event.h 2.4 KB

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  1. /*
  2. * Copyright (c) 2008 Travis Geiselbrecht
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining
  5. * a copy of this software and associated documentation files
  6. * (the "Software"), to deal in the Software without restriction,
  7. * including without limitation the rights to use, copy, modify, merge,
  8. * publish, distribute, sublicense, and/or sell copies of the Software,
  9. * and to permit persons to whom the Software is furnished to do so,
  10. * subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be
  13. * included in all copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  18. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  19. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  20. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  21. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #ifndef __KERNEL_EVENT_H
  24. #define __KERNEL_EVENT_H
  25. #include <kernel/thread.h>
  26. #define EVENT_MAGIC 'evnt'
  27. typedef struct event {
  28. int magic;
  29. bool signalled;
  30. uint flags;
  31. wait_queue_t wait;
  32. } event_t;
  33. #define EVENT_FLAG_AUTOUNSIGNAL 1
  34. /* Rules for Events:
  35. * - Events may be signaled from interrupt context *but* the reschedule
  36. * parameter must be false in that case.
  37. * - Events may not be waited upon from interrupt context.
  38. * - Events without FLAG_AUTOUNSIGNAL:
  39. * - Wake up any waiting threads when signaled.
  40. * - Continue to do so (no threads will wait) until unsignaled.
  41. * - Events with FLAG_AUTOUNSIGNAL:
  42. * - If one or more threads are waiting when signaled, one thread will
  43. * be woken up and return. The signaled state will not be set.
  44. * - If no threads are waiting when signaled, the Event will remain
  45. * in the signaled state until a thread attempts to wait (at which
  46. * time it will unsignal atomicly and return immediately) or
  47. * event_unsignal() is called.
  48. */
  49. void event_init(event_t *, bool initial, uint flags);
  50. void event_destroy(event_t *);
  51. status_t event_wait(event_t *);
  52. status_t event_wait_timeout(event_t *, time_t); /* wait on the event with a timeout */
  53. status_t event_signal(event_t *, bool reschedule);
  54. status_t event_unsignal(event_t *);
  55. #define event_initialized(e) ((e)->magic == EVENT_MAGIC)
  56. #endif