#include "replay_high_water.h" namespace sunrise::middleware::gameplay::dtls { /** Applies one expanded sequence to the authenticated receive high-water mark. */ ReplayDecision update(ReplayHighWater& state, std::uint32_t sequence) noexcept { if (!state.initialized) { state.lastSequence = sequence; state.initialized = true; return ReplayDecision::accepted; } if (sequence == state.lastSequence) { return ReplayDecision::duplicate; } if (sequence < state.lastSequence) { return ReplayDecision::tooOld; } state.lastSequence = sequence; return ReplayDecision::accepted; } } // namespace sunrise::middleware::gameplay::dtls