CMakeLists.txt 3.8 KB

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  1. cmake_minimum_required(VERSION 3.31)
  2. project(Sunrise CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  5. set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
  6. set(XWIN_SDK_VERSION "10.0.26100" CACHE STRING "xwin SDK Version")
  7. file(GLOB_RECURSE SUNRISE_SOURCES CONFIGURE_DEPENDS
  8. "Sunrise/src/*.cpp"
  9. "Sunrise/src/*.h"
  10. )
  11. file(GLOB_RECURSE VENDOR_SOURCES CONFIGURE_DEPENDS
  12. "Sunrise/vendor/detours/*.cpp"
  13. "Sunrise/vendor/detours/*.h"
  14. "Sunrise/vendor/imgui/*.cpp"
  15. "Sunrise/vendor/imgui/*.h"
  16. "Sunrise/vendor/lua/*.c"
  17. "Sunrise/vendor/lua/*.h"
  18. )
  19. file(GLOB LUA_SOURCES CONFIGURE_DEPENDS "Sunrise/vendor/lua/*.c")
  20. # Match the Visual Studio project: the embedded Lua runtime uses C++ linkage.
  21. set_source_files_properties(${LUA_SOURCES} PROPERTIES LANGUAGE CXX)
  22. list(APPEND VENDOR_SOURCES ${LUA_SOURCES})
  23. file(GLOB_RECURSE RESOURCE_FILES CONFIGURE_DEPENDS
  24. "Sunrise/resources/*.rc"
  25. "Sunrise/resources/*.h"
  26. "Sunrise/resources/*.json"
  27. )
  28. add_library(steam_api64 SHARED
  29. ${SUNRISE_SOURCES}
  30. ${VENDOR_SOURCES}
  31. ${RESOURCE_FILES}
  32. )
  33. set_property(TARGET steam_api64 PROPERTY
  34. MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
  35. )
  36. include(CheckIPOSupported)
  37. check_ipo_supported(RESULT lto_supported)
  38. if(lto_supported)
  39. set_property(TARGET steam_api64 APPEND PROPERTY
  40. INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE
  41. )
  42. endif()
  43. target_include_directories(steam_api64
  44. PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/src"
  45. )
  46. # sunrise.rc names its payloads relative to itself, so its directory has to be on the include path.
  47. target_include_directories(steam_api64
  48. PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/resources"
  49. )
  50. target_include_directories(steam_api64 SYSTEM PRIVATE
  51. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/detours"
  52. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/imgui"
  53. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/imgui/backends"
  54. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/lua"
  55. )
  56. if(DEFINED XWIN_DIR)
  57. target_include_directories(steam_api64 SYSTEM PRIVATE
  58. "${XWIN_DIR}/sdk/Include/${XWIN_SDK_VERSION}/um"
  59. "${XWIN_DIR}/sdk/Include/${XWIN_SDK_VERSION}/shared"
  60. )
  61. endif()
  62. target_compile_definitions(steam_api64 PRIVATE
  63. WIN32
  64. _WINDOWS
  65. _USRDLL
  66. WIN32_LEAN_AND_MEAN
  67. NOMINMAX
  68. UNICODE
  69. _UNICODE
  70. _WINSOCK_DEPRECATED_NO_WARNINGS
  71. $<$<CONFIG:Debug>:_DEBUG>
  72. $<$<CONFIG:Release>:NDEBUG>
  73. IMGUI_USER_CONFIG="core/ui/imgui_user_config.h"
  74. )
  75. if(MSVC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  76. target_compile_options(steam_api64 PRIVATE /EHsc)
  77. # Clang warnings are more strict the MSVC I guess, this only works on real clang
  78. if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  79. list(APPEND STRICT_WARNING_FLAGS
  80. -Wno-unused-const-variable
  81. -Wno-unused-function
  82. -Wno-braced-scalar-init
  83. -Wno-missing-braces
  84. -Wno-missing-designated-field-initializers
  85. -Wno-cast-function-type-mismatch
  86. )
  87. endif()
  88. set_source_files_properties(${SUNRISE_SOURCES} PROPERTIES
  89. COMPILE_OPTIONS "${STRICT_WARNING_FLAGS}"
  90. )
  91. set_source_files_properties(${VENDOR_SOURCES} PROPERTIES
  92. COMPILE_OPTIONS "/W3"
  93. )
  94. endif()
  95. if(CMAKE_HOST_LINUX AND CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  96. target_compile_options(steam_api64 PRIVATE
  97. $<$<CONFIG:Debug>:/clang:-gdwarf>
  98. $<$<CONFIG:Debug>:/clang:-g>
  99. )
  100. target_link_options(steam_api64 PRIVATE
  101. $<$<CONFIG:Debug>:/DEBUG:DWARF>
  102. )
  103. endif()
  104. target_link_libraries(steam_api64 PRIVATE
  105. kernel32 bcrypt user32 gdi32 dwmapi
  106. d3dcompiler shell32 ws2_32 synchronization
  107. windowscodecs
  108. )
  109. set_target_properties(steam_api64 PROPERTIES
  110. RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  111. LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  112. ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  113. )