# soldHash grantHash - both hex, keyed by the item a sale row names. # # A row whose item is DestinyItemType 20 (Dummy) is a UI placeholder: buying it is meant to hand # over something the row does not name. Granting the placeholder itself puts an item in the # player's inventory the client will not draw. # # Amanda Holliday's Legacy Content rows each stand for a campaign's first quest step. # # These rows do not settle after purchase, and that is a client-side gate rather than a gap here: # each is offered only while its own value slot reads zero (Red War VAL(12578), Curse of Osiris # VAL(12609), Warmind VAL(12624)), and those slots are kind-0 - no account object backs them, so # no bank write reaches the evaluator. Only the family-5 override list does, and family 5 is # answered once per launch. BEB63647 37DD26F0 # Legacy: The Red War -> Homecoming 6CBEA754 6706D3EC # Legacy: Curse of Osiris -> The Gateway 65683247 F5B78E7F # Legacy: Warmind -> Ice and Shadow