sunrise.rc 1.2 KB

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  1. #include <winresrc.h>
  2. #include "resource.h"
  3. IDR_DEFAULT_SETTINGS RCDATA "default_settings.json"
  4. IDR_IMGUI_LICENSE RCDATA "LICENSE.txt"
  5. IDR_DETOURS_LICENSE RCDATA "LICENSE.md"
  6. VS_VERSION_INFO VERSIONINFO
  7. FILEVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
  8. PRODUCTVERSION SUNRISE_VER_MAJOR, SUNRISE_VER_MINOR, SUNRISE_VER_PATCH, SUNRISE_VER_BUILD
  9. FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
  10. FILEFLAGS 0x0L
  11. FILEOS VOS_NT_WINDOWS32
  12. FILETYPE VFT_DLL
  13. FILESUBTYPE VFT2_UNKNOWN
  14. BEGIN
  15. BLOCK "StringFileInfo"
  16. BEGIN
  17. // 0409 is US English and 04B0 is UTF-16, which is the pair the VarFileInfo block declares.
  18. BLOCK "040904B0"
  19. BEGIN
  20. VALUE "FileDescription", "Sunrise"
  21. VALUE "FileVersion", SUNRISE_VER_STRING
  22. VALUE "InternalName", "Sunrise"
  23. // The shipped file carries the name the game delay-imports, not the module's own.
  24. VALUE "OriginalFilename", "steam_api64.dll"
  25. VALUE "ProductName", "Sunrise"
  26. VALUE "ProductVersion", SUNRISE_VER_STRING
  27. END
  28. END
  29. BLOCK "VarFileInfo"
  30. BEGIN
  31. VALUE "Translation", 0x409, 1200
  32. END
  33. END