instanceSoid, checked) || !same_position(placed, checked) || checked.mutationSerial != item.mutationSerial) { return false; } } return true; } /** @return True when two authored item values are identical, including socket policy and tail. */ [[nodiscard]] bool same_item(const authored_inventory::Item& left, const authored_inventory::Item& right) noexcept { return left.instanceSoid == right.instanceSoid && left.definitionHash == right.definitionHash && left.level == right.level && left.quantity == right.quantity && left.flags == right.flags && left.sockets.policy == right.sockets.policy && left.sockets.plugCount == right.sockets.plugCount && left.sockets.plugs == right.sockets.plugs; } /** Records one checked native item-state transition. */ void report_item_state(std::string_view stage, std::string_view result, std::string_view reason, std::uint64_t characterSoid, std::uint64_t instanceSoid, std::uint16_t definitionIndex, std::uint32_t beforeFlags, std::uint32_t afterFlags, bool equipped, std::size_t itemIndex) noexcept { std::array line{}; const int count = std::snprintf( line.data(), line.size(), "ev=item_state stage=%.*s result=%.*s reason=%.*s character=0x%llX instance=0x%llX " "definition=%u flags_before=0x%X flags_after=0x%X equipped=%u item_index=%zu", static_cast(stage.size()), stage.data(), static_cast(result.size()), result.data(), static_cast(reason.size()), reason.data(), static_cast(characterSoid), static_cast(instanceSoid), static_cast(definitionIndex), beforeFlags, afterFlags, equipped ? 1U : 0U, itemIndex); if (count > 0) { core::log::write(core::log::Channel::state, result == "ok" ? core::log::Level::debug : core::log::Level::warn, {line.data(), static_cast(count)}); } } /** Exact stationary-item comparison, including its inventory mutation generation. */ [[nodiscard]] bool same_stationary_item(const authored_inventory::Item& left, const authored_inventory::Item& right) noexcept { return same_item(left, right) && left.mutationSerial == right.mutationSerial; } /** @return True when every item-bearing field of two character views is identical. */ [[nodiscard]] bool same_loadout(const CharacterState& left, const CharacterState& right) noexcept { if (left.soid != right.soid || left.selected != right.selected || left.race != right.race || left.gender != right.gender || left.characterClass != right.characterClass || left.level != right.level || left.accepted != right.accepted || left.previewAvailable != right.previewAvailable || left.appearanceValue != right.appearanceValue || left.lastOrbitedDestination != right.lastOrbitedDestination || left.contentBypass != right.contentBypass || left.movementAbilityEntry != right.movementAbilityEntry || left.grenadeAbilityEntry != right.grenadeAbilityEntry || left.superAbilityEntry != right.superAbilityEntry || left.meleeAbilityEntry != right.meleeAbilityEntry || left.classAbilityEntry != right.classAbilityEntry || left.nextInventorySerial != right.nextInventorySerial || left.inventory.count != right.inventory.count) { return false; } for (std::size_t index = 0; index < left.equipment.slots.size(); ++index) { const auto& leftItem = left.equipment.slots[index]; const auto& rightItem = right.equipment.slots[index]; if (leftItem.has_value() != rightItem.has_value() || (leftItem.has_value() && !same_stationary_item(*leftItem, *rightItem))) { return false; } } for (std::size_t index = 0; index < left.inventory.count; ++index) { if (!same_stationary_item(left.inventory.values[index], right.inventory.values[index])) { return false; } } return true; } /** Exact character comparison, including the canonical unused inventory tail. */ [[nodiscard]] bool same_character(const CharacterState& left, const CharacterState& right) noexcept { if (!same_loadout(left, right)) { return false; } for (std::size_t index = left.inventory.count; index < left.inventory.values.size(); ++index) { if (!same_stationary_item(left.inventory.values[index], right.inventory.values[index])) { return false; } } return true; } /** Stable location of one character-owned item inside authored State. */ struct CharacterItemLocation { std::size_t index{}; bool equipped{}; }; /** Finds one item SOID exactly once in the character's equipment and dense inventory. */ [[nodiscard]] bool find_character_item_location(const CharacterState& character, std::uint64_t instanceSoid, CharacterItemLocation& location) noexcept { location = {}; bool found = false; for (std::size_t index = 0; index < character.equipment.slots.size(); ++index) { const auto& item = character.equipment.slots[index]; if (!item.has_value() || item->instanceSoid != instanceSoid) { continue; } if (found) { return false; } found = true; location = {index, true}; } for (std::size_t index = 0; index < character.inventory.count; ++index) { if (character.inventory.values[index].instanceSoid != instanceSoid) { continue; } if (found) { return false; } found = true; location = {index, false}; } return found; } /** Borrows an item at a previously validated authored location. */ [[nodiscard]] const authored_inventory::Item* character_item_at(const CharacterState& character, const CharacterItemLocation& location) noexcept { if (location.equipped) { if (location.index >= character.equipment.slots.size() || !character.equipment.slots[location.index].has_value()) { return nullptr; } return &*character.equipment.slots[location.index]; } if (location.index >= character.inventory.count) { return nullptr; } return &character.inventory.values[location.index]; } /** Borrows a mutable item at a previously validated authored location. */ [[nodiscard]] authored_inventory::Item* character_item_at(CharacterState& character, const CharacterItemLocation& location) noexcept { if (location.equipped) { if (location.index >= character.equipment.slots.size() || !character.equipment.slots[location.index].has_value()) { return nullptr; } return &*character.equipment.slots[location.index]; } if (location.index >= character.inventory.count) { return nullptr; } return &character.inventory.values[location.index]; } /** Materializes native initial plugs as a complete authored socket block. */ [[nodiscard]] bool materialize_native_sockets(const item_details::Definition& detail, authored_inventory::Sockets& sockets) noexcept { sockets = {}; if (detail.ordinarySocketState != item_details::OrdinarySocketState::present || detail.ordinarySocketCount > sockets.plugs.size()) { return false; } sockets.policy = authored_inventory::SocketPolicy::authored; sockets.plugCount = detail.ordinarySocketCount; for (std::size_t lane = 0; lane < sockets.plugCount; ++lane) { const std::uint16_t plugIndex = detail.initialPlugIndices[lane]; if (plugIndex == item_details::kUnavailableItemIndex) { continue; } build_data::items::Definition plug{}; if (!build_data::find_item_definition_index(plugIndex, plug) || plug.definitionIndex != plugIndex || plug.definitionHash == authored_inventory::kNoDefinitionHash) { return false; } sockets.plugs[lane] = plug.definitionHash; } return authored_inventory::valid(sockets); } /** Stages the canonical socket-only after-image over one already validated account snapshot. */ [[nodiscard]] bool stage_socket_plug(const AccountState& snapshot, std::size_t characterIndex, std::uint64_t targetInstanceSoid, std::uint8_t socketLane, std::uint16_t plugDefinitionIndex, PendingSocketPlug& mutation) noexcept { mutation = {}; CharacterItemLocation location{}; build_data::items::Definition targetDefinition{}; build_data::items::Definition plugDefinition{}; const auto fail = [&](std::string_view reason) noexcept { const std::uint64_t characterSoid = characterIndex < snapshot.characterCount ? snapshot.characters[characterIndex].soid : 0; report_socket_plug("stage_internal", "fail", reason, characterSoid, targetInstanceSoid, targetDefinition.definitionIndex, socketLane, plugDefinitionIndex, targetDefinition.bucketId, plugDefinition.bucketId, location.equipped, location.index); mutation = {}; return false; }; if (!account::valid(snapshot) || characterIndex >= snapshot.characterCount || targetInstanceSoid == 0 || socketLane >= authored_inventory::kPlugCapacity) { return fail("request_or_account"); } const CharacterState& before = snapshot.characters[characterIndex]; if (!before.selected || before.soid == 0) { return fail("selected_character"); } family4_loadout::ResolvedLoadout beforeLoadout{}; if (!find_character_item_location(before, targetInstanceSoid, location) || !family4_loadout::resolve(snapshot, characterIndex, beforeLoadout)) { return fail("target_or_before_loadout"); } const authored_inventory::Item* target = character_item_at(before, location); item_details::Definition detail{}; if (target == nullptr || !build_data::find_item_definition_hash(target->definitionHash, targetDefinition) || targetDefinition.definitionHash != target->definitionHash || !build_data::find_configured_item_detail(targetDefinition.definitionIndex, detail) || detail.definitionIndex != targetDefinition.definitionIndex || detail.definitionHash != targetDefinition.definitionHash || detail.bucketId != targetDefinition.bucketId || detail.ordinarySocketState != item_details::OrdinarySocketState::present || socketLane >= detail.ordinarySocketCount || detail.ordinarySocketCount > authored_inventory::kPlugCapacity || !build_data::find_item_definition_index(plugDefinitionIndex, plugDefinition) || plugDefinition.definitionIndex != plugDefinitionIndex || plugDefinition.definitionHash == authored_inventory::kNoDefinitionHash || !build_data::is_socket_plug_allowed( targetDefinition.definitionIndex, socketLane, plugDefinitionIndex)) { return fail("definition_or_compatibility"); } AccountState chargedAccount = snapshot; build_data::material_requirements::Definition materialSet{}; bool profileChanged = false; const std::uint16_t materialSetIndex = plugDefinition.insertionMaterialRequirementSetIndex; if (materialSetIndex != build_data::items::kUnavailableMaterialRequirementSetIndex && (!build_data::find_material_requirement_set(materialSetIndex, materialSet) || materialSet.requirementSetIndex != materialSetIndex || !apply_action_materials(snapshot, materialSet, chargedAccount, profileChanged))) { return fail("materials"); } authored_inventory::Sockets authoredSockets{}; if (target->sockets.policy == authored_inventory::SocketPolicy::nativeDefaults) { if (!materialize_native_sockets(detail, authoredSockets)) { return fail("native_sockets"); } } else { authoredSockets = target->sockets; if (authoredSockets.policy != authored_inventory::SocketPolicy::authored || authoredSockets.plugCount != detail.ordinarySocketCount || !authored_inventory::valid(authoredSockets)) { return fail("authored_sockets"); } } if (authoredSockets.plugs[socketLane].has_value() && *authoredSockets.plugs[socketLane] == plugDefinition.definitionHash) { return fail("already_applied"); } authoredSockets.plugs[socketLane] = plugDefinition.definitionHash; CharacterState after = before; authored_inventory::Item* changed = character_item_at(after, location); if (changed == nullptr || changed->instanceSoid != target->instanceSoid || changed->definitionHash != target->definitionHash || changed->level != target->level || changed->quantity != target->quantity || changed->mutationSerial != target->mutationSerial) { return fail("target_copy"); } changed->sockets = authoredSockets; AccountState candidate = chargedAccount; candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout afterLoadout{}; ResolvedPosition beforePosition{}; ResolvedPosition afterPosition{}; const family4_loadout::ResolvedItem* resolvedTarget = nullptr; for (std::size_t index = 0; index < beforeLoadout.itemCount; ++index) { const auto& resolved = beforeLoadout.items[index]; if (resolved.instance.instanceSoid == targetInstanceSoid && resolved.instance.baseDefinitionIndex != targetDefinition.definitionIndex) { return fail("before_definition"); } } if (!account::valid(candidate) || !family4_loadout::resolve(candidate, characterIndex, afterLoadout) || !find_resolved_position(beforeLoadout, targetInstanceSoid, beforePosition) || !find_resolved_position(afterLoadout, targetInstanceSoid, afterPosition) || !same_position(beforePosition, afterPosition)) { return fail("candidate_or_position"); } for (std::size_t index = 0; index < afterLoadout.itemCount; ++index) { const auto& resolved = afterLoadout.items[index]; if (resolved.instance.instanceSoid != targetInstanceSoid) { continue; } if (resolvedTarget != nullptr) { return fail("duplicate_target"); } resolvedTarget = &resolved; } if (resolvedTarget == nullptr || resolvedTarget->instance.baseDefinitionIndex != targetDefinition.definitionIndex || resolvedTarget->instance.ordinarySockets.state != middleware::datagen::family4::instance::OrdinarySocketBlockState::present || !resolvedTarget->instance.ordinarySockets.plugs[socketLane].has_value() || *resolvedTarget->instance.ordinarySockets.plugs[socketLane] != plugDefinitionIndex) { return fail("after_socket"); } mutation.beforeCharacter = before; mutation.afterCharacter = after; mutation.beforeProfileItems = snapshot.profileItems; mutation.afterProfileItems = chargedAccount.profileItems; mutation.accountSoid = snapshot.primarySoid; mutation.characterSoid = before.soid; mutation.targetInstanceSoid = targetInstanceSoid; mutation.targetDefinitionHash = targetDefinition.definitionHash; mutation.plugDefinitionHash = plugDefinition.definitionHash; mutation.materialRequirementSetHash = materialSet.requirementSetHash; mutation.characterIndex = characterIndex; mutation.expectedProfileItemCount = snapshot.profileItemCount; mutation.afterProfileItemCount = chargedAccount.profileItemCount; mutation.itemIndex = location.index; mutation.targetDefinitionIndex = targetDefinition.definitionIndex; mutation.plugDefinitionIndex = plugDefinitionIndex; mutation.materialRequirementSetIndex = materialSetIndex; mutation.socketLane = socketLane; mutation.targetBucketId = targetDefinition.bucketId; mutation.plugBucketId = plugDefinition.bucketId; mutation.materialRequirementCount = materialSet.requirementCount; mutation.profileChanged = profileChanged; mutation.targetEquipped = location.equipped; mutation.prepared = true; return true; } /** Stages one complete accumulated item-state value without moving or recreating the item. */ [[nodiscard]] bool stage_item_state(const AccountState& snapshot, std::size_t characterIndex, std::uint64_t targetInstanceSoid, std::uint16_t targetDefinitionIndex, std::uint32_t flags, PendingItemState& mutation) noexcept { mutation = {}; constexpr std::uint32_t kSupportedItemStateMask = 0x3U; if (!account::valid(snapshot) || characterIndex >= snapshot.characterCount || targetInstanceSoid == 0 || (flags & ~kSupportedItemStateMask) != 0) { return false; } const CharacterState& before = snapshot.characters[characterIndex]; if (!before.selected || before.soid == 0) { return false; } CharacterItemLocation location{}; family4_loadout::ResolvedLoadout beforeLoadout{}; if (!find_character_item_location(before, targetInstanceSoid, location) || !family4_loadout::resolve(snapshot, characterIndex, beforeLoadout)) { return false; } const authored_inventory::Item* target = character_item_at(before, location); build_data::items::Definition definition{}; ResolvedPosition beforePosition{}; if (target == nullptr || target->flags == flags || !build_data::find_item_definition_hash(target->definitionHash, definition) || definition.definitionHash != target->definitionHash || definition.definitionIndex != targetDefinitionIndex || !find_resolved_position(beforeLoadout, targetInstanceSoid, beforePosition)) { return false; } CharacterState after = before; authored_inventory::Item* changed = character_item_at(after, location); if (changed == nullptr || !same_stationary_item(*changed, *target)) { return false; } changed->flags = flags; AccountState candidate = snapshot; candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout afterLoadout{}; ResolvedPosition afterPosition{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, characterIndex, afterLoadout) || !find_resolved_position(afterLoadout, targetInstanceSoid, afterPosition) || !same_position(beforePosition, afterPosition)) { return false; } mutation.beforeCharacter = before; mutation.afterCharacter = after; mutation.characterSoid = before.soid; mutation.targetInstanceSoid = targetInstanceSoid; mutation.characterIndex = characterIndex; mutation.itemIndex = location.index; mutation.targetDefinitionIndex = targetDefinitionIndex; mutation.beforeFlags = target->flags; mutation.afterFlags = flags; mutation.targetEquipped = location.equipped; mutation.prepared = true; return true; } /** Returns one character-owned instance's definition hash for bounded transaction diagnostics. */ [[nodiscard]] std::uint32_t character_item_definition_hash(const CharacterState& character, std::uint64_t instanceSoid) noexcept { for (const auto& item : character.equipment.slots) { if (item.has_value() && item->instanceSoid == instanceSoid) { return item->definitionHash; } } for (std::size_t index = 0; index < character.inventory.count; ++index) { if (character.inventory.values[index].instanceSoid == instanceSoid) { return character.inventory.values[index].definitionHash; } } return 0; } /** @return True when any account, character, profile-stack, or character-item key owns one SOID. */ [[nodiscard]] bool account_owns_soid(const AccountState& account, std::uint64_t soid) noexcept { if (soid == 0 || account.primarySoid == soid) { return true; } for (std::size_t index = 0; index < account.profileItemCount; ++index) { if (account.profileItems[index].instanceSoid == soid) { return true; } } for (std::size_t characterIndex = 0; characterIndex < account.characterCount; ++characterIndex) { const CharacterState& character = account.characters[characterIndex]; if (character.soid == soid) { return true; } for (const auto& item : character.equipment.slots) { if (item.has_value() && item->instanceSoid == soid) { return true; } } for (std::size_t index = 0; index < character.inventory.count; ++index) { if (character.inventory.values[index].instanceSoid == soid) { return true; } } } return false; } /** Finds a fresh deterministic item-instance SOID without sharing any other identity key. */ [[nodiscard]] bool next_item_instance_soid(const AccountState& account, std::uint64_t& output) noexcept { std::uint64_t candidate = kFirstGeneratedItemSoid; for (std::size_t characterIndex = 0; characterIndex < account.characterCount; ++characterIndex) { const CharacterState& character = account.characters[characterIndex]; for (const auto& item : character.equipment.slots) { if (!item.has_value() || item->instanceSoid < candidate) { continue; } if (item->instanceSoid == (std::numeric_limits::max)()) { return false; } candidate = item->instanceSoid + 1U; } for (std::size_t index = 0; index < character.inventory.count; ++index) { const std::uint64_t instanceSoid = character.inventory.values[index].instanceSoid; if (instanceSoid < candidate) { continue; } if (instanceSoid == (std::numeric_limits::max)()) { return false; } candidate = instanceSoid + 1U; } } while (account_owns_soid(account, candidate)) { if (candidate == (std::numeric_limits::max)()) { return false; } ++candidate; } output = candidate; return output != 0; } /** Finds a collision-free SOID for one newly appended profile stack. */ [[nodiscard]] bool next_profile_item_instance_soid(const AccountState& account, std::uint64_t& output) noexcept { std::uint64_t candidate = authored_inventory::kFirstProfileItemInstanceSoid; while (account_owns_soid(account, candidate)) { if (candidate == (std::numeric_limits::max)()) { return false; } ++candidate; } output = candidate; return output != 0; } /** @return True when an account or character identity already owns the candidate object key. */ [[nodiscard]] bool identity_uses_soid(const AccountState& account, std::uint64_t soid) noexcept { if (soid == 0 || account.primarySoid == soid) { return true; } for (std::size_t index = 0; index < account.characterCount; ++index) { if (account.characters[index].soid == soid) { return true; } } return false; } /** Uses the character's strongest existing item as the neutral local Collections pull level. */ [[nodiscard]] std::int32_t acquisition_level(const CharacterState& character) noexcept { std::int32_t level = 0; for (const auto& item : character.equipment.slots) { if (item.has_value()) { level = (std::max)(level, item->level); } } for (std::size_t index = 0; index < character.inventory.count; ++index) { level = (std::max)(level, character.inventory.values[index].level); } return level; } /** Finds the one resolved unequipped row created by an acquisition candidate. */ [[nodiscard]] bool find_acquired_row(const family4_loadout::ResolvedLoadout& loadout, std::uint64_t instanceSoid, std::uint16_t& inventoryRow, std::uint8_t& equipmentSlot) noexcept { bool found = false; for (std::size_t index = 0; index < loadout.itemCount; ++index) { const family4_loadout::ResolvedItem& item = loadout.items[index]; if (item.instance.instanceSoid != instanceSoid) { continue; } if (found || item.equipped) { return false; } found = true; inventoryRow = item.inventoryRow; equipmentSlot = item.equipmentSlot; } return found; } /** Finds the unique resolved unequipped position for one instance. */ [[nodiscard]] bool find_unequipped_row(const family4_loadout::ResolvedLoadout& loadout, std::uint64_t instanceSoid, std::uint16_t& inventoryRow, std::uint8_t& equipmentSlot) noexcept { bool found = false; for (std::size_t index = 0; index < loadout.itemCount; ++index) { const family4_loadout::ResolvedItem& item = loadout.items[index]; if (item.instance.instanceSoid != instanceSoid) { continue; } if (found || item.equipped) { return false; } found = true; inventoryRow = item.inventoryRow; equipmentSlot = item.equipmentSlot; } return found; } /** @return True when the resolved loadout still carries an instance with this key. */ [[nodiscard]] bool loadout_contains(const family4_loadout::ResolvedLoadout& loadout, std::uint64_t instanceSoid) noexcept { for (std::size_t index = 0; index < loadout.itemCount; ++index) { if (loadout.items[index].instance.instanceSoid == instanceSoid) { return true; } } return false; } /** * Credits the supported client's ordinary weapon/armor dismantle payout. * * Capped stacks lose only the overflowing part, matching normal profile-inventory behavior. * Every credited row receives a new mutation serial so the account observer can display it. */ [[nodiscard]] bool apply_dismantle_rewards( const AccountState& before, std::uint8_t equipmentSlot, AccountState& after, std::array& rewards, std::size_t& rewardCount) noexcept { after = before; rewards = {}; rewardCount = 0; if (!valid_profile_inventory(before)) { return false; } if (equipmentSlot >= kGearEquipmentSlotCount) { return true; } std::int32_t greatestMutationSerial = 0; for (std::size_t index = 0; index < before.profileItemCount; ++index) { greatestMutationSerial = (std::max)(greatestMutationSerial, before.profileItems[index].mutationSerial); } for (const DismantleRewardPolicy& policy : kGearDismantleRewards) { build_data::items::Definition definition{}; item_details::Definition detail{}; inventory_buckets::Descriptor bucket{}; if (policy.definitionHash == authored_inventory::kNoDefinitionHash || policy.quantity <= 0 || !build_data::find_item_definition_hash(policy.definitionHash, definition) || definition.definitionHash != policy.definitionHash || !build_data::find_configured_item_detail(definition.definitionIndex, detail) || detail.definitionIndex != definition.definitionIndex || detail.definitionHash != definition.definitionHash || detail.bucketId != definition.bucketId || detail.instancedDefinitionState != item_details::InstancedDefinitionState::stackable || detail.maxStackSize <= 0 || !build_data::find_inventory_bucket_descriptor(detail.bucketId, bucket) || bucket.arraySelector != inventory_buckets::ArraySelector::profile || build_data::is_profile_action_source(definition.definitionIndex, definition.bucketId)) { return false; } std::size_t profileIndex = after.profileItemCount; for (std::size_t index = 0; index < after.profileItemCount; ++index) { const authored_inventory::ProfileItem& item = after.profileItems[index]; if (item.definitionHash != policy.definitionHash) { continue; } if (item.instanceSoid != 0 || item.quantity <= 0 || item.quantity > detail.maxStackSize) { return false; } if (profileIndex == after.profileItemCount && item.quantity < detail.maxStackSize) { profileIndex = index; } } const bool appended = profileIndex == after.profileItemCount; if ((appended && after.profileItemCount >= after.profileItems.size()) || greatestMutationSerial == (std::numeric_limits::max)()) { continue; } const std::int32_t previousQuantity = appended ? 0 : after.profileItems[profileIndex].quantity; const std::int32_t available = detail.maxStackSize - previousQuantity; const std::int32_t credited = (std::min)(policy.quantity, available); if (credited <= 0) { continue; } AccountState candidate = after; const std::int32_t mutationSerial = greatestMutationSerial + 1; const std::int32_t afterQuantity = previousQuantity + credited; if (appended) { candidate.profileItems[profileIndex] = { 0, policy.definitionHash, afterQuantity, mutationSerial}; ++candidate.profileItemCount; } else { candidate.profileItems[profileIndex].quantity = afterQuantity; candidate.profileItems[profileIndex].mutationSerial = mutationSerial; } // A full native bucket drops this reward, but never blocks deletion of the source item. if (!account::valid(candidate) || !valid_profile_inventory(candidate)) { continue; } if (rewardCount >= rewards.size()) { return false; } after = candidate; greatestMutationSerial = mutationSerial; rewards[rewardCount++] = { policy.definitionHash, profileIndex, credited, afterQuantity, mutationSerial}; } return account::valid(after) && valid_profile_inventory(after); } /** * Builds the one canonical dismantle transition for an exact account snapshot. * * Surviving authored entries keep their mutation generation unless installed row placement moves * them. Generation capacity is checked for every move before any survivor is changed. */ [[nodiscard]] bool stage_item_dismantle(const AccountState& account, std::size_t characterIndex, std::uint64_t instanceSoid, PendingItemDismantle& mutation) noexcept { mutation = {}; if (instanceSoid == 0 || !account::valid(account) || characterIndex >= account.characterCount || !account.characters[characterIndex].selected) { return false; } const CharacterState& before = account.characters[characterIndex]; std::size_t inventoryIndex = before.inventory.count; for (std::size_t index = 0; index < before.inventory.count; ++index) { if (before.inventory.values[index].instanceSoid == instanceSoid) { inventoryIndex = index; break; } } if (inventoryIndex >= before.inventory.count) { return false; } family4_loadout::ResolvedLoadout beforeLoadout{}; std::uint16_t dismantledRow = 0; std::uint8_t dismantledSlot = 0; if (!family4_loadout::resolve(account, characterIndex, beforeLoadout) || before.nextInventorySerial > static_cast((std::numeric_limits::max)()) || !find_unequipped_row(beforeLoadout, instanceSoid, dismantledRow, dismantledSlot)) { return false; } CharacterState after = before; const authored_inventory::Item dismantledItem = after.inventory.values[inventoryIndex]; for (std::size_t index = inventoryIndex; index + 1U < after.inventory.count; ++index) { after.inventory.values[index] = after.inventory.values[index + 1U]; } --after.inventory.count; after.inventory.values[after.inventory.count] = {}; AccountState candidate = account; candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout placedAfter{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, characterIndex, placedAfter) || loadout_contains(placedAfter, instanceSoid) || beforeLoadout.itemCount != placedAfter.itemCount + 1U) { return false; } std::size_t movedItemCount = 0; for (std::size_t index = 0; index < after.inventory.count; ++index) { const std::uint64_t survivorSoid = after.inventory.values[index].instanceSoid; std::uint16_t beforeRow = 0; std::uint16_t afterRow = 0; std::uint8_t beforeSlot = 0; std::uint8_t afterSlot = 0; if (!find_unequipped_row(beforeLoadout, survivorSoid, beforeRow, beforeSlot) || !find_unequipped_row(placedAfter, survivorSoid, afterRow, afterSlot) || beforeSlot != afterSlot) { return false; } movedItemCount += static_cast(beforeRow != afterRow); } constexpr std::uint32_t kMaximumInventorySerial = static_cast((std::numeric_limits::max)()); if (after.nextInventorySerial > kMaximumInventorySerial || movedItemCount > kMaximumInventorySerial - after.nextInventorySerial) { return false; } for (std::size_t index = 0; index < after.inventory.count; ++index) { const std::uint64_t survivorSoid = after.inventory.values[index].instanceSoid; std::uint16_t beforeRow = 0; std::uint16_t afterRow = 0; std::uint8_t beforeSlot = 0; std::uint8_t afterSlot = 0; if (!find_unequipped_row(beforeLoadout, survivorSoid, beforeRow, beforeSlot) || !find_unequipped_row(placedAfter, survivorSoid, afterRow, afterSlot) || beforeSlot != afterSlot) { return false; } if (beforeRow != afterRow) { after.inventory.values[index].mutationSerial = static_cast(after.nextInventorySerial++); } } candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout checkedAfter{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, characterIndex, checkedAfter) || checkedAfter.itemCount != placedAfter.itemCount || loadout_contains(checkedAfter, instanceSoid)) { return false; } for (std::size_t index = 0; index < after.inventory.count; ++index) { const std::uint64_t survivorSoid = after.inventory.values[index].instanceSoid; std::uint16_t placedRow = 0; std::uint16_t checkedRow = 0; std::uint8_t placedSlot = 0; std::uint8_t checkedSlot = 0; if (!find_unequipped_row(placedAfter, survivorSoid, placedRow, placedSlot) || !find_unequipped_row(checkedAfter, survivorSoid, checkedRow, checkedSlot) || placedRow != checkedRow || placedSlot != checkedSlot) { return false; } } build_data::items::Definition dismantledDefinition{}; item_details::Definition dismantledDetail{}; if (!build_data::find_item_definition_hash(dismantledItem.definitionHash, dismantledDefinition) || dismantledDefinition.definitionHash != dismantledItem.definitionHash || !build_data::find_configured_item_detail(dismantledDefinition.definitionIndex, dismantledDetail) || dismantledDetail.definitionIndex != dismantledDefinition.definitionIndex || dismantledDetail.definitionHash != dismantledDefinition.definitionHash || dismantledDetail.bucketId != dismantledDefinition.bucketId || dismantledDetail.instancedDefinitionState != item_details::InstancedDefinitionState::instanced || !dismantledDetail.equipmentSlot.has_value() || static_cast(*dismantledDetail.equipmentSlot) != dismantledSlot) { return false; } AccountState rewarded{}; std::array rewards{}; std::size_t rewardCount = 0; if (!apply_dismantle_rewards(candidate, dismantledSlot, rewarded, rewards, rewardCount)) { return false; } candidate = rewarded; mutation.beforeCharacter = before; mutation.afterCharacter = after; mutation.beforeProfileItems = account.profileItems; mutation.afterProfileItems = candidate.profileItems; mutation.rewards = rewards; mutation.dismantledItem = dismantledItem; mutation.accountSoid = account.primarySoid; mutation.characterSoid = before.soid; mutation.dismantledInstanceSoid = instanceSoid; mutation.characterIndex = characterIndex; mutation.expectedInventoryCount = before.inventory.count; mutation.expectedProfileItemCount = account.profileItemCount; mutation.afterProfileItemCount = candidate.profileItemCount; mutation.inventoryIndex = inventoryIndex; mutation.movedInventoryItemCount = movedItemCount; mutation.rewardCount = rewardCount; mutation.inventoryRow = dismantledRow; mutation.equipmentSlot = dismantledSlot; mutation.profileChanged = rewardCount != 0; mutation.prepared = true; return true; } /** @return True when both descriptions name the same credited profile mutation. */ [[nodiscard]] bool same_dismantle_reward(const DismantleReward& left, const DismantleReward& right) noexcept { return left.definitionHash == right.definitionHash && left.profileIndex == right.profileIndex && left.quantity == right.quantity && left.afterQuantity == right.afterQuantity && left.mutationSerial == right.mutationSerial; } /** @return True when two independently staged dismantles carry the exact same after-images. */ [[nodiscard]] bool same_dismantle_transition(const PendingItemDismantle& left, const PendingItemDismantle& right) noexcept { if (left.prepared != right.prepared || left.accountSoid != right.accountSoid || left.characterSoid != right.characterSoid || left.dismantledInstanceSoid != right.dismantledInstanceSoid || left.characterIndex != right.characterIndex || left.expectedInventoryCount != right.expectedInventoryCount || left.expectedProfileItemCount != right.expectedProfileItemCount || left.afterProfileItemCount != right.afterProfileItemCount || left.inventoryIndex != right.inventoryIndex || left.movedInventoryItemCount != right.movedInventoryItemCount || left.rewardCount != right.rewardCount || left.inventoryRow != right.inventoryRow || left.equipmentSlot != right.equipmentSlot || left.profileChanged != right.profileChanged || !same_stationary_item(left.dismantledItem, right.dismantledItem) || !same_character(left.beforeCharacter, right.beforeCharacter) || !same_character(left.afterCharacter, right.afterCharacter) || !same_profile_views(left.beforeProfileItems, left.expectedProfileItemCount, right.beforeProfileItems, right.expectedProfileItemCount) || !same_profile_views(left.afterProfileItems, left.afterProfileItemCount, right.afterProfileItems, right.afterProfileItemCount)) { return false; } for (std::size_t index = 0; index < left.rewards.size(); ++index) { if (!same_dismantle_reward(left.rewards[index], right.rewards[index])) { return false; } } return true; } /** Applies a fully checked dismantle after-image over an exact current account view. */ [[nodiscard]] bool materialize_item_dismantle(const AccountState& current, const PendingItemDismantle& mutation, AccountState& after) noexcept { after = {}; if (!mutation.prepared || mutation.accountSoid == 0 || mutation.characterSoid == 0 || mutation.dismantledInstanceSoid == 0 || mutation.dismantledItem.instanceSoid != mutation.dismantledInstanceSoid || mutation.dismantledItem.definitionHash == authored_inventory::kNoDefinitionHash || mutation.characterIndex >= current.characterCount || mutation.expectedInventoryCount == 0 || mutation.expectedInventoryCount > authored_inventory::kCharacterItemCapacity || mutation.expectedProfileItemCount > authored_inventory::kProfileItemCapacity || mutation.afterProfileItemCount > authored_inventory::kProfileItemCapacity || mutation.inventoryIndex >= mutation.expectedInventoryCount || mutation.rewardCount > mutation.rewards.size() || mutation.profileChanged != (mutation.rewardCount != 0) || mutation.beforeCharacter.soid != mutation.characterSoid || mutation.afterCharacter.soid != mutation.characterSoid || mutation.beforeCharacter.inventory.count != mutation.expectedInventoryCount || mutation.afterCharacter.inventory.count + 1U != mutation.expectedInventoryCount || !same_stationary_item(mutation.beforeCharacter.inventory.values[mutation.inventoryIndex], mutation.dismantledItem) || current.primarySoid != mutation.accountSoid || !same_profile_inventory( current, mutation.beforeProfileItems, mutation.expectedProfileItemCount)) { return false; } const CharacterState& character = current.characters[mutation.characterIndex]; if (!character.selected || character.soid != mutation.characterSoid || !same_character(character, mutation.beforeCharacter)) { return false; } for (std::size_t index = 0; index < mutation.rewards.size(); ++index) { const DismantleReward& reward = mutation.rewards[index]; if (index < mutation.rewardCount) { if (reward.definitionHash == authored_inventory::kNoDefinitionHash || reward.profileIndex >= mutation.afterProfileItemCount || reward.quantity <= 0 || reward.afterQuantity < reward.quantity || reward.mutationSerial <= 0) { return false; } const authored_inventory::ProfileItem& row = mutation.afterProfileItems[reward.profileIndex]; if (row.instanceSoid != 0 || row.definitionHash != reward.definitionHash || row.quantity != reward.afterQuantity || row.mutationSerial != reward.mutationSerial) { return false; } } else if (reward.definitionHash != 0 || reward.profileIndex != 0 || reward.quantity != 0 || reward.afterQuantity != 0 || reward.mutationSerial != 0) { return false; } } if (!mutation.profileChanged && !same_profile_views(mutation.beforeProfileItems, mutation.expectedProfileItemCount, mutation.afterProfileItems, mutation.afterProfileItemCount)) { return false; } PendingItemDismantle canonical{}; if (!stage_item_dismantle( current, mutation.characterIndex, mutation.dismantledInstanceSoid, canonical) || !same_dismantle_transition(canonical, mutation)) { return false; } after = current; after.characters[mutation.characterIndex] = mutation.afterCharacter; after.profileItems = mutation.afterProfileItems; after.profileItemCount = mutation.afterProfileItemCount; return account::valid(after) && valid_profile_inventory(after) && !identity_uses_soid(after, mutation.dismantledInstanceSoid); } } // namespace /** Stores the active account key without publishing an incomplete account. */ bool set_primary_soid(std::uint64_t primarySoid) noexcept { if (primarySoid == 0) { return false; } AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate = runtime::storage::g_state.account; candidate.primarySoid = primarySoid; // Characters belong to the account key the Client uses. The reference account and its // characters differ only in the low byte, so the authored rows are rebased onto that key. for (std::size_t index = 0; index < candidate.characterCount; ++index) { candidate.characters[index].soid = primarySoid + 1U + index; } if (!account::valid(candidate)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return false; } // Publish only after the settings and identity rules hold together. runtime::storage::g_state.account = candidate; ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return true; } /** Moves the selection to one authored character. */ bool set_selected_character(std::uint64_t characterSoid, bool& changed) noexcept { changed = false; if (characterSoid == 0) { return false; } AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate = runtime::storage::g_state.account; std::size_t picked = candidate.characterCount; for (std::size_t index = 0; index < candidate.characterCount; ++index) { if (candidate.characters[index].soid == characterSoid) { picked = index; } } if (picked == candidate.characterCount) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return false; } const bool alreadySelected = candidate.characters[picked].selected; for (CharacterState& character : candidate.characters) { character.selected = false; } candidate.characters[picked].selected = true; if (!account::valid(candidate)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return false; } // Publish only after the whole account still meets its identity rules. runtime::storage::g_state.account = candidate; ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); changed = !alreadySelected; return true; } /** Prepares one checked equip transition without changing account State. */ bool prepare_equipment_swap(std::uint64_t requestedInstanceSoid, PendingEquipmentSwap& mutation) noexcept { mutation = {}; const AccountState account = account_snapshot(); if (requestedInstanceSoid == 0 || !account::valid(account)) { return false; } std::size_t characterIndex = account.characterCount; for (std::size_t index = 0; index < account.characterCount; ++index) { if (account.characters[index].selected) { characterIndex = index; break; } } if (characterIndex == account.characterCount) { return false; } const CharacterState& before = account.characters[characterIndex]; family4_loadout::ResolvedLoadout beforeLoadout{}; if (!family4_loadout::resolve(account, characterIndex, beforeLoadout)) { return false; } std::size_t inventoryIndex = before.inventory.count; for (std::size_t index = 0; index < before.inventory.count; ++index) { if (before.inventory.values[index].instanceSoid != requestedInstanceSoid) { continue; } if (inventoryIndex != before.inventory.count) { return false; } inventoryIndex = index; } if (inventoryIndex == before.inventory.count) { return false; } const authored_inventory::Item& requested = before.inventory.values[inventoryIndex]; std::uint8_t requestedNativeSlot = 0; std::size_t equipmentSlotIndex = authored_inventory::kEquipmentSlotCount; ResolvedPosition requestedPosition{}; if (!native_equipment_slot(requested, requestedNativeSlot) || !semantic_equipment_slot(requestedNativeSlot, equipmentSlotIndex) || !find_resolved_position(beforeLoadout, requestedInstanceSoid, requestedPosition) || requestedPosition.equipped || requestedPosition.equipmentSlot != requestedNativeSlot) { return false; } CharacterState after = before; auto& equipped = after.equipment.slots[equipmentSlotIndex]; std::uint64_t previousInstanceSoid = 0; std::uint32_t previousDefinitionHash = 0; if (equipped.has_value()) { std::uint8_t previousNativeSlot = 0; ResolvedPosition previousPosition{}; if (!native_equipment_slot(*equipped, previousNativeSlot) || previousNativeSlot != requestedNativeSlot || !find_resolved_position(beforeLoadout, equipped->instanceSoid, previousPosition) || !previousPosition.equipped || previousPosition.equipmentSlot != requestedNativeSlot) { return false; } previousInstanceSoid = equipped->instanceSoid; previousDefinitionHash = equipped->definitionHash; std::swap(*equipped, after.inventory.values[inventoryIndex]); } else { equipped = after.inventory.values[inventoryIndex]; for (std::size_t index = inventoryIndex; index + 1U < after.inventory.count; ++index) { after.inventory.values[index] = after.inventory.values[index + 1U]; } --after.inventory.count; after.inventory.values[after.inventory.count] = {}; } std::size_t movedItemCount = 0; if (!finalize_equipment_transition(account, characterIndex, requestedInstanceSoid, EquipmentMutationKind::equip, requestedNativeSlot, beforeLoadout, after, movedItemCount)) { return false; } mutation.beforeCharacter = before; mutation.afterCharacter = after; mutation.characterSoid = before.soid; mutation.requestedInstanceSoid = requestedInstanceSoid; mutation.previousInstanceSoid = previousInstanceSoid; mutation.characterIndex = characterIndex; mutation.equipmentSlotIndex = equipmentSlotIndex; mutation.inventoryIndex = inventoryIndex; mutation.movedItemCount = movedItemCount; mutation.nativeEquipmentSlot = requestedNativeSlot; mutation.kind = EquipmentMutationKind::equip; mutation.prepared = true; report_equipment("prepare", "ok", mutation.kind, mutation.characterSoid, mutation.previousInstanceSoid, mutation.requestedInstanceSoid, mutation.equipmentSlotIndex, mutation.inventoryIndex, mutation.nativeEquipmentSlot, mutation.movedItemCount, previousDefinitionHash, requested.definitionHash); return true; } /** Prepares one checked equipped-to-inventory transition without changing account State. */ bool prepare_equipment_unequip(std::uint64_t requestedInstanceSoid, PendingEquipmentSwap& mutation) noexcept { mutation = {}; const AccountState account = account_snapshot(); if (requestedInstanceSoid == 0 || !account::valid(account)) { return false; } std::size_t characterIndex = account.characterCount; for (std::size_t index = 0; index < account.characterCount; ++index) { if (account.characters[index].selected) { characterIndex = index; break; } } if (characterIndex == account.characterCount) { return false; } const CharacterState& before = account.characters[characterIndex]; if (before.inventory.count >= before.inventory.values.size()) { return false; } family4_loadout::ResolvedLoadout beforeLoadout{}; if (!family4_loadout::resolve(account, characterIndex, beforeLoadout)) { return false; } std::size_t equipmentSlotIndex = before.equipment.slots.size(); for (std::size_t index = 0; index < before.equipment.slots.size(); ++index) { const auto& item = before.equipment.slots[index]; if (!item.has_value() || item->instanceSoid != requestedInstanceSoid) { continue; } if (equipmentSlotIndex != before.equipment.slots.size()) { return false; } equipmentSlotIndex = index; } if (equipmentSlotIndex == before.equipment.slots.size()) { return false; } const authored_inventory::Item& requested = *before.equipment.slots[equipmentSlotIndex]; std::uint8_t requestedNativeSlot = 0; std::uint8_t requestedBucketId = 0; std::size_t expectedSemanticIndex = authored_inventory::kEquipmentSlotCount; ResolvedPosition requestedPosition{}; if (!native_equipment_slot(requested, requestedNativeSlot) || !inventory_bucket_id(requested, requestedBucketId) || !semantic_equipment_slot(requestedNativeSlot, expectedSemanticIndex) || expectedSemanticIndex != equipmentSlotIndex || !find_resolved_position(beforeLoadout, requestedInstanceSoid, requestedPosition) || !requestedPosition.equipped || requestedPosition.equipmentSlot != requestedNativeSlot) { return false; } std::size_t inventoryIndex = before.inventory.count; for (std::size_t index = 0; index < before.inventory.count; ++index) { std::uint8_t inventoryBucketId = 0; if (!inventory_bucket_id(before.inventory.values[index], inventoryBucketId)) { return false; } if (inventoryBucketId == requestedBucketId) { inventoryIndex = index; break; } } CharacterState after = before; const authored_inventory::Item unequipped = *after.equipment.slots[equipmentSlotIndex]; for (std::size_t index = after.inventory.count; index > inventoryIndex; --index) { after.inventory.values[index] = after.inventory.values[index - 1U]; } after.inventory.values[inventoryIndex] = unequipped; ++after.inventory.count; after.equipment.slots[equipmentSlotIndex].reset(); std::size_t movedItemCount = 0; if (!finalize_equipment_transition(account, characterIndex, requestedInstanceSoid, EquipmentMutationKind::unequip, requestedNativeSlot, beforeLoadout, after, movedItemCount)) { return false; } mutation.beforeCharacter = before; mutation.afterCharacter = after; mutation.characterSoid = before.soid; mutation.requestedInstanceSoid = requestedInstanceSoid; mutation.characterIndex = characterIndex; mutation.equipmentSlotIndex = equipmentSlotIndex; mutation.inventoryIndex = inventoryIndex; mutation.movedItemCount = movedItemCount; mutation.nativeEquipmentSlot = requestedNativeSlot; mutation.kind = EquipmentMutationKind::unequip; mutation.prepared = true; report_equipment("prepare", "ok", mutation.kind, mutation.characterSoid, mutation.previousInstanceSoid, mutation.requestedInstanceSoid, mutation.equipmentSlotIndex, mutation.inventoryIndex, mutation.nativeEquipmentSlot, mutation.movedItemCount, 0, requested.definitionHash); return true; } /** Commits one prepared equipment after-image behind an exact character staleness guard. */ bool commit_equipment_swap(PendingEquipmentSwap& mutation) noexcept { const PendingEquipmentSwap prepared = mutation; mutation = {}; if (!prepared.prepared || prepared.characterSoid == 0 || prepared.requestedInstanceSoid == 0 || (prepared.kind != EquipmentMutationKind::equip && prepared.kind != EquipmentMutationKind::unequip) || prepared.characterIndex >= kCharacterCapacity || prepared.equipmentSlotIndex >= authored_inventory::kEquipmentSlotCount || prepared.inventoryIndex >= authored_inventory::kCharacterItemCapacity || prepared.nativeEquipmentSlot >= item_details::kEquipmentSlotCount || prepared.beforeCharacter.soid != prepared.characterSoid || prepared.afterCharacter.soid != prepared.characterSoid) { return false; } const std::uint32_t previousDefinitionHash = character_item_definition_hash(prepared.afterCharacter, prepared.previousInstanceSoid); const std::uint32_t requestedDefinitionHash = character_item_definition_hash(prepared.afterCharacter, prepared.requestedInstanceSoid); report_equipment("commit_begin", "ok", prepared.kind, prepared.characterSoid, prepared.previousInstanceSoid, prepared.requestedInstanceSoid, prepared.equipmentSlotIndex, prepared.inventoryIndex, prepared.nativeEquipmentSlot, prepared.movedItemCount, previousDefinitionHash, requestedDefinitionHash); AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate = runtime::storage::g_state.account; if (prepared.characterIndex >= candidate.characterCount || !same_character(candidate.characters[prepared.characterIndex], prepared.beforeCharacter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return false; } candidate.characters[prepared.characterIndex] = prepared.afterCharacter; family4_loadout::ResolvedLoadout checkedAfter{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, prepared.characterIndex, checkedAfter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return false; } ResolvedPosition requestedPosition{}; const bool expectedEquipped = prepared.kind == EquipmentMutationKind::equip; if (!find_resolved_position(checkedAfter, prepared.requestedInstanceSoid, requestedPosition) || requestedPosition.equipmentSlot != prepared.nativeEquipmentSlot || requestedPosition.equipped != expectedEquipped) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return false; } runtime::storage::g_state.account = candidate; ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); report_equipment("commit_end", "ok", prepared.kind, prepared.characterSoid, prepared.previousInstanceSoid, prepared.requestedInstanceSoid, prepared.equipmentSlotIndex, prepared.inventoryIndex, prepared.nativeEquipmentSlot, prepared.movedItemCount, previousDefinitionHash, requestedDefinitionHash); return true; } /** Prepares one native-row-checked selected-character inventory insertion. */ bool prepare_item_acquisition(std::uint16_t collectibleIndex, std::uint32_t definitionHash, PendingItemAcquisition& mutation) noexcept { mutation = {}; const AccountState account = account_snapshot(); build_data::collectibles::Definition collectible{}; build_data::items::Definition grantedDefinition{}; if (definitionHash == authored_inventory::kNoDefinitionHash || !account::valid(account) || !valid_profile_inventory(account) || !build_data::find_collectible_definition(collectibleIndex, collectible) || collectible.itemDefinitionIndex == build_data::collectibles::kUnavailableItemDefinitionIndex || !build_data::find_item_definition_index(collectible.itemDefinitionIndex, grantedDefinition) || grantedDefinition.definitionHash != definitionHash) { report_acquisition("prepare", "fail", "input", definitionHash, 0, 0, 0, 0, 0, 0); return false; } AccountState chargedAccount{}; bool profileChanged = false; if (!apply_collection_materials(account, collectible, chargedAccount, profileChanged)) { report_acquisition("prepare", "fail", "materials", definitionHash, 0, 0, 0, 0, 0, 0); return false; } std::size_t characterIndex = account.characterCount; for (std::size_t index = 0; index < account.characterCount; ++index) { if (account.characters[index].selected) { characterIndex = index; break; } } if (characterIndex == account.characterCount) { report_acquisition("prepare", "fail", "selection", definitionHash, 0, 0, 0, 0, 0, 0); return false; } const CharacterState& before = account.characters[characterIndex]; if (before.inventory.count >= before.inventory.values.size() || before.nextInventorySerial >= static_cast((std::numeric_limits::max)())) { report_acquisition("prepare", "fail", "state_capacity", definitionHash, before.soid, 0, before.inventory.count, 0, 0, before.nextInventorySerial); return false; } std::uint64_t instanceSoid = 0; if (!next_item_instance_soid(account, instanceSoid)) { report_acquisition("prepare", "fail", "soid", definitionHash, before.soid, 0, before.inventory.count, 0, 0, before.nextInventorySerial); return false; } CharacterState after = before; const std::size_t inventoryIndex = after.inventory.count; authored_inventory::Item acquired{}; acquired.instanceSoid = instanceSoid; acquired.definitionHash = definitionHash; acquired.level = acquisition_level(before); acquired.quantity = 1; acquired.mutationSerial = static_cast(after.nextInventorySerial++); acquired.sockets.policy = authored_inventory::SocketPolicy::nativeDefaults; after.inventory.values[inventoryIndex] = acquired; ++after.inventory.count; AccountState candidate = chargedAccount; candidate.characters[characterIndex] = after; family4_loadout::ResolvedLoadout resolved{}; std::uint16_t inventoryRow = 0; std::uint8_t equipmentSlot = 0; if (!account::valid(candidate) || identity_uses_soid(candidate, instanceSoid) || !family4_loadout::resolve(candidate, characterIndex, resolved) || !find_acquired_row(resolved, instanceSoid, inventoryRow, equipmentSlot)) { report_acquisition("prepare", "fail", "resolve_or_bucket_full", definitionHash, before.soid, instanceSoid, inventoryIndex, 0, 0, after.nextInventorySerial); return false; } mutation.beforeCharacter = before; mutation.afterCharacter = after; mutation.beforeProfileItems = account.profileItems; mutation.afterProfileItems = chargedAccount.profileItems; mutation.accountSoid = account.primarySoid; mutation.characterSoid = before.soid; mutation.acquiredInstanceSoid = instanceSoid; mutation.acquiredDefinitionHash = definitionHash; mutation.materialRequirementSetHash = collectible.materialRequirementSetHash; mutation.expectedNextInventorySerial = before.nextInventorySerial; mutation.characterIndex = characterIndex; mutation.expectedInventoryCount = before.inventory.count; mutation.expectedProfileItemCount = account.profileItemCount; mutation.afterProfileItemCount = chargedAccount.profileItemCount; mutation.inventoryIndex = inventoryIndex; mutation.collectibleIndex = collectibleIndex; mutation.inventoryRow = inventoryRow; mutation.equipmentSlot = equipmentSlot; mutation.materialRequirementCount = collectible.materialRequirementCount; mutation.profileChanged = profileChanged; mutation.prepared = true; report_acquisition("prepare", "ok", "ready", definitionHash, before.soid, instanceSoid, inventoryIndex, inventoryRow, equipmentSlot, after.nextInventorySerial); return true; } /** Produces the full account after-image while a prepared character pull remains current. */ bool preview_item_acquisition(const PendingItemAcquisition& mutation, AccountState& after) noexcept { after = {}; if (!mutation.prepared || mutation.accountSoid == 0 || mutation.characterSoid == 0 || mutation.acquiredInstanceSoid == 0 || mutation.characterIndex >= kCharacterCapacity || mutation.expectedProfileItemCount > authored_inventory::kProfileItemCapacity || mutation.afterProfileItemCount > authored_inventory::kProfileItemCapacity) { return false; } const AccountState current = account_snapshot(); if (mutation.characterIndex >= current.characterCount || current.primarySoid != mutation.accountSoid || !same_character(current.characters[mutation.characterIndex], mutation.beforeCharacter) || !same_profile_inventory( current, mutation.beforeProfileItems, mutation.expectedProfileItemCount)) { return false; } after = current; after.profileItems = mutation.afterProfileItems; after.profileItemCount = mutation.afterProfileItemCount; after.characters[mutation.characterIndex] = mutation.afterCharacter; family4_loadout::ResolvedLoadout resolved{}; std::uint16_t checkedRow = 0; std::uint8_t checkedSlot = 0; return account::valid(after) && valid_profile_inventory(after) && family4_loadout::resolve(after, mutation.characterIndex, resolved) && find_acquired_row(resolved, mutation.acquiredInstanceSoid, checkedRow, checkedSlot) && checkedRow == mutation.inventoryRow && checkedSlot == mutation.equipmentSlot; } /** Commits one prepared insertion only while its prepare-time loadout remains current. */ bool commit_item_acquisition(PendingItemAcquisition& mutation) noexcept { const PendingItemAcquisition prepared = mutation; mutation = {}; const auto fail = [&prepared](std::string_view reason) noexcept { report_acquisition("commit", "fail", reason, prepared.acquiredDefinitionHash, prepared.characterSoid, prepared.acquiredInstanceSoid, prepared.inventoryIndex, prepared.inventoryRow, prepared.equipmentSlot, prepared.afterCharacter.nextInventorySerial); return false; }; if (!prepared.prepared || prepared.characterSoid == 0 || prepared.acquiredInstanceSoid == 0 || prepared.accountSoid == 0 || prepared.acquiredDefinitionHash == authored_inventory::kNoDefinitionHash || prepared.characterIndex >= kCharacterCapacity || prepared.expectedInventoryCount >= authored_inventory::kCharacterItemCapacity || prepared.inventoryIndex != prepared.expectedInventoryCount || prepared.afterCharacter.inventory.count != prepared.expectedInventoryCount + 1U || prepared.inventoryIndex >= prepared.afterCharacter.inventory.count || prepared.afterCharacter.inventory.values[prepared.inventoryIndex].instanceSoid != prepared.acquiredInstanceSoid || prepared.afterCharacter.inventory.values[prepared.inventoryIndex].definitionHash != prepared.acquiredDefinitionHash || prepared.expectedProfileItemCount > authored_inventory::kProfileItemCapacity || prepared.afterProfileItemCount > authored_inventory::kProfileItemCapacity) { return fail("mutation"); } build_data::collectibles::Definition collectible{}; if (!build_data::find_collectible_definition(prepared.collectibleIndex, collectible) || collectible.itemDefinitionIndex == build_data::collectibles::kUnavailableItemDefinitionIndex || collectible.materialRequirementSetHash != prepared.materialRequirementSetHash || collectible.materialRequirementCount != prepared.materialRequirementCount) { return fail("collectible"); } report_acquisition("commit_begin", "ok", "ready", prepared.acquiredDefinitionHash, prepared.characterSoid, prepared.acquiredInstanceSoid, prepared.inventoryIndex, prepared.inventoryRow, prepared.equipmentSlot, prepared.afterCharacter.nextInventorySerial); AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate = runtime::storage::g_state.account; if (prepared.characterIndex >= candidate.characterCount || candidate.primarySoid != prepared.accountSoid || !same_profile_inventory( candidate, prepared.beforeProfileItems, prepared.expectedProfileItemCount)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("account"); } CharacterState& character = candidate.characters[prepared.characterIndex]; if (!character.selected || character.soid != prepared.characterSoid || !same_character(character, prepared.beforeCharacter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("stale"); } candidate.profileItems = prepared.afterProfileItems; candidate.profileItemCount = prepared.afterProfileItemCount; character = prepared.afterCharacter; family4_loadout::ResolvedLoadout resolved{}; std::uint16_t checkedRow = 0; std::uint8_t checkedSlot = 0; if (!account::valid(candidate) || !valid_profile_inventory(candidate) || identity_uses_soid(candidate, prepared.acquiredInstanceSoid) || !family4_loadout::resolve(candidate, prepared.characterIndex, resolved) || !find_acquired_row(resolved, prepared.acquiredInstanceSoid, checkedRow, checkedSlot) || checkedRow != prepared.inventoryRow || checkedSlot != prepared.equipmentSlot) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("resolve"); } runtime::storage::g_state.account = candidate; ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); report_acquisition("commit_end", "ok", "published", prepared.acquiredDefinitionHash, prepared.characterSoid, prepared.acquiredInstanceSoid, prepared.inventoryIndex, prepared.inventoryRow, prepared.equipmentSlot, prepared.afterCharacter.nextInventorySerial); return true; } /** Prepares one checked profile-stack increment or append for a Collections pull. */ bool prepare_profile_item_acquisition(std::uint16_t collectibleIndex, std::uint32_t definitionHash, PendingProfileItemAcquisition& mutation) noexcept { mutation = {}; const AccountState account = account_snapshot(); build_data::collectibles::Definition collectible{}; build_data::items::Definition item{}; item_details::Definition detail{}; inventory_buckets::Descriptor bucket{}; if (definitionHash == authored_inventory::kNoDefinitionHash || !account::valid(account) || !valid_profile_inventory(account) || !build_data::find_collectible_definition(collectibleIndex, collectible) || collectible.itemDefinitionIndex == build_data::collectibles::kUnavailableItemDefinitionIndex || !build_data::find_item_definition_hash(definitionHash, item) || item.definitionHash != definitionHash || item.definitionIndex != collectible.itemDefinitionIndex || !build_data::find_configured_item_detail(item.definitionIndex, detail) || detail.definitionIndex != item.definitionIndex || detail.definitionHash != definitionHash || detail.bucketId != item.bucketId || detail.instancedDefinitionState != item_details::InstancedDefinitionState::stackable || detail.maxStackSize <= 0 || !build_data::find_inventory_bucket_descriptor(detail.bucketId, bucket) || bucket.arraySelector != inventory_buckets::ArraySelector::profile) { report_profile_acquisition("prepare", "fail", "definition_or_profile", definitionHash, account.primarySoid, 0, 0, 0, account.profileItemCount, 0, 0, false); return false; } AccountState chargedAccount{}; bool materialsChanged = false; if (!apply_collection_materials(account, collectible, chargedAccount, materialsChanged)) { report_profile_acquisition("prepare", "fail", "materials", definitionHash, account.primarySoid, 0, detail.bucketId, 0, account.profileItemCount, 0, 0, false); return false; } (void)materialsChanged; const bool actionSource = build_data::is_profile_action_source(item.definitionIndex, item.bucketId); std::size_t profileIndex = chargedAccount.profileItemCount; std::int32_t previousQuantity = 0; std::int32_t previousMutationSerial = 0; std::int32_t greatestMutationSerial = 0; bool appended = true; for (std::size_t index = 0; index < chargedAccount.profileItemCount; ++index) { greatestMutationSerial = (std::max)(greatestMutationSerial, chargedAccount.profileItems[index].mutationSerial); } for (std::size_t index = 0; index < chargedAccount.profileItemCount; ++index) { const authored_inventory::ProfileItem& existing = chargedAccount.profileItems[index]; if (existing.definitionHash != definitionHash) { continue; } if (existing.quantity > detail.maxStackSize) { report_profile_acquisition("prepare", "fail", "existing_quantity", definitionHash, account.primarySoid, existing.instanceSoid, detail.bucketId, index, chargedAccount.profileItemCount, existing.quantity, existing.quantity, false); return false; } if (appended && existing.quantity < detail.maxStackSize) { profileIndex = index; previousQuantity = existing.quantity; previousMutationSerial = existing.mutationSerial; appended = false; } } if (greatestMutationSerial == (std::numeric_limits::max)() || (appended && chargedAccount.profileItemCount >= chargedAccount.profileItems.size())) { report_profile_acquisition( "prepare", "fail", "state_capacity", definitionHash, account.primarySoid, appended ? 0 : chargedAccount.profileItems[profileIndex].instanceSoid, detail.bucketId, profileIndex, chargedAccount.profileItemCount, 0, 0, true); return false; } std::uint64_t acquiredInstanceSoid = appended ? 0 : chargedAccount.profileItems[profileIndex].instanceSoid; if (actionSource != (acquiredInstanceSoid != 0) && !appended) { report_profile_acquisition("prepare", "fail", "identity_policy", definitionHash, account.primarySoid, acquiredInstanceSoid, detail.bucketId, profileIndex, chargedAccount.profileItemCount, previousQuantity, previousQuantity, false); return false; } if (appended && actionSource && !next_profile_item_instance_soid(chargedAccount, acquiredInstanceSoid)) { report_profile_acquisition("prepare", "fail", "identity_capacity", definitionHash, account.primarySoid, acquiredInstanceSoid, detail.bucketId, profileIndex, chargedAccount.profileItemCount, 0, 0, true); return false; } AccountState after = chargedAccount; const std::int32_t acquiredMutationSerial = greatestMutationSerial + 1; if (appended) { after.profileItems[profileIndex] = { acquiredInstanceSoid, definitionHash, 1, acquiredMutationSerial}; ++after.profileItemCount; } else { ++after.profileItems[profileIndex].quantity; after.profileItems[profileIndex].mutationSerial = acquiredMutationSerial; } const std::int32_t acquiredQuantity = after.profileItems[profileIndex].quantity; if (after.profileItems[profileIndex].instanceSoid != acquiredInstanceSoid || acquiredQuantity <= previousQuantity || acquiredQuantity > detail.maxStackSize || !account::valid(after) || !valid_profile_inventory(after)) { report_profile_acquisition("prepare", "fail", "bucket_full_or_quantity", definitionHash, account.primarySoid, acquiredInstanceSoid, detail.bucketId, profileIndex, after.profileItemCount, previousQuantity, acquiredQuantity, appended); return false; } mutation.beforeItems = account.profileItems; mutation.afterItems = after.profileItems; mutation.accountSoid = account.primarySoid; mutation.acquiredInstanceSoid = acquiredInstanceSoid; mutation.acquiredDefinitionHash = definitionHash; mutation.materialRequirementSetHash = collectible.materialRequirementSetHash; mutation.expectedItemCount = account.profileItemCount; mutation.afterItemCount = after.profileItemCount; mutation.profileIndex = profileIndex; mutation.previousQuantity = previousQuantity; mutation.acquiredQuantity = acquiredQuantity; mutation.previousMutationSerial = previousMutationSerial; mutation.acquiredMutationSerial = acquiredMutationSerial; mutation.collectibleIndex = collectibleIndex; mutation.bucketId = detail.bucketId; mutation.materialRequirementCount = collectible.materialRequirementCount; mutation.actionSource = actionSource; mutation.appended = appended; mutation.prepared = true; if (!valid_profile_mutation_shape(mutation)) { mutation = {}; report_profile_acquisition("prepare", "fail", "mutation", definitionHash, account.primarySoid, acquiredInstanceSoid, detail.bucketId, profileIndex, after.profileItemCount, previousQuantity, acquiredQuantity, appended); return false; } report_profile_acquisition("prepare", "ok", "ready", definitionHash, account.primarySoid, acquiredInstanceSoid, detail.bucketId, profileIndex, after.profileItemCount, previousQuantity, acquiredQuantity, appended); return true; } /** Produces the exact account after-image while the captured profile view is still current. */ bool preview_profile_item_acquisition(const PendingProfileItemAcquisition& mutation, AccountState& after) noexcept { after = {}; const AccountState current = account_snapshot(); const bool ready = materialize_profile_acquisition(current, mutation, after); report_profile_acquisition("preview", ready ? "ok" : "fail", ready ? "ready" : "stale_or_invalid", mutation.acquiredDefinitionHash, mutation.accountSoid, mutation.acquiredInstanceSoid, mutation.bucketId, mutation.profileIndex, mutation.afterItemCount, mutation.previousQuantity, mutation.acquiredQuantity, mutation.appended); return ready; } /** Commits one profile-stack after-image only while its exact prepare-time view remains current. */ bool commit_profile_item_acquisition(PendingProfileItemAcquisition& mutation) noexcept { const PendingProfileItemAcquisition prepared = mutation; mutation = {}; if (!valid_profile_mutation_shape(prepared)) { report_profile_acquisition("commit", "fail", "mutation", prepared.acquiredDefinitionHash, prepared.accountSoid, prepared.acquiredInstanceSoid, prepared.bucketId, prepared.profileIndex, prepared.afterItemCount, prepared.previousQuantity, prepared.acquiredQuantity, prepared.appended); return false; } AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate{}; const bool ready = materialize_profile_acquisition(runtime::storage::g_state.account, prepared, candidate); if (ready) { runtime::storage::g_state.account = candidate; } ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); report_profile_acquisition("commit", ready ? "ok" : "fail", ready ? "published" : "stale_or_invalid", prepared.acquiredDefinitionHash, prepared.accountSoid, prepared.acquiredInstanceSoid, prepared.bucketId, prepared.profileIndex, prepared.afterItemCount, prepared.previousQuantity, prepared.acquiredQuantity, prepared.appended); return ready; } /** Prepares one selected-character unequipped item removal without changing account State. */ bool prepare_item_dismantle(std::uint64_t instanceSoid, PendingItemDismantle& mutation) noexcept { mutation = {}; const AccountState account = account_snapshot(); if (instanceSoid == 0 || !account::valid(account)) { report_dismantle("prepare", "fail", "input", 0, 0, instanceSoid, 0, 0, 0, 0, 0); return false; } std::size_t characterIndex = account.characterCount; for (std::size_t index = 0; index < account.characterCount; ++index) { if (account.characters[index].selected) { characterIndex = index; break; } } if (characterIndex >= account.characterCount || !stage_item_dismantle(account, characterIndex, instanceSoid, mutation)) { report_dismantle( "prepare", "fail", "ownership_or_resolve", 0, 0, instanceSoid, 0, 0, 0, 0, 0); return false; } report_dismantle("prepare", "ok", "ready", mutation.dismantledItem.definitionHash, mutation.characterSoid, mutation.dismantledInstanceSoid, mutation.inventoryIndex, mutation.inventoryRow, mutation.equipmentSlot, mutation.movedInventoryItemCount, mutation.afterCharacter.nextInventorySerial); return true; } /** Produces the exact character-and-profile after-image while the captured views remain current. */ bool preview_item_dismantle(const PendingItemDismantle& mutation, AccountState& after) noexcept { const AccountState current = account_snapshot(); const bool ready = materialize_item_dismantle(current, mutation, after); report_dismantle("preview", ready ? "ok" : "fail", ready ? "ready" : "stale_or_invalid", mutation.dismantledItem.definitionHash, mutation.characterSoid, mutation.dismantledInstanceSoid, mutation.inventoryIndex, mutation.inventoryRow, mutation.equipmentSlot, mutation.movedInventoryItemCount, mutation.afterCharacter.nextInventorySerial); return ready; } /** Commits one prepared dismantle only while its complete account views are unchanged. */ bool commit_item_dismantle(PendingItemDismantle& mutation) noexcept { const PendingItemDismantle prepared = mutation; mutation = {}; const auto fail = [&prepared](std::string_view reason) noexcept { report_dismantle("commit", "fail", reason, prepared.dismantledItem.definitionHash, prepared.characterSoid, prepared.dismantledInstanceSoid, prepared.inventoryIndex, prepared.inventoryRow, prepared.equipmentSlot, prepared.movedInventoryItemCount, prepared.afterCharacter.nextInventorySerial); return false; }; report_dismantle("commit_begin", "ok", "ready", prepared.dismantledItem.definitionHash, prepared.characterSoid, prepared.dismantledInstanceSoid, prepared.inventoryIndex, prepared.inventoryRow, prepared.equipmentSlot, prepared.movedInventoryItemCount, prepared.afterCharacter.nextInventorySerial); AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate{}; const bool ready = materialize_item_dismantle(runtime::storage::g_state.account, prepared, candidate); if (ready) { runtime::storage::g_state.account = candidate; } ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); if (!ready) { return fail("stale_or_invalid"); } report_dismantle("commit_end", "ok", "published", prepared.dismantledItem.definitionHash, prepared.characterSoid, prepared.dismantledInstanceSoid, prepared.inventoryIndex, prepared.inventoryRow, prepared.equipmentSlot, prepared.movedInventoryItemCount, prepared.afterCharacter.nextInventorySerial); return true; } /** Prepares one checked ordinary-socket selection without publishing account State. */ bool prepare_socket_plug(std::uint64_t targetInstanceSoid, std::uint8_t socketLane, std::uint16_t plugDefinitionIndex, PendingSocketPlug& mutation) noexcept { mutation = {}; const AccountState snapshot = account_snapshot(); std::size_t characterIndex = snapshot.characterCount; if (targetInstanceSoid != 0 && account::valid(snapshot)) { for (std::size_t index = 0; index < snapshot.characterCount; ++index) { if (snapshot.characters[index].selected) { characterIndex = index; break; } } } if (characterIndex >= snapshot.characterCount || !stage_socket_plug(snapshot, characterIndex, targetInstanceSoid, socketLane, plugDefinitionIndex, mutation)) { report_socket_plug("prepare", "fail", "ownership_definition_or_compatibility", 0, targetInstanceSoid, 0, socketLane, plugDefinitionIndex, 0, 0, false, 0); return false; } report_socket_plug("prepare", "ok", "ready", mutation.characterSoid, mutation.targetInstanceSoid, mutation.targetDefinitionIndex, mutation.socketLane, mutation.plugDefinitionIndex, mutation.targetBucketId, mutation.plugBucketId, mutation.targetEquipped, mutation.itemIndex); return true; } /** Prepares a socket transition for the exact instance identity carried by opcode 1901. */ bool prepare_character_selector_socket_plug(std::uint64_t itemSelector, std::uint8_t requestedSocketLane, std::uint16_t plugDefinitionIndex, PendingSocketPlug& mutation) noexcept { mutation = {}; const AccountState snapshot = account_snapshot(); std::size_t characterIndex = snapshot.characterCount; if (account::valid(snapshot)) { for (std::size_t index = 0; index < snapshot.characterCount; ++index) { if (snapshot.characters[index].selected) { characterIndex = index; break; } } } constexpr std::uint64_t kSelectorStride = 4; constexpr std::uint64_t kInstanceIdentityMask = 0x3FFFFFFFFFFFFFFFULL; if (characterIndex >= snapshot.characterCount || itemSelector == 0 || itemSelector % kSelectorStride != 0 || itemSelector / kSelectorStride > kInstanceIdentityMask || requestedSocketLane >= authored_inventory::kPlugCapacity) { report_socket_plug("prepare_location", "fail", "selection_or_slot", 0, 0, 0, requestedSocketLane, plugDefinitionIndex, 0, 0, false, static_cast(itemSelector / kSelectorStride)); return false; } family4_loadout::ResolvedLoadout resolvedLoadout{}; if (!family4_loadout::resolve(snapshot, characterIndex, resolvedLoadout)) { return false; } const std::uint64_t identityToken = itemSelector / kSelectorStride; const family4_loadout::ResolvedItem* resolvedTarget = nullptr; for (std::size_t index = 0; index < resolvedLoadout.itemCount; ++index) { const family4_loadout::ResolvedItem& item = resolvedLoadout.items[index]; if ((item.instance.instanceSoid & kInstanceIdentityMask) != identityToken) { continue; } if (resolvedTarget != nullptr) { return false; } resolvedTarget = &item; } const bool expectedEquipped = resolvedTarget != nullptr && resolvedTarget->equipped; std::uint8_t resolvedSocketLane = static_cast(authored_inventory::kPlugCapacity); build_data::items::Definition targetDefinition{}; item_details::Definition targetDetail{}; bool ambiguousSocketLane = false; if (resolvedTarget != nullptr && build_data::find_item_definition_index(resolvedTarget->instance.baseDefinitionIndex, targetDefinition) && targetDefinition.definitionIndex == resolvedTarget->instance.baseDefinitionIndex && build_data::find_configured_item_detail(targetDefinition.definitionIndex, targetDetail) && targetDetail.definitionIndex == targetDefinition.definitionIndex && targetDetail.definitionHash == targetDefinition.definitionHash && targetDetail.bucketId == targetDefinition.bucketId && targetDetail.ordinarySocketState == item_details::OrdinarySocketState::present && targetDetail.ordinarySocketCount <= authored_inventory::kPlugCapacity) { // Most action kinds are the physical ordinary-socket lane. Prefer that exact lane when // its installed pool accepts the plug; this disambiguates armour items whose two mod // sockets intentionally expose the same pool. Some action kinds are semantic categories // instead (notably shaders), so retain the unique-compatible-lane fallback for those. if (requestedSocketLane < targetDetail.ordinarySocketCount && build_data::is_socket_plug_allowed( targetDefinition.definitionIndex, requestedSocketLane, plugDefinitionIndex)) { resolvedSocketLane = requestedSocketLane; } else { for (std::size_t lane = 0; lane < targetDetail.ordinarySocketCount; ++lane) { if (!build_data::is_socket_plug_allowed(targetDefinition.definitionIndex, static_cast(lane), plugDefinitionIndex)) { continue; } if (resolvedSocketLane < authored_inventory::kPlugCapacity) { ambiguousSocketLane = true; break; } resolvedSocketLane = static_cast(lane); } } } if (resolvedTarget == nullptr || resolvedTarget->instance.instanceSoid == 0 || ambiguousSocketLane || resolvedSocketLane >= authored_inventory::kPlugCapacity || !stage_socket_plug(snapshot, characterIndex, resolvedTarget->instance.instanceSoid, resolvedSocketLane, plugDefinitionIndex, mutation) || mutation.targetEquipped != expectedEquipped) { report_socket_plug("prepare_location", "fail", "equipment_or_compatibility", snapshot.characters[characterIndex].soid, resolvedTarget != nullptr ? resolvedTarget->instance.instanceSoid : 0, 0, resolvedSocketLane, plugDefinitionIndex, 0, 0, expectedEquipped, static_cast(identityToken)); mutation = {}; return false; } report_socket_plug("prepare_location", "ok", "ready", mutation.characterSoid, mutation.targetInstanceSoid, mutation.targetDefinitionIndex, mutation.socketLane, mutation.plugDefinitionIndex, mutation.targetBucketId, mutation.plugBucketId, mutation.targetEquipped, mutation.itemIndex); return true; } /** Produces the complete account after-image while the prepared socket action remains current. */ bool preview_socket_plug(const PendingSocketPlug& mutation, AccountState& after) noexcept { after = {}; if (!mutation.prepared || mutation.accountSoid == 0 || mutation.characterSoid == 0 || mutation.targetInstanceSoid == 0 || mutation.characterIndex >= kCharacterCapacity || mutation.expectedProfileItemCount > authored_inventory::kProfileItemCapacity || mutation.afterProfileItemCount > authored_inventory::kProfileItemCapacity) { return false; } const AccountState current = account_snapshot(); if (mutation.characterIndex >= current.characterCount || current.primarySoid != mutation.accountSoid || !same_character(current.characters[mutation.characterIndex], mutation.beforeCharacter) || !same_profile_inventory( current, mutation.beforeProfileItems, mutation.expectedProfileItemCount)) { return false; } PendingSocketPlug canonical{}; if (!stage_socket_plug(current, mutation.characterIndex, mutation.targetInstanceSoid, mutation.socketLane, mutation.plugDefinitionIndex, canonical) || canonical.accountSoid != mutation.accountSoid || canonical.characterSoid != mutation.characterSoid || canonical.targetDefinitionHash != mutation.targetDefinitionHash || canonical.plugDefinitionHash != mutation.plugDefinitionHash || canonical.materialRequirementSetHash != mutation.materialRequirementSetHash || canonical.characterIndex != mutation.characterIndex || canonical.expectedProfileItemCount != mutation.expectedProfileItemCount || canonical.afterProfileItemCount != mutation.afterProfileItemCount || canonical.itemIndex != mutation.itemIndex || canonical.targetDefinitionIndex != mutation.targetDefinitionIndex || canonical.plugDefinitionIndex != mutation.plugDefinitionIndex || canonical.materialRequirementSetIndex != mutation.materialRequirementSetIndex || canonical.socketLane != mutation.socketLane || canonical.targetBucketId != mutation.targetBucketId || canonical.plugBucketId != mutation.plugBucketId || canonical.materialRequirementCount != mutation.materialRequirementCount || canonical.profileChanged != mutation.profileChanged || canonical.targetEquipped != mutation.targetEquipped || !same_character(canonical.beforeCharacter, mutation.beforeCharacter) || !same_character(canonical.afterCharacter, mutation.afterCharacter)) { return false; } after = current; after.profileItems = canonical.afterProfileItems; after.profileItemCount = canonical.afterProfileItemCount; after.characters[mutation.characterIndex] = canonical.afterCharacter; const bool balancesChanged = !same_profile_inventory( after, mutation.beforeProfileItems, mutation.expectedProfileItemCount); family4_loadout::ResolvedLoadout resolved{}; return balancesChanged == mutation.profileChanged && same_profile_inventory( after, mutation.afterProfileItems, mutation.afterProfileItemCount) && account::valid(after) && valid_profile_inventory(after) && family4_loadout::resolve(after, mutation.characterIndex, resolved); } /** Commits one prepared socket-and-material after-image behind exact staleness guards. */ bool commit_socket_plug(PendingSocketPlug& mutation) noexcept { const PendingSocketPlug prepared = mutation; mutation = {}; const auto fail = [&prepared](std::string_view reason) noexcept { report_socket_plug("commit", "fail", reason, prepared.characterSoid, prepared.targetInstanceSoid, prepared.targetDefinitionIndex, prepared.socketLane, prepared.plugDefinitionIndex, prepared.targetBucketId, prepared.plugBucketId, prepared.targetEquipped, prepared.itemIndex); return false; }; const std::size_t itemCapacity = prepared.targetEquipped ? authored_inventory::kEquipmentSlotCount : authored_inventory::kCharacterItemCapacity; if (!prepared.prepared || prepared.accountSoid == 0 || prepared.characterSoid == 0 || prepared.targetInstanceSoid == 0 || prepared.targetDefinitionHash == authored_inventory::kNoDefinitionHash || prepared.plugDefinitionHash == authored_inventory::kNoDefinitionHash || prepared.characterIndex >= kCharacterCapacity || prepared.itemIndex >= itemCapacity || prepared.expectedProfileItemCount > authored_inventory::kProfileItemCapacity || prepared.afterProfileItemCount > authored_inventory::kProfileItemCapacity || prepared.socketLane >= authored_inventory::kPlugCapacity || prepared.beforeCharacter.soid != prepared.characterSoid || prepared.afterCharacter.soid != prepared.characterSoid) { return fail("mutation"); } report_socket_plug("commit_begin", "ok", "ready", prepared.characterSoid, prepared.targetInstanceSoid, prepared.targetDefinitionIndex, prepared.socketLane, prepared.plugDefinitionIndex, prepared.targetBucketId, prepared.plugBucketId, prepared.targetEquipped, prepared.itemIndex); AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate = runtime::storage::g_state.account; if (prepared.characterIndex >= candidate.characterCount || candidate.primarySoid != prepared.accountSoid || !same_profile_inventory( candidate, prepared.beforeProfileItems, prepared.expectedProfileItemCount) || !same_character(candidate.characters[prepared.characterIndex], prepared.beforeCharacter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("stale"); } PendingSocketPlug canonical{}; if (!stage_socket_plug(candidate, prepared.characterIndex, prepared.targetInstanceSoid, prepared.socketLane, prepared.plugDefinitionIndex, canonical) || canonical.characterSoid != prepared.characterSoid || canonical.accountSoid != prepared.accountSoid || canonical.targetDefinitionHash != prepared.targetDefinitionHash || canonical.plugDefinitionHash != prepared.plugDefinitionHash || canonical.materialRequirementSetHash != prepared.materialRequirementSetHash || canonical.characterIndex != prepared.characterIndex || canonical.expectedProfileItemCount != prepared.expectedProfileItemCount || canonical.afterProfileItemCount != prepared.afterProfileItemCount || canonical.itemIndex != prepared.itemIndex || canonical.targetDefinitionIndex != prepared.targetDefinitionIndex || canonical.plugDefinitionIndex != prepared.plugDefinitionIndex || canonical.materialRequirementSetIndex != prepared.materialRequirementSetIndex || canonical.socketLane != prepared.socketLane || canonical.targetBucketId != prepared.targetBucketId || canonical.plugBucketId != prepared.plugBucketId || canonical.materialRequirementCount != prepared.materialRequirementCount || canonical.profileChanged != prepared.profileChanged || canonical.targetEquipped != prepared.targetEquipped || !same_character(canonical.beforeCharacter, prepared.beforeCharacter) || !same_character(canonical.afterCharacter, prepared.afterCharacter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("transition"); } candidate.profileItems = canonical.afterProfileItems; candidate.profileItemCount = canonical.afterProfileItemCount; if (!same_profile_inventory( candidate, prepared.afterProfileItems, prepared.afterProfileItemCount)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("materials"); } candidate.characters[prepared.characterIndex] = canonical.afterCharacter; family4_loadout::ResolvedLoadout checked{}; if (!account::valid(candidate) || !valid_profile_inventory(candidate) || !family4_loadout::resolve(candidate, prepared.characterIndex, checked)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("account_or_resolve"); } runtime::storage::g_state.account = candidate; ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); report_socket_plug("commit_end", "ok", "published", prepared.characterSoid, prepared.targetInstanceSoid, prepared.targetDefinitionIndex, prepared.socketLane, prepared.plugDefinitionIndex, prepared.targetBucketId, prepared.plugBucketId, prepared.targetEquipped, prepared.itemIndex); return true; } /** Prepares one complete native item-state value for an owned selected-character instance. */ bool prepare_item_state(std::uint64_t targetInstanceSoid, std::uint16_t targetDefinitionIndex, std::uint32_t flags, PendingItemState& mutation) noexcept { mutation = {}; const AccountState snapshot = account_snapshot(); std::size_t characterIndex = snapshot.characterCount; if (account::valid(snapshot)) { for (std::size_t index = 0; index < snapshot.characterCount; ++index) { if (snapshot.characters[index].selected) { characterIndex = index; break; } } } if (characterIndex >= snapshot.characterCount || !stage_item_state( snapshot, characterIndex, targetInstanceSoid, targetDefinitionIndex, flags, mutation)) { report_item_state( "prepare", "fail", "selection_or_item", characterIndex < snapshot.characterCount ? snapshot.characters[characterIndex].soid : 0, targetInstanceSoid, targetDefinitionIndex, 0, flags, false, 0); mutation = {}; return false; } report_item_state("prepare", "ok", "ready", mutation.characterSoid, mutation.targetInstanceSoid, mutation.targetDefinitionIndex, mutation.beforeFlags, mutation.afterFlags, mutation.targetEquipped, mutation.itemIndex); return true; } /** Commits one prepared item-state after-image behind an exact character staleness guard. */ bool commit_item_state(PendingItemState& mutation) noexcept { const PendingItemState prepared = mutation; mutation = {}; const auto fail = [&prepared](std::string_view reason) noexcept { report_item_state("commit", "fail", reason, prepared.characterSoid, prepared.targetInstanceSoid, prepared.targetDefinitionIndex, prepared.beforeFlags, prepared.afterFlags, prepared.targetEquipped, prepared.itemIndex); return false; }; const std::size_t capacity = prepared.targetEquipped ? authored_inventory::kEquipmentSlotCount : authored_inventory::kCharacterItemCapacity; if (!prepared.prepared || prepared.characterSoid == 0 || prepared.targetInstanceSoid == 0 || prepared.characterIndex >= kCharacterCapacity || prepared.itemIndex >= capacity || prepared.beforeCharacter.soid != prepared.characterSoid || prepared.afterCharacter.soid != prepared.characterSoid || prepared.beforeFlags == prepared.afterFlags) { return fail("mutation"); } AcquireSRWLockExclusive(&runtime::storage::g_stateLock); AccountState candidate = runtime::storage::g_state.account; if (prepared.characterIndex >= candidate.characterCount || !same_character(candidate.characters[prepared.characterIndex], prepared.beforeCharacter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("stale"); } PendingItemState canonical{}; if (!stage_item_state(candidate, prepared.characterIndex, prepared.targetInstanceSoid, prepared.targetDefinitionIndex, prepared.afterFlags, canonical) || canonical.characterSoid != prepared.characterSoid || canonical.characterIndex != prepared.characterIndex || canonical.itemIndex != prepared.itemIndex || canonical.targetDefinitionIndex != prepared.targetDefinitionIndex || canonical.beforeFlags != prepared.beforeFlags || canonical.afterFlags != prepared.afterFlags || canonical.targetEquipped != prepared.targetEquipped || !same_character(canonical.beforeCharacter, prepared.beforeCharacter) || !same_character(canonical.afterCharacter, prepared.afterCharacter)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("transition"); } candidate.characters[prepared.characterIndex] = prepared.afterCharacter; family4_loadout::ResolvedLoadout checked{}; if (!account::valid(candidate) || !family4_loadout::resolve(candidate, prepared.characterIndex, checked)) { ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); return fail("account_or_resolve"); } runtime::storage::g_state.account = candidate; ReleaseSRWLockExclusive(&runtime::storage::g_stateLock); report_item_state("commit", "ok", "published", prepared.characterSoid, prepared.targetInstanceSoid, prepared.targetDefinitionIndex, prepared.beforeFlags, prepared.afterFlags, prepared.targetEquipped, prepared.itemIndex); return true; } /** @return A copy of the active account state, read under the lock. */ AccountState account_snapshot() noexcept { AcquireSRWLockShared(&runtime::storage::g_stateLock); const AccountState snapshot = runtime::storage::g_state.account; ReleaseSRWLockShared(&runtime::storage::g_stateLock); return snapshot; } } // namespace sunrise::state