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- # soldHash grantHash - both hex, keyed by the item a sale row names.
- #
- # A row whose item is DestinyItemType 20 (Dummy) is a UI placeholder: buying it is meant to hand
- # over something the row does not name. Granting the placeholder itself puts an item in the
- # player's inventory the client will not draw.
- #
- # Amanda Holliday's Legacy Content rows each stand for a campaign's first quest step.
- #
- # These rows do not settle after purchase, and that is a client-side gate rather than a gap here:
- # each is offered only while its own value slot reads zero (Red War VAL(12578), Curse of Osiris
- # VAL(12609), Warmind VAL(12624)), and those slots are kind-0 - no account object backs them, so
- # no bank write reaches the evaluator. Only the family-5 override list does, and family 5 is
- # answered once per launch.
- BEB63647 37DD26F0 # Legacy: The Red War -> Homecoming
- 6CBEA754 6706D3EC # Legacy: Curse of Osiris -> The Gateway
- 65683247 F5B78E7F # Legacy: Warmind -> Ice and Shadow
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