sunrise.rc 1.2 KB

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  1. #include <winresrc.h>
  2. #include "resource.h"
  3. IDR_DEFAULT_SETTINGS RCDATA "default_settings.json"
  4. IDR_IMGUI_LICENSE RCDATA "../vendor/imgui/LICENSE.txt"
  5. IDR_DETOURS_LICENSE RCDATA "../vendor/detours/LICENSE.md"
  6. IDR_LOGO_SHEET RCDATA "logo_sheet.png"
  7. VS_VERSION_INFO VERSIONINFO
  8. FILEVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
  9. PRODUCTVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
  10. FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
  11. FILEFLAGS 0x0L
  12. FILEOS VOS_NT_WINDOWS32
  13. FILETYPE VFT_DLL
  14. FILESUBTYPE VFT2_UNKNOWN
  15. BEGIN
  16. BLOCK "StringFileInfo"
  17. BEGIN
  18. // 0409 is US English and 04B0 is UTF-16, which is the pair the VarFileInfo block declares.
  19. BLOCK "040904B0"
  20. BEGIN
  21. VALUE "FileDescription", "Sunrise"
  22. VALUE "FileVersion", SUNRISE_VER_STRING
  23. VALUE "InternalName", "Sunrise"
  24. // The shipped file carries the name the game delay-imports, not the module's own.
  25. VALUE "OriginalFilename", "steam_api64.dll"
  26. VALUE "ProductName", "Sunrise"
  27. VALUE "ProductVersion", SUNRISE_VER_STRING
  28. END
  29. END
  30. BLOCK "VarFileInfo"
  31. BEGIN
  32. VALUE "Translation", 0x409, 1200
  33. END
  34. END