chnsw 5d10448ec4 Ship reference copies of the vendor rule files před 1 týdnem
..
README.md 5d10448ec4 Ship reference copies of the vendor rule files před 1 týdnem
vendor_bounty_roll.txt 5d10448ec4 Ship reference copies of the vendor rule files před 1 týdnem
vendor_catalog.txt 5d10448ec4 Ship reference copies of the vendor rule files před 1 týdnem
vendor_exchange.txt 5d10448ec4 Ship reference copies of the vendor rule files před 1 týdnem
vendor_item_substitute.txt 5d10448ec4 Ship reference copies of the vendor rule files před 1 týdnem

README.md

Vendor rule files

Reference copies of the authored rule files that drive the vendor behaviours, exactly as run for the in-game verification. Without them most of the vendor code is inert: no catalog file means only the head of the vendor index resolves (the Drifter is row 195 and never will), and no bounty, exchange or substitution file means those behaviours never trigger.

Install them to bin\x64\Sunrise\ beside settings.json. They are re-read on every use, so editing one takes effect without a relaunch or rebuild.

file drives keyed by
vendor_catalog.txt which vendor definitions are published vendor definition hash
vendor_item_substitute.txt what a placeholder row really grants item definition hash
vendor_bounty_roll.txt the repeatable-bounty pools vendor hash + trigger category
vendor_exchange.txt recycle rows: cost and payouts vendor hash + sale row

Each file documents its own format and the reasoning in its header comments. Hashes are the item and vendor definition hashes the manifest names; a hash this build does not carry is skipped (bounty pools) or logged and refused (the rest), so rules authored from a newer manifest degrade rather than fail whole.