CMakeLists.txt 3.9 KB

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  1. cmake_minimum_required(VERSION 3.31)
  2. project(Sunrise CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  5. set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
  6. set(XWIN_SDK_VERSION "10.0.26100" CACHE STRING "xwin SDK Version")
  7. file(GLOB_RECURSE SUNRISE_SOURCES CONFIGURE_DEPENDS
  8. "Sunrise/src/*.cpp"
  9. "Sunrise/src/*.h"
  10. )
  11. file(GLOB_RECURSE VENDOR_SOURCES CONFIGURE_DEPENDS
  12. "Sunrise/vendor/detours/*.cpp"
  13. "Sunrise/vendor/detours/*.h"
  14. "Sunrise/vendor/imgui/*.cpp"
  15. "Sunrise/vendor/imgui/*.h"
  16. "Sunrise/vendor/lua/*.c"
  17. "Sunrise/vendor/lua/*.h"
  18. )
  19. # Lua builds as C++ here, matching the MSVC project's CompileAsCpp setting.
  20. file(GLOB_RECURSE LUA_SOURCES CONFIGURE_DEPENDS
  21. "Sunrise/vendor/lua/*.c"
  22. )
  23. set_source_files_properties(${LUA_SOURCES} PROPERTIES LANGUAGE CXX)
  24. file(GLOB_RECURSE RESOURCE_FILES CONFIGURE_DEPENDS
  25. "Sunrise/resources/*.rc"
  26. "Sunrise/resources/*.h"
  27. "Sunrise/resources/*.json"
  28. )
  29. add_library(steam_api64 SHARED
  30. ${SUNRISE_SOURCES}
  31. ${VENDOR_SOURCES}
  32. ${RESOURCE_FILES}
  33. )
  34. set_property(TARGET steam_api64 PROPERTY
  35. MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
  36. )
  37. include(CheckIPOSupported)
  38. check_ipo_supported(RESULT lto_supported)
  39. if(lto_supported)
  40. set_property(TARGET steam_api64 APPEND PROPERTY
  41. INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE
  42. )
  43. endif()
  44. target_include_directories(steam_api64
  45. PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/src"
  46. )
  47. # sunrise.rc names its payloads relative to itself, so its directory has to be on the include path.
  48. target_include_directories(steam_api64
  49. PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/resources"
  50. )
  51. target_include_directories(steam_api64 SYSTEM PRIVATE
  52. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/detours"
  53. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/imgui"
  54. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/imgui/backends"
  55. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/lua"
  56. )
  57. if(DEFINED XWIN_DIR)
  58. target_include_directories(steam_api64 SYSTEM PRIVATE
  59. "${XWIN_DIR}/sdk/Include/${XWIN_SDK_VERSION}/um"
  60. "${XWIN_DIR}/sdk/Include/${XWIN_SDK_VERSION}/shared"
  61. )
  62. endif()
  63. target_compile_definitions(steam_api64 PRIVATE
  64. WIN32
  65. _WINDOWS
  66. _USRDLL
  67. WIN32_LEAN_AND_MEAN
  68. NOMINMAX
  69. UNICODE
  70. _UNICODE
  71. _WINSOCK_DEPRECATED_NO_WARNINGS
  72. $<$<CONFIG:Debug>:_DEBUG>
  73. $<$<CONFIG:Release>:NDEBUG>
  74. IMGUI_USER_CONFIG="core/ui/imgui_user_config.h"
  75. )
  76. if(MSVC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  77. # The vendored Lua interpreter throws, so its error path needs C++ unwinding.
  78. target_compile_options(steam_api64 PRIVATE $<$<COMPILE_LANGUAGE:CXX>:/EHsc>)
  79. # Clang warnings are more strict the MSVC I guess, this only works on real clang
  80. if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  81. list(APPEND STRICT_WARNING_FLAGS
  82. -Wno-unused-const-variable
  83. -Wno-unused-function
  84. -Wno-braced-scalar-init
  85. -Wno-missing-braces
  86. -Wno-missing-designated-field-initializers
  87. -Wno-cast-function-type-mismatch
  88. )
  89. endif()
  90. set_source_files_properties(${SUNRISE_SOURCES} PROPERTIES
  91. COMPILE_OPTIONS "${STRICT_WARNING_FLAGS}"
  92. )
  93. set_source_files_properties(${VENDOR_SOURCES} PROPERTIES
  94. COMPILE_OPTIONS "/W3"
  95. )
  96. endif()
  97. if(CMAKE_HOST_LINUX AND CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  98. target_compile_options(steam_api64 PRIVATE
  99. $<$<CONFIG:Debug>:/clang:-gdwarf>
  100. $<$<CONFIG:Debug>:/clang:-g>
  101. )
  102. target_link_options(steam_api64 PRIVATE
  103. $<$<CONFIG:Debug>:/DEBUG:DWARF>
  104. )
  105. endif()
  106. target_link_libraries(steam_api64 PRIVATE
  107. kernel32 bcrypt user32 gdi32 dwmapi
  108. d3dcompiler shell32 ws2_32 synchronization
  109. windowscodecs
  110. )
  111. set_target_properties(steam_api64 PROPERTIES
  112. RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  113. LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  114. ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  115. )