| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- #pragma once
- namespace sunrise::core::settings::server::activation {
- /**
- * Gates for the default client-activation work, one per bounded domain.
- * Each domain finishes on its own, so partial work in one cannot make another read as ready.
- * With every gate off the host sends the same bytes it did before the domain existed.
- */
- struct Settings {
- /**
- * The activation coordinator: the transition policy the host applies to a client request to
- * start a different activity. Off, such a request is framed and recorded and answered with
- * nothing.
- */
- bool defaultClientActivation{true};
- /**
- * Bounded receipt, mirror, and response handling for the activity compatibility traffic.
- * Off, an activity message that changes no state is framed and reported but not recorded, so
- * the arrival registry stays empty.
- */
- bool activityCompatibilityMirror{true};
- /**
- * The external common and channel wrapper on the gameplay packet.
- * TODO: nothing reads this gate. The codec and receive shadow exist; the packet-outcome
- * binding does not. Wire it to the established writer, not before.
- */
- bool gameplayExternalBody{false};
- /**
- * One allowlisted server-owned default entity.
- * TODO: nothing reads this gate. The allocator and channel-2 codec exist offline; a visible
- * class chain and a live outcome path do not. Wire it with those, not before.
- */
- bool serverDefaultEntity{false};
- /**
- * The physics-host bridge: one world opened, ticked and closed per admitted gameplay peer.
- * Off by default because the bridge runs on the game's own render thread, so its cost is a
- * frame stall. It produces no wire output either way.
- */
- bool physicsHostSession{false};
- /**
- * Membership on a public-target link, so the client binds a world container to it.
- * Off by default. Sending it hands the client's player create and destroy source to that
- * link's membership block, and a body that does not carry the local player destroys it.
- */
- bool activityPublicMembership{false};
- };
- } // namespace sunrise::core::settings::server::activation
|