sunrise.rc 1.3 KB

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  1. #include <winresrc.h>
  2. #include "resource.h"
  3. IDR_DEFAULT_SETTINGS RCDATA "default_settings.json"
  4. IDR_IMGUI_LICENSE RCDATA "../vendor/imgui/LICENSE.txt"
  5. IDR_DETOURS_LICENSE RCDATA "../vendor/detours/LICENSE.md"
  6. IDR_LUA_LICENSE RCDATA "../vendor/lua/LICENSE"
  7. IDR_LOGO_SHEET RCDATA "logo_sheet.png"
  8. VS_VERSION_INFO VERSIONINFO
  9. FILEVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
  10. PRODUCTVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
  11. FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
  12. FILEFLAGS 0x0L
  13. FILEOS VOS_NT_WINDOWS32
  14. FILETYPE VFT_DLL
  15. FILESUBTYPE VFT2_UNKNOWN
  16. BEGIN
  17. BLOCK "StringFileInfo"
  18. BEGIN
  19. // 0409 is US English and 04B0 is UTF-16, which is the pair the VarFileInfo block declares.
  20. BLOCK "040904B0"
  21. BEGIN
  22. VALUE "FileDescription", "Sunrise"
  23. VALUE "FileVersion", SUNRISE_VER_STRING
  24. VALUE "InternalName", "Sunrise"
  25. // The shipped file carries the name the game delay-imports, not the module's own.
  26. VALUE "OriginalFilename", "steam_api64.dll"
  27. VALUE "ProductName", "Sunrise"
  28. VALUE "ProductVersion", SUNRISE_VER_STRING
  29. END
  30. END
  31. BLOCK "VarFileInfo"
  32. BEGIN
  33. VALUE "Translation", 0x409, 1200
  34. END
  35. END