CMakeLists.txt 3.4 KB

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  1. cmake_minimum_required(VERSION 3.31)
  2. project(Sunrise CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  5. set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
  6. set(XWIN_SDK_VERSION "10.0.26100" CACHE STRING "xwin SDK Version")
  7. file(GLOB_RECURSE SUNRISE_SOURCES CONFIGURE_DEPENDS
  8. "Sunrise/src/*.cpp"
  9. "Sunrise/src/*.h"
  10. )
  11. file(GLOB_RECURSE VENDOR_SOURCES CONFIGURE_DEPENDS
  12. "Sunrise/vendor/detours/*.cpp"
  13. "Sunrise/vendor/detours/*.h"
  14. "Sunrise/vendor/imgui/*.cpp"
  15. "Sunrise/vendor/imgui/*.h"
  16. )
  17. file(GLOB_RECURSE RESOURCE_FILES CONFIGURE_DEPENDS
  18. "Sunrise/resources/*.rc"
  19. "Sunrise/resources/*.h"
  20. "Sunrise/resources/*.json"
  21. )
  22. add_library(steam_api64 SHARED
  23. ${SUNRISE_SOURCES}
  24. ${VENDOR_SOURCES}
  25. ${RESOURCE_FILES}
  26. )
  27. set_property(TARGET steam_api64 PROPERTY
  28. MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
  29. )
  30. include(CheckIPOSupported)
  31. check_ipo_supported(RESULT lto_supported)
  32. if(lto_supported)
  33. set_property(TARGET steam_api64 APPEND PROPERTY
  34. INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE
  35. )
  36. endif()
  37. target_include_directories(steam_api64
  38. PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/src"
  39. )
  40. # sunrise.rc names its payloads relative to itself, so its directory has to be on the include path.
  41. target_include_directories(steam_api64
  42. PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/resources"
  43. )
  44. target_include_directories(steam_api64 SYSTEM PRIVATE
  45. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/detours"
  46. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/imgui"
  47. "${CMAKE_CURRENT_SOURCE_DIR}/Sunrise/vendor/imgui/backends"
  48. )
  49. if(DEFINED XWIN_DIR)
  50. target_include_directories(steam_api64 SYSTEM PRIVATE
  51. "${XWIN_DIR}/sdk/Include/${XWIN_SDK_VERSION}/um"
  52. "${XWIN_DIR}/sdk/Include/${XWIN_SDK_VERSION}/shared"
  53. )
  54. endif()
  55. target_compile_definitions(steam_api64 PRIVATE
  56. WIN32
  57. _WINDOWS
  58. _USRDLL
  59. WIN32_LEAN_AND_MEAN
  60. NOMINMAX
  61. UNICODE
  62. _UNICODE
  63. _WINSOCK_DEPRECATED_NO_WARNINGS
  64. $<$<CONFIG:Debug>:_DEBUG>
  65. $<$<CONFIG:Release>:NDEBUG>
  66. IMGUI_USER_CONFIG="core/ui/imgui_user_config.h"
  67. )
  68. if(MSVC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  69. # Clang warnings are more strict the MSVC I guess, this only works on real clang
  70. if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  71. list(APPEND STRICT_WARNING_FLAGS
  72. -Wno-unused-const-variable
  73. -Wno-unused-function
  74. -Wno-braced-scalar-init
  75. -Wno-missing-braces
  76. -Wno-missing-designated-field-initializers
  77. -Wno-cast-function-type-mismatch
  78. )
  79. endif()
  80. set_source_files_properties(${SUNRISE_SOURCES} PROPERTIES
  81. COMPILE_OPTIONS "${STRICT_WARNING_FLAGS}"
  82. )
  83. set_source_files_properties(${VENDOR_SOURCES} PROPERTIES
  84. COMPILE_OPTIONS "/W3"
  85. )
  86. endif()
  87. if(CMAKE_HOST_LINUX AND CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  88. target_compile_options(steam_api64 PRIVATE
  89. $<$<CONFIG:Debug>:/clang:-gdwarf>
  90. $<$<CONFIG:Debug>:/clang:-g>
  91. )
  92. target_link_options(steam_api64 PRIVATE
  93. $<$<CONFIG:Debug>:/DEBUG:DWARF>
  94. )
  95. endif()
  96. target_link_libraries(steam_api64 PRIVATE
  97. kernel32 bcrypt user32 gdi32 dwmapi
  98. d3dcompiler shell32 ws2_32 synchronization
  99. windowscodecs
  100. )
  101. set_target_properties(steam_api64 PROPERTIES
  102. RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  103. LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  104. ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/x64/$<CONFIG>"
  105. )