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- /**
- * Grants that no purchase pays for: season pass rewards, record rewards, and the
- * default emote collection.
- */
- #include <array>
- #include <cstddef>
- #include <cstdint>
- #include <limits>
- #include "../../middleware/datagen/family4/loadout/loadout_resolver.h"
- #include "../build_data/runtime.h"
- #include "../investment/store_internal.h"
- #include "../rewards/reward_resolver.h"
- #include "../unlocks/unlocks_records.h"
- #include "runtime.h"
- #include "state_account_transaction_helpers.h"
- #include "storage/internal.h"
- namespace sunrise::state {
- using namespace runtime::detail;
- namespace authored_inventory = account::inventory;
- namespace item_details = build_data::items::details;
- namespace inventory_buckets = build_data::inventory::buckets;
- namespace family4_loadout = middleware::datagen::family4::loadout;
- namespace {
- [[nodiscard]] bool materialize_record_reward(const AccountState& current,
- const PendingRecordRewardGrant& mutation,
- AccountState& after) noexcept;
- /** A reward overrides socket types, so adding an ordinary lane cannot shift a fixed roll. */
- [[nodiscard]] bool
- apply_reward_sockets(const item_details::Definition& detail,
- std::span<const build_data::rewards::SocketOverride> overrides,
- authored_inventory::Sockets& sockets,
- const char** refusal = nullptr) noexcept {
- const auto fail = [&](const char* reason) noexcept {
- if (refusal != nullptr) {
- *refusal = reason;
- }
- return false;
- };
- if (overrides.empty()) {
- return true;
- }
- if (detail.ordinarySocketCount > sockets.plugs.size()) {
- return fail("socket_layout");
- }
- authored_inventory::Sockets staged{};
- staged.policy = authored_inventory::SocketPolicy::authored;
- staged.plugCount = detail.ordinarySocketCount;
- for (std::size_t lane = 0; lane < staged.plugCount; ++lane) {
- const auto index = detail.initialPlugIndices[lane];
- if (index == item_details::kUnavailableItemIndex) {
- continue;
- }
- build_data::items::Definition plug{};
- if (!build_data::find_item_definition_index(index, plug)) {
- return fail("socket_layout");
- }
- staged.plugs[lane] = plug.definitionHash;
- }
- std::array<bool, item_details::kInitialPlugCapacity> replaced{};
- for (const auto& override : overrides) {
- if (override.plugSet != build_data::rewards::kAbsent) {
- return fail("socket_plug_set");
- }
- if (override.rollSet != build_data::rewards::kAbsent) {
- return fail("socket_roll_set");
- }
- // Zero selection preserves the initial plug in every lane of the named type.
- const bool preserve =
- override.plugItem == build_data::rewards::kAbsent && override.selection == 0;
- if (!preserve && override.selection != build_data::rewards::kFixedPlugSelection) {
- return fail("socket_selection");
- }
- build_data::items::Definition plug{};
- if (!preserve && !build_data::find_item_definition_index(override.plugItem, plug)) {
- return fail("socket_layout");
- }
- bool found = false;
- for (std::size_t lane = 0; lane < staged.plugCount; ++lane) {
- if (detail.socketTypes[lane] != override.socketType) {
- continue;
- }
- if (replaced[lane] || (!preserve && found)) {
- return fail("socket_layout");
- }
- replaced[lane] = true;
- found = true;
- if (!preserve) {
- staged.plugs[lane] = plug.definitionHash;
- }
- }
- if (!found) {
- return fail("socket_layout");
- }
- }
- if (!authored_inventory::valid(staged)) {
- return fail("socket_layout");
- }
- sockets = staged;
- return true;
- }
- [[nodiscard]] RewardPreparation prepare_resolved_reward(const rewards::Result& resolved,
- PendingRecordRewardGrant& mutation,
- const char** refusal) noexcept {
- std::array<DirectRecordReward, kRecordRewardGrantCapacity> rows{};
- if (resolved.count > rows.size()) {
- return RewardPreparation::unresolvable;
- }
- for (std::size_t i = 0; i < resolved.count; ++i) {
- const auto& grant = resolved.grants[i];
- rows[i] = {grant.itemIndex,
- grant.quantity,
- std::span(grant.sockets).first(grant.socketCount),
- true};
- }
- return prepare_record_reward_grant(
- std::span(rows).first(resolved.count), kUnclaimedRecordIndex, mutation, refusal);
- }
- /** Classifies a catalog refusal: a verdict unless a catalog was cleared meanwhile. */
- [[nodiscard]] RewardPreparation catalog_refusal(const char*& reason) noexcept {
- if (build_data::item_definitions_ready() && build_data::reward_definitions_ready()) {
- return RewardPreparation::unresolvable;
- }
- reason = "not_ready";
- return RewardPreparation::deferred;
- }
- /** Wrappers and direct account perks bypass quest initialization. */
- bool uses_reward_definition(const build_data::items::Definition& item) noexcept {
- build_data::rewards::Item reward{};
- if (!build_data::find_reward_item(item.definitionIndex, reward)) {
- return false;
- }
- return reward.poolIndex != build_data::rewards::kAbsent
- || (item.bucketId == inventory_buckets::kPerkBucketId
- && reward.acquiredFlag != build_data::rewards::kAbsent);
- }
- enum class PassResolution { claim, replay };
- [[nodiscard]] bool resolve_pass(const build_data::season_pass::Reward& reward,
- const AccountState& account,
- std::uint64_t seed,
- rewards::Result& result,
- PassResolution resolution,
- const char** reason = nullptr) noexcept {
- const auto character = selected_character_index(account);
- unlocks::Table flags{};
- build_data::rewards::Item source{};
- if (character >= account.characterCount
- || !investment::store::read_unlocks(flags, static_cast<int>(character))
- || !build_data::find_reward_item(reward.itemIndex, source)
- || source.definitionHash != reward.itemHash || reward.socketCount > reward.sockets.size()
- || reward.conditionCount > reward.condition.size()) {
- return false;
- }
- if (reason != nullptr) {
- *reason = "reward_condition";
- }
- if (resolution == PassResolution::replay && reward.claimFlagIndex < flags.accountFlags.size()) {
- flags.accountFlags[reward.claimFlagIndex] = unlocks::kFlagClear;
- }
- bool enabled = false;
- if (!rewards::eligible(std::span(reward.condition).first(reward.conditionCount),
- {flags, account.characters[character].characterClass, seed, reason},
- enabled)
- || !enabled) {
- return false;
- }
- if (rewards::resolve({flags, account.characters[character].characterClass, seed, reason},
- reward.itemIndex,
- reward.quantity,
- result)
- != rewards::Resolution::resolved) {
- return false;
- }
- if (reward.socketCount != 0) {
- if (result.count != 1 || result.grants[0].itemIndex != reward.itemIndex) {
- if (reason != nullptr) {
- *reason = "socket_owner";
- }
- return false;
- }
- result.grants[0].sockets = reward.sockets;
- result.grants[0].socketCount = reward.socketCount;
- }
- return true;
- }
- [[nodiscard]] bool reward_matches(const build_data::season_pass::Reward& reward,
- const PendingSeasonPassReward& mutation) noexcept {
- const auto* grant = &mutation.grant;
- rewards::Result expected{};
- if (!mutation.prepared || mutation.sourceDefinitionHash != reward.itemHash
- || !resolve_pass(
- reward, account_snapshot(), mutation.seed, expected, PassResolution::replay)
- || expected.count != grant->rewardCount) {
- return false;
- }
- for (std::size_t i = 0; i < expected.count; ++i) {
- const auto& planned = expected.grants[i];
- const auto& prepared = grant->rewards[i];
- build_data::items::Definition definition{};
- build_data::rewards::Item source{};
- if (!build_data::find_item_definition_index(planned.itemIndex, definition)
- || !build_data::find_reward_item(planned.itemIndex, source)
- || prepared.definitionHash != definition.definitionHash
- || prepared.quantity != planned.quantity
- || prepared.acquiredFlag != source.acquiredFlag) {
- return false;
- }
- if (planned.socketCount != 0) {
- item_details::Definition detail{};
- authored_inventory::Sockets sockets{};
- if (prepared.kind != RecordRewardKind::characterInstance
- || prepared.stateIndex >= grant->afterCharacter.inventory.count
- || !build_data::find_configured_item_detail(planned.itemIndex, detail)
- || !apply_reward_sockets(
- detail, std::span(planned.sockets).first(planned.socketCount), sockets)) {
- return false;
- }
- const auto& installed =
- grant->afterCharacter.inventory.values[prepared.stateIndex].sockets;
- if (installed.policy != sockets.policy || installed.plugCount != sockets.plugCount
- || installed.plugs != sockets.plugs) {
- return false;
- }
- }
- }
- return true;
- }
- } // namespace
- bool prepare_season_pass_reward(std::uint16_t rewardIndex,
- std::uint64_t seed,
- PendingSeasonPassReward& mutation,
- const char** refusal) noexcept {
- const char* unused = nullptr;
- auto& reason = refusal != nullptr ? *refusal : unused;
- reason = "reward_index";
- mutation = {};
- const std::lock_guard lock(investment::store::g_mutex);
- build_data::season_pass::Reward reward{};
- if (!build_data::find_season_pass_reward(rewardIndex, reward)) {
- return false;
- }
- reason = "rank";
- if (reward.requiredRank > seasonal_rank()) {
- return false;
- }
- reason = "already_claimed";
- if (season_pass_reward_claimed(rewardIndex)) {
- return false;
- }
- mutation.seed = seed;
- rewards::Result resolved{};
- reason = "reward_condition";
- if (!resolve_pass(
- reward, account_snapshot(), mutation.seed, resolved, PassResolution::claim, &reason)) {
- return false;
- }
- reason = "reward_placement";
- if (prepare_resolved_reward(resolved, mutation.grant, &reason) != RewardPreparation::prepared) {
- return false;
- }
- reason = nullptr;
- mutation.sourceDefinitionHash = reward.itemHash;
- mutation.rewardIndex = rewardIndex;
- mutation.prepared = true;
- return true;
- }
- ItemGrantRoute item_grant_route(std::uint16_t itemIndex) noexcept {
- build_data::items::Definition item{};
- if (!build_data::find_item_definition_index(itemIndex, item)) {
- return ItemGrantRoute::unavailable;
- }
- if (uses_reward_definition(item)) {
- return ItemGrantRoute::reward;
- }
- if (item.questInitialization.scope != build_data::items::QuestInitialization::Scope::none) {
- return ItemGrantRoute::quest;
- }
- item_details::Definition detail{};
- inventory_buckets::Descriptor bucket{};
- if (!build_data::find_configured_item_detail(itemIndex, detail)
- || !build_data::find_inventory_bucket_descriptor(item.bucketId, bucket)) {
- return ItemGrantRoute::unavailable;
- }
- if (bucket.arraySelector == inventory_buckets::ArraySelector::profile
- && detail.instancedDefinitionState == item_details::InstancedDefinitionState::stackable) {
- return ItemGrantRoute::profile;
- }
- return bucket.arraySelector == inventory_buckets::ArraySelector::character
- ? ItemGrantRoute::reward
- : ItemGrantRoute::unavailable;
- }
- RewardPreparation prepare_item_reward(std::uint16_t itemIndex,
- std::uint32_t quantity,
- std::uint64_t seed,
- PendingRecordRewardGrant& mutation,
- const char** refusal) noexcept {
- const char* unused = nullptr;
- auto& reason = refusal != nullptr ? *refusal : unused;
- reason = "not_ready";
- mutation = {};
- // Unpublished domains decide nothing; retry later.
- if (!build_data::item_definitions_ready() || !build_data::reward_definitions_ready()) {
- return RewardPreparation::deferred;
- }
- reason = "item_definition";
- const std::lock_guard lock(investment::store::g_mutex);
- build_data::items::Definition item{};
- if (!build_data::find_item_definition_index(itemIndex, item)) {
- return catalog_refusal(reason);
- }
- reason = "selected_character";
- const AccountState account = account_snapshot();
- const auto character = selected_character_index(account);
- unlocks::Table flags{};
- if (character >= account.characterCount
- || !investment::store::read_unlocks(flags, static_cast<int>(character))) {
- return RewardPreparation::deferred;
- }
- rewards::Result resolved{};
- const auto resolution =
- rewards::resolve({flags, account.characters[character].characterClass, seed, &reason},
- itemIndex,
- quantity,
- resolved);
- // The saved unlocks can change, so an empty draw they caused is retried, not retired.
- if (resolution == rewards::Resolution::ineligible) {
- return RewardPreparation::deferred;
- }
- if (resolution != rewards::Resolution::resolved) {
- return catalog_refusal(reason);
- }
- reason = "reward_placement";
- return prepare_resolved_reward(resolved, mutation, &reason);
- }
- bool preview_reward_unlocks(const PendingRecordRewardGrant& mutation,
- unlocks::Table& after) noexcept {
- if (!mutation.prepared || mutation.rewardCount > mutation.rewards.size()
- || !investment::store::read_unlocks(after, static_cast<int>(mutation.characterIndex))) {
- return false;
- }
- for (std::size_t i = 0; i < mutation.rewardCount; ++i) {
- const auto& reward = mutation.rewards[i];
- if (reward.acquiredFlag == build_data::rewards::kAbsent) {
- continue;
- }
- if (reward.acquiredFlag >= after.accountFlags.size()
- || after.accountFlags[reward.acquiredFlag] != reward.previousFlag) {
- return false;
- }
- }
- for (std::size_t i = 0; i < mutation.rewardCount; ++i) {
- const auto flag = mutation.rewards[i].acquiredFlag;
- if (flag != build_data::rewards::kAbsent) {
- after.accountFlags[flag] = unlocks::kFlagSet;
- }
- }
- return true;
- }
- /** Revalidates the prepared reward under the lock that commits its inventory and flags. */
- bool commit_season_pass_reward(PendingSeasonPassReward& mutation) noexcept {
- if (!mutation.prepared) {
- return false;
- }
- const PendingConsumption consume{mutation};
- bool ready = false;
- {
- investment::store::Transaction transaction;
- build_data::season_pass::Reward reward{};
- ready = transaction.ready()
- && build_data::find_season_pass_reward(mutation.rewardIndex, reward)
- && season_pass_reward_claimed(mutation.rewardIndex)
- && reward.requiredRank <= seasonal_rank() && reward_matches(reward, mutation)
- && commit_record_reward(mutation.grant) && transaction.commit();
- }
- if (!ready) {
- revoke_season_pass_reward(mutation.rewardIndex);
- }
- return ready;
- }
- namespace {
- /**
- * Rebuilds the account after-image for one prepared reward set and rejects any drift.
- * @param current Live account the mutation was prepared against.
- * @param after Receives the after-image; its content is unusable on failure.
- * @return False when the account moved or a reward row breaks its own item rules.
- */
- [[nodiscard]] bool materialize_record_reward(const AccountState& current,
- const PendingRecordRewardGrant& mutation,
- AccountState& after) noexcept {
- if (!mutation.prepared || mutation.rewardCount == 0
- || mutation.rewardCount > mutation.rewards.size() || mutation.accountSoid == 0
- || mutation.characterSoid == 0 || mutation.characterIndex >= current.characterCount
- || current.primarySoid != mutation.accountSoid
- || !same_character(current.characters[mutation.characterIndex], mutation.beforeCharacter)
- || !same_profile_inventory(
- current, mutation.beforeProfileItems, mutation.beforeProfileItemCount)
- || !mutation.beforeCharacter.selected
- || mutation.beforeCharacter.soid != mutation.characterSoid) {
- return false;
- }
- after = current;
- after.characters[mutation.characterIndex] = mutation.afterCharacter;
- after.profileItems = mutation.afterProfileItems;
- after.profileItemCount = mutation.afterProfileItemCount;
- family4_loadout::ResolvedLoadout loadout{};
- if (!account::valid(after) || !valid_profile_inventory(after)
- || !family4_loadout::resolve(after, mutation.characterIndex, loadout)) {
- return false;
- }
- for (std::size_t index = 0; index < mutation.rewardCount; ++index) {
- const PreparedRecordReward& reward = mutation.rewards[index];
- build_data::items::Definition item{};
- item_details::Definition detail{};
- inventory_buckets::Descriptor bucket{};
- if (reward.definitionHash == authored_inventory::kNoDefinitionHash || reward.quantity <= 0
- || reward.afterQuantity < reward.quantity || reward.mutationSerial < 0
- || !build_data::find_item_definition_hash(reward.definitionHash, item)) {
- return false;
- }
- if (reward.kind == RecordRewardKind::accountUnlock) {
- build_data::rewards::Item source{};
- if (reward.quantity != 1 || reward.afterQuantity != 1 || reward.instanceSoid != 0
- || item.bucketId != build_data::inventory::buckets::kPerkBucketId
- || !build_data::find_reward_item(item.definitionIndex, source)
- || source.acquiredFlag == build_data::rewards::kAbsent
- || source.acquiredFlag != reward.acquiredFlag) {
- return false;
- }
- continue;
- }
- if (!build_data::find_configured_item_detail(item.definitionIndex, detail)
- || detail.definitionIndex != item.definitionIndex
- || detail.definitionHash != item.definitionHash || detail.bucketId != item.bucketId
- || !build_data::find_inventory_bucket_descriptor(item.bucketId, bucket)) {
- return false;
- }
- if (reward.kind == RecordRewardKind::characterInstance) {
- if (reward.quantity != 1 || reward.afterQuantity != 1 || reward.instanceSoid == 0
- || reward.appendedProfileResident
- || detail.instancedDefinitionState
- != item_details::InstancedDefinitionState::instanced
- || bucket.arraySelector != inventory_buckets::ArraySelector::character
- || reward.stateIndex >= mutation.afterCharacter.inventory.count) {
- return false;
- }
- const auto& granted = mutation.afterCharacter.inventory.values[reward.stateIndex];
- std::uint16_t row = 0;
- std::uint8_t slot = 0;
- if (granted.instanceSoid != reward.instanceSoid
- || granted.definitionHash != reward.definitionHash || granted.quantity != 1
- || granted.mutationSerial != reward.mutationSerial
- || !find_unequipped_row(loadout, reward.instanceSoid, row, slot)
- || row != reward.inventoryRow) {
- return false;
- }
- } else if (reward.kind == RecordRewardKind::characterStack) {
- if (reward.instanceSoid != 0 || reward.appendedProfileResident
- || detail.equipmentSlot.has_value()
- || detail.instancedDefinitionState
- != item_details::InstancedDefinitionState::stackable
- || bucket.arraySelector != inventory_buckets::ArraySelector::character
- || reward.afterQuantity > detail.maxStackSize
- || reward.stateIndex >= mutation.afterCharacter.stacks.count) {
- return false;
- }
- const auto& granted = mutation.afterCharacter.stacks.values[reward.stateIndex];
- if (granted.definitionHash != reward.definitionHash
- || granted.quantity != reward.afterQuantity
- || granted.mutationSerial != reward.mutationSerial) {
- return false;
- }
- } else {
- if (reward.kind != RecordRewardKind::profileStack
- || detail.instancedDefinitionState
- != item_details::InstancedDefinitionState::stackable
- || bucket.arraySelector != inventory_buckets::ArraySelector::profile
- || reward.afterQuantity > detail.maxStackSize
- || reward.stateIndex >= mutation.afterProfileItemCount) {
- return false;
- }
- const auto& granted = mutation.afterProfileItems[reward.stateIndex];
- const bool actionSource =
- build_data::is_profile_action_source(item.definitionIndex, item.bucketId);
- if (granted.instanceSoid != reward.instanceSoid
- || granted.definitionHash != reward.definitionHash
- || granted.quantity != reward.afterQuantity
- || granted.mutationSerial != reward.mutationSerial
- || actionSource != (reward.instanceSoid != 0)
- || reward.appendedProfileResident
- != (actionSource && reward.stateIndex >= mutation.beforeProfileItemCount)) {
- return false;
- }
- }
- }
- return true;
- }
- } // namespace
- /** Prepares every reward over one cumulative account view. */
- RewardPreparation prepare_record_reward_grant(std::span<const DirectRecordReward> rewards,
- std::uint16_t claimedRecordIndex,
- PendingRecordRewardGrant& mutation,
- const char** refusal) noexcept {
- const char* unused = nullptr;
- auto& reason = refusal != nullptr ? *refusal : unused;
- reason = "reward_count";
- mutation = {};
- if (rewards.empty() || rewards.size() > mutation.rewards.size()) {
- return RewardPreparation::unresolvable;
- }
- reason = "not_ready";
- // The loadout check needs these domains, so nothing is decided before they publish.
- if (!build_data::item_definitions_ready() || !build_data::configured_item_details_ready()
- || !build_data::inventory_bucket_descriptors_ready()
- || !build_data::socket_entry_lists_ready()) {
- return RewardPreparation::deferred;
- }
- reason = "account_state";
- const AccountState account = account_snapshot();
- const std::size_t characterIndex = selected_character_index(account);
- if (!account::valid(account) || !valid_profile_inventory(account)
- || characterIndex >= account.characterCount) {
- return RewardPreparation::deferred;
- }
- AccountState working = account;
- for (std::size_t index = 0; index < rewards.size(); ++index) {
- reason = "item_identity";
- const DirectRecordReward& requested = rewards[index];
- build_data::items::Definition item{};
- item_details::Definition detail{};
- inventory_buckets::Descriptor bucket{};
- if (requested.quantity <= 0
- || !build_data::find_item_definition_index(requested.itemDefinitionIndex, item)
- || item.questInitialization.scope
- != build_data::items::QuestInitialization::Scope::none) {
- return RewardPreparation::unresolvable;
- }
- PreparedRecordReward prepared{};
- prepared.definitionHash = item.definitionHash;
- prepared.quantity = requested.quantity;
- if (requested.acquireUnlock) {
- reason = "acquisition_flag";
- // Only a resolved reward asks for its flag, so the graph is published.
- build_data::rewards::Item source{};
- if (!build_data::find_reward_item(item.definitionIndex, source)
- || source.definitionHash != item.definitionHash) {
- return RewardPreparation::unresolvable;
- }
- prepared.acquiredFlag = source.acquiredFlag;
- if (source.acquiredFlag != build_data::rewards::kAbsent) {
- std::int32_t before = 0;
- // The saved flag refuses here, not the definition.
- if (!investment::store::read_unlock(
- investment::store::Bank::accountFlags, source.acquiredFlag, before)
- || before < 0 || before > unlocks::kFlagSet) {
- return RewardPreparation::deferred;
- }
- prepared.previousFlag = static_cast<std::uint8_t>(before);
- }
- }
- if (item.bucketId == build_data::inventory::buckets::kPerkBucketId) {
- reason = "perk_acquisition";
- if (prepared.acquiredFlag == build_data::rewards::kAbsent || requested.quantity != 1
- || !requested.sockets.empty()) {
- return RewardPreparation::unresolvable;
- }
- prepared.kind = RecordRewardKind::accountUnlock;
- prepared.afterQuantity = 1;
- mutation.rewards[index] = prepared;
- continue;
- }
- reason = "item_detail";
- if (!build_data::find_configured_item_detail(requested.itemDefinitionIndex, detail)
- || detail.definitionIndex != item.definitionIndex
- || detail.definitionHash != item.definitionHash || detail.bucketId != item.bucketId
- || !build_data::find_inventory_bucket_descriptor(item.bucketId, bucket)) {
- return RewardPreparation::unresolvable;
- }
- reason = "duplicate_stack";
- if (detail.instancedDefinitionState == item_details::InstancedDefinitionState::stackable) {
- for (std::size_t prior = 0; prior < index; ++prior) {
- if (mutation.rewards[prior].definitionHash == item.definitionHash) {
- return RewardPreparation::unresolvable;
- }
- }
- }
- reason = "socket_owner";
- if (!requested.sockets.empty()
- && (bucket.arraySelector != inventory_buckets::ArraySelector::character
- || detail.instancedDefinitionState
- != item_details::InstancedDefinitionState::instanced)) {
- return RewardPreparation::unresolvable;
- }
- reason = "inventory_destination";
- if (bucket.arraySelector == inventory_buckets::ArraySelector::profile) {
- reason = "profile_capacity";
- if (detail.instancedDefinitionState != item_details::InstancedDefinitionState::stackable
- || requested.quantity > detail.maxStackSize) {
- return RewardPreparation::unresolvable;
- }
- PendingProfileItemAcquisition staged{};
- const bool actionSource =
- build_data::is_profile_action_source(item.definitionIndex, item.bucketId);
- if (!finalize_profile_item_acquisition(working,
- working,
- item.definitionHash,
- detail,
- actionSource,
- requested.quantity,
- {.direct = true},
- staged)) {
- return RewardPreparation::deferred;
- }
- working.profileItems = staged.afterItems;
- working.profileItemCount = staged.afterItemCount;
- prepared.instanceSoid = staged.acquiredInstanceSoid;
- prepared.stateIndex = staged.profileIndex;
- prepared.afterQuantity = staged.acquiredQuantity;
- prepared.mutationSerial = staged.acquiredMutationSerial;
- prepared.kind = RecordRewardKind::profileStack;
- prepared.appendedProfileResident = staged.appended && staged.actionSource;
- } else if (bucket.arraySelector == inventory_buckets::ArraySelector::character
- && detail.instancedDefinitionState
- == item_details::InstancedDefinitionState::instanced) {
- reason = "instance_quantity";
- if (requested.quantity != 1) {
- return RewardPreparation::unresolvable;
- }
- reason = "instance_capacity";
- PendingItemAcquisition staged{};
- if (!finalize_item_acquisition(
- working, working, item.definitionHash, false, {.direct = true}, staged)) {
- return RewardPreparation::deferred;
- }
- if (!apply_reward_sockets(
- detail,
- requested.sockets,
- staged.afterCharacter.inventory.values[staged.inventoryIndex].sockets,
- &reason)) {
- return RewardPreparation::unresolvable;
- }
- working.characters[characterIndex] = staged.afterCharacter;
- prepared.instanceSoid = staged.acquiredInstanceSoid;
- prepared.stateIndex = staged.inventoryIndex;
- prepared.afterQuantity = 1;
- prepared.mutationSerial =
- staged.afterCharacter.inventory.values[staged.inventoryIndex].mutationSerial;
- prepared.inventoryRow = staged.inventoryRow;
- prepared.kind = RecordRewardKind::characterInstance;
- } else if (bucket.arraySelector == inventory_buckets::ArraySelector::character
- && detail.instancedDefinitionState
- == item_details::InstancedDefinitionState::stackable
- && !detail.equipmentSlot.has_value()) {
- reason = "character_stack_capacity";
- CharacterState& character = working.characters[characterIndex];
- if (requested.quantity > detail.maxStackSize) {
- return RewardPreparation::unresolvable;
- }
- if (character.nextInventorySerial
- >= static_cast<std::uint32_t>((std::numeric_limits<std::int32_t>::max)())) {
- return RewardPreparation::deferred;
- }
- std::size_t stackIndex = character.stacks.count;
- for (std::size_t candidate = 0; candidate < character.stacks.count; ++candidate) {
- if (character.stacks.values[candidate].definitionHash == item.definitionHash) {
- stackIndex = candidate;
- break;
- }
- }
- const bool appended = stackIndex == character.stacks.count;
- if ((appended && stackIndex >= character.stacks.values.size())
- || (!appended
- && character.stacks.values[stackIndex].quantity
- > detail.maxStackSize - requested.quantity)) {
- return RewardPreparation::deferred;
- }
- auto& stack = character.stacks.values[stackIndex];
- if (appended) {
- stack.definitionHash = item.definitionHash;
- ++character.stacks.count;
- }
- stack.quantity += requested.quantity;
- stack.mutationSerial = static_cast<std::int32_t>(character.nextInventorySerial++);
- prepared.stateIndex = stackIndex;
- prepared.afterQuantity = stack.quantity;
- prepared.mutationSerial = stack.mutationSerial;
- prepared.kind = RecordRewardKind::characterStack;
- } else {
- return RewardPreparation::unresolvable;
- }
- mutation.rewards[index] = prepared;
- }
- reason = "loadout";
- // A full native bucket rejects the whole loadout; retry later.
- family4_loadout::ResolvedLoadout loadout{};
- if (!account::valid(working) || !valid_profile_inventory(working)
- || !family4_loadout::resolve(working, characterIndex, loadout)) {
- return RewardPreparation::deferred;
- }
- mutation.beforeCharacter = account.characters[characterIndex];
- mutation.afterCharacter = working.characters[characterIndex];
- mutation.beforeProfileItems = account.profileItems;
- mutation.afterProfileItems = working.profileItems;
- mutation.claimedRecordIndex = claimedRecordIndex;
- mutation.accountSoid = account.primarySoid;
- mutation.characterSoid = account.characters[characterIndex].soid;
- mutation.characterIndex = characterIndex;
- mutation.beforeProfileItemCount = account.profileItemCount;
- mutation.afterProfileItemCount = working.profileItemCount;
- mutation.rewardCount = rewards.size();
- reason = nullptr;
- mutation.prepared = true;
- return RewardPreparation::prepared;
- }
- bool preview_record_reward_grant(const PendingRecordRewardGrant& mutation,
- AccountState& after) noexcept {
- after = {};
- return materialize_record_reward(account_snapshot(), mutation, after);
- }
- /** Commits the shared reward after-image and claim together. */
- bool commit_record_reward(PendingRecordRewardGrant& mutation) noexcept {
- if (!mutation.prepared) {
- return false;
- }
- const PendingConsumption consume{mutation};
- bool ready = false;
- {
- investment::store::Transaction transaction;
- AccountState after{};
- unlocks::Table flags{};
- ready = transaction.ready()
- && materialize_record_reward(investment::store::account(), mutation, after)
- && preview_reward_unlocks(mutation, flags)
- && investment::store::write_account(after);
- for (std::size_t i = 0; ready && i < mutation.rewardCount; ++i) {
- const auto flag = mutation.rewards[i].acquiredFlag;
- if (flag != build_data::rewards::kAbsent) {
- ready = investment::store::write_unlock(
- investment::store::Bank::accountFlags, flag, unlocks::kFlagSet);
- }
- }
- ready = ready && transaction.commit();
- }
- if (!ready && mutation.claimedRecordIndex != kUnclaimedRecordIndex) {
- // The claim was written when the reward was prepared, so a refused install undoes it.
- unlocks::records::revoke(mutation.claimedRecordIndex);
- }
- return ready;
- }
- namespace {
- /**
- * Emote definitions seeded into the collection item's wheel lanes.
- * All four are universal Common emotes, so no class or race can reject a seeded lane.
- */
- constexpr std::uint32_t kYesEmoteDefinitionHash = 3184938442U;
- constexpr std::uint32_t kNopeEmoteDefinitionHash = 48790291U;
- constexpr std::uint32_t kCasualSitEmoteDefinitionHash = 383973261U;
- constexpr std::uint32_t kCheerEmoteDefinitionHash = 2834933816U;
- /** Lane order is the client's own wheel layout. */
- constexpr std::array<std::uint32_t, authored_inventory::kEmoteCollectionSocketLaneCount>
- kEmoteCollectionDefaultPlugHashes{
- kCheerEmoteDefinitionHash, // lane 0 -- top
- kCasualSitEmoteDefinitionHash, // lane 1 -- bottom
- kYesEmoteDefinitionHash, // lane 2 -- left
- kNopeEmoteDefinitionHash, // lane 3 -- right
- };
- /**
- * Resolves and cross-checks the "Emotes" collection item's own configured content.
- * @param definition Receives the matching native item-definition row.
- * @return True only when both rows agree, declare no native equipment slot, and carry exactly the
- * expected 4 ordinary socket lanes.
- */
- [[nodiscard]] bool
- resolve_emote_collection_definition(build_data::items::Definition& definition) noexcept {
- item_details::Definition detail{};
- return build_data::find_item_definition_hash(authored_inventory::kEmoteCollectionDefinitionHash,
- definition)
- && definition.definitionHash == authored_inventory::kEmoteCollectionDefinitionHash
- && build_data::find_configured_item_detail(definition.definitionIndex, detail)
- && detail.definitionIndex == definition.definitionIndex
- && detail.definitionHash == authored_inventory::kEmoteCollectionDefinitionHash
- && detail.bucketId == definition.bucketId && !detail.equipmentSlot.has_value()
- && detail.ordinarySocketState == item_details::OrdinarySocketState::present
- && detail.ordinarySocketCount == authored_inventory::kEmoteCollectionSocketLaneCount;
- }
- /** Checks every seeded plug is installed and allowed in its lane before an item can carry it. */
- [[nodiscard]] bool default_plugs_valid(std::uint16_t collectionDefinitionIndex) noexcept {
- for (std::size_t lane = 0; lane < kEmoteCollectionDefaultPlugHashes.size(); ++lane) {
- build_data::items::Definition plugDefinition{};
- if (!build_data::find_item_definition_hash(kEmoteCollectionDefaultPlugHashes[lane],
- plugDefinition)
- || !build_data::is_socket_plug_allowed(collectionDefinitionIndex,
- static_cast<std::uint8_t>(lane),
- plugDefinition.definitionIndex)) {
- return false;
- }
- }
- return true;
- }
- /** Checks an equipped collection item's plugs so a stale set is repaired, not trusted. */
- [[nodiscard]] bool socket_state_sound(const authored_inventory::Item& item,
- std::uint16_t collectionDefinitionIndex) noexcept {
- if (item.sockets.policy != authored_inventory::SocketPolicy::authored
- || item.sockets.plugCount != authored_inventory::kEmoteCollectionSocketLaneCount) {
- return false;
- }
- for (std::size_t lane = 0; lane < authored_inventory::kEmoteCollectionSocketLaneCount; ++lane) {
- const std::optional<std::uint32_t>& plugHash = item.sockets.plugs[lane];
- build_data::items::Definition plugDefinition{};
- if (!plugHash.has_value()
- || !build_data::find_item_definition_hash(*plugHash, plugDefinition)
- || !build_data::is_socket_plug_allowed(collectionDefinitionIndex,
- static_cast<std::uint8_t>(lane),
- plugDefinition.definitionIndex)) {
- return false;
- }
- }
- return true;
- }
- } // namespace
- /**
- * Equips each character with the "Emotes" collection item in the emote slot.
- * Its content declares no native slot, so every resolver reaches it through
- * resolve_native_equipment_slot. Its 4 lanes have no native default and are seeded here.
- */
- EmoteCollectionOutcome ensure_character_emote_collection() noexcept {
- // The wheel occupies the authored emote equipment slot.
- constexpr std::size_t kEmoteCollectionSlot =
- static_cast<std::size_t>(authored_inventory::EquipmentSlot::emote);
- // Nothing can be concluded before these domains publish, so this is a retry, not a verdict.
- if (!build_data::item_definitions_ready() || !build_data::configured_item_details_ready()
- || !build_data::socket_plug_rules_ready()) {
- return EmoteCollectionOutcome::notReady;
- }
- // Published and still unresolved means the build cannot carry the wheel; a retry never helps.
- build_data::items::Definition collectionDefinition{};
- if (!resolve_emote_collection_definition(collectionDefinition)
- || !default_plugs_valid(collectionDefinition.definitionIndex)) {
- return EmoteCollectionOutcome::unsupported;
- }
- investment::store::g_mutex.lock();
- AccountState candidate = investment::store::account();
- if (!account::valid(candidate)) {
- investment::store::g_mutex.unlock();
- return EmoteCollectionOutcome::notReady;
- }
- bool changed = false;
- bool failed = false;
- for (std::size_t characterIndex = 0; characterIndex < candidate.characterCount && !failed;
- ++characterIndex) {
- CharacterState& character = candidate.characters[characterIndex];
- auto& collectionSlot = character.equipment.slots[kEmoteCollectionSlot];
- const bool present =
- collectionSlot.has_value()
- && collectionSlot->definitionHash == authored_inventory::kEmoteCollectionDefinitionHash;
- if (present && socket_state_sound(*collectionSlot, collectionDefinition.definitionIndex)) {
- continue;
- }
- if (character.nextInventorySerial
- >= static_cast<std::uint32_t>((std::numeric_limits<std::int32_t>::max)())) {
- failed = true;
- break;
- }
- // A repair owns the definition, the sockets and the serial. Every other field, the
- // item-state flags above all, belongs to the player and survives.
- authored_inventory::Item granted = present ? *collectionSlot : authored_inventory::Item{};
- if (!present) {
- std::uint64_t instanceSoid = 0;
- if (!next_item_instance_soid(candidate, instanceSoid)) {
- failed = true;
- break;
- }
- granted.instanceSoid = instanceSoid;
- granted.level = 0;
- granted.quantity = 1;
- }
- granted.definitionHash = authored_inventory::kEmoteCollectionDefinitionHash;
- granted.mutationSerial = static_cast<std::int32_t>(character.nextInventorySerial++);
- // Replaced whole: lanes past the used prefix must be empty for the block to validate.
- granted.sockets = authored_inventory::Sockets{};
- granted.sockets.policy = authored_inventory::SocketPolicy::authored;
- granted.sockets.plugCount = kEmoteCollectionDefaultPlugHashes.size();
- for (std::size_t lane = 0; lane < kEmoteCollectionDefaultPlugHashes.size(); ++lane) {
- granted.sockets.plugs[lane] = kEmoteCollectionDefaultPlugHashes[lane];
- }
- collectionSlot = granted;
- changed = true;
- }
- if (failed) {
- investment::store::g_mutex.unlock();
- return EmoteCollectionOutcome::failed;
- }
- if (!changed) {
- investment::store::g_mutex.unlock();
- return EmoteCollectionOutcome::ready;
- }
- if (!account::valid(candidate)) {
- investment::store::g_mutex.unlock();
- return EmoteCollectionOutcome::failed;
- }
- if (!investment::store::write_account(candidate)) {
- investment::store::g_mutex.unlock();
- return EmoteCollectionOutcome::failed;
- }
- investment::store::g_mutex.unlock();
- return EmoteCollectionOutcome::ready;
- }
- } // namespace sunrise::state
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