game.h 806 B

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  1. #pragma once
  2. #include <cstddef>
  3. #include <span>
  4. #include "registry.h"
  5. namespace sunrise::client::patterns::game {
  6. /** Stable indices for game-executable signatures. */
  7. enum class Id : std::size_t {
  8. transportKind,
  9. httpExecuteRequest,
  10. signOnReadinessFailure,
  11. signOnReadinessReady,
  12. contentConfigFetch,
  13. contentConfigTick,
  14. contentManifestGate,
  15. bubbleAuthorityDecoder,
  16. contentUntrackedGetter,
  17. contentIdTokenLoad,
  18. queuezObjectResolver,
  19. queuezFamily5Subscribe,
  20. getItemStatValue,
  21. lightValueToScalar,
  22. retailLogEnqueue,
  23. retailLogSetCategoryVerbosity,
  24. count,
  25. };
  26. /** Returns the read-only game-executable signature table. */
  27. [[nodiscard]] std::span<const patterns::Pattern> definitions() noexcept;
  28. } // namespace sunrise::client::patterns::game