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- #pragma once
- #include <d3d11.h>
- namespace sunrise::client::hooks::graphics::textures {
- /** One uploaded image: the texture we own and the view the interface draws with. */
- struct Uploaded {
- ID3D11Texture2D* texture{};
- ID3D11ShaderResourceView* view{};
- };
- /**
- * Decodes the bundled logo sheet and publishes its view to the Core interface.
- * @param device Device that creates and owns the texture.
- * @param output Receives the created objects. Left alone when any step fails.
- * @return True when the sheet is uploaded and published.
- */
- [[nodiscard]] bool upload_logo_sheet(ID3D11Device* device, Uploaded& output) noexcept;
- /** @param uploaded Objects released and cleared, after the published slot is emptied. */
- void release_logo_sheet(Uploaded& uploaded) noexcept;
- } // namespace sunrise::client::hooks::graphics::textures
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