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- /*
- * Copyright (c) 2008 Travis Geiselbrecht
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files
- * (the "Software"), to deal in the Software without restriction,
- * including without limitation the rights to use, copy, modify, merge,
- * publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- #ifndef __KERNEL_EVENT_H
- #define __KERNEL_EVENT_H
- #include <kernel/thread.h>
- #define EVENT_MAGIC 'evnt'
- typedef struct event {
- int magic;
- bool signalled;
- uint flags;
- wait_queue_t wait;
- } event_t;
- #define EVENT_FLAG_AUTOUNSIGNAL 1
- /* Rules for Events:
- * - Events may be signaled from interrupt context *but* the reschedule
- * parameter must be false in that case.
- * - Events may not be waited upon from interrupt context.
- * - Events without FLAG_AUTOUNSIGNAL:
- * - Wake up any waiting threads when signaled.
- * - Continue to do so (no threads will wait) until unsignaled.
- * - Events with FLAG_AUTOUNSIGNAL:
- * - If one or more threads are waiting when signaled, one thread will
- * be woken up and return. The signaled state will not be set.
- * - If no threads are waiting when signaled, the Event will remain
- * in the signaled state until a thread attempts to wait (at which
- * time it will unsignal atomicly and return immediately) or
- * event_unsignal() is called.
- */
- void event_init(event_t *, bool initial, uint flags);
- void event_destroy(event_t *);
- status_t event_wait(event_t *);
- status_t event_wait_timeout(event_t *, time_t); /* wait on the event with a timeout */
- status_t event_signal(event_t *, bool reschedule);
- status_t event_unsignal(event_t *);
- #define event_initialized(e) ((e)->magic == EVENT_MAGIC)
- #endif
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