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- #include <winresrc.h>
- #include "resource.h"
- IDR_DEFAULT_SETTINGS RCDATA "default_settings.json"
- IDR_IMGUI_LICENSE RCDATA "LICENSE.txt"
- IDR_DETOURS_LICENSE RCDATA "LICENSE.md"
- VS_VERSION_INFO VERSIONINFO
- FILEVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
- PRODUCTVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
- FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
- FILEFLAGS 0x0L
- FILEOS VOS_NT_WINDOWS32
- FILETYPE VFT_DLL
- FILESUBTYPE VFT2_UNKNOWN
- BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- // 0409 is US English and 04B0 is UTF-16, which is the pair the VarFileInfo block declares.
- BLOCK "040904B0"
- BEGIN
- VALUE "FileDescription", "Sunrise"
- VALUE "FileVersion", SUNRISE_VER_STRING
- VALUE "InternalName", "Sunrise"
- // The shipped file carries the name the game delay-imports, not the module's own.
- VALUE "OriginalFilename", "steam_api64.dll"
- VALUE "ProductName", "Sunrise"
- VALUE "ProductVersion", SUNRISE_VER_STRING
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
- END
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